Nobby's Wishlist
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LuckyBlock
This plugin adds a luckyblock to the game, and when you try to open it, a random command (from config file) is executed on the server. It spawns randomly in place of regular loot. The player will also receive RP points for opening if you have the ServerRewards plugin.
/lbtest - use for spawn luckyblock for test
❌ The visibility distance depends on player's OBJECT QUALITY settings
Config:
{ "Chance to spawn instead of any spawnable loot [0 - 100]": 5, "LuckyBlock skin id [Check this - https://github.com/bmgjet/Spray-Decal-Creator]": 3141695693, "Occupied radius [New luckyblock won't spawn near the first one]": 50, "Server rewards RP for open lucky block [0 - disbale]": 100, "Block underwater spawn": true, "Block above ocean spawn [includes loot containers drifting on the surface of the ocean]": false, "Prefabs that will turns into the LuckyBlock [if the list is clear it applies to all LootContainer entities]": [], "Command events [it's uses server console so you can put there any command you want]": [ { "Server command": "luckyblock fake_explosion", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, { "Server command": "luckyblock activate_booster supertea", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Applies item boosters by shortname" }, { "Server command": "luckyblock create_item rifle.lr300", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Creates an item and gives it to the player" }, { "Server command": "luckyblock air_drop", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Calls airdrop" }, { "Server command": "luckyblock spawn_entity car_2mod_01", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns an entity by shortprefab" }, { "Server command": "luckyblock death_square", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Hides the player in a deadly cube from which there is no exit, only death." }, { "Server command": "luckyblock bears_attack", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Spawns 4 bears around the player" }, { "Server command": "luckyblock fireball_circle", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Spawns a circle of fireballs" }, { "Server command": "luckyblock full_heavy_armor", "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 5, "Description": "Places heavy armor on the player without the ability to remove it for 30 seconds" } ] }
- #luckyblock
- #tofurahie
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(and 3 more)
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Dream Motel
By Explosive_Shart in Monuments
This is the Dream Motel that has fallen from its glory days. What used to be a lovely place to rest on your travels has fallen in to disrepair. Vagrants have destroyed the place and left it a mess.
1793 prefabs.
I did not place a prevent building sphere so place your own or use Zone Manager to prevent players building.
About the size of Oxums Gas Station.
Has 11 rooms with bathrooms that have working showers, a front office and a laundry room.
Each room has a its own light switch that works for 5 minutes and shuts off to save on server performance.
Has a swimming pool with drinkable water and vending machines that sell some food and pookies so you can sleep in peace.
One simple puzzle room that does not require cards or fuses.
Place prefab, splat and topology files in your Custom Prefab folder and the .vprof in your Vending Presets for the vending machine to sell the right items or they will default to resources.
Prefabs and vending profiles are in their own folder.
1 mil crate
2 food crate
1 tool crate
1 brown crate
1 ammo crate
3 basic crate
4 brown crates
Plus barrels.
- #road side
- #small monument
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(and 3 more)
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Custom Modules
Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
Types of modules
Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
Underwater module Allows the car to move underwater.
Chat commands (For administrators!)
/givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument
Console commands (RCON)
givemodule <userId> <Custom item shortname> <amount> – give the item to player.
Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian- #adem
- #autoturret
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Raiders Realms
3500 size
54000 prefabs
Hey! I made this map over the course of 427 hours. When creating it, I focused on the diversity of colorful landscapes and unique terrain, as well as interesting locations.
The map is divided into 3 tier zones stretching from south to north.
Player spawns are located in the lower, easy part of the map. To get to high-level loot, people will have to make a whole journey from south to north. Through foggy swamps, scorched desert, abandoned bunkers to icy mountains.
The unique terrain of each zone will allow each of your players to choose the perfect place for themselves. Almost all places for construction are marked with stars (*), but there are also those that are hidden from view.
On the map you can see many custom locations. I made them from scratch and put my soul into each of them. From a small farm and an abandoned church to a huge city of scavengers and a terrifying castle of bad guys on high mountains.
Vanilla monuments:
Jungle Ziggurat Arctic research Base Mini Launch site Missile Silo Fishing village x2 Harbor Sewer Branch Junkyard Sulfur Quarry Underwater Lab Abandoned Military Base Large Barn
Custom monuments:
Kaiser's Frontier Deep Oil Inc. Rock Rupture Dread Bunker Raiders Haven Agave Farm Stone quarry+ The Dome+(slightly changed vanilla version) Cursed Village Old Church Stronghold Ruins Swamp House Powersubs+ 1|2|3 Mining Outpost+ Gas Station+
Here's some information about custom monuments:
1. Ruins:
2. Swamp House:
3. Old Church:
4. Stronghold:
5. Cursed Village:
6. Agave Farm:
7. Raiders Haven:
8. Dread bunker:
9. Kaiser's frontier:
If you need help with something like codes, just send me a message!
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Castaway Island [ Building Prefab ]
By Ionut Shiro in Prefabs
Castaway Island is a 2 grid size island ( see pictures for size reference) built for off shore player base building , the island is only reachable via the cove in front of the island and an underground tunnel to go on the island or by flying.
A small lake is present on left side of the island for farmers!
There is plenty of space to build clan bases on the exterior of the island and small bases under the rock formation on the island or on top of the rock formation.
After pasting it on your map check that the entrance to the island is properly pasted alpha layers and the tunnel entrance above , due to different size maps/alpha layers it can be that you need to remove alpha manually in some spots.
For trees and lake topology to work properly when adding this to your map make sure you delete Ocean topology , it is removed by default but the moment you add it on your map it will be added back to it , otherwise pumpkins , corn and trees won't spawn around the lake and island , if you don't know how to you can contact me and i can guide you to do it!
Entity Count : 321
- #building island
- #build island
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