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  1. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Fishing Event"

    $15.00

    Fishing Event

    Event which idea was taken from halloween's and easter's hunting. As in original game we collect candies or eggs, that in this case we are catching fishes for which we are getting points. Amount of points are dependent on the type of fish or item we catch. It depens exacly on number of "Bait" that every type of fish has e.g. Sardine has Bait 3 so we get 3 points.
     
    Permission
    To assign a permission, use 'oxide.grant <user or group> <name or steam id>' fishingevent.admin  - Allow to using commands.
     
    Commands
    This plugin provides both chat and console commands using the same syntax. When using a command in chat, prefix it with a forward slash: `/`. startfe   - starts the countdown to the start of the fishing event.
    stopfe   - Ends the event immediately, without giving away any prizes.
    finishfe - Ends the event immediately, with giving away any prizes.
    configfe - Opens the configuration UI panel
     
    Configuration
     
    Language
    Default English FIle
    { "noOneStart": "Wow, no one played so no one won.", "bestPlayer": "{0} is the top fisherman who has caught {1} fish and {2} points collected.", "playerStats": "You placed {0} of {1} with caught {2} fish and {3} points collected.", "rewardMessage": "You received {0}x {1} as an award!", "timeMessageToEvent": "<color=#326de3>Fishing Event</color>: The fishing event starts in {0} minutes." }  
    Hooks

       void OnFishingEventStartCountdown() -  Call when starts counting down to the start of the fishing event.
       void OnFishingEventStarted() -  Call when the fishing event begins.
       void OnFishingEventEnded() -  Call when the fishing event is over.
       void OnFishingEventUIClosed() -  Call when UI disappears from players screen.(Five seconds after fishing event is over)
     
    Credits
    @STIVI  Plugin tester and release help.
    @Flammable  Plugin originator and tester.
    @Billy Joe  Thanks for your UI Tool(I hate it but i love it)
     
  3. More information about "Missile Silo Event"

    $15.00

    Missile Silo Event

    This plugin spawns a tank, lots of turrets, lots of NPCs, and locked crates on the Missile Silo monument
    Supports the PveMode plugin!
    Chat and console commands:
    - siloeventstart
    - siloeventstop
    Before you upgrade from 2.1.5 to 3.0, delete the old config file!!
     
    Hooks:
    void OnMissileSiloEventStart();
    void OnMissileSiloEventStop();
    Config:
    { "Version": { "Major": 3, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon": 0, "Locked crate hack time": 900.0, "Disable BetterNpc plugin npc's for the duration of the event?": false, "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false, "BotReSpawn profil name:": "", "BotReSpawn Npc's number": 10, "Spawn the helicopter?": true, "Messages setting": { "Message before the event starts.": "Everyone be careful, the <color=#ff0000>Missile Silo Event</color> is about to start.", "Warning message before the event stop.": "The <color=#ff0000>Missile Silo Event</color> will end soon!!", "Message when someone event owner": "Someone has become the owner of <color=#ff0000>Missile Silo Event</color>.", "Start message": "<color=#ff0000>Missile Silo Event</color> has started!!", "Stop message": "<color=#ff0000>Missile Silo Event</color> end!", "Map marker name": "Missile Silo Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "Bradley setting": { "Bradley health": 1000.0, "Number of crate to spawn when the bradley dies": 3, "Number of Npc spawning from Bradely": 3 }, "AutoTurret setting": { "Health": 300.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "List of lootable crates": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(-18.234, 0.775, -17.476)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "Position": "(-21.696, 0.775, -17.690)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "Position": "(13.769, 0.775, 24.758)", "Rotation": "(0, 90, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Position": "(10.544, 0.775, 33.744)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-19.577, 0.775, -24.315)", "Rotation": "(0, 0, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(11.290, 0.775, 27.339)", "Rotation": "(0, 180, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(-23.975, 0.775, -26.082)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, { "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Position": "(16.124, 0.775, 33.195)", "Rotation": "(0, 270, 0)", "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } } ], "Ground Npcs settings outside": { "Minimum": 12, "Maximum": 15, "List of position": [ "(-12.489, 0.355, 6.207)", "(-13.954, 0.355, -5.113)", "(-11.014, 0.355, -12.386)", "(6.459, 0.252, -13.555)", "(16.419, 0.355, -4.378)", "(14.382, 0.264, 7.947)", "(4.066, 0.355, 14.653)" ], "NPCs setting": { "Name": "Silo Guard", "Health": 250.0, "Roam Range": 30.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.5, "Sense Range": 60.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 0.8, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "hazmatsuit_scientist_nvgm", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 2, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0, "Bradley": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  4. More information about "Guess The Number Event"

    $6.99

    Guess The Number Event

    V2 Update
    Features
    Automatic Events: Events run at  configurable intervals
    Simple Gameplay: Players just  type their guess directly  in chat
    Prize  System: Winners  claim customizable rewards
    Sound Effects: Special sounds for winning  and claiming prizes
    Leaderboard: Track and display top winners
    Admin Controls: Manually  start events
     
    Commands
    Guessing: Just  type a number in  chat when event  is active
    /claim: Claim your  prizes if you won the previous  event
    /startevent: Admins can manually start an  event
    /leaderboard: View  the top winners
    /eventstatus: Check if an event  is active and see details
     
     
    Configuration
    The  plugin is highly customizable with the following options:
    { "PrizeCommands": [ "inventory.give {player.id} wood 100" ], "GuessRangeMin": 0, "GuessRangeMax": 10, "EventIntervalMinutes": 15, "EventDurationMinutes": 10, "CorrectGuessSound": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "ClaimPrizeSound": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "SteamApiKey": "", "ClaimCommand": "claim" } Multiple Prize Example:
    You can configure multiple  prizes to be awarded to  winners:
    { "PrizeCommands": [ "inventory.give {player.id} wood 100", "inventory.give {player.id} stone 75", "inventory.give {player.id} metal.fragments 50", "inventory.give {player.id} scrap 25" ], "GuessRangeMin": 0, "GuessRangeMax": 10, "EventIntervalMinutes": 15, "EventDurationMinutes": 10, "CorrectGuessSound": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "ClaimPrizeSound": "assets/prefabs/misc/xmas/presents/effects/unwrap.prefab", "SteamApiKey": "", "ClaimCommand": "claim" }
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