Ghostblade's Wishlist
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Portable Locker
By Raul-Sorin Sorban in Plugins
Portable locker offers your server a great addition for you and your players! Access your own private locker anywhere you want or need and set up your loadout!
FEATURES
Very simplistic and straight forward system. Use /locker (by default, can modify in the config) to open up your private locker. Group-based cooldown support in the config. Friendly integration with NoEscape by Calytic with configurable rules of behavior. Wipe locker on player death. Chat message custom icon Steam ID. Phrase support. Server wipe persistent support.
PERMISSIONS
PortableLocker.use: To allow anyone to open up their locker.
RULES (NOESCAPE INTEGRATION)
Can('t) use while building blocked. Can('t) use while combat blocked. Can('t) use while raid blocked.
COMMANDS (CONFIGURABLE)
Following commands are chat and console commands.
locker: Opens up your own personal portable locker.
CONFIG
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Disbanded team restore
TL;DR: This plugin restores lost player teams after a server crash.
In some cases, after an unsuccessful shutdown or a server crash, all player teams get disbanded and no one knows why.
Facepunch knows about this issue for years but since it happens rarely and sporadically, it seems that they can't fix it.
This leads to many annoying problems like
- players can't open doors with locks that were placed by their (former) team mates and therefore will be trapped in the base until suicide (ingame)
- players are beeing attacked by their "own" turrets and traps
- players can't access the tool cupboard and chests since the building priviledge of the former team owner is not shared anymore.
How does it work?
This plugin is simple, has just four optional chat/console commands, one permissions and a very short configuration.
It just saves all Rust teams to a data file on the following events/hooks:
- OnServerSave
- OnTeamCreated (removed, unnecessary)
- OnTeamLeave (removed, unnecessary)
- OnTeamAcceptInvite (removed, unnecessary)
- OnTeamDisbanded (removed, unnecessary)
- OnTeamKick (removed, unnecessary)
- OnTeamPromote (removed, unnecessary)
- OnServerShutdown
- Unload
Only this last two hooks tell the plugin that the shutdown was sucessful and planned by setting a flag.
If the server (re)starts and this flag is NOT set, it knows that the server crashed or the process was killed.
In this case the plugin restores all teams and you are good to go.
Permissions:
DisbandedTeamRestore.admin
Player can list, disband and restore all teams
Commands:
/dtr.saveteams
Saves the currently existing teams to the data file
/dtr.restoreteams
Disbands all currently existing teams and restores the teams from the data file
/dtr.disbandteams
Disbands all currently existing teams
/dtr.listteams
Lists all teams with ID, leader and members. Outputs to chat, if ran by a player via ingame chat, or to server console if run from - you guessed it - the server console.
Config file:
"Keep all backups, not only the last" set to "true" will create a backup data file for the teams on every call of the above mention events/hooks, instead of just one backup file.
Don't worry, each file is only a few bytes in size, they won't bloat your hard drive.
Debugging/Troubleshooting:
By setting the variable "debug" to "true" (in the plugin file, not in the config file!) you can enable verbose logging into the server console.
Roadmap:
- Make it work with "Automatic authorization". Done. After the teams are restored, the players are automatically authorized on TCs, turrets and doors/locks if the plugin "Automatic authorization" is used
- Add a config option to force restore all teams on server start (even if the server did not crash)
- ...
Feel free to DM me your suggestions!
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Loading Messages
By Whispers88 in Plugins
Loading Messages is a high-performance plugin that features customizable loading panel messages with adjustable display times and icons.
Custom Messages for Queued and Loading Players Language Support - Display messages in local languages Loading Messages on Respawn and Teleport Loading Screens Configurable Display Time per Message High Performance Plugin!
Loading Messages has three main message types:
Queued - When a player is in the server queue Joining - When a player is joining the server Loading - The loading screen displayed when a player is teleporting or in a pending gamemode state Each custom type allows for options including icon ID, next message display time & message content.
Loading Messages can use the following rich text tags - color, b, u, and i
To display local languages set: "Use Language Support": true in you configuration. Custom languages will only be displayed after the first time a user connects to the server.
Add multiple languages in the configuration listing:
"Lang Messages": { "es-ES": { "Queue Messages": [ { "iconID": "0", "NextMessageTime": 5.0, "Message": "Estás en la cola" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Por favor espera" }, { "iconID": "0", "NextMessageTime": 5.0, "Message": "Reporta tramposos usando f7" } ] } }
You can see a list of most of the icons by going to https://fontawesome.com/icons.
- #loading messages
- #loading
- (and 15 more)
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Custom Crops
Create some new items for players to get while farming, Create Drug Farms, Ammo Farms, Weapon Farms, Whatever you set in Configuration for your players to harvest.
MONEY SEED IN IMAGE IS AN EXAMPLE OF A CUSTOMERS CUSTOM CONFIG
ADMIN PERMISSION - customcrops.admin
CANCLONE PERMISSION - customcrops.canclone
HERE IS A SEED PACK TEMPLATE I USED TO CREATE THE PACKS ON DEFAULT CONFIG
SEEDPACKTEMPLATE.zip
The config comes Preset with a seed pack, and seeds to harvest weapons and ammo.
Create as many Seed Packs, and seeds as you like.
Seed packs must be an openable like a loot bag, Seeds must be seeds.
Config comes with a setting to only harvest at ripe, or turn off and set lesser rewards for players that want to harvest early.
Cloning is disabled but can be enabled per seed.
Eating is disabled and will block upon attempt.
Admin Commands
/giveseeds – gives seeds to players inv.
/giveseedpacks - gives seed packs to players inv.
/c.spawnpacks - spawns all packs into a container in front of you, useful if you have alot of custom packs
/c.spawnseeds- spawns all seeds into a container in front of you, useful if you have alot of custom seeds
/c.spawnproduct - spawns all seed final product into a container in front of you
VIDEO DEMO - CONFIG AND LANG BELOW
Config
{ "Settings": { "Only Allow Gather At Ripe State?": true, "Allow Planting in Specified Zones?": false, "Zones": [ "ENTERIDHERE", "ENTERANOTHERHERE" ] }, "Seed Packs": [ { "Seed Pack Shortname": "halloween.lootbag.small", "Seed Pack Name": "Weapons Seed Pack", "Seed Pack SkinID": 3336282159, "Minimum Amount of Seeds": 1, "Maximum Amount of Seeds": 5, "Seed Pack Loot Table": [ { "Shortname": "seed.hemp", "SkinID": 3336288267, "Probability (0-1)": 0.2, "Custom Name": "Rifle Seeds", "Minimum Amount": 1, "Maximum Amount": 5 }, { "Shortname": "seed.hemp", "SkinID": 3336288376, "Probability (0-1)": 0.5, "Custom Name": "Pistol Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.hemp", "SkinID": 3336288463, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.yellow.berry", "SkinID": 3336288567, "Probability (0-1)": 0.3, "Custom Name": "Rifle Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.red.berry", "SkinID": 3336288676, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.blue.berry", "SkinID": 3336288759, "Probability (0-1)": 0.3, "Custom Name": "Pistol Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Seeds": [ { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Rifle Seeds", "Seed SkinID": 3336288267, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 2, "Maximum Amount": 4 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 8 }, "Ripe": { "Minimum Amount": 7, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "rifle.ak", "SkinID": 3335692326, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "rifle.lr300", "SkinID": 3312482754, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Pistol Seeds", "Seed SkinID": 3336288376, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 2 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 5 }, "Fruiting": { "Minimum Amount": 4, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 5, "Maximum Amount": 9 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "pistol.m92", "SkinID": 0, "Probability (0-1)": 0.4, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.prototype17", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.revolver", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.water", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Shotgun Seeds", "Seed SkinID": 3336288463, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "shotgun.double", "SkinID": 1426115707, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "shotgun.m4", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.yellow.berry", "Seed Name": "Rifle Ammo Seeds", "Seed SkinID": 3336288567, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.rifle", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.hv", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.incendiary", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.red.berry", "Seed Name": "Shotgun Ammo Seeds", "Seed SkinID": 3336288676, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.shotgun", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.blue.berry", "Seed Name": "Pistol Ammo Seeds", "Seed SkinID": 3336288759, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] } ] }
Lang
{ "CropCannotBeCloned": "[<color=green>Crops</color>] This <color=green>{0}</color> crop cannot be cloned.", "CropItemsGiven": "[<color=green>Crops</color>] You have received <color=yellow>{0}</color> items from your <color=green>{1}</color> crop at the <color=green>{2}</color> state.", "CropNotRipe": "[<color=green>Crops</color>] This <color=green>{0}</color> crop is Not Ripe." }
VIDEO ATTRIBUTION https://www.vecteezy.com/free-videos/plant Plant Stock Videos by Vecteezy
- #customizable crops
- #farming
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(and 1 more)
Tagged with:
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IQAlcoholFarm
IQAlcohol – an unusual plugin that allows you to create an unusual alcohol farm among players on your server!
Players can make their own alcohol and consume it, getting various bonus and negative effects, which will add interest to the game!
It will also allow you to sell alcohol among players or for merchant Ivan, who will exchange a bottle of alcohol for interesting resources that you can customize!
CONFIGURATION - https://pastebin.com/w8SegLAt
Plugin Features :
Commands :
barrel.add <SteamID:Name:IP> - issue a fermentation barrel [ConsoleCommand]
/set.custom.npc NamePos - adds a position for an NPC [ChatCommand]
/remove.custom.npc NamePos - deletes a position for an NPC [ChatCommand]
Full customization of alcohol:
Changing the SkinID of alcohol Change of SkinID wort (alcohol consumable) SkinID change for Alcohol bottle Full customization and control of effects for a sip of alcohol:
The cost of one sip (how much liquid will be taken) The time of intoxication after one sip After what time will the negative effects work How many calories will one sip take off How much thirst will one sip take away How much health will be added after a sip Chance of negative effects How much to take away health after activating the negative effect How much to take away thirst after activating the negative effect How many calories to take away after activating the negative effect You can specify the positive effects modifiers yourself Setting up the fermentation of alcohol
Frequency of berry processing in seconds The number of berries in one processing tick (for wort) How much wort gives out for one processing tick How much wort fits into a barrel The size of the processor's inventory is wort How much water to process per minute Rates of wort and alcohol processing (IN the CAMPFIRE) Setting up NPC Merchants
Selection of places where NPCs will be installed (Airport, peaceful city, bandit city) Configuring the appearance of an NPC Clothing and SkinID The appearance of the NPC itself DisplayName NPC Setting up an NPC Exchange You can fully customize the exchange rate and the items that the NPC changes things for Setting up voice acting :
There is a voice acting for NPC (30% Russian (Ivan from Russia)) There is a database with a lot of greetings and goodbyes to the players NPC Animation