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  1. More information about "Special Items Z"

    $15.00

    Special Items Z

    With this plugin you can sell and put to loot containers the  special items for players.
    Boost your server with special weapons, clothing, grenades, and tools. All devices can be customized in the config.
    It can be added to the Shop, with the itemID and skinID.
    Added spawn Special Items to Loot container after spawn.
    Config
     
    { "Command_and_General_Settings": { "Command": "sishop", "Cost_Type__1_Scrap__2_Economics__3_ServerRewards": 1, "VIP_Cost_Multiplier__1_0__default__0_5__50_": 0.5, "Can_Attack_Other_Players_Entities_": false, "UI_Size__default__1_": 1.0 }, "Weapons": { "_1_hit_npc_Knife": { "Cost__0_disable": 1, "Damage_Multiplier": 1, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "SMG": { "Cost__0_disable": 1, "Damage_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Semi_automatic": { "Cost__0_disable": 1, "Damage_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "MP5": { "Cost__0_disable": 1, "Damage_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "LR300": { "Cost__0_disable": 1, "Damage_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "M39": { "Cost__0_disable": 1, "Damage_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "AK47": { "Cost__0_disable": 1, "Damage_Multiplier": 3, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "m249": { "Cost__0_disable": 1, "Damage_Multiplier": 3, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 } }, "Armor": { "Facemask": { "Cost__0_disable": 1, "Damage_Absorption_Percent": 25, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Chest_Plate": { "Cost__0_disable": 1, "Damage_Absorption_Percent": 25, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Kilt": { "Cost__0_disable": 1, "Damage_Absorption_Percent": 25, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Boots": { "Cost__0_disable": 1, "Damage_Reflection_Percent": 10, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Gloves": { "Cost__0_disable": 1, "Damage_Reflection_Percent": 10, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "TShirt": { "Cost__0_disable": 1, "Damage_Reflection_Percent": 10, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Pants": { "Cost__0_disable": 1, "Damage_Reflection_Percent": 10, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Animal_Gloves": { "Cost__0_disable": 1, "Damage_to_Healing_Conversion_Percent": 10, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 } }, "Grenades": { "Trap_Grenade": { "Cost__0_disable": 1, "Radius": 4.0, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Wall_grenade": { "Cost__0_disable": 1, "Radius": 4.0, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Door_grenade": { "Cost__0_disable": 1, "Radius": 3.0, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Tank_grenade": { "Cost__0_disable": 1, "Radius": 10.0, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Cluster_grenade": { "Cost__0_disable": 1, "Radius": 15.0, "Spawn_Grenades_Amount": 20, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Spawn_landmines_grenade": { "Cost__0_disable": 1, "Radius": 20.0, "Spawn_Mines_Amount": 10, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Basic_rocket_grenade": { "Cost__0_disable": 1, "Radius": 30.0, "Spawn_Rockets_Amount": 25, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "MLRS_grenade": { "Cost__0_disable": 1, "Radius": 40.0, "Spawn_Rockets_Amount": 35, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 } }, "Utility_Tools": { "Repair_hammer": { "Cost__0_disable": 1, "Repair_Radius": 20.0, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "Remover_hammer": { "Cost__0_disable": 1, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 } }, "Gathering_Tools": { "Golden_hatchet": { "Cost__0_disable": 1, "Gather_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Golden_icepick": { "Cost__0_disable": 1, "Gather_Multiplier": 2, "Loot_Chance_Percent__0_disable": 1, "Loot_Amount": 1 }, "Diamond_hatchet": { "Cost__0_disable": 1, "Gather_Multiplier": 4, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "Diamond_icepick": { "Cost__0_disable": 1, "Gather_Multiplier": 4, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "Rubin_hatchet": { "Cost__0_disable": 1, "Gather_Multiplier": 8, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 }, "Rubin_icepick": { "Cost__0_disable": 1, "Gather_Multiplier": 8, "Loot_Chance_Percent__0_disable": 0, "Loot_Amount": 0 } }, "Lootcontainer_Settings": { "Custom_Spawn_Shortnames": [ "bradley_crate", "heli_crate", "codelockedhackablecrate" ] } } Language: 31 file
    Permissions
    SpecialItemsZ.use //player can open ui SpecialItemsZ.vip SpecialItemsZ.freebuy Required plugin:
    Imagelibrary.cs Usable plugin:
    ServerRewards.cs, Economics.cs  

     
    I guarantee the functionality of the plugin as described. However, I cannot take responsibility for conflicts or issues arising from incompatibility with third-party plugins or themes. Please take this into account before purchasing. I will list all known compatibility details in the product description.
  2. More information about "Multi Events"

    $41.00 $31.95

    Multi Events

    Introducing MultiEvents, the ultimate event management plugin for your Rust server! Seamlessly create, manage, and display events with a beautiful, customizable interface that engages your players. With support for multiple event types, easy integration with other plugins, and a powerful visual editor, MultiEvents is the perfect solution to enhance your server's community experience and keep players coming back for more.
     

     
    ⭐️ Features of Multi Events
    Beautiful, fully customizable UI with multiple template options (Fullscreen, ServerPanel V1, ServerPanel V2) for a tailored player experience. In-game visual editor for creating and customizing event interfaces, allowing for real-time adjustments without coding. Support for event categories, descriptions, icons, and banners to enhance event visibility and player engagement. Integrated event notifications system to alert players about upcoming and ongoing events, ensuring maximum participation. Event inventory management with customizable permissions, providing control over player access and participation. Image library support for custom graphics and icons, enabling a unique and branded event presentation. Multi-language support with easy localization, making the plugin accessible to a global player base. ServerPanel integration for seamless menu access, enhancing user interaction and ease of use. Developer-friendly API for plugin integration, allowing for extended functionality and customization. Pre-loaded with diverse events such as CollectionResources, FoundationDrop, HelicopterPet, HuntAnimal, KingOfHill, LookingLoot, and SpecialCargo, each offering unique gameplay experiences. Advanced configuration options in JSON format, providing flexibility in event setup and management. Optimized for performance, ensuring smooth operation even with large player bases and extensive data.  
    🏆 Included Events
    MultiEvents comes pre-loaded with several exciting events ready to use on your server:
    CollectionResources - Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards! FoundationDrop - Players spawn on a platform made of foundations. The foundations begin to degrade and fall away one by one. Players must survive by jumping between foundations. The last player standing wins! When only one foundation remains, players receive weapons and radiation appears to speed up the finale. HelicopterPet - Try to get the attention of the patrol helicopter! The more it focuses on you, the more points you earn. Get points when the helicopter orbits around you and even more when it's attacking. The player with the most points at the end wins! Be careful though - this isn't your friendly neighborhood chopper! HuntAnimal - Hunt animals across the map to earn points! Different animals are worth different amounts - chickens are worth 1 point, while bears are worth 10 points. Wolves, boars, horses, and deer are worth 4 points each. The player with the most points at the end of the event wins! KingOfHill - Race to the highest point! Your score is based on the highest elevation you reach. Stay on solid ground - no flying, swimming, or using vehicles. The player who reaches the highest point and maintains their position wins! Watch your step and keep climbing! LookingLoot - Search for loot across the map! Earn points by looting containers and barrels. Most items are worth 1 point each, but special items like scrap and gears are worth 2 points. The player who collects the most valuable loot wins! Be quick - containers can only be looted once! SpecialCargo - Deliver the special cargo from one monument to another! A random player will be chosen to carry the cargo. The carrier must reach the destination monument marked on the map while avoiding other players. If the carrier dies, a new random player becomes the carrier. Teleportation is disabled for the carrier. Successfully deliver the cargo to win! Each event is fully customizable through the visual editor and comes with default settings ready to play immediately after installation!
     
    🚀 Expansion Packs & Add‑ons
    Enhance MultiEvents with premium expansion packs and our large‑scale raid framework. Pre‑configured, fully customizable, and designed to plug directly into your server.
    ✨ MultiEvents Pack 1 Barrels, PvP Player Battle, NPC Missile Silo, Pumpkin Picker, Vehicle Hunter. View on Codefling → 🌟 MultiEvents Pack 2 Another set of competitive and gathering‑focused events to diversify rotations. View on Codefling → 💠 MultiEvents Pack 3 Corn Collector, Gold Rush (with rare items), Mushroom Madness, NPC Underwater Lab, Patrol Helicopter Hit. View on Codefling → 🏰 OPERATION FORTRESS Large‑scale PvE raid framework with handcrafted bases, waves, and rewards — a perfect complement to your event ecosystem. View on Codefling →  
    🖼️ Showcase
    Fullscreen Template

    ServerPanel V1 Template

    ServerPanel V2 Template

     
    📬 Video Overview
     
    🎮 Commands
    /events - Opens the events menu for players  
    🛡️ Permissions
    multievents.edit - Permission to edit events  
    🗒️ Visual Editor
    MultiEvents includes a robust visual editor that simplifies the process of creating and customizing events. No coding is required—use the intuitive interface to adjust settings, modify colors, add text, and configure event elements directly in-game. This allows for quick and efficient event setup, ensuring your server's events are both engaging and visually appealing.

     
    📚 FAQ
    Q: Can I integrate MultiEvents with other plugins?
    A: Yes! MultiEvents has an API that allows other plugins to register and manage events. It also integrates with ServerPanel for menu access.
    Q: How do I add MultiEvents to the ServerPanel menu?
    A: Follow these simple steps:
    1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
    2. Set these exact parameters:
    Type: Plugin Plugin Name: MultiEvents Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
    Q: How do I add custom images for my events?
    A: MultiEvents supports an image library. Upload your images to your server, and reference them in the plugin configuration or through the visual editor.
    Q: Does MultiEvents support multiple languages?
    A: Yes, MultiEvents has built-in localization support. You can customize all text elements in the editor and add translations for different languages.
    Q: How do I configure rewards in MultiEvents?
    A: Rewards can be configured in two ways. If you want rewards to drop into a custom inventory UI, you need to set up items in the inventory settings and assign them unique IDs. Then, reference these IDs in the event configuration. If you prefer to give rewards directly to the player's in-game inventory, simply specify the rewards directly within the event settings.
    Q: How do I set up rewards (Item, Command, Plugin, Kit) and what placeholders are available?
    A: Types: Item (ShortName, Amount, DisplayName, Skin), Command (Command string), Plugin (Plugin Name, Hook, Amount), Kit (Kit name). Placeholders for Command: %steamid%, %username%. Multiple commands are separated by | (line breaks are also supported).
    Give an item: "Type": "Item", "ShortName": "stones", "Amount": 2500, "DisplayName": "Stones", "Skin": 0 Give a kit: "Type": "Kit", "Kit": "vip_starter" Run commands: "Type": "Command", "Command (%steamid%)": "inventory.giveto %steamid% scrap 1000|oxide.usergroup add %steamid% vip" Add BankSystem balance (via Plugin): "Type": "Plugin", "Plugin": "BankSystem", "Hook": "Deposit", "Amount": 2500 Q: What are the recommended sizes for event images?
    A: For optimal display, event banners should be 390x349 pixels, and event icons should be 64x64 pixels.
     
    💻 Developer API
    MultiEvents provides a developer-friendly API for integration with other plugins:
    void API_RegisterEvent(string eventId, JObject data) - Register a new event with MultiEvents API_RegisterEvent Parameters:
    eventId (string): unique identifier for the event. data (JObject): JSON object containing event details. JObject Structure:
    title (string, required): The title of the event. description (string, optional): A brief description of the event. commandToStart (string, required): The command to start the event. commandToStop (string, required): The command to stop the event. bannerURL (string, optional): URL for the event's banner image. icon (string, optional): URL for the event's icon image. scrollElements (JArray, optional): Custom UI elements for the event's scroll view. Creating UI Elements for scrollElements:
    The scrollElements parameter allows you to add custom UI elements to your event description. Each element is defined as a JObject with specific properties based on its type.
    Common Properties: type (string): "label", "image", "panel", or "button" color (string): HEX color code (e.g., "#FFFFFF") alpha (float): Opacity from 0 to 100 position (JObject): Element position and dimensions Type-Specific Properties: Text Elements: text (JArray of strings), textColor (HEX), fontSize (int), font (string) Image Elements: image (string URL) Button Elements: text, textColor, fontSize, command (string) Panel Elements: cursorEnabled (bool) Example of UI Elements:
    var customScrollElements = new JArray { // Label example new JObject { ["type"] = "label", ["text"] = new JArray { "Duration: <color=#D74933>10 mins</color>", "Reward: <color=#D74933>100 scrap, Jackhammer, Python Revolver</color>" }, ["textColor"] = "#E2DBD3", ["alpha"] = 100f, ["fontSize"] = 14, ["font"] = "robotocondensed-regular.ttf", ["align"] = "MiddleLeft", ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 1f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -200f, ["offsetMaxX"] = 0f, ["offsetMaxY"] = -140f } }, // Image example new JObject { ["type"] = "image", ["image"] = "https://example.com/image.png", ["color"] = "#FFFFFF", ["alpha"] = 100f, ["position"] = new JObject { ["anchorMinX"] = 0f, ["anchorMinY"] = 1f, ["anchorMaxX"] = 0f, ["anchorMaxY"] = 1f, ["offsetMinX"] = 0f, ["offsetMinY"] = -234f, ["offsetMaxX"] = 42f, ["offsetMaxY"] = -192f } }, // Button example new JObject { ["type"] = "button", ["text"] = "Click Me", ["textColor"] = "#FFFFFF", ["color"] = "#D74933", ["alpha"] = 100f, ["fontSize"] = 14, ["command"] = "customcommand {user}", ["position"] = new JObject { ["anchorMinX"] = 0.5f, ["anchorMinY"] = 0f, ["anchorMaxX"] = 0.5f, ["anchorMaxY"] = 0f, ["offsetMinX"] = -60f, ["offsetMinY"] = 20f, ["offsetMaxX"] = 60f, ["offsetMaxY"] = 50f } } }; Example Usage:
    MultiEvents.Call("API_RegisterEvent", "CollectionResources", new JObject { ["title"] = "Collection Resources", ["description"] = "Collect resources and compete with other players! The more resources you collect, the higher your score. Use different tools to get multipliers for your gathering. Top players will receive valuable rewards!", ["commandToStart"] = "collectionresources.start", ["commandToStop"] = "collectionresources.stop", ["bannerURL"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/CollectionResources.png", ["icon"] = "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/MultiEvents/Icons/CollectionResources.png", ["scrollElements"] = customScrollElements });  
    (hook) OnEventStart(string eventName) - Hook called when an event begins (hook) OnEventEnd(string eventName) - Hook called when an event ends bool API_PlayerHideNotify(ulong userId) - Allows hiding event notifications for a specific player. Returns a boolean indicating whether notifications are hidden for the player. string GetBannerUrlByEventId(string eventId) - Retrieves the banner URL for a specific event by its ID. This is useful when you need to reference an event's banner in your custom UI.  
    🧪 TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    Elevate your server's event management with MultiEvents - the complete solution for creating engaging and visually stunning events that will keep your players excited and coming back for more!
  3. More information about "The Earth Apocalypse : Remastered"

    $59.90

    The Earth Apocalypse : Remastered

    This is The Earth Apocalypse, the most known custom map in Rust history, now available on Codefling ! This map has been showcased and played by Facepunch themselves, along with many youtubers such as Frost, hJune and more who made movies/livestreams and videos on it ! The map constantly receive new updates to keep in line with new rust contents.
     
    NEW UPDATE, Version R1365 :  MAJOR MAP OVERHAUL : CLIFF, ROCKS, LAKES, JUNGLE !

     
     
     
     
     
     
     
    The Earth – Apocalypse by Keirox. The craziest rust custom map ever made. Years of hardwork. This map features a post-apocalyptic city, many unique monuments, crazy electricity puzzles, custom caves, and much more… So many places to explore and great things to experience. When this map released it was an huge earthquake to the custom map world thanks to it’s endless amount of content and awesome builts, and it inspirated a lot of people. This map has also been showcased by Facepunch and multiple youtubers.
     
     
     
    https://youtu.be/ZHHAceDvsGk
    – Map Size :  5800 (Ocean) Terrain equal to 3500km
    – Monuments : Launch Site, Harbor, The Dome, Super Market, Compound,   Giant Excavator, Large Oil Rig, Submarine Labs, Fishing Villages, Farm, Missile Outpost, Nuclear Silo, Ferry, Oil Rig, Radtown
    – Custom : Installation 07, AC-130 Hangar, The Golden Gate Bridge, AC-130 Crash Site, Apocalyptic City, Infected Scientist Bunker, Mariana Trench, Abandonned Outpost, Custom Caves, Sea Safezone, and more.
    Performance is on point and everything is setup for vanila gameplay. BotRespawn and Kits data included for optimal experience.
    Prefabs count : 72,500
    Keirox Custom Maps Discord : https://discord.gg/GXz2v7K3FJ
    Keirox Custom Maps Website : https://rust-keiroxcustommaps.com/
     





  4. More information about "Custom Items Recycler"

    $9.99

    Custom Items Recycler

    CustomItemsRecycler for Oxide – transform your Rust server’s recycling system! Ability to recycle any items, with support for skinned items. Full customization of recycling on your server.
     
    # Key Features
    Fully Configurable Yields Define per-item output amounts, skins, and names via a simple JSON config. Support for both resources and blueprints—mix and match however you like. Custom Shortnames & Display Names Use standard Rust item names or override them with your own text to fit server lore and branding. Blueprint Support Turn recycled items into usable blueprints automatically, or keep them as tradable resources—perfect for modded crafting loops. Skin Integration Assign any SkinID to recycled items, letting you reward players with rare or event-specific cosmetic drops.  

     
    # Configuration:
    { "Item settings": [ { "Item ShortName": "diesel_barrel", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 2, "Custom item name in UI": "Custom Item Name", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 150, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "computerstation", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "wood", "Amount": 500, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false }, { "ShortName": "metal.fragments", "Amount": 100, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "glue", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 10, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "crude.oil", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "lowgradefuel", "Amount": 20, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] }, { "Item ShortName": "horsedung", "Item SkinID": 0, "How many items are processed in one run (maximum—if you set 10, it will process 10 at a time)": 1, "Custom item name in UI": "", "Output item settings (per processed item)": [ { "ShortName": "scrap", "Amount": 1, "SkinID": 0, "Custom name on creation (leave empty to use the default item name)": "", "IsBlueprint": false } ] } ], "Configuration version": { "Major": 1, "Minor": 2, "Patch": 1 } } # Lang RU/EN:
    { "UI.TITLE": "Custom item recycling information" }  
  5. More information about "Power Plant Event"

    $25.00

    Power Plant Event

    It’s an Event in the Power Plant location
     

    Description
    The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
    When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
    When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
    It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
    When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
    There is a camera in the location for viewing the event.
    When an event appears, a marker will display on the map (it can set up in the configuration file).
    All players in the event area have a timer with countdown to the end of the event
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /ppstart - start the event
    /ppstop - end the event
    /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
     
    Console commands (RCON only)
    ppstart - start the event
    ppstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnPowerPlantEventStart() – called when the event starts
    void OnPowerPlantEventEnd() – called when the event ends
    void OnPowerPlantEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
2.1m

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Total number of downloads.

10k

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Total customers served.

145.6k

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Total number of files sold.

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