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  1. More information about "Auto Base Upgrade"

    $22.00

    Auto Base Upgrade

    The plugin allows players to automatically improve their buildings with just one button.


     
    Product Features
    Does not load your server Does not allow to improve the structure during the raid block Permission to use the plugin functions: 
    Upgrade - “autobaseupgrade.upgrade”
    Repair - "“autobaseupgrade.repair"  
    Plugin Config
    { "Upgrade cooldown (seconds)": { "autobaseugrade.default": 1.55, "autobaseugrade.vip": 0.55 }, "Cost Modifier for repairs": { "autobaseugrade.default": 1.5, "autobaseugrade.vip": 1.0 }, "Run upgrade effect": true, "AnchorMin": "0.56 0.8", "AnchorMax": "0.7 0.665", "OffsetMin": "293.746 57.215", "OffsetMax": "406.44 77.785" }
     

  2. More information about "Mining Event"

    $9.99 $4.99

    Mining Event

    Adds an exciting event for players to your server. Once the event starts, players will be able to get more loot by mining ore and finding small stashes with loot underneath it. The event has an interface with a table. The event is easily configured and can be triggered automatically or by command. You can reward the winners with special prizes, for example, an item with a unique name and skin (only for items with stacks of size 1).
    Commands (admin only):
    /mie_start - starts an event
    /mie_stop - starts an event
    /mie_forcestart - force the event to start
     
    Config:
    { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Mining event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "Mining event has started, go and get all the ore!", "End event message": "Mining event ended", "Display a table with player names": true, "Resource multiplier during the event": 2.0, "Spawn a small stash under the ore": true, "Small stash items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 4, "max": 8, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" } ], "Small stash removal time(in seconds)": 60, "First place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 200, "max": 400, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 1000, "max": 2000, "skinID": 0, "displayName": "" }, { "prefabName": "rifle.ak", "dropChance": 10, "min": 1, "max": 1, "skinID": 809190373, "displayName": "AK" } ], "Second place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 500, "max": 1000, "skinID": 0, "displayName": "" } ], "Third place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 50, "max": 100, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 250, "max": 500, "skinID": 0, "displayName": "" } ] }  
  3. More information about "Meteor Event"

    $15.00

    Meteor Event

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050
     
    Meteor Event plugin allows you to create custom meteor shower events on your server.
    You can set up timed events that initiate a meteor shower, containing unlimited possible entities and the option to activate big rocks that require explosives to destroy.
    The resources from meteors can be multiplied and modified.
    Additionally, you can create custom global events with fully customized gathering sources.
     

     

    Set up custom timed events. Create an infinite number of meteor presets. Supports two types of meteors: normal and large meteors that require explosives. Configure various aspects such as meteor scale, yield, explosive damage, radiation, item output, and more. Run custom events, per-player events, and random player events. Number of meteors adjustable based on the online player count. Fully customize drops for any RUST entity and ambient events, and choose which tools are used to gather meteors. Players can call their own meteor showers, and you can configure random meteors to strike players while destroying regular rocks around the map. Features a highly configurable calling command. Configurable Discord webhook shower announcements Customizable falling angles for events. Set multiple different timed events.  

    /ms - Opens the Meteor Event Control UI. msadmin run <profileName> <amount> - Starts a custom meteor shower of profile <profileName> with <amount> meteors. (Console Command) msadmin direct <profileName> [amount] [playerId] - Spawns [amount] meteors of profile <profileName> above [playerId]'s head. (Console Command) msadmin kill - Kills all meteors around the map. (Console Command)  

    meteorevent.admin - Allows you to use admin features meteorevent.use - Allows use of the /ms command, if permission required. (Configurable) meteorevent.purchase.{profile.Key} - Allows to purchase & call certain meteor events. (Configurable)  

    Configuration Hints
    Used Economy Plugin
    0 - None
    1 - Economics
    2 - ServerRewards
    3 - BankSystem
    4 - ShoppyStock Explosive Config
    The key value - shortname of the damage entity, it's not an item shortname, it's an 3D model that's visible in-game. For explosive ammo use ammo.rifle.explosive. Config Walkthrough
    Global Meteor Config
    Configuration part for any type and any spawned meteor.
    Meteor Prefabs
    This is a full list of available meteors that can fall from the sky. Here is a default list of them:
     barrel - The Big Barrel Event Prefab. It's a very big barrel with a fully custom gather method that contains 2000 Scrap and 10,000 Metal by default.  falling_star - The ambient event that runs sometimes in the sky but never falls onto the ground. All it does is spawn falling stars in the sky, so you can have a cool effects at night.  metal_ore - Regular metal ore meteor prefab.  stone_ore - Regular stone ore meteor prefab.  sulfur_ore - Regular sulfur ore meteor prefab.  toilet - Funny meteor that was made during plugin development. It also contains a fully custom gather that contains HQM and Metal. Meteor Profiles
    This part of the config is what's visible when you open the /ms command. If you want to make a working meteor event, you need to add a new section here. By default, there are 4 profiles:
     barrel - Runs Big Barrel Event that contains "barrel" prefabs.  default - Runs regular Meteor Event that contains "metal_ore", "stone_ore" and "sulfur_ore" prefabs.  falling_stars - Runs Falling Stars Event that contains "falling_star" prefabs.  toilets - Runs Falling Stars Event that contains "toilet" prefabs. IMPORTANT! 
    The keys in `Meteor Profiles And Spawn Weights (profile: spawn weight)` must be equal to the keys in the `Meteor Prefabs` section, or the plugin won't work correctly!
    The Angle in the Falling Angle Config represents how fast and in which direction the meteors are falling. X and Z are diagonal values, and Y is a vertical value. Making values higher will make meteors fall faster, and the opposite.
    Timed Events
    Random timed events for your server. You don't need to put all Meteor Profiles here, just those that you want to make automatic.
    Enable Random Direct Falling Meteors On Mining Regular Ones and Random Direct Falling Meteor Options
    This option will mean that if a player breaks a regular meteor on the map, there will be a chance to call a direct meteor on him. The default config contains an annotation to the "default" meteor profile, but this event takes 30 seconds by default, so the meteor will fall in the next 30 seconds, not instantaneously.
     

    void OnMeteorShowerStart(int meteorAmount, string profile, bool isDirect, BasePlayer directPlayer) - When meteor event is starting. void OnFallingMeteorSpawned(string meteorPrefabKey, SphereEntity parentEntity, BaseEntity meteorEntity) - When falling meteor has been spawned. void OnMeteorLanded(BaseEntity meteorEntity, string meteorPrefabKey) - When meteor lands on the ground. void OnMeteorsKilled() - When all meteors are removed. void OnFallingMeteorsKilled() - Ran when last still falling meteor is destroyed.  

    { "Commands": [ "ms", "meteor" ], "Command Require Permission": false, "Enable Logs": true, "Enable Plugin Hooks": false, "Global Meteor Config": { "Destroy Meteors Underwater": false, "Destroy Trees On Impact Radius (0 to disable)": 25.0, "Max Meteors On Map At One Time": 80, "Falling Meteor Ground Check Radius (increase might be required if meteors are falling slowly)": 25.0, "Kill Meteors On Roads": true, "Kill Meteors On Rail Tracks": true, "Kill Meteors On Monuments": false, "Fix For Meteor MeshCollider Message (console spam fix only, might have performance impact if enabled)": false, "Meteor Spread On Map (higher = smaller impact radius)": 2.5, "Explosive Ammo Max Shoot Distance": 50.0 }, "Meteor Prefabs": { "barrel": { "Meteor Prefab Path": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 12.0, "Maximum Scale": 12.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": false, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": false, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "scrap", "Skin ID": 0, "Amount": 2000, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 10000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Barrel" } }, "falling_star": { "Meteor Prefab Path": "assets/bundled/prefabs/modding/cinematic/cinelights/cinelight_point_cool.prefab", "Max Meteor Flight Time (0, to not destroy)": 1.5, "Meteor Lifetime (0, to not destroy)": 30.0, "Minimum Scale": 2.0, "Maximum Scale": 5.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": false, "Enable Meteor Flame": false, "Enable Meteor Smoke": false, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 0.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": {}, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Explosion", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.4, "Map Marker Text (normal only, disabled if empty)": "" } }, "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "stone_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "stones", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "stones", "Skin ID": 0, "Amount": 1500, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "sulfur_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 450, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5, "assets/prefabs/misc/supply drop/supply_drop.prefab": 1 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } }, "toilet": { "Meteor Prefab Path": "assets/bundled/prefabs/static/toilet_b.static.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 1.2, "Maximum Scale": 3.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 100.0, "Meteor Radiation Amount": 12.5, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [], "Fully Custom Gather System Tools": { "Items Per Meteor": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 300, "Display Name": "", "Only On Last Hit": false }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 5000, "Display Name": "", "Only On Last Hit": false } ], "Fully Custom Gather System Tools (key value is tool shortname)": { "hammer.salvaged": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 3.0 }, "paddle": { "Require Exact Skin ID": false, "Tool Skin ID": 0, "Tool Damage Dealt Percentage": 2.5 } } }, "Additional Output Per Hit": [], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 0.0, "Crates Spawned Inside (prefab names: spawn weight)": {} }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E0D5C30", "Marker Color #2 (normal only)": "#6E665A", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "Space Toilet" } } }, "Meteor Profiles": { "barrel": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -2.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 10.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 0.0, "y": -0.6, "z": 0.0 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "barrel": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "default": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 30.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "metal_ore": 1, "stone_ore": 1, "sulfur_ore": 1 }, "Purchase Config": { "Allow Purchasing": true, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": true, "Allow To Spawn Large Meteors": false, "Meteors Amount": 3, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "falling_stars": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "", "Send Message About Meteor Event On Chat": false, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 45.5, "y": -4.2, "z": 12.7 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -56.5, "y": -3.2, "z": -14.2 }, "Falling Radius Offset": { "x": 0.0, "y": 0.0, "z": 0.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "falling_star": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } }, "toilets": { "Randomized Impact Radius (if direct meteor)": 10.0, "Direct Meteor Falling Angle": { "x": 0.0, "y": -9.0, "z": 0.0 }, "Meteor Event Length (in seconds)": 60.0, "Incoming Shower Sound Effect Prefab (disabled if empty)": "assets/prefabs/tools/pager/effects/beep.prefab", "Send Message About Meteor Event On Chat": true, "Spawn Height": 500.0, "Falling Angle Config": [ { "Appear Weight": 1, "Angle": { "x": 3.5, "y": -4.6, "z": 0.0 }, "Falling Radius Offset": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "Appear Weight": 1, "Angle": { "x": -3.5, "y": -4.6, "z": 1.2 }, "Falling Radius Offset": { "x": 300.0, "y": 0.0, "z": -100.0 } } ], "Meteor Profiles And Spawn Weights (profile: spawn weight)": { "toilet": 1 }, "Purchase Config": { "Allow Purchasing": false, "Used Economy Plugin (see website for reference)": 0, "Used Economy Currency (if ShoppyStock used)": "rp", "Required Permission": true, "Direct Meteor Shower (on player)": false, "Allow To Spawn Large Meteors": false, "Meteors Amount": 10, "Item Shortname Required To Purchase Meteor Shower (empty if currency)": "scrap", "Item Skin ID Required To Purchase Meteor Shower (empty if currency)": 0, "Item/Currency Amount Required To Purchase Meteor Shower": 1000, "Cooldown After Purchasing Meteor Shower (in seconds)": 3600 } } }, "Timed Events": { "default": { "Event Every X Seconds (minimal time, in seconds)": 1200, "Event Every X Seconds (maximal time, in seconds)": 2400, "Used Meteor Config Keys (profile: spawn weight)": { "default": 10, "falling_stars": 1 }, "Direct Meteors To Players": false, "Meteor Amount Based On Player Count": true, "Meteor Count (if based on player count - per player)": 4.0, "Max Meteor Count": 40, "Chance To Start Event (0-100)": 100.0, "Commands Ran On Start": [], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } }, "toilets": { "Event Every X Seconds (minimal time, in seconds)": 28800, "Event Every X Seconds (maximal time, in seconds)": 50400, "Used Meteor Config Keys (profile: spawn weight)": { "toilets": 1 }, "Direct Meteors To Players": true, "Meteor Amount Based On Player Count": false, "Meteor Count (if based on player count - per player)": 10.0, "Max Meteor Count": 10, "Chance To Start Event (0-100)": 5.0, "Commands Ran On Start": [ "say There is {meteorCount} falling toilets in the sky!" ], "Webhook Message": { "Enabled": false, "Embed": true, "Webhook": "", "Inline": true, "Color": 0, "Title": "Meteor Shower", "Message": "Meteor Shower with {0} meteors is incoming!" } } }, "Enable Random Direct Falling Meteors On Mining Regular Ones": true, "Random Direct Falling Meteor Options": [ { "Spawn Chance (0-100)": 1.0, "Meteor Profile Name (not prefab key)": "default", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false }, { "Spawn Chance (0-100)": 0.0, "Meteor Profile Name (not prefab key)": "toilets", "Meteor Min Amount": 1, "Meteor Max Amount": 3, "Allow To Spawn Large Meteors": false } ] }
  4. More information about "Water Event"

    $40.00

    Water Event

    A new event includes a lot of game mechanics
     

    Description
    The event starts with a warning in the chat: a submarine will soon be passed near the island.
    A submarine will appear on the water when the time is up.
    There are 4 floors in the submarine. 2 floors are over the water and 2 floors are under the water.
    It is possible to get into the submarine on absolutely any transport. There are 4 outside entrances, 4 underwater entrances, and 2 submarine entrances (added in the Underwater Update).
    There are about 50 NPCs outside the boat and two upper floors.
    There are about 120 crates of items, rooms with blue and red doors, locked crates, recyclers, workbenches in the submarine (it is possible to set up in the configuration).
    There are also 4 cameras on the submarine that you can connect to (Submarine1, Submarine2, Submarine3, Submarine4).
    The number and location of all NPCs and crates can be changed in the plugin configuration. It is also possible to change the dropdown items in them.
    It is necessary to blow up the doors on the submarine with explosives to get to the crates (it is possible to set up the amount of damage to the doors in the configuration).
    When an event appears, a marker will display on the map (configurable in the configuration file).
    It is possible to set up in the configuration the PVP zone for those who use the TruePVE plugin.
    A timer with a countdown to the Event end and the number of crates and NPCs will display for all players in the Event zone.
    The conditions for the completing event are the end of the timer or the end of the loot crates.
    The submarine will disappear at the end of the event.
    It is possible to set up an automatic event appear on the map. All timers can be set up in the configuration.
    It is possible to lower the FPS on the server due to the large number of entities during the submarine appearance or the end of the event!
     
    Dependencies Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /waterstart - start the event
    /waterstop - end the event
    /waterpos - determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the submarine is read)
     
    Console commands (RCON only)
    waterstart - start the event
    waterstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnWaterEventStart(HashSet<BaseEntity> entities, Vector3 position, float radius) – called when the event starts
    void OnWaterEventEnd() – called when the event ends
    void OnWaterEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: KpucTaJl#8923
    Join the Mad Mappers Discord here!
    Check out more of my work here!
    The submarine is designed by Jtedal
  5. More information about "Ferry Terminal"

    $20.00

    Ferry Terminal

    Ferry Terminal Event: Unveiling the Secrets of the Abandoned Terminal. Embark on a thrilling adventure at the Rust Ferry Terminal, where mysteries await and danger lurks around every corner! The Ferry Terminal Event introduces a pulse-pounding experience that will challenge even the most seasoned survivors.
     
    🚨 Drone Surveillance: As you step foot onto the desolate terminal, beware of the watchful eyes of the drones overhead. These mechanical sentinels are programmed to detect any intruders, summoning reinforcements at the first sign of trouble. Keep your wits about you, for the patrols will not hesitate to confront trespassers.
    🔍 The Crazy Bio Scientist's Lair: Deep within the heart of the main building lies the lair of the enigmatic Crazy Bio Scientist. Accompanied by his legion of undead minions, he guards the precious loot hidden within. Prepare to face hordes of zombies as you navigate through the treacherous corridors, braving the unknown in search of valuable treasures.
    🎯 Snipers in the Shadows: Beware the sharp eyes of the snipers perched atop the monument, their rifles trained on any who dare to challenge their domain. Navigate with caution, for a wrong step could lead to a deadly encounter with these expert marksmen.
    🛡️ Guardian Patrols: Throughout the monument, vigilant guards stand watch, ever ready to defend their territory. Approach with caution, for these hardened soldiers will not hesitate to engage intruders in combat. Work together with your fellow survivors to overcome their defenses and claim victory.
    💰 Hidden Treasures: Amidst the chaos and danger, opportunities for riches abound. Search high and low for loot-filled trucks and locked crates, each promising valuable rewards for those brave enough to claim them. But beware: activating certain crates may trigger the arrival of reinforcements, adding an extra layer of challenge to your quest.
    🔓 Unlock the Secrets: Embark on a thrilling puzzle ladder challenge to unlock the secrets hidden within the monument. Solve intricate puzzles and overcome daunting obstacles as you ascend to new heights, uncovering the truth behind the abandoned terminal.
    Dare to embark on the Ferry Terminal Event, where danger and adventure await at every turn. Gather your allies, hone your skills, and prepare for an unforgettable journey into the heart of Rust's most mysterious monument!
     
     
    🛠️ Fully Customizable Plugin Configuration
    Dive into the heart of the action with our fully customizable Ferry Terminal Event plugin! With a robust array of features, you have the power to tailor every aspect of the event to suit your server's unique gameplay experience.
    Customizable Crate Locations
    Choose the placement and quantity of military crates, elite crates, and hackable locked crates to strategically scatter across the Ferry Terminal monument. Use the /ftpos command to effortlessly retrieve coordinates for precise crate placement, ensuring a diverse and engaging looting experience for all players.
    Tailored NPC Encounters
    Craft bespoke NPC encounters to challenge and thrill your players. From selecting different NPC loadouts and skins to adjusting firepower and NPC numbers, the possibilities are endless. Create immersive scenarios that test your players' skills and teamwork, guaranteeing adrenaline-pumping action at every turn.

    Upcoming Features for Endless Possibilities
    Stay tuned for exciting new features on the horizon! Soon, you'll have the option to introduce radiation zones, deploy Bradleys, install SAM sites, and unleash fixed explosions throughout the event. With each addition, your sandbox of possibilities expands, offering boundless opportunities for adventure and exploration.
    With the Ferry Terminal Event plugin, the only limit is your imagination. Craft the ultimate Rust experience for your players, and watch as they embark on unforgettable journeys into the heart of the unknown.
     
    Backlog (within the next 2 weeks)
    [] Allow radiation

    Chat Commands 

    /ftestart  // Activate the event
    /ftestop // Stop the event 
    /ftepos // Return in the chat and in the console the current coords you can use this in the config file in the Spawn points

    Console Commands 
    ftestart  // Activate the event
    ftestop // Stop the event 


    Hooks
    OnFerryTerminalEventStarted   // The Event started 
    OnFerryTerminalEventEnded   // The Event finished
     
    Permissions
    FerryTerminalEvent.admin This will allow you to run all the commands
     
    Configuration Example 
     
    { "Event Configuration": { "Time to run the event every [sec]": 7200, "Duration of the event once it start [sec]": 5400, "Delay after the event start is announce to spawn the event [sec]": 300, "Delay after the event end is announce to despawn the event [sec]": 300, "Start the Event ONLY through command and remove Timer ": false, "Notify everyone in the server about the status of the event": true, "Developer mode [false/true]": false, "Event Title for the Vending Machine Marker": "Ferry Terminal Event" }, "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [ChatAdapter|GUIAnnouncementAdapter]": "ChatAdapter", "Chat message configuration": { "Icon to use for messages": 76561198031649764, "Message Prefix Size": 15, "Message Prefix Color": "black", "Message Color": "white", "Message Size": 15 }, "GUIAnnouncement message configuration": { "banner Tint Color": "white", "text Color": "black" }, "Message Prefix Text": "[Ferry Terminal Event]" }, "Send Notifications To Discord?": false, "Discord Webhook url?": "https://hookdeck.com/webhooks/platforms/how-to-get-started-with-discord-webhooks", "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 30.0, "Speed": 5.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Spawn Point for this specific NPC class, as many position you add you will get 1 NPC on each, use the command /ftpos to get the current location": [ { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "4.87, 5.18, -18.61" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-38.32, 5.10, 12.31" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-19.18, 5.14, -36.1" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "11.55, 5.23, 2.32" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-31.26, 5.25, -1.59" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "27.63, 5.32, -8.46" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-6.57, 5.02, 25.89" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "18.71, 5.07, 33.80" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "12.90, 5.25, -22.43" } ] }, "Sniper Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Spawn Point for this specific NPC class, as many position you add you will get 1 NPC on each, use the command /ftpos to get the current location": [ { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-22.55, 18.25, -15.87" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "15.29, 18.23, -16.37" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "14.99, 18.23, -1.34" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "-42.52, 21.31, 41.36" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "38.25, 14.77, -15.60" } ] }, "Scientis Settings": { "Name": "Dr. Viktor Stravinsky", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": true, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "tshirt", "SkinID (0 - default)": 1833021945 }, { "ShortName": "pants", "SkinID (0 - default)": 1833026292 }, { "ShortName": "mask.bandana", "SkinID (0 - default)": 2784951040 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2785000980 } ], "Belt items": [ { "ShortName": "pistol.prototype17", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Spawn Point for this specific NPC class, as many position you add you will get 1 NPC on each, use the command /ftpos to get the current location": [ { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "3.98, 5.25, -6.04" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "3, 5.25, -8.39" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "9.07, 5.25, -7.36" }, { "Spawn Point x, y, z. The comma (,) is important [25, 0, -13]": "12.39, 5.25, -6.23" } ] }, "Amount of Elite Squad to spawn": 5, "Elite Squad Settings": { "Name": " Elite Squad", "Health": 180.0, "Roam Range": 50.0, "Chase Range": 60.0, "Attack Range Multiplier": 3.0, "Sense Range": 60.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 2.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 90.0, "Speed": 5.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2105505757 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 2120628865 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2080975449 }, { "ShortName": "roadsign.gloves", "SkinID (0 - default)": 2090790324 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2090776132 }, { "ShortName": "pants", "SkinID (0 - default)": 2080977144 }, { "ShortName": "burlap.headwrap", "SkinID (0 - default)": 2221614485 } ], "Belt items": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID (0 - default)": 2128372674, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.smoke", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Spawn Point for this specific NPC class, as many position you add you will get 1 NPC on each, use the command /ftpos to get the current location": null }, "Zombies": { "Amount of Zombies to spawn": 10 }, "Elite Crates": { "Spawn Point every Elite Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-12.53, 5.25, -8.08", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "20.82, 6.37, 30.12", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Activate Custom Loot": false, "Min amount of Items to have in the Container": 1, "Max amount of Items to have in the Container": 2, "Items to spawn": [ { "Item short name to spawn": "rifle.ak", "Minimun ammount of the item to spawn": 1, "Maximun ammount of the item to spawn": 1, "Skin Id, default 0": 0 } ] } }, "Military Crates": { "Spawn Point every Military Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-8.75, 5.25, -4.52", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "27.85, 6.94, 32.05", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "24.59, 6.37, 30.12", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Activate Custom Loot": false, "Min amount of Items to have in the Container": 1, "Max amount of Items to have in the Container": 2, "Items to spawn": [ { "Item short name to spawn": "rifle.ak", "Minimun ammount of the item to spawn": 1, "Maximun ammount of the item to spawn": 1, "Skin Id, default 0": 0 } ] } }, "Hackable Crates": { "Spawn Point for Hackable Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "66.55, 24.14, 59.45", "Rotation number from 1 to 359": 0 } ], "Time in Seconds for the Locked Crate to open up": 900, "Custom Loot Configuration": { "Activate Custom Loot": false, "Min amount of Items to have in the Container": 1, "Max amount of Items to have in the Container": 2, "Items to spawn": [ { "Item short name to spawn": "rifle.ak", "Minimun ammount of the item to spawn": 1, "Maximun ammount of the item to spawn": 1, "Skin Id, default 0": 0 } ] } }, "Marker Configuration": { "Alpha for the Event Marker": 0.5, "Radius for the Event Marker": 1.0, "Color for the Event Marker": "255 80 103" }, "Use Event Borders?": true, "Reinforcement: Add a Patrol Helicopter": true, "Reinforcement: Add Elite Squad": true, "Spawn Samsites": true, "PVE Mode": { "Pve Mode active [true|false]": false, "Radius of the sphere": 2.0 }, "Patrol Helicopter Configuration": { "Initial Health": 10000.0, "Weak Spot main rotor health": 900.0, "Weak Spot tail rotor health": 500.0, "Crates to Spawn": 6 }, "Drone Configuration": { "Drone speed": 10, "Drone detection radius, as bigger they are they will detect players sooner": 10 }, "Rewards Configuration": { "Activate Rewards": false, "Reward is Economic, ServerRewards": "Economic", "Name of the adapter to show your players for example $ or RP": "$", "Reward to give a player for loot a militar crate/normal crate": 0, "Reward to give a player for loot a hackable crate crate": 0, "Reward for killing an NPC": 0, "Reward for killing a Zombie": 0, "Reward for destroying Patrol (Reward will be split for everyone in the event evenly)": 0 }, "Event Version": { "Major": 1, "Minor": 1, "Patch": 0 } }  

1.6m

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7.7k

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Total customers served.

115.4k

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Total number of files sold.

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