SLATE's Wishlist
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SERVER AUTO WIPER
RUST AUTO WIPER
Rust auto wiper is an advanced but simple-to-set-up Discord bot that makes your server wipes 100% automated!
Features:
100% automates the server wipe process. Start map votes for the next wipe automatically. Manage wipes of as many servers as you need. Dynamically update server details on the wipe. (ex: server title, description) Deletes a selection of files and folders on the wipe. (ex: plugin data files) Sends wipe announcements. Updates server on the wipe. Set up wipe reminders.
Information:
This advanced server wipe system covers 100% of the wipe cycles on all your servers. The real power of this tool is that it's running separately from the server, this makes managing server files much easier when the server is offline. with this tool, you don't need batch files or other crap to get your server(s) wiped. This tool also uses cron intervals to determine the exact wipe dates and times.
*Note: This tool must be run on a Windows VPS/Server*
Configuration:
(This example shows 1 server, but you can set up as many servers as you want)
module.exports = { token: '', // Your Discord bot token rustMapsApiKey: '', // the rustmaps.io api key guildId: '984577959648174121', // the id of the discord server you want to use the bot in logChannelId: '1102195648683585616', // the id of the channel where the bot should log all actions dbdAccountId: '', // your dbd account id (get this by typing /license display in the support server) debugMode: true, // if true, the bot will log all actions to the console servers: [ // in this list your can add as many servers as you need { server_identifier: 'server1', // the unique identifier of the server. (used for internal purposes) server_name: 'Test Server', // the name of the server server_ip: '', // the ip of the server server_port: 28015, // the port of the server server_queryPort: 28017, // the query port of the server server_rconPort: 28016, // the rcon port of the server server_rconPassword: '', // the rcon password of the server server_modded: true, // if the server is modded or not (if plugins are used) wipe_Interval: '0 20 19 1/1 * ? *', // the interval of the wipe. (generate interval at http://www.cronmaker.com/) wipe_bpWipe: false, // if the wipe is a bp wipe or not files_serverRootPath: 'C:\\Users\\user\\Desktop\\rsmtesting', // the path to the main server folder. (where your start.bat is located) files_savesFolderPath: 'C:\\Users\\user\\Desktop\\rsmtesting\\server\\rsm', // the path to the saves folder. (where your map file is located) files_serverCfgPath: 'C:\\Users\\user\\Desktop\\rsmtesting\\server\\rsm\\cfg\\server.cfg', // the path to the server.cfg file files_startFilePath: 'C:\\Users\\user\\Desktop\\rsmtesting\\start.bat', // the path to the start.bat file files_oxideFolderPath: 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide', // the path to the oxide folder files_excludeSafeFiles: ['logs', 'cfg', 'Log.EAC.txt'], // save files that should not be deleted on wipe. (always exclude cfg) files_deletables: [ // file paths that should be deleted on wipe. (use absolute paths) 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide\\data\\Shop.json', 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide\\data\\Referrals.json', 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide\\data\\StaticLootables_data.json', 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide\\data\\VanishPlayers.json', 'C:\\Users\\user\\Desktop\\rsmtesting\\oxide\\data\\Kits', ], vote_autoStart: true, // if the vote should start automatically vote_channelId: '1098325670687416331', // the id of the channel where the vote should be posted vote_StartAt: '0 0 19 1/1 * ? *', // the interval when the vote should start. (generate interval at http://www.cronmaker.com/) vote_endAt: '0 10 19 1/1 * ? *', // the interval when the vote should end. (generate interval at http://www.cronmaker.com/) vote_maps: ['1000_1', '1000_50000', '1000_1000'], // the maps that should be voted for. (always format the map name like this: 'mapSize_mapSeed') vote_mapCount: 3, // the amount of maps that should be voted for. the maps from the list will be randomly selected vote_multiple: true, // if players can vote for multiple maps update_dynamicTitle: true, // if the title should be updated dynamically update_serverTitle: 'Test Server wiped on {wipeDate} test1', // the title of the server. placeholders: {wipeDate} update_dynamicDescription: true, // if the description should be updated dynamically update_serverDescription: 'Test Server wiped on {wipeDate} test1', // the description of the server. placeholders: {wipeDate} // embed placeholders: {serverName} {mapSeed} {mapSize} {mapImage} {mapUrl} {wipeDate} {nextWipeDate} {nextBpWipeDate} {nextVoteDate} announcement_autoAnnounce: true, // if the announcement should be posted automatically after a wipe announcement_channelId: '1098325694930497607', // the id of the channel where the announcement should be posted announcement_content: '@ ping roles', // the content of the announcement. (can be used to ping roles) announcement_embedTitle: '{serverName} just wiped!', // the title of the embed announcement_embedDescription: '**Join Server:**\nSteam: steam://connect/{serverIp}:{serverPort}\nF1: `client.connect {serverIp}:{serverPort}`\n\n**Planned:**\nNext wipe: {nextWipeDate}\nNext BP wipe: {nextBpWipeDate}\nNext vote: {nextVoteDate}\n\n**Map:** [rustmaps.com]({mapUrl})', // the description of the embed announcement_embedColor: '#038CB5', // the color of the embed. (must be a hex color) announcement_embedImage: '{mapImage}', // the image of the embed announcement_embedFooterText: 'Server just wiped!', // the footer text of the embed announcement_embedFooterIcon: '', // the footer icon of the embed announcement_embedThumbnail: '', // the thumbnail of the embed announcement_embedAuthorName: '', // the author name of the embed announcement_embedAuthorIcon: '', // the author icon of the embed announcement_embedUrl: '', // the url of the embed reminder_autoRemind: true, // if the reminder should be posted automatically before a wipe reminder_Interval: '0 15 19 1/1 * ? *', // the interval when the reminder should be posted. (generate interval at http://www.cronmaker.com/) reminder_channelId: '1098325694930497607', // the id of the channel where the reminder should be posted reminder_content: '@ ping roles', // the content of the reminder. (can be used to ping roles) reminder_embedTitle: '{serverName} is about to wipe!', // the title of the embed reminder_embedDescription: 'Make sure to vote for the next map!', // the description of the embed reminder_embedColor: '#038CB5', // the color of the embed. (must be a hex color) reminder_embedImage: '', // the image of the embed reminder_embedFooterText: 'Server is about to wipe!', // the footer text of the embed reminder_embedFooterIcon: '', // the footer icon of the embed reminder_embedThumbnail: '', // the thumbnail of the embed reminder_embedAuthorName: '', // the author name of the embed reminder_embedAuthorIcon: '', // the author icon of the embed reminder_embedUrl: '', // the url of the embed }, ], };
Support:
You can get support at my Discord server by clicking HERE!
- #wipe
- #automatic
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(and 5 more)
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Dynamic Warps
Dynamic Warps - Teleportation Plugin for Rust | Plugin de teletransportacion para Rust
ENGLISH
Version: 1.0.0
Author: TSG_ERIC
Description
Dynamic Warps is a simple and efficient plugin for Rust servers that allows administrators with auth level 2 to manage teleportation points (warps). Players can easily access these warps, enhancing the overall server experience.
Features
Warp Management: Create, update, and remove teleportation points.
Custom Delays: Set a waiting time before teleporting.
Visual Effects: Optional animations when teleporting.
Accessible Commands: Players can list and use warps effortlessly.
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Main Commands
Administrators (auth level 2):
/warp create [name] → Create a warp at your current position.
/warp set [name] → Update an existing warp's position.
/warp remove [name] → Delete a warp.
/warp time [name] [seconds] → Set a teleport delay for a warp.
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Players:
/warp list → Show the list of available warps.
/[name] → Teleport to the selected warp.
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Dynamic Warps is the perfect tool to enhance your Rust server gameplay, offering a balanced and easy-to-use teleportation system. 🚀
Dynamic Warps - Plugin de Teletransporte para Rust
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ESPAߑOL
Versión: 1.0.0
Autor: TSG_ERIC
Descripción
Dynamic Warps es un plugin sencillo y eficiente para servidores de Rust que permite a los administradores con auth level 2 gestionar puntos de teletransporte (warps). Los jugadores pueden acceder fácilmente a estos warps, mejorando la experiencia del servidor.
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Características
Gestión de warps: Crea, actualiza y elimina puntos de teletransporte.
Retraso personalizable: Configura un tiempo de espera antes de teletransportarse.
Efectos visuales: Animaciones opcionales al teletransportarse.
Comandos accesibles: Los jugadores pueden listar y usar los warps fácilmente.
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Comandos Principales
Administradores (auth level 2):
/warp create [nombre] → Crea un warp en tu posición actual.
/warp set [nombre] → Actualiza la posición de un warp existente.
/warp remove [nombre] → Elimina un warp.
/warp time [nombre] [segundos] → Configura el retraso del warp en segundos.
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Jugadores:
/warp list → Muestra la lista de warps disponibles.
/[nombre] → Teletranspórtate al warp seleccionado.
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Dynamic Warps es la herramienta perfecta para mejorar la jugabilidad de tu servidor Rust, ofreciendo un sistema de teletransporte balanceado y fácil de usar.
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YOUTUBE VIDEO
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EXAMPLE OF CONFIGURATION FILE | EJEMPLO DE ARCHIVO DE CONFIGURACIß"N
{
"WarpList": {
"example": {
"x": -757.5041,
"y": 2.30591822,
"z": -184.441864
}
},
"TeleportDelays": {
"example": 5.0
},
"EnableTeleportAnimation": true
}
================================================================================
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Proper Protection
Proper Protection is a robust plugin designed for enhanced server protection with a user-friendly approach.
This innovative plugin offers the options of constant online protection, timed offline protection, and a user-friendly way to set which entities are protected. Online protection, when activated, safeguards configured entities for the entire clan while any player in the clan is online. When the entire clan is offline, the protection seamlessly transitions to offline settings. In instances where online protection is disabled, a clan's offline protection can be set to start instantly, or after a specified time, as designated by the "Minutes until Protection after logout" setting in the configuration.
Proper Protection prioritizes the needs of PVP, PVE, and Hybrid servers, while providing server administrators easy customization for a balanced protection strategy. Protection settings can be accessed in game through a command for easy access when configuring the plugin to match your servers needs.
Key Highlights:
1. Online/Offline Protection:
Online – Online protection is configurable to be enabled or disabled. If enabled, no entities listed in the configuration can be damaged while the player or clan members are online. Once the player is logged out, the offline rules apply - see below for offline rules. If online protection is disabled, and a player logs out, their protection will not start until the time specified in the config elapses, which is designated with "Minutes until Protection after logout”. Offline - Player/Clan entities receive protection as long as the entity is in the configuration file and associated player or clan members have logged in within the specified limit of protection (e.g., If "Protection Days": 2 is set in the config, if a player or clan member has been online within two days the base is protected.) 2. Streamlined Operation:
Proper Protection seamlessly integrates into your server without interfering with existing PVE settings, offering a hassle-free experience. Entities protected by Proper Protection should also be added to compatible PVE plugins, if used, (e.g., TruePVE, NextGenPVE) for comprehensive protection. Player protection timers are dynamically updated based on player login, logout, or player crashes, ensuring accurate protection status. Configurable pop-up message that notifies the player if a base they have attacked is raidable or protected. 3. Entity-Centric Protection:
Protection is tied to each individual entity rather than relying solely on Tool Cupboard (TC) ownership, allowing for a more flexible and targeted defense system. If a player is kicked from a clan or considered abandoned, their assigned entities become susceptible to damage immediately. Need to add that this allows very specific entities to be protected/damageable. If a player has been offline for over the configured amount of time, their assigned entities become susceptible to damage immediately. If an inactive player is removed from clan, the entities they built or placed become susceptible to damage even if the clan is still active. 4. Decay Management:
Proper Protection offers robust support for managing decay on protected entities, ensuring they remain in line with server decay settings while still offering protection from explosives, bullets, etc. 5. Admin Settings UI:
Included is an easy way to modify the plugins settings without ever needing to open the config file. With the proper permissions you can execute /ppset to get a UI of all the configurable options changeable from in game. Permissions:
properprotection.check – Grants the user the ability to use the /pp command to check a players raid status.
properprotection.vip - Grants the user extended protection time based on the value set in the configuration file.
properprotection.raidable - Any user that has this permission will be raidable no matter the protection settings.
properprotection.admin – Grants the user the ability to add and remove prefabs from the configuration with the /ppadd and /pprem commands as well as access to the configuration settings via the /ppset command.
Commands:
/pp nickname/SteamID: View detailed player or clan status, including online/offline status, clan tag, and remaining protection time.
/ppadd: Add the entity prefab you are looking at to the protection list.
/pprem: Remove the entity prefab you are looking at from the protection list.
/ppset: Opens a settings menu to adjust configuration values in game.
/ppraid nickname/SteamID: Grant or revoke raidable permission for a specified player (affects clan if in one).
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Sunrise: The Last Place Of Being
Sunrise: The Last Place of Being: This island presents us with a new world, to which the strongest Cobalt test subjects are sent for more difficult tests and new experiments. A scientist from the Cobalt corporation disguised the island as a paradise for the subjects so that new tests could be conducted. What awaits us there? It is known only to the Cobalt Corporation
Map size 4096. Prefabs 75594.
The terrain of the map was repeated along the coastline from the movie poster. Created with World Creator.
And also the map is ideal for pvp and pve servers.
Have questions? See the FAQ (Read me) file.
Features:
About 75594 prefabs Map size 4096 Optimal FPS 12 custom locations with loot Over 27 custom locations for building Over 5 new unique building locations Сustom locations where you can build are marked with "X” All custom locations have names on the map Compatible with Raidable Bases plugin Custom configuration of BetterNpc for the map is set up Compatible with the TrainHomes plugin Custom monuments:
Sun City (XXlarge location) + build Abandoned Damb (Xlarge location) Desert Settlement (large location) Trading Train Station (large location) Train Station (medium location) Desert Supply Depot (medium location) Underwater Farm (medium farm location) Farm Mine Ores (medium farm location) + build Abandoned Gas Station Bob's(A) (small location) Abandoned Gas Station Bob's(P) (small location) The Hermit's Minivan (small location) Tunnel Warehouse (small location) Train Build (for plugin Train Homes) And many others that don’t have a name 5 unique types of places to build Over 27 custom locations for building Monuments:
Rad Town Ferry Terminal Nuclear Missile Silo Arctic Research Base Abandoned Military Base Harbor Giant Excavator Lighthouse Large Fishing Village Fishing Village Outpost Military tunnel Power Plant Bandit camp Satellite Dish Sphere Junkyard Metro Mining outpost Gas station Supermarket Small Fishing Village OilRig Small OilRig Large Train Tunnel Underwater Labs Launch Site Train Yard (Only the module for unloading, near the Trading Train Station) Ranch Required Dependencies: RustEdit DLL
My Discord: flouONEs
Special thanks for video MYPLOKI (Discord: MYPLOKI#5580).
Special thanks to the developer of EcoSmile for the plugin for setting the spawn time of farm zones (Discord: ecosmile)
Check out more of my work here!
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Pirate Bay: Blue Lagoon
Blue Lagoon: This is a small island for survival on a small map with a volcano, and interesting gameplay.
Map size 1000. Prefabs 8122. The map is suitable for all servers, both pvp and pve mod.
Created with World Creator.
This map is constantly supported and updated for the current version of the game with all updates!
Have questions? See the FAQ (Read me) file.
Need help? Connect to our discord: click me
Features:
About 8122 prefabs Map size 1000 Optimized FPS 4 custom monuments with loot Farm Zones on Mine All custom locations have names on the map Underwater farm ores Custom monuments:
Custom Safe Zone The Dormant Volcano (medium location) Laguna Military (medium location) Laguna Bunker (small location) Wood Gas Station (small location) Farm Mine (Building and farm area) Custom place for building near Underwater labs Underwater farm (farm zone) Monuments:
Lighthouse Fishing Village OilRig Small OilRig Large Underwater Labs
Required Dependencies: RustEdit DLL
My Discord: flouones
Special thanks for video MYPLOKI (Discord: MYPLOKI#5580).
Check out more of my work here!