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  1. More information about "Power Plant Event"

    $25.00

    Power Plant Event

    It’s an Event in the Power Plant location
     

    Description
    The event begins with a chat warning: soon CH47 will get new crates with items for scientists to the Power Plant location.
    When the time is up, the NPCs guarding this location will appear in the Power Plant zone. Then a water barrel will appear on the top of the central building. A CH47 will fly to this location to get new crates with items.
    When the CH47 arrives in the Event zone, it will fail to control and crash in a cooling tower of the power plant. All the crates from the CH47 will be on the top of the cooling tower. But they will be in the fire. You need put out the fire to get access to the crates.
    It is necessary to activate a fire system to put out the fire. A fire system is on the top of the central building. So a Workcart will arrive to the Event area to bring a barrel of water. You need move this water from the Workcart to the empty barrel on the top of the central building. As soon as you do this, you will be able to start the fire system by pressing a button.
    When the fire system has activated, the fire in the cooling tower will be out. You will be able to access the crates in the cooling tower.
    There is a camera in the location for viewing the event.
    When an event appears, a marker will display on the map (it can set up in the configuration file).
    All players in the event area have a timer with countdown to the end of the event
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /ppstart - start the event
    /ppstop - end the event
    /pppos - determining the position and rotation coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the Power Plant is read)
     
    Console commands (RCON only)
    ppstart - start the event
    ppstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnPowerPlantEventStart() – called when the event starts
    void OnPowerPlantEventEnd() – called when the event ends
    void OnPowerPlantEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Own Casino Premium"

    $10.00

    Own Casino Premium

    Own Casino Premium  is a small plugin where a player with permission can make his/her own casino
    PLEASE PLACE WHEEL LAST TO INSURE PROPER LINK BETWEEN TERMINALS

    Permissions
    OwnCasinoPremium.use (player with this permission can use the commands) OwnCasinoPremium.scrapboxuse     (players with this Permission can spawn and use the scrap box)  
    Chat Commands
     /casino   <arg>                       -     correct syntax Console Commands
    casino.give   <arg>   <steamid>  
    Config
    Please note : This will change all bigwheels on server to that spin time, even banditcamp
    { "Allow Owner To bet on Own Casino?": true, "Enable HardMode mode?": 45, "Use buildin custom bet item": true, "Bet Item WhiteList": [ "scrap" ], "Punish Exploiters with MLRS?": true, "Anounce to Server on Wheel Win?": true, "Allow Custom Items to be Recycled?": true, "Skin-Specific Yield Items": { "wheel": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "metal.fragments", "MinAmount": 15, "MaxAmount": 30 }, { "ShortName": "gears", "MinAmount": 1, "MaxAmount": 1 } ], "blackjack": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "tarp", "MinAmount": 1, "MaxAmount": 1 } ], "terminal1": [ { "ShortName": "scrap", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "metal.fragments", "MinAmount": 15, "MaxAmount": 30 } ], "terminal2": [ { "ShortName": "scrap", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "metal.fragments", "MinAmount": 15, "MaxAmount": 30 } ], "slots": [ { "ShortName": "scrap", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "metal.fragments", "MinAmount": 15, "MaxAmount": 30 } ], "chips": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "tarp", "MinAmount": 1, "MaxAmount": 1 } ], "chips4": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "tarp", "MinAmount": 1, "MaxAmount": 1 } ], "chips3": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "tarp", "MinAmount": 1, "MaxAmount": 1 } ], "chips2": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "tarp", "MinAmount": 1, "MaxAmount": 1 } ], "box": [ { "ShortName": "wood", "MinAmount": 10, "MaxAmount": 20 }, { "ShortName": "metal.fragments", "MinAmount": 10, "MaxAmount": 15 } ] } }  
     
    Arguments:
    wheel       - gives a Bigwheel chair           - Single seat terminal sofa              - Duel seat terminal poker            - Poker table 6 Seater poker6       - Poker table  6 Seater poker4        - Poker table 4  Seater poker3        - Poker table 3  Seater poker2        - Poker table 2  Seater slots              - Slotmachine box              - Loot box that Bigwheel losses will be placed in blackjack   -blackjackmachine giveall          - Gives one of all items EX:     /casino giveall

    Video Demo
    Demo Tutorial
  3. More information about "Beast Master"

    $22.00 $16.50

    Beast Master

    Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players.
     
    Demo Video
     
    Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments.
    Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed.
    Sell Licenses Via Server Rewards or Economics
    Works with Deployable Nature as these spawned Animals are created in Plugin.
    Marker Manager can be used to mark Animals on Map.
    Full Discord Logging of Kills Available.
    Building Restriction is Configurable to prevent players from Being out of reach of Melee.
    Skill Tree can be used to give players XP on Takedown.
    Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there.
     
     
    COMMANDS
    /ADDBMP “NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE
    /REMBMP “NAME” – REMOVES THE SPAWN PROFILE FROM DATA
    /DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION
    /BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND
    /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE
    /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE
     
    PERMISSIONS
    BeastMaster.LifetimeLicense
    BeastMaster.AdminPermission
     
     CONFIG
     
    { "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } }  
     
    LANG
     
    { "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }  
  4. More information about "Enchanting"

    $25.00

    Enchanting

    Enchanting adds the ability for different types of weapons to be enchanted with over 29 specialized, unique abilities from freezing your target in place, to increasing the speed of your horse. Each enchantment is configurable and can be added to any weapon type, or even multiple times under the same weapon type with different durations/effect modifiers.
    Enchanting an item requires a cost of runes, which are found from different sources. See the "Runes" section below for more information on how players obtain runes.
    The plugin comes with a number of pre-made enchanted weapons, but you can add, remove or edit your own via the config file, allowing you to tailor this plugin for your on worlds.
     
     

    Runes are required to enchant a weapon. The enchantment costs can be seen under each weapon, and must be in the players inventory when they attempt to enchant their weapon.
    Runes drop from multiple sources, but each rune type has a uniquely flavoured drop source by default:
    Ice Runes: Obtained while mining, woodcutting or picking floora (hemp, mushrooms, pumpkins etc) in the acrtic biome. Life Runes: Obtained from collecting floora in any biome. Death Runes: Obtained while harvesting the flesh of NPCs and animals. Fire Runes: Obtained while mining, woodcutting or picking floora in the arid biome (desert). Dark Runes: Obtained while mining, woodcutting or picking plants during the night (after 6pm, before 6am). Light Runes: Obtained while mining, woodcutting or picking plants during the day (between 6am and 6pm). Water Runes: Obtained while gutting fish or harvesting flesh from sharks. Runes can be adjusted, renamed and changed in the config file, and additional rune types can also be added, all of which can be assigned to any of the 15 drop sources.
     

    There are 29 enchantments available as of version 1.0.0. These enchantements can be placed onto most held items, and can be activated as long as the player is not on cooldown.
    The cooldown works as a global cooldown, meaning that if a player uses any enchantment, they cannot use another enchantment until their cooldown finishes.
    Each weapon can have a unique cooldown period, allowing for more powerful enchantments to cause a longer cooldown, while having a shorter cooldown for less powerful ones.
    To enchant an item, simply place it into a repairbench, which will trigger the "Enchanting" button to appear. Clicking this button will display all available enchantments for that particular item. Click the desired enchantment, click enchant and you are done!
    All abilities require activation by pressing MOUSE3 (default) while the weapoin is active. Stowing or swapping the weapon so something else cancels the ability.

    Command: inspect
    Action:  Shows the enchantment info for the active weapon.
    Permission:  none
    Command: giverunes
    Parameters:  <Optional: quantity>
    Action:  Gives the user x amount of each rune.
    Permission:  enchanting.admin
    Command: giverandomweapon
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
    Command (CONSOLE): generaterandomweapon
    Parameters:  <target name/ID>
    Action:  Gives the user a random enchanted weapon.
    Permission:  enchanting.admin
     

    enchanting.admin - required for admin commands. enchanting.free - enchanting requires no runes. enchanting.create - required to see the enchanting menu appear in the repairbench menu. enchanting.nocooldown - no cooldown is applicable after activating an ability.  

    [1] Freeze: Freezes the target in place when hit for x seconds. [2] Slow: Prevents the target from running when hit for x seconds. [3] Inferno: Sets the target on fire when hit for x seconds. [4] Bleeding: Applies x bleeding stacks when hit for the duration. [5] Radiation: Applies x radiation stacks when hit for the duration. [6] Poison: Poisons the target, dealing x damage every y seconds for z cycles. They also vomit. [7] Indestructable: Prevents condition loss on the weapon for the duration. [8] Lifesteal: Returns x% of the damage dealt to a target, back to the attacker. [9] PVPDamage: Increases the damage versus players by x% for the duration. [10] PVEDamage: Increases the damage versus animals and scientists by x% for the duration. [11] Blind: Blinds the player for x seconds when hit. [12] Splinter: Damages all players within x meters of the target for y% of the damage dealt to the target. [13] Explosive: Spawns and detinates an explosive at the landing point of a projectile weapon for the duration. [14] Healing: Prevents the damage that would be done to the target by the attacker, instead healing them for x% of the damage that would have been done. [15] Sleep: Forces the target into the sleep state for x seconds when hit. [16] Fumble: The target's active item is moved into their inventory when hit. It is dropped to the ground instead of there is no room in the inventory. [17] Curse: When the target is hit, their screen quickly flashes purple and black and they take 0.6 damage every 0.2 seconds for the duration. [18] GatherYield: Gather yield is increased by x% for the duration when using this enchanted tool to harvest. [19] AnimalSpawn: Spawns an animal at the hit market (default wolf) for the duration. [20] ReduceDamage: While active, this ability will reduce incoming damage by x% for the duration. [21] HealSelf: Instantly heals the player for x health. [22] HealOthers: Instantly heals other players for x health that are within y meters. [23] BradleyCloak: Makes the player invisible to bradley tank for the duration. [24] FeatherFall: Prevents fall damage while active. [25] RadiationResist: Removes all radiation stacks once per second for the duration. [26] Spectre: Makes the player invisible to turrets and base defences for the duration. [27] HorseCrop: Increases the horses stats by x for the duration. Will affect any horse that the player climbs onto while active. Horses the player dismounts from will no longer be affected. [28] ScientistCloak: Makes the player invisible to scientists for the duration. [29] ElementalDamageResist: Makes the player immune to fire and cold damage for the duration. [30] DamageIncrease: Increases the damage of the weapon to everything by x% for the duration.  

    void GenerateRandomWeapon(BasePlayer player) //gives the player a random weapon.  
  5. More information about "Personal NPC"

    $45.00

    Personal NPC

    Take your server experience to new level using Personal NPC companions that can fight, loot, gather, drive, fly, and assist! Whether combat, gathering resources, or traveling is on your to-do list, your bot is on hand to help out!
    Features:
    ✋ Battle-Ready AI
    • Command your bot to attack players, enemies, buildings, barrels, and more.
    • Protects you against enemies attacks.
    • Assist in combat by attacking targets that you engage with (/pnpc combat).
    • Raid using rocket/grenade launchers (addon required).

    💰 Resource Collection
    • Auto-farm of wood, metal, sulfur, and stone.
    • Pick up dropped items and collectable resources.
    • Enable auto-pickup within a 50m radius along with auto-farm.

    🧰 Smart Assistant
    • Follow you or stay in position.
    • Loot containers.
    • Recovers you while wounded.
    • Travel with you in minicopters, cars, boats, and more.
    • Can drive cars, helicopters and boats (addon required).
     
    Full Control & Personalization
     
    🎯 Bot Setup:
    • Set bot name, health, speed, and appearance.
    • Enable unlimited ammo and on map visibility.
    • Setup bot abilities: combat, looting, resource gathering, and more.
    • Setup damage rates, player interactions, and turret targeting.

    🛠️ Other Customization:
    • Adjust spawn delays, task buttons, and 3D arrow displays.
    • Personalize the GUI interface – refresh rate, position, colors, and shortcut keys.
    • Blacklist specific items from the bot’s inventory.

    Expand with Addons!
       
    💡Enhance your bot’s features using add-ons:
    • PNPC Helicopter AI Addon
    • PNPC Car AI Addon
    • PNPC Boat AI Addon
    • PNPC Raid Addon
     
    📸 See It in Action! Watch The Video
    📃 Configuration:
    {   "Control setup": {     "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Range of the task assignment button": 25.0,     "Display 3D arrows over a target?": true,     "Arrow display duration": 2   },   "GUI customization": {     "How many seconds to update the GUI?": 6.0,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position adjustment": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": [       {         "Text on button": "Auto-Farm: Wood",         "Executable chat commands": [           "pnpc auto-farm wood",           "pnpc auto-farm enable"         ]       },       {         "Text on button": "Auto-Farm: Stone",         "Executable chat commands": [           "pnpc auto-farm stone",           "pnpc auto-farm enable"         ]       },       {         "Text on button": "Auto-Pickup: Wood",         "Executable chat commands": [           "pnpc auto-pickup wood",           "pnpc auto-pickup enable"         ]       },       {         "Text on button": "Auto-Pickup: Stone",         "Executable chat commands": [           "pnpc auto-pickup stone",           "pnpc auto-pickup enable"         ]       }     ]   },   "Bot settings by permission": {     "personalnpc.bot1": {       "Bot spawn delay": 300.0,       "The name of the bot to be selected through the command when spawning": "bot1",       "Bot name": "Personal bot of player %OWNER_NAME%",       "Bot appearance (0 - random)": 0,       "Maximum health": 150.0,       "Bot speed (slowest, slow, normal, fast)": "normal",       "Enable infinite ammo for the bot?": true,       "Enable display of the bot on the map? (frankenstein icon)": true,       "Start kit": [         {           "Item name": "",           "Item shortname": "shoes.boots",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "pants",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "hoodie",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "mask.bandana",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "hat.boonie",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         },         {           "Item name": "",           "Item shortname": "sunglasses",           "Item skin": 0,           "Item amount": 1,           "In which container to place? (belt, main, wear)": "wear"         }       ],       "Functions setup": {         "Can a bot loot crates?": true,         "Can the bot mine trees and stones?": true,         "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,         "Should the bot protect the owner?": true,         "Should the bot defend itself?": true,         "Can the bot travel by car/copter and other vehicles?": true,         "Can the bot pick up dropped items?": true,         "Recover the owner from a wounded state": {           "Can the bot recover the owner if he is in a wounded state?": true,           "Recover time": 6.0         },         "Can the bot attack other people's buildings?": true,         "Can a bot attack its owner's buildings?": false,         "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,         "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true       },       "Gather setup": {         "Shortname of items that can harvest trees": [           "hatchet",           "chainsaw",           "hammer.salvaged",           "stonehatchet",           "axe.salvaged"         ],         "Shortname of items that can mine stones and ore": [           "pickaxe",           "stone.pickaxe",           "hammer.salvaged",           "jackhammer",           "icepick.salvaged"         ],         "Setting up mining rates": {           "stones": 2.0,           "wood": 5.0         }       },       "Damage and interactions setup": {         "Bot damage rate": 2.0,         "Bot recive damage rate": 0.5,         "Can players damage the bot?": true,         "Can the bot damage players?": true,         "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,         "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,         "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [           "barricade.sandbags"         ]       },       "Black list of items that cannot be put into the inventory of the bot": [         "rocket.launcher"       ]     }   },   "Bot install by item": [     {       "Item name": "PersonalNPC",       "Item shortname": "furnace",       "Item skin": 2741314889,       "Bot info": {         "Bot spawn delay": 300.0,         "The name of the bot to be selected through the command when spawning": "bot1",         "Bot name": "Personal bot of player %OWNER_NAME%",         "Bot appearance (0 - random)": 0,         "Maximum health": 150.0,         "Bot speed (slowest, slow, normal, fast)": "normal",         "Enable infinite ammo for the bot?": true,         "Enable display of the bot on the map? (frankenstein icon)": true,         "Start kit": [           {             "Item name": "",             "Item shortname": "shoes.boots",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "pants",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "hoodie",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "mask.bandana",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "hat.boonie",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           },           {             "Item name": "",             "Item shortname": "sunglasses",             "Item skin": 0,             "Item amount": 1,             "In which container to place? (belt, main, wear)": "wear"           }         ],         "Functions setup": {           "Can a bot loot crates?": true,           "Can the bot mine trees and stones?": true,           "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,           "Should the bot protect the owner?": true,           "Should the bot defend itself?": true,           "Can the bot travel by car/copter and other vehicles?": true,           "Can the bot pick up dropped items?": true,           "Recover the owner from a wounded state": {             "Can the bot recover the owner if he is in a wounded state?": true,             "Recover time": 6.0           },           "Can the bot attack other people's buildings?": true,           "Can a bot attack its owner's buildings?": false,           "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,           "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true         },         "Gather setup": {           "Shortname of items that can harvest trees": [             "hatchet",             "chainsaw",             "hammer.salvaged",             "stonehatchet",             "axe.salvaged"           ],           "Shortname of items that can mine stones and ore": [             "pickaxe",             "stone.pickaxe",             "hammer.salvaged",             "jackhammer",             "icepick.salvaged"           ],           "Setting up mining rates": {             "stones": 2.0,             "wood": 5.0           }         },         "Damage and interactions setup": {           "Bot damage rate": 2.0,           "Bot recive damage rate": 0.5,           "Can players damage the bot?": true,           "Can the bot damage players?": true,           "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,           "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,           "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [             "barricade.sandbags"           ]         },         "Black list of items that cannot be put into the inventory of the bot": [           "rocket.launcher"         ]       }     }   ],   "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01,   "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false,   "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [     "vehicle_parts"   ] }  
1.7m

Downloads

Total number of downloads.

7.9k

Customers

Total customers served.

119.5k

Files Sold

Total number of files sold.

2.4m

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