Nobby's Wishlist
-
Vehicle Spawner Plus
Adds re-spawnable vehicles with command.
About Vehicle Spawnper Plus
With this plugin, you can:
• Define spawn points for different vehicles anywhere in your server's world.
• Set custom intervals for spawning vehicles, allowing you to control the frequency of vehicle respawns.
• Specify random interval for spawning vehicles, adding an element of unpredictability to your server's spawnpoints.
Whether you're looking to establish vehicle spawn zones, simulate dynamic vehicle distribution, or simply enhance the gameplay experience on your Rust server, this plugin gives you the flexibility and control to do so with ease.
Commands (ONLY ADMIN);
• /addvehiclespawn <name> <x> <y> <z> <vehicleName> <interval> ▶️ You can create a spawn point with static time and vehicle.
• /addvehiclespawnr <name> <x> <y> <z> <vehicleName> <intervalMin> <intervalMax> ▶️ You can create a spawn point with random interval.
• /deletevehiclespawn <name> ▶️ You can delete spawn points with this command.
• /showvehiclespawns ▶️ Prints out spawn points in f1 console.
➡️ "<name>" This defines your spawn points name which you can use in /deletevehiclespawn.
➡️ "<x> <y> <z>" This is positions for vehicles to be spawned you can use console command "client.printpos" to see where you're standing at.
➡️ "<vehicleName>" You need to use the short name for the item you want to be spawned, available vehicles are "minicopter", "scrapheli", "tugboat", "rowboat", "rhib", "motorbikesolo", "motorbikeduo", "bikesolo", "bikeduo", "subsolo" and "subduo".
➡️ "<interval>" This defines the respawn time in seconds.
➡️ "<intervalMin>", "<intervalMax>" you can adjust those values for how much time later the item will be respawned for random time. Ex; 1 10, Item will respawn every 1 to 10 seconds.
Here is the default config file;
{ "Spawn1": { "Interval": 300.0, "IsRandomInterval": false, "RandomIntervalMax": 180.0, "RandomIntervalMin": 600.0, "SpawnPosition": { "x": 100.0, "y": 10.0, "z": 50.0 }, "VehicleName": "minicopter" }, "Spawn2": { "Interval": 300.0, "IsRandomInterval": true, "RandomIntervalMax": 600.0, "RandomIntervalMin": 180.0, "SpawnPosition": { "x": 100.0, "y": 10.0, "z": 50.0 }, "VehicleName": "scrapheli" } }- #vehicle
- #submarine
- (and 13 more)
-
Complete Build System / Sandbox System
By hionet.com in Plugins
🧱 Build System / Sandbox System
Bring creative freedom to your Rust server with the Build System / Sandbox System — a complete, plug-and-play sandbox environment where players can claim plots, build safely, save creations, and share builds instantly.
Perfect for build servers, creative testing, or community events.
💻 Live Test Server:
client.connect 46.224.9.69:25015 🎥 Media
🎬 Installation & Showcase Video:
https://youtu.be/7T2zbUWKuo8 🧩 Requirements
✅ CopyPaste (Required)
🧱 Oxide/uMod or Carbon Framework
⚙️ Features
✅ Claimable Plot System – Players can own individual build zones.
✅ Build With Friends – Invite friends to your plot and collaborate.
✅ Autosave System – Automatically saves builds between sessions.
✅ Sharecodes – Save, share, and load builds with one command.
✅ CopyPaste Integration (Required) – Reliable structure saving/loading.
✅ Configurable Lobby Spawn – Easily changed via config file.
✅ Editable Map Included – Upload to mapstr.gg or edit in RustEdit.
✅ Fully Customizable – Change plot layout, lobby, and map zones.
✅ User-Friendly UI – Clean build menu for both players and admins.
🗺️ Map & Customization
• Included map file: BuildMap.map — uploadable to mapstr.gg or editable in RustEdit.
• Change lobby spawn position in:
oxide/config/BuildConfig.json
• Modify plot coordinates in:
oxide/data/BuildSystem/ZoneLocations.json
• Startup arguments included in:
BuildSystem/Server StartUP Arguments.txt
💡 Notes
Fully customizable map and data setup
Supports any map or layout
Perfect for creative servers, build events, and testing environments
Includes example startup arguments for quick deployment
🧩 Ready to deploy. Easy to configure. Fully customizable.
