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  1. More information about "Enigma Island | Custom Map By Shemov"

    $16.90

    Enigma Island | Custom Map By Shemov

    A custom, highly optimized map with a size of 4500, featuring all the essential monuments for plugin functionality. Explore unique rivers, diverse landscapes, and specially designed building spots, offering a rich and immersive experience.
     
    Features:
    Highly optimized; Map size is 4500; Prefabs count  : ~18k; Ring Road; Custom landscape Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; 2 Stations for Train Homes plugin; Launch Site, Airfield, Harbor and others monuments for plugins; Underground Rail tunnels; Underground Rail tunnels connected with surface railways; Fresh water and vegetation for farmers are in the rivers of the map; Abandoned Tugboat with loot on the coast along the rivers; Custom places for building in the subway (XU on the minimap); Custom building spots(X on the minimap); Single small lakes with fresh water throughout the map; Underwater Labs; Ziplines. Monuments:
    Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Sphere tank; Junkyard; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Large barn & Ranch; Nuclear Missile Silo; Desert Military Base; Giant Excavator Pit; Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
    A password is attached to the maps.  You can edit it.
    Other works:
     
  2. More information about "Air Event"

    $25.00

    Air Event

    The event is an alternative to the usual cargoship, but it is only in the air
     

    Description
    The chat notification about the airship with scientists arrival to the island begins the event
    A smoke screen appears in the air after the time is up (it is possible to deactivate the smoke screen in the configuration), then the airship with scientists appears
    There are 2 locked, 2 elite, 2 military, 2 standard crates and 16 NPCs on the airship as the default
    The location and loot of all the crates/NPCs can be changed in the configuration, you can add or remove unnecessary crates/NPCs
    There are 2 CCTV cameras by which you can track the availabilities of locked crates on the airship (the name of the cameras can be changed in the configuration)
    The looting of both locked crates is the condition for the completion of the event. After that the players have time to depart the airship. They can use the transport that they arrived on it or use hot air balloons on the airship (you need be inside the basket of the hot air balloon)
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /airstart  – starting of the event
    /airstop  – ending of the event
    /airpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    airstart  – starting of the event
    airstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnAirEventStart(HashSet<BaseEntity> entities)  – called when the event starts
    void OnAirEventEnd()  – called when the event ends
    void OnAirEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
    The airship is designed by  Jtedal
  3. More information about "Picklock"

    $10.00

    Picklock

    Is a simple but interesting plugin to add lock picking to the game!
     

    Description
    The picklocks can be used to open door locks and code locks (can be edited in the configuration).
    It is possible to change the time and probability of opening the door with a picklock (can be edited in the configuration).
    It is possible to change the spawn of picklocks in the crates if it is necessary.
    If you want to open the door with the picklock you need to go to the door, take the picklock in the player’s hands, and press the middle button of the mouse. The process of breaking the door will start.
     
    Console commands
    givepicklock {steamid} {amount} - gives the player with {steamid} a certain number of picklocks ({amount} pieces) in his inventory
     
    Plugin Config
    en  – example of plugin configuration in English ru  – example of plugin configuration in Russian  
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Building Sites"

    $29.99

    Building Sites

    This plugin allows you to quickly and easily add unique locations for building houses to any map.
    There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
    Key benefits of the plugin:
    Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends!

    Spawn locations
    The plugin has a function for automatically generating spawn points for BuildingSites on any map.
    You can independently enable and disable the spawning of water, land, and air BuildingSites.
    For each type, you can set the number of BuildingSites that will appear after the wipe.
    You can also give players flare to summon a BuildingSite.
    With their help, players will be able to call the desired BuildingSite anywhere.
    When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
    Players can be given flyers in any way, for example, by kits or in the in-game store.
     
    Chat commands (admin only)
    /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type  
    Console commands (RCON only)
    respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  5. More information about "Shipwreck"

    $34.99

    Shipwreck

    This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a  Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
    In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
    They have submarines and divers already in the water!

    Patrol Submarines
    Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
    Cobalt NPC Divers
    High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
    Killer Sharks
    These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
    The plugin includes 3 locations:
    Shipwrecked Cargo Ship
    There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
    Sunken Barge
    A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
    Submerged Ore Farm
    An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
    Chat commands (only for administrators)
    /shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration  in your location /shipwreckstartmyloc<shipwreckstart> –  launches the event in the <eventPresetName> configuration  in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
    shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
    plugin_en –  example of plugin configuration in English location_en  –  example of location  configuration in English plugin_ru  –  example of plugin configuration in Russian location_ru  –  example of location  configuration in Russian Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
    void  OnShipwreckStart() void  OnShipwreckStop()  
    My  Discord:  adem9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
2.1m

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141.3k

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