meeesterjoe's Wishlist
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Air Island With Farm
By Wonder_Fox in Prefabs
This is an air island to build a base, there is a ready-to-use farm and stables. Horses spawn in the stables, to pick them up, you need a saddle. This place is ideally built with foundations. There is a night light that turns on automatically. It's perfect for PVE
Prefab count: 4k
- #air island
- #island
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(and 5 more)
Tagged with:
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Custom Modules
Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
Types of modules
Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
Underwater module Allows the car to move underwater.
Chat commands (For administrators!)
/givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument
Console commands (RCON)
givemodule <userId> <Custom item shortname> <amount> – give the item to player.
Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian- #adem
- #autoturret
- (and 18 more)
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Raiders Realms
3500 size
54000 prefabs
Hey! I made this map over the course of 427 hours. When creating it, I focused on the diversity of colorful landscapes and unique terrain, as well as interesting locations.
The map is divided into 3 tier zones stretching from south to north.
Player spawns are located in the lower, easy part of the map. To get to high-level loot, people will have to make a whole journey from south to north. Through foggy swamps, scorched desert, abandoned bunkers to icy mountains.
The unique terrain of each zone will allow each of your players to choose the perfect place for themselves. Almost all places for construction are marked with stars (*), but there are also those that are hidden from view.
On the map you can see many custom locations. I made them from scratch and put my soul into each of them. From a small farm and an abandoned church to a huge city of scavengers and a terrifying castle of bad guys on high mountains.
Vanilla monuments:
Jungle Ziggurat Arctic research Base Mini Launch site Missile Silo Fishing village x2 Harbor Sewer Branch Junkyard Sulfur Quarry Underwater Lab Abandoned Military Base Large Barn
Custom monuments:
Kaiser's Frontier Deep Oil Inc. Rock Rupture Dread Bunker Raiders Haven Agave Farm Stone quarry+ The Dome+(slightly changed vanilla version) Cursed Village Old Church Stronghold Ruins Swamp House Powersubs+ 1|2|3 Mining Outpost+ Gas Station+
Here's some information about custom monuments:
1. Ruins:
2. Swamp House:
3. Old Church:
4. Stronghold:
5. Cursed Village:
6. Agave Farm:
7. Raiders Haven:
8. Dread bunker:
9. Kaiser's frontier:
If you need help with something like codes, just send me a message!
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Quandary Tower
this is quandary tower. a very tall puzzle filled with over 15 puzzles that players will need to complete in order to reach the top. there are also 2 build spots that players can build in near the top that players will need to complete the majority of the tower in order to reach them. once inside the build spots players can not enter the tower from the door the entered the build spot via they have a private sliding blast door with its own io that they can set up so they can come and go as they please via there own private heli pad the base can still be raided but the raider will need to complete the majority of the tower in order to reach the base. the tower its self has a ton of puzzles and a few of them are very difficult and players will most likely get stumped on them. a lot of the puzzles are unique and they will most likely not of encountered them before puzzles requiring them to use drones/cranes/io/rf transmitters. most of the puzzles wont kill them but there are a couple that are deadly.
150 io
213 loot container
2988 prefab
the video below does a quick run through of the tower but does not show it all, it also does not show how to complete the puzzles. there is a guide that comes with the prefab that shows how to complete the puzzles players usually got stuck on. it also shows proper placement of the prefab.
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Castaway Island [ Building Prefab ]
By Ionut Shiro in Prefabs
Castaway Island is a 2 grid size island ( see pictures for size reference) built for off shore player base building , the island is only reachable via the cove in front of the island and an underground tunnel to go on the island or by flying.
A small lake is present on left side of the island for farmers!
There is plenty of space to build clan bases on the exterior of the island and small bases under the rock formation on the island or on top of the rock formation.
After pasting it on your map check that the entrance to the island is properly pasted alpha layers and the tunnel entrance above , due to different size maps/alpha layers it can be that you need to remove alpha manually in some spots.
For trees and lake topology to work properly when adding this to your map make sure you delete Ocean topology , it is removed by default but the moment you add it on your map it will be added back to it , otherwise pumpkins , corn and trees won't spawn around the lake and island , if you don't know how to you can contact me and i can guide you to do it!
Entity Count : 321
- #building island
- #build island
- (and 8 more)