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  1. More information about "Bunker OKB-0"

    $10.00

    Bunker OKB-0

    Features:
    Multi-leveled design Vanilla friendly Easy puzzles Mostly underground, can fit antother monument/zipline tower on top This bunker is divided into 2 halves, top and bottom: at the top you have low level tier loot, loot at the bottom half is better. It also contains various vents passages, to make camping a little harder.
    2 entrances, but to reach lower half you need blue key card, either you use easy elevator puzzle with card reader+switch mechanism, or descend through second entrance from surface. At the bottom half of the bunker you can use switches to lit the whole area, or leave it dimmed if you like to operate in the dark. Cctv Cameras placed all over bunker, 2 camera access stations. 1 room with radiation, 1 hidden room behind container doors, 1 easy puzzle using rf transmitter  with "313" hz frequency.
    *Due to how alpha layer works, you might need to adjust it a little around the entrances, depends on your map size.
    Setup and explanation info also attached in the readme text file in the archive
     
  2. More information about "WoundedNPC"

    $16.98 $9.99

    WoundedNPC

    Introducing WoundedNPC — where NPCs don't just die; they make a scene!
    Watch in amusement as your NPCs go from tough guys to crybabies, collapsing and crying out in pain. They'll lie there, whining and wailing, giving you a show worth watching!
    Perfect for adding a touch of humor to your Rust world. Your NPCs will now collapse similar to players, with customizable scream (or other sound of your   choice!) with a configurable chance to get back up for a second chance.
    Get ready for the most entertaining and theatrical NPC deaths ever with WoundedNPC!
     
    Features:
    NPCs will enter a wounded state Configurable % chance for them to get back up Configurable wounded timer for them Configurable scream sounds Lightweight format sounds stored in data for minimal delay Automatically checks if screams listed in config exist, if not, it's downloaded. Ability to exclude specific NPCs by either prefab path, or partial name matching (useful to exclude zombies or any other NPC which you wish to die immediately) Notes:
    Dependency plugin - TapeLibrary by Nikedemos - Included 5 scream sound files included Audio file format .ogg     Mono channel   (can convert mp3 to a mono .ogg here , then upload to a file host of your choice ensuring link leads directly to downloading the file) Sound Loops - worth ensuring your wounded timer is around the same length as sound files.  
     
    Example config
    { "Enabled: ": true, // can disable the plugin features from the config if needed "Wounded timer: ": 20, // how long will the NPC stay in wounded state "Chance to die after wounded timer: ": 50, // percentage chance NPC will NOT get back up after being wounded "NPC Prefab paths to exclude: ": [], // can exclude an entire prefab path for an npc (eg for scarecrow) "Exclude NPC where their displayname contains: ": [ "Marauder", "Zombie" ], // can exclude NPCs by their full or partial display name. "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", // don't need to touch unless boombox prefab path ever changes or there's a new boombox type item introduced. "Wounded Sounds URLs: ": [ "https://www.dropbox.com/scl/fi/vyhsne1efaictwl39oqgu/Scream-Medium-C1-www.fesliyanstudios.com.ogg?rlkey=7ae1rnbtwj662puo874t823y6&st=svp1qa0x&dl=1", "https://www.dropbox.com/scl/fi/j6zo85v7uuwje4scenmm3/longpain1.ogg?rlkey=7cmumo9z40no1xkdzkcwzxl36&st=gef2dhc7&dl=1", "https://www.dropbox.com/scl/fi/gb2jkxu1gxfsqjxmtum32/longpain2.ogg?rlkey=81iwgqqw9j26t7f7vfbzg1diw&st=f5s5k1to&dl=1", "https://www.dropbox.com/scl/fi/04o1ukje93tly4rjx9dvu/longpain3.ogg?rlkey=cjkv5ks97307yadnah0pvua8b&st=ns0tqygh&dl=1", "https://www.dropbox.com/scl/fi/e6ey5eqevqwey43b16xj2/longpain4.ogg?rlkey=28vksom5xd5o82rhvy5kmiaj7&st=wgo8v7ue&dl=1" ], // Direct URL to scream sound files "Enable Debug Messages: ": true // debug messages in console. Turn off to reduce spam. Turn on for troubleshooting }  
  3. More information about "Bradley Arena"

    $9.99

    Bradley Arena

    Bradley Arena  is a ready-to-go prefab to add to any of your maps using RustEdit.  Several red access cards are required to enter the arena, where players can fight three bradleys. If someone is inside the arena near the shelter, the entrance is blocked. After the player enters the arena, a shelter from the bradley appears, which will stand for 25 minutes, so players will not be able to fight with the bradley several times after entering once. And there are also a few crates to hack, and a few regular ones.
    All modifiers are present, such as: heights, splats, topologies and paths.
    In order for the arena to work well, apply all modifiers
    Prefab count: ~2k
  4. More information about "Set of 3 PvP arenas"

    $14.99

    Set of 3 PvP arenas

    🎯 Set of 3 PvP arenas - sharpen your accuracy and dominate the battle!
    Perfectly balanced arenas for training PvP skills at a distance of 100-130 meters. Created with an emphasis on the dynamics of the battle and maximum training efficiency. Suitable for team sessions, tournaments or game servers with a PvP orientation.
    🔥 What's inside:
    * 📍 3 unique arenas with different layouts and cover
    * 🧱 Balance between open positions and points for tactical maneuver
    * 🎯 Optimized for combat at 100-130 meters - the key distance of most firefights in Rust
    * 🛠 Easy installation via Rust Edit
    * ⚔️ Ideal for PvP servers, training grounds, events or custom mini-games
    💡 Improve your accuracy and reaction in conditions close to real combat
    💡 Organize training with friends or clan members
    💡 Hold tournaments and events with increased interest for players
    💡 A great way to keep the audience on the server
    🔧 Support and installation assistance - included.
    💬 Write to PM for details!
  5. More information about "Skill Tree Items: Pro"

    $11.99

    Skill Tree Items: Pro

    The Ultimate Expansion for Skill Tree Progression
    Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree.
    Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map.
     
    Advanced Consumable Types
    This plugin introduces four distinct item categories, each fully customizable to fit your server's economy:
    XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements. XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption. SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot. Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on.  
    Dynamic Loot Distribution
    The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust.
    See a comprehensive list of supported LootSources below.
     
    Granular Configuration
    For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base.
    Key Profile Features:
    Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster). Skin ID Filtering: Require specific skin IDs for the source to trigger. Blacklisting: Exclude specific items or entities from dropping loot. Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates. Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often.  

    Command: stip.give <target> <profile>
    Tyoe: Console
    Permission required: skilltreeitemspro.admin
    Action: Gives the target player the specified item.
    Command: stip.giveall
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Gives the user all items in the config.
    Command: stip.moveicon
    Tyoe: Chat
    Permission required: skilltreeitemspro.admin
    Action: Moves the active boost icon for all players.
     

    This is a comprehensive list of loot sources that can be used to setup loot profiles.
    Crate: Triggered when a player opens a crate for the first time. Barrel: Triggered when a player breaks a barrel. BossMonster: Triggered when a boss monster is killed by a player. Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc). ScientistNPC: Triggered when a scientist NPC is killed. HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed. BetterNPC: Triggered when a NpcSpawn npc is killed. Woodcutting: Triggered when a tree is fully cut down. Mining: Triggered when a node is fully mined out. Skinning: Triggered when an animal is fully skinned. Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc). Farming: Triggered when the player collects a player-grown collectible. Fishing: Triggered when the player catches a fish. Crafting: Triggered when an item is successfully crated. BotReSpawn: Triggered when an BotReSpawn npc is killed. NpcRaider: Triggered when an npc from NpcRaider is killed. RaidableBase: Triggered when a Raidable Base is spawned.  

    The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type.
    XPInjection: Provides the player with an injection of xp when consumed. SPInjection: Provides the player with an injection of skill points when consumed. TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates). XPBoost: Provides the player with a temporary xp boost when consumed.  XP Source can be set so only the specified xp source provides the bonus. Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc). Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle). Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle.   

    Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect.
    All NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildPlant CollectGrownPlant BuildingBlockDeployed FishCaught CatchOrangeRoughy CatchSalmon CatchSmallShark CatchSmallTrout CatchYellowPerch CatchAnchovy CatchHerring CatchSardine CatchTrash Crafting ScientistNormal TunnelDweller UnderwaterDweller ScientistHeavy SmallAnimal MediumAnimal LargeAnimal RoadSign Barrel Scarecrow Mission BradleyAPC LootHackedCrate LootHeliCrate LootBradleyCrate CookingMealXP RaidableBaseCompletion_Easy RaidableBaseCompletion_Medium RaidableBaseCompletion_Hard RaidableBaseCompletion_Expert RaidableBaseCompletion_Nightmare Win_HungerGames Win_ScubaArena Win_Skirmish Gut_Fish default_botrespawn crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic crate_ammunition crate_food_1 crate_food_2 crate_fuel crate_medical supply_drop detect_diggable Harbor_Event_Winner Junkyard_Event_Winner PowerPlant_Event_Winner Satellite_Event_Winner Water_Event_Winner Air_Event_Winner Armored_Train_Winner Convoy_Winner SurvivalArena_Winner swipe_card_level_1 swipe_card_level_2 swipe_card_level_3 boss_monster Zombie Raider JetPilot ArcticBaseEvent_Winner GasStationEvent_Winner SputnikEvent_Winner ShipWreckEvent_Winner Triangulation_Winner Caravan_Winner SupermarketEvent_Winner GingerbreadNPC PVP AutoTurret  

    You can get a list of Skill Tree Buffs from the Skill Tree plugin page.
     

     
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