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  1. More information about "Train Homes"

    $28.99

    Train Homes

    Live in one place? It's not interesting. Live in a camping car module? Too small. Have a full-fledged mobile home? That's what you need!
    Video
    How does it work?
    You cannot build a base on a wagon while the wagon is on the rails. In order to place something on the wagon, you need to move it to your base, which has at least 7x3 foundations. Everything is shown in more detail in this video.:    
    With this plugin, your players will be able to build their own small base on the wagon and wander around the server with it. Or you can even assemble a whole train of such wagons.
    Chat Command (For admins)
    /showfreewagons  -  Writes the number of available wagons to the console, and also shows their location on the server. (Permission is required for use)
    /givewagon    <amount> <SteamID or Name>  -  gives the specified player an item for the spawn of the wagon in the amount that you specify (Permission is required for use)
    Chat Command (For Player)
    /thinstruction  -  instructions on some features of the plugin
    /removewagon  -  take a hammer in your hands, write a command and hit the wagon
    Console Command (RCON only)
    clearallwagons -  clears the server of all custom wagons. Be careful! The action is irreversible and players will lose all their items and resources.  It should be used only before you want to turn off the plugin from the server, because after unloading, custom wagons can be created on the server.
    givewagon    <amount> <SteamID or Name>  -  gives the specified player an item for the spawn of the wagon in the amount that you specify
    Plugin Config
    https://pastebin.com/jbsateCv Permissions
    trainhomes.givewagon  -  gives permission to use the chat command /givewagon
    trainhomes.showfreewagons  -  gives permission to view the location of free wagons
    Hooks
    private bool OnWagonSpawn(BasePlayer player) API
    private bool IsEntityFromBaseWagon(ulong netIdValue) Returns true if the netId of the object belongs to the wagon
    private bool IsBaseWagon(ulong netIdValue) Returns true if the netId belongs to a wagon on the base
    private bool IsTrainHomes(ulong netIdValue) Returns true if the netId belongs to a wagon on the track
    private bool IsFreeWagon(ulong netIdValue) Returns true if the netId belongs to a free wagon on the track
    Check out more of my work here JTedal's library.
    Come see our whole teams work Mad Mapper Library.

  2. More information about "Vora Island"

    $24.99

    Vora Island

    Vora Island – Custom Handcrafted Rust Map
    Vora Island is a fully custom Rust map where almost everything is handcrafted, from the terrain and roads to unique locations and monuments.
    The main highlight of my maps is creative custom places — unique locations designed to surprise players and make exploration truly rewarding.
    🌍 Custom Places (30 Total)
    Vora Island features 30 custom places, all marked on the map with the ◈ symbol.
    You will find:
    A glass sphere in the middle of winter, where it’s summer inside and green trees grow 🌿
    Many custom locations with atmospheric lighting
    Ready-to-use recyclers
    Fully functional farms and stables
    A cozy Hobbit House
    Floating islands
    Modern houses
    And many more unique places to discover
    Each custom place is carefully designed to feel alive and useful, not just decorative.
    🏗 Custom Monuments
    Vora Island includes a large number of custom monuments with puzzles and valuable loot:
    🚆 Railway Station
    Active railway passing through the monument
    Loot crates
    A room accessible with a Red Keycard
    🏭 Large Warehouse
    An improved version of the vanilla warehouse
    Elite crates
    A suspended container on a crane containing a hackable crate (requires a Red Keycard)
    Radiation in certain areas
    🚗 Car Service
    Vehicle parts
    Car modification area
    Plenty of valuable loot
    🏨 Motel
    A unique monument with a custom loot system:
    Lootable lockers, kitchens, and washing machines
    Many blueprints for crafting workbenches
    A shop where players can trade extra blueprints for components or clothing
    🚁 Heli Tower
    A tower designed for safely and effectively taking down the Patrol Helicopter
    🧩 Challenge House
    Puzzles and time-based challenges
    Spikes, deadly lasers, and radiation
    High-quality loot waiting at the end
    🛡 Bradley Arena
    Hackable crates in the center of the arena
    Guarded by three Bradley APCs
    Entry requires multiple Red Keycards
    After opening the arena, temporary cover spawns
    Players have 25 minutes to destroy the Bradleys — after that, the cover disappears, preventing long-term camping
    🛢 Custom Oil Rig
    Extremely detailed custom monument
    Complex puzzles
    Very high-tier loot
    50+ hours spent creating this monument alone
    ⛽ Custom Gas Station
    A superior alternative to the vanilla gas station
    Chance to find a Red Keycard
    Ability to buy fuel and food
    🏴 Mini Bandit Camp
    An addon for the standard Outpost
    Includes all features of the vanilla Bandit Camp
    ❄ Visual Highlight
    One of the signature features of my maps is the blue grass in snowy biomes — it glows at night, creating a stunning and unique atmosphere.
    ⭐ Why Vora Island?
    Handcrafted terrain and roads
    30 unique custom places
    Numerous puzzle-based monuments
    Strong visual identity and atmosphere
    Vora Island is designed for players who love exploration, challenges, and high-quality custom content.
  3. More information about "NexusCheatRadar"

    $19.99

    NexusCheatRadar

    💬DISCORD💬       🌐WEBSITE🌐       🖥️RCON🖥️
    RCON is a separate product — NCR works completely standalone without it.
    What it actually does
    No anticheat plugin can go unmonitored and be 100% accurate,  they have and will always need admin verification .. as cheats get more advanced detection must adapt , it wont happen automatically but the morre advanced cheats can sometimes slide right through    so we update as we find   and never share what we know 
    NCR runs quietly in the background on your server. It watches player behaviour across 9 detection categories, builds a risk profile for every player it sees, and sends a Discord alert with all the relevant info when something looks off. You get the data, you make the call.
    What makes it different from a normal anticheat plugin is the network layer. Every server running NCR is connected. When someone who's already been flagged or banned somewhere else joins your server, you find out immediately on join — before they've done anything.
    9 behavioural detection systems running in the background
    Risk profiles that persist across disconnects, wipes, and server changes
    Cross-server intelligence — flagged players carry their history to your server
    Discord alerts with full context so you can make an informed call
    Free web portal — public player lookup + private server owner dashboard
    Admin report panel for submitting and managing reports in-game
    F7 Cheat Report intercept , so you can see with ease what players are reporting suspected cheaters
    remember every server is diffrent and your config must be adjusted to suit your server (there may at times be features that are set in a test setting so check thresholds and adjust as needed )
    💡 For the full cross-server experience — shared violation history, network bans, IP cross-referencing, and join intelligence — enable the Web section in config. The web portal is completely free.
    Detection Systems
    Every system can be toggled on or off individually. Tuning is always required — every server is different. What works on a 2x will not work on vanilla, and a high-pop server needs different thresholds again. The config is built with this in mind, but expect to spend some time adjusting values to your environment.
    ESP / Wallhack — Tracks how often a player is locking onto targets through walls and structures they can't actually see. Runs continuously, not just during fights.
    Aimbot — Looks for snap patterns and alignment that just don't happen with a mouse. Compares across multiple engagements before flagging anything.
    No-Recoil — Checks recoil compensation per weapon over sustained fire. Accounts for attachments, ping, and burst patterns so legit players don't get caught.
    Speed Hack — Catches movement beyond server limits. SkillTree speed bonuses, vehicle movement, and dismount frames are all handled to keep noise low.
    Wall Loot — Detects looting through player-built walls. Only fires when the blocking geometry is player-owned — world crates and terrain never trigger it.
    Freecam / Debug Cam — Catches anyone using spectator or debug camera modes while still alive in the game world.
    NoClip / Fly — Flags movement through solid geometry or flying without a valid surface. Teleport plugins are accounted for automatically.
    Strafe / Backpedal — Picks up on movement bot behaviour — perfectly timed strafes and backpedal speeds that aren't physically possible.
    Privilege Escalation — Watches for players trying to run admin commands they don't have access to, or attempting to grab permissions at runtime.
    Risk Profiles
    Every player gets a risk profile the first time NCR sees them. It builds up over time — each detection type contributes its own score into an overall risk level. Scores decay naturally so one old incident doesn't follow someone forever, but a pattern absolutely will.
    Leaving and rejoining doesn't reset anything. The profile lives on the network, not on your server.
    Per-category scoring with individual probability weights
    Scores decay over time — isolated old incidents fade
    Steam data pulled on every join — VAC bans, game bans, account age, library size
    ServerArmour cross-referenced automatically
    Watchlist for players you want to keep an eye on — whitelist for players you've cleared
    Discord Alerts
    When something gets flagged you get a full embed in Discord — not just "player X did something suspicious." You get the player's name, Steam ID, current risk level, exactly what was detected and at what confidence, their IP with country and VPN/proxy flags, and a link to their Steam profile.
    There's a button to share the violation to the network and one to dismiss it. Nothing ever goes to the public network without you clicking the button. Everything stays private to your server unless you choose to share it.
    You can set up a separate webhook channel for each detection type — ESP, Aimbot, No-Recoil, Speed, WallLoot, Freecam, NoClip, Strafe, Privilege, Bans, Join Reports, and Toxic Reports.
    NCR Web Portal
    Free — no extra subscription needed.
    Public lookup — no account needed
    Anyone can search a Steam ID and see that player's risk score, violation history, ban status, VAC history, account age, name aliases, and which NCR servers they've shown up on. There's a live feed showing recent bans and violations across the network as they happen.
    Server owner dashboard — Steam login, no passwords
    All your linked servers with live online/offline status
    Live player list — who's on your server vs. other NCR servers right now
    Recent violations, ban history, and IP intelligence per server
    Detection charts and full player lookup with network-wide history
    Team management — add admins and mods with their own Steam logins, granular permissions per role, fully separate from Oxide permissions
    💡 To unlock the full network experience — shared history, network bans, IP cross-referencing, and join alerts for flagged players — enable the Web section in config and link your server. Set Enabled: true under Web, then grab your server key from the config file and enter it in the portal after signing in with Steam.
    Nexus RCON 
    Nexus RCON Pro is a separate web-based console panel that connects to your Rust servers over RCON. It's built to work alongside NCR but is completely optional — NCR has no dependency on it and works fine without it.
    If you do run both together, RCON  gets a dedicated NCR tab that gets detections in real time and lets you act on them — ban, dismiss, share to network — without leaving the panel.
    Live RCON console per server in the browser
    Dedicated NCR tab — real-time detections, one-click actions
    Player list, Permissions, ban management, plugin list
    Multi-server support from a single dashboard — no software to install
    ⚠️ Nexus RCON  is a separate subscription. NCR works completely independently — you don't need it to use any of NCR's features.
    In-Game Report Panel
    There's a built-in admin UI for submitting and managing reports directly from inside Rust. Open it with /ncr.report or via the radar strip button.
    Report type selection and player search by name or Steam ID
    Reports logged to the network database and forwarded to your Discord
    There is leveled  permissions control what each admin/moderator role can submit
    Admin Commands
    /ncrToggle the radar HUD overlay
    /ncr.lookupFull player history, risk profile, and Steam data
    /ncr.riskPer-category risk score breakdown
    /ncr.incidentsLast 8 detections on a specific player
    /ncr.historyFull violation history for a player
    /ncr.watch / .unwatchAdd or remove a player from the watchlist
    /ncr.watchlistView everyone currently on the watchlist
    /ncr.statsServer-wide detection stats and top risk scores
    /ncr.resetClear a player's risk score and local history
    /ncr.ban / .unbanIssue or lift a ban with Discord embed and network log
    /ncr.webshareManually push a violation to the public network
    /ncr.reportOpen the admin report panel
    /ncr.testSend a test alert to Discord
    ncr.link / ncr.unlinkLink or unlink your server from the web portal (console)
    Main permission: nexuscheatradar.admin
    Report panel: .report.mod   .report.admin   .report.kick   .report.tempban   .report.serverban   .report.networkban
    Getting Started
    Takes about 5 minutes.
    Drop NexusCheatRadar.cs into oxide/plugins/
    Start the server — config generates at oxide/config/NexusCheatRadar.json
    Add your Discord webhook URLs and Steam Web API key. Set Enabled: true under the Web section
    Grant the permission: oxide.grant group admin nexuscheatradar.admin
    Reload: oxide.reload NexusCheatRadar
    Go to the web portal, head to the Servers tab, and click Setting Up a New Server. Copy your server key from the config file and paste it in, then sign in with Steam — it will link to your account automatically
    Test your Discord: /ncr.test
    Works With
    Oxide / uMod and Carbon
    Rust (PC) — no required dependencies
    False positive handling built in for SkillTree, Backpacks, RaidableBases, Kits, KitController, ServerKits, and teleport plugins
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    ◈ TROUBLESHOOTING
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    No Discord alerts arriving?
      » Check webhook URLs are correctly pasted — no trailing spaces
      » Confirm Discord.Enabled is true in config
      » Make sure the detection module is enabled
      » Run ncr.testmode <steamid> true to simulate
    Too many false positives?
      » Raise threshold values in ESP, Aimbot, or NoRecoil config sections
      » Increase shot/sample count requirements before alerts fire
      » Whitelist high-ping players by SteamID
      » Enable SuppressStrafeForSkillTree if using skill tree plugins
    Radar or UI not showing?
      » Grant nexuscheatradar.admin permission via Oxide
      » Toggle with /ncr.radar — requires admin flag or the permission node
      » Verify it loaded: oxide.reload NexusCheatRadar
    Plugin fails to load?
      » Delete the config file — NCR will regenerate it cleanly on next load
      » Check oxide/logs for the specific error line
      » Confirm you're on a compatible Oxide/uMod build
      » Set AutoNormalizeConfigLists to true

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    https://nexuscheatradar-6yt.pages.dev
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  4. More information about "Ultimate Cases"

    $41.95 $31.95

    Ultimate Cases

    Welcome to UltimateCases - the most exciting case opening experience for Rust servers! Give your players the thrill of unboxing rare items with beautiful roulette animations, create unlimited custom cases with unique rewards, and build a thriving economy through our advanced key exchange system. Whether you want to reward active players with free cases or monetize your server with premium loot boxes, UltimateCases has everything you need to keep players engaged and coming back for more!
     

     
    ⭐️ Why Choose UltimateCases?
    Beautiful Unboxing Experience - Watch your players' excitement as they spin the roulette and discover their rewards! Customizable animations, rarity backgrounds, and sound effects create an unforgettable opening experience. Easy Case Creation - No coding required! Use our in-game visual editor to create cases, add items, set prices, and configure everything you need. Edit cases on the fly without touching configuration files. Monetize Your Server - Turn your server into a profitable venture with our key exchange system. Players can buy keys using any currency (Economics, ServerRewards, scrap, etc.) and you control the economy. Reward Active Players - Keep players engaged with free cases! Set playtime requirements and cooldowns to reward your most dedicated community members. Protect Your Economy - Advanced limits and restrictions prevent abuse. Set daily limits, lifetime limits, minimum playtime requirements, and block case opening during combat or raids. Store Rewards Safely - Built-in inventory system stores all case rewards securely. Players can retrieve items when they're ready, with options to persist items across wipes. Share the Excitement - Announce rare wins in chat and Discord! Customizable logging and webhook integration lets your community celebrate big wins together. NPC Traders at Monuments - Spawn NPCs at monuments where players can exchange keys for currency. Perfect for creating trading hubs and encouraging exploration! VIP Benefits - Reward your supporters with exclusive discounts on case opening and key exchange. Multiple VIP tiers with customizable benefits. Works Everywhere - Seamlessly integrates with ServerPanel, supports all major economy plugins, and works with ImageLibrary for perfect image management.  
    💰 Key Exchange System
    Turn any currency into case keys! Our flexible exchange system supports:
    Multiple Currencies - Use Economics, ServerRewards, BankSystem, IQEconomic, or any item (scrap, sulfur, etc.) as currency for key exchange. Bulk Discounts - Reward players who exchange more keys! Automatic discounts: 5% off for 10+ keys, 10% off for 25+ keys, 15% off for 50+ keys, 20% off for 100+ keys. VIP Discounts - Give your supporters extra savings! Configure permission-based discounts (5%, 10%, 15%, 20%) with custom daily limits. Daily Limits - Prevent abuse by limiting how many keys players can exchange per day. Perfect for controlling your server economy. Monument NPCs - Spawn traders at monuments! Players can visit NPCs at lighthouse, outpost, or any monument to exchange keys. Fully customizable appearance and rates.  
    📦 Smart Inventory System
    Never lose a reward again! Our inventory system stores all case rewards safely:
    Secure Storage - All case rewards are automatically stored in your personal inventory, accessible anytime through the UI. Wipe Protection - Choose whether items persist across server wipes or are cleared automatically. Perfect for seasonal rewards! Safe Retrieval - Items can only be retrieved when it's safe - no retrieving during combat, raids, or building blocked situations. Post-Wipe Cooldown - Optional cooldown after wipe before items can be retrieved, helping maintain server balance.  
    📬 Video Overview
     
    🖼️ Showcase
    Templates
    Fullscreen Template
    ServerPanel V1 Template
    ServerPanel V2 Template
    ServerPanel V4 Template
    In-Game Editor

     
    Monument Trader

    How to get Keys?

     
    🎮 Commands
    /opencases or /cases - Opens the cases interface for players /cases.trader - Chat command for managing Monument Traders (requires ultimatecases.edit permission) /cases.trader create [currencyID] [defaultKeys] [prefab] - Create a new trader bot /cases.trader start <botIndex> - Enter edit mode for a trader /cases.trader move - Update trader position (requires edit mode) /cases.trader rotate <angle> - Set trader rotation (requires edit mode) /cases.trader save - Save and reload trader (requires edit mode) /cases.trader cancel/stop - Cancel edit mode /cases.trader list - Show all configured trader bots /cases.trader teleport <botIndex> - Teleport to a trader bot location /cases.trader help - Show help for trader commands cases.give - Console/Rcon command for giving keys or cases to players (admin only) cases.give <player> keys <amount> - Give keys to a player cases.give <player> case <caseID> [amount] - Give case(s) to a player Examples: cases.give PlayerName keys 100 or cases.give 76561198000000000 case 0 5 cases.convert - Console command for converting cases from old Cases plugin (requires UltimateCasesConverter plugin, admin only) cases.convert - Convert all cases and add them to existing UltimateCases data cases.convert true - Clear existing UltimateCases data before converting (fresh start)  
    🛡️ Permissions
    ultimatecases.edit - Permission to edit cases, items, and modals using the in-game editor. Required to access all editor functions and manage Monument Traders. ultimatecases.discount1 - 5% discount on case opening ultimatecases.discount2 - 10% discount on case opening ultimatecases.discount3 - 15% discount on case opening ultimatecases.vip1 - 5% discount on key exchange, with optional custom daily limit ultimatecases.vip2 - 10% discount on key exchange, with optional custom daily limit ultimatecases.vip3 - 15% discount on key exchange, with optional custom daily limit ultimatecases.vip4 - 20% discount on key exchange, with optional custom daily limit Note: Additional permissions can be configured in the config file for demo mode and quick unbox mode. These are optional and can be left empty to disable the features.
     
    📚 FAQ
    Q: How do I open the Case Editor?
    A: To open the Case Editor:
    Make sure you have the ultimatecases.edit permission Open the cases menu using /opencases or /cases Look for the "EDIT" button in the header of the interface (usually in the top-right area) Click the "EDIT" button to open the Case Editor From here you can create new cases, edit existing cases, add items, configure prices, permissions, and all case settings  
    Q: How do I open the Item Editor?
    A: To open the Item Editor:
    First, open the Case Editor (see instructions above) Select a case from the list or create a new case In the case editor, you'll see a section for items Click "ADD ITEM" or click on an existing item to edit it The Item Editor will open where you can configure item type, chance, image, title, description, permissions, and all item-specific settings (weapons, contents, genes, etc.)  
    Q: How do I open the Modal Editor?
    A: To open the Modal Editor:
    Make sure you have the ultimatecases.edit permission Open the cases menu and navigate to any modal window (like the keys exchange modal) Look for the "EDIT" button that appears on modal windows when you have edit permission Click the "EDIT" button to open the Modal Editor From here you can edit modal content, text elements, images, buttons, and all modal settings  
    Q: How do I create a case?
    A: It's super easy! Open the cases menu in-game, click the "EDIT" button in the header, then click "ADD CASE" in the Case Editor. Configure the case title, image, price, permission, and add items. No file editing needed!
    Q: Can players get free cases?
    A: Yes! Enable Free Case Settings for any case. Set minimum playtime (e.g., 2 hours) and cooldown (e.g., 24 hours). Players meeting requirements can open the case for free once per cooldown period.
    Q: How do I set up key exchange?
    A: Go to Exchange Settings in the config. Add currencies (Economics, ServerRewards, scrap, etc.), set exchange rates, configure discounts, and you're done! Players can exchange currency for keys instantly.
    Q: What can I put in cases?
    A: Almost anything! Add items (weapons with attachments, containers with contents, blueprints, plant seeds with genes), or execute commands when cases are opened. Full customization for every reward type.
    Q: How do Monument Traders work?
    A: Configure NPCs in Exchange Settings to spawn at monuments. Players can visit these NPCs to exchange keys for currency. Set the monument (lighthouse, outpost, etc.), NPC appearance, position, and exchange rate.
    Q: Can I limit how many cases players can open?
    A: Absolutely! Set daily limits (e.g., 5 cases per day), total lifetime limits (e.g., 50 cases total), minimum playtime requirements, and block opening for a period after server wipe.
    Q: How does the inventory system work?
    A: When players open cases, rewards go to their inventory automatically. Players can access inventory through the UI and retrieve items when ready. Configure whether items persist across wipes.
    Q: Can I announce rare wins?
    A: Yes! Enable chat announcements and Discord webhooks. Set rarity threshold (e.g., only announce items with 5% or lower chance), customize message format, and share the excitement with your community!
    Q: How do I add UltimateCases to ServerPanel?
    A: In ServerPanel, create a new category with Type: "Plugin", Plugin Name: "UltimateCases", Plugin Hook: "API_OpenPlugin". The plugin integrates seamlessly!
    Q: Can I give VIP players discounts?
    A: Yes! Configure permission-based discounts in Case Opening Discounts and Exchange Privilege Settings. Set different discount percentages for different VIP tiers.
    Q: How do I configure the plugin config file?
    A: The config file is located at oxide/config/UltimateCases.json (or carbon/config/UltimateCases.json for Carbon). Here's how to configure key settings:
    Template Selection: Set "Template" to "Fullscreen", "V1", "V2", or "V4" Commands: Modify "Open UI Commands" array to add custom command aliases Key Exchange: Configure "Exchange Settings" → "Currencies" to add currencies (Economics, ServerRewards, items, etc.) Roulette Duration: Set "Roulette Settings" → "Default Duration" (seconds) and "Quick Mode Duration" Sound Effects: Enable/disable sounds in "Sound Effects" section and set effect prefab paths Logging: Configure console, file, chat, and Discord logging in "Logging Settings" Restrictions: Enable/disable case opening restrictions in "Restrictions Settings" Inventory: Configure inventory settings in "Inventory settings" section After editing, reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon).
     
    Q: How do I set up LangAPI for multi-language support?
    A: To enable LangAPI support:
    Make sure LangAPI plugin is installed and loaded on your server In UltimateCases config, set "Work with LangAPI?" to true Create language files in oxide/lang/UltimateCases/ (or carbon/lang/UltimateCases/ for Carbon) Create files like en.json, ru.json, etc. with translation keys Use LangAPI's translation system to translate all plugin messages Reload the plugin to apply changes Example translation key structure:
    { "UI_Header_Title": "Ultimate Cases", "UI_Content_ButtonOpen": "OPEN CASE", "UI_Content_ButtonOpenFREE": "FREE", ... }  
    Q: How do I set up Monument Traders using commands?
    A: To create and configure Monument Traders:
    Make sure you have ultimatecases.edit permission Go to the monument where you want to spawn a trader (e.g., lighthouse, outpost) In server console, use: cases.trader create [currencyID] [defaultKeys] [prefab] currencyID - ID of the currency from Exchange Settings (0, 1, 2, etc.) defaultKeys - Default number of keys per exchange (e.g., 1) prefab - NPC prefab path (e.g., "assets/prefabs/npc/bandit/missionproviders/missionprovider_outpost_b.prefab") Enter edit mode: cases.trader start <botIndex> (use cases.trader list to see bot indices) Position yourself where you want the NPC to spawn Update position: cases.trader move Set rotation: cases.trader rotate <angle> (0-360 degrees) Save: cases.trader save The NPC will spawn automatically at the configured monument  
    Q: How do I configure custom economy plugins?
    A: To use a custom economy plugin:
    In config, find "Custom Economy Settings" Set "Use Custom Economy" to true Set "Type" to "Plugin" Enter "Plugin Name" (exact name as it appears in plugins list) Configure hooks: "Plugin Hook Add" - Hook name for adding balance (e.g., "AddPoints", "Deposit") "Plugin Hook Remove" - Hook name for removing balance (e.g., "TakePoints", "Withdraw") "Plugin Hook Balance" - Hook name for checking balance (e.g., "CheckPoints", "Balance") Test the hooks work correctly by checking plugin documentation Reload the plugin  
    Q: How do I configure rarity backgrounds?
    A: To set up rarity backgrounds:
    In config, find "Rarity Settings" → "Rarity Backgrounds" Add entries with chance ranges and images: "Min" - Minimum chance percentage (e.g., 0) "Max" - Maximum chance percentage (e.g., 1) "Image" - Background image URL for case display "Roulette Item Background Image" - Background image URL for roulette item display Example: Legendary (0-1%), Epic (1-5%), Rare (5-15%), Uncommon (15-50%), Common (50-100%) Items with drop chances within each range will display the corresponding background  
    Q: How do I configure Discord webhook logging?
    A: To set up Discord webhook logging:
    Create a Discord webhook in your Discord server (Server Settings → Integrations → Webhooks → New Webhook) Copy the webhook URL In config, find "Logging Settings" → "Discord" Set "Enabled" to true Paste webhook URL in "Webhook URL" Configure options: "Rare Threshold" - Only log items with chance ≤ X% (0 = log all items) "Embed Color" - Decimal color code (e.g., 15844367 for gold) "Title" - Embed title "Show Player Avatar" - Display player avatar in embed "Show Item Icons" - Display item icons in embed "Group Items" - Group multiple items in single message "Include Statistics" - Add statistics to embed Reload the plugin  
    Q: How do I configure item rewards with weapons and attachments?
    A: In the Item Editor:
    Set "Type" to "Item" Enter the weapon "ShortName" (e.g., "rifle.ak") In "Weapon" section, set "Enabled" to true Set "Ammo Type" (e.g., "ammo.rifle.explosive") Set "Ammo Amount" (e.g., 128) In "Content" section, set "Enabled" to true Add attachments in "Contents" array: "ShortName" - Mod shortname (e.g., "weapon.mod.lasersight") "Condition" - Item condition (0-100) "Amount" - Usually 1 for mods "Position" - Slot index (-1 for auto-assignment) Save the item  
    Q: How do I configure command rewards in cases?
    A: To add command rewards:
    In Item Editor, set "Type" to "Command" In "Command (%steamid%)" field, enter your command Use placeholders: %steamid% - Player's Steam ID %username% - Player's display name %player.x% - Player's X coordinate %player.y% - Player's Y coordinate %player.z% - Player's Z coordinate Multiple commands can be separated by | or line breaks Example: "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip"  
    Q: How do I enable Offline Image Mode?
    A: To use local images instead of downloading from internet:
    In config, set "Enable Offline Image Mode" to true Create folder "TheMevent" in oxide/data (or carbon/data for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: o.reload UltimateCases (Oxide) or c.reload UltimateCases (Carbon) Note: For custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix (e.g., "TheMevent/MyImage.png").
     
    Q: How do I configure demo mode and quick unbox mode?
    A: Demo mode allows testing cases without spending keys, and quick unbox mode speeds up animations:
    In config, find "Roulette Settings" For demo mode: Set "Demo Mode Permission" to a permission name (e.g., "ultimatecases.demo") or leave empty to disable For quick unbox: Set "Quick Unbox Permission" to a permission name (e.g., "ultimatecases.quick") or leave empty to disable Set "Quick Mode Duration" (seconds) - how long the quick animation should last Grant the permissions to players who should have access Reload the plugin  
    Q: How do I configure case opening restrictions?
    A: To prevent case opening in certain situations:
    In config, find "Restrictions Settings" Set "Enabled" to true Enable/disable specific restrictions: "Block During Combat" - Requires NoEscape plugin "Block During Raid" - Requires NoEscape plugin "Block in Building Blocked" - Blocks when player can't build "Block While Swimming" - Blocks when player is swimming "Block When Player is Wounded" - Blocks when player is wounded "Block During Duel" - Requires Duel/Duelist plugin "Block During Helicopter Flight" - Blocks when in helicopter "Block When Player is Sleeping" - Blocks when player is sleeping Reload the plugin  
     
    🧪 TEST SERVER
    Join our test server to experience UltimateCases yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    Ready to create the ultimate case opening experience? UltimateCases gives you all the tools you need to build excitement, reward players, and monetize your server. Start creating your first case today!
  5. More information about "Wallpaper Valentines Booster Pack"

    $12.99

    Wallpaper Valentines Booster Pack

    Upgrade your builds this valentines with this exclusive pack of custom skins!
    Each design is handcrafted with care and fully maintained.
    9 Wall wallpaper skins
    7 Floor wallpaper skins
    Perfect for Bases & Events
    These skins drop straight into any plugin and are fully compatible with my Wallpaper Planner for easy in-game browsing and selection.
    ✔ Fully Compatible
    Works with any plugin that supports custom skins, plus seamless integration with WallpaperPlanner.
    ✔ Ongoing Maintenance
    When you buy this pack, you’re buying long-term access.
    I personally maintain and update all skins for every buyer, so they stay fresh, polished, and ready to use.
    ✔ Each skin is built to high standards and includes four image maps:
    Albedo (base color) Normal/Bump Ambient Occlusion (AO) Specular These maps work together to simulate real lighting and surface detail, giving your builds depth, warmth, and a realistic festive shine.
    Bring style, atmosphere, and creativity to every build with this essential skin collection!
     Note: Some base layers were enhanced using generative fill/expand for improved visual quality.
     Auto-Install Plugin Included
    No manual setup required. Drop the plugin into your Oxide/Carbon plugins folder. Let it run once. Delete the plugin after it completes. Your skins will automatically appear inside WallpaperPlanner.
     
     

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