SLATE's Wishlist
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Air Event
The event is an alternative to the usual cargoship, but it is only in the air
Description
The chat notification about the airship with scientists arrival to the island begins the event
A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/airstart – starting of the event
/airstop – ending of the event
/airpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
airstart – starting of the event
airstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnAirEventStart(HashSet<BaseEntity> entities) – called when the event starts
void OnAirEventEnd() – called when the event ends
void OnAirEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
The airship is designed by Jtedal
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Picklock
Is a simple but interesting plugin to add lock picking to the game!
Description
The picklocks can be used to open door locks and code locks (can be edited in the configuration).
It is possible to change the time and probability of opening the door with a picklock (can be edited in the configuration).
It is possible to change the spawn of picklocks in the crates if it is necessary.
If you want to open the door with the picklock you need to go to the door, take the picklock in the player’s hands, and press the middle button of the mouse. The process of breaking the door will start.
Console commands
givepicklock {steamid} {amount} - gives the player with {steamid} a certain number of picklocks ({amount} pieces) in his inventory
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #code lock
- #door
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(and 12 more)
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Building Sites
This plugin allows you to quickly and easily add unique locations for building houses to any map.
There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
Key benefits of the plugin:
Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends!
Spawn locations
The plugin has a function for automatically generating spawn points for BuildingSites on any map.
You can independently enable and disable the spawning of water, land, and air BuildingSites.
For each type, you can set the number of BuildingSites that will appear after the wipe.
You can also give players flare to summon a BuildingSite.
With their help, players will be able to call the desired BuildingSite anywhere.
When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
Players can be given flyers in any way, for example, by kits or in the in-game store.
Chat commands (admin only)
/respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type
Console commands (RCON only)
respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #adem
- #madmappers
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(and 6 more)
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Shipwreck
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
They have submarines and divers already in the water!
Patrol Submarines
Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
Cobalt NPC Divers
High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
Killer Sharks
These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
The plugin includes 3 locations:
Shipwrecked Cargo Ship
There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
Sunken Barge
A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
Submerged Ore Farm
An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
Chat commands (only for administrators)
/shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
void OnShipwreckStart() void OnShipwreckStop()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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Cobalt Laboratory
A very interesting auto event for your server. Down with the boring old radioactive house.
Features:
Construction
- You can make any building
- The building position is level, the house will not hang in the air or spawn in the same place
Bots
- Bots turn on lights and laser sights at night, and cut them out in the morning
- It is possible to dress the NPC as you want it, as well as give them all random weapons
- You can also adjust the loot and health level of the NPC
Radiation
- It is possible to turn on radiation in the event area
Map
- It is possible to display the event on maps
Other possibilities
- There is sending notifications to the discord
- You can change any message in the lang file
- You can multiply the loot by the day of the wipe, the loot will get higher every day the wipe
- Detailed setting of everything.
- UI notifications
The plugin was tested for a month and a half, many problems were fixed. But if something is found, I will fix it! I am also ready to accept your suggestions, Any!
Sorry, but the video is in Russian
Commands:
/cl start /stop - Start / stop the event ahead of schedule (For administrators) /cl.items add - add loot to the box with prizes, then be sure to adjust the odds in the config (From your inventory) /cl.items reset Replace all old loot in the box with a new one (From your inventory) /cl.botitems add "NAME" - add the loot that will be in the bot, then you must definitely adjust the odds in the config (From your inventory) /cl.botitems reset "NAME" - completely change the old loot in the bot to the new one
Config:
{ "Setting up and stopping an event": { "The minimum number of players to start an event": 0, "Time before the start of the event (Minimum in seconds)": 3000, "Time before the start of the event (Maximum in seconds)": 7200, "Time until the event is deleted if no one opens the box (Seconds)": 900, "The time until the event is deleted after the box is unlocked": 300, "Create a PVP zone within the radius of the event? (Requires TruePVE)": false, "Do you use a dome ?": false, "Transparency of the dome (the smaller the number, the more transparent it is. The values should be no more than 5)": 3 }, "Configuring notifications": { "Discord WebHook (If you do not need discord notifications, leave the field blank)": "", "Enable UI Notifications?": true, "Auto hide UI notifications?": true, "How long after the show will it hide? (sec)": 15.0, "UI window background color": "0.8 0.28 0.2 0.8", "UI Close Button Color": "0.6784314 0.254902 0.1843137 0.8" }, "Setting up radiation in the event area": { "Turn on radiation?": true, "Number of radiation particles": 20, "Radius of the affected area (No more than the radius of detection of players)": 20 }, "Event display on maps": { "Mark the event on the G card (Requires FREE https://umod.org/plugins/marker-manager)": true, "Text for map G": "Cobalt lab", "Marker color (without #)": "f3ecad", "Outline color (without #)": "ff3535" }, "Setting up buildings for the event (Copypaste) and NPCs": { "Spawn buildings. (If more than 1 then random is selected)": [ { "Setting the height of the building (Required in the setting if you want to place your building)": 0, "The names of the file in the folder `/oxide/data/copypaste` with your building": "HouseCobalt", "Copter spawn chance (if present in a building)": 50, "NPCs setting": [ { "Minimum": 3, "Maximum": 7, "Will they spawn as help after hacking locked crate?": true, "Number of NPCs (Help)": 3, "NPCs setting": { "Name": "Cobalt Defense", "Health": 230.0, "Roam Range": 35.0, "Chase Range": 10.0, "Attack Range Multiplier": 3.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 40.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 8.0, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1121447954 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 2076298726 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 2076292007 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 835028125 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 1837473292, "Mods": [ "weapon.mod.flashlight" ] }, { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 1557105240, "Mods": [] }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [] }, { "ShortName": "grenade.smoke", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [] } ], "Kit": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot;": 1, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "supply.signal", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] } }, { "Minimum": 1, "Maximum": 3, "Will they spawn as help after hacking locked crate?": false, "Number of NPCs (Help)": 0, "NPCs setting": { "Name": "Cobalt Guard", "Health": 150.0, "Roam Range": 30.0, "Chase Range": 90.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.0, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": false, "Wear items": [ { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1121447954 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 2076298726 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 2076292007 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 835028125 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 1837473292, "Mods": [ "weapon.mod.flashlight" ] }, { "ShortName": "pistol.semiauto", "Amount": 1, "SkinID (0 - default)": 1557105240, "Mods": [] }, { "ShortName": "syringe.medical", "Amount": 10, "SkinID (0 - default)": 0, "Mods": [] }, { "ShortName": "grenade.f1", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [] } ], "Kit": "" }, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot;": 1, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 1, "Maximum numbers of items": 1, "Use minimum and maximum values? [true/false]": true, "List of items": [ { "ShortName": "scrap", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "supply.signal", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "syringe.medical", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 70.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] } } ] } ] }, "Customizing the box": { "Time to unlock the Crates [sec.]": 900.0, "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - EcoLootUI;": 0, "Own loot table (if the loot table type is 1)": { "Minimum numbers of items": 0, "Maximum numbers of items": 0, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "pistol.python", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 60.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "multiplegrenadelauncher", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "sulfur", "Minimum": 500, "Maximum": 800, "Chance [0.0-100.0]": 40.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false }, { "ShortName": "wall.external.high.ice", "Minimum": 1, "Maximum": 5, "Chance [0.0-100.0]": 75.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "Multiply the amount of the item by the number of days since the beginning of the wipe (on the 3rd day, the loot will be 3 times more)": false } ] }, "Turn on the alarm when breaking into a locked box ?": true }, "Reward in the form of a team to the player who 1 opened the cargo": { "List of commands that are executed in the console (%STEAMID% - the player who looted the box)": [], "Messages that the player will receive (Here you can write about what the player received)": "" }, "Setting up the selection of positions for spawn (For experienced users)": { "Allow spawn on the roads ?": true, "Allow spawn on rivers ?": true, "Radius of monument detection": 40.0, "Detection radius of the tool cupboard (Building Block)": 90.0 } }
- #radhouse
- #radiation
- (and 10 more)