GangstaPichu's Wishlist
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Cases
Revolutionary cases, the juiciest interface, scroll animations and much more!
Features
Beautiful user interface Opening animation Performance Each case is configured separately
Commands
cases (open cases interface) givecase <steamid> <caseid> <amount> (give a case to the player) givecase * <caseid> <amount> (give a case to all online players)
FAQ
Q: Where can I see an example of a config?
A: Config
Q: How do I use Economics to pay for cases?
A:
"Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for cases?
A:
"Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: I have a question/problem. What should I do?
A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: mevent
Q: How does a player give out Skill Tree XP?
A:
{ "Type": "Command", "ID": 7, "Image": "", "Title": "Give 1K XP from SkillTree", "Command (%steamid%)": "givexp %username% 1000", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "", "Skin": 0, "Amount": 1, "Chance": 65.0 }, Q: How can I add cases not for purchase, but just to have them?
A: For example, if you give cases with the "givecase" command:
givecase <steamid> <caseid> <amount> give a case to the player givecase * <caseid> <amount> give a case to all online players -
Rescue Mission - Arctic Event hostage situation that needs to be freed | Multilingual Support
Description:
The RescueMission event offers a unique and immersive event where players must strategically navigate the Arctic Research Base to rescue a hostage, battling kidnappers and additional NPCs. Successful completion of the mission rewards players with rare and valuable loot, making it a standout event from typical Rust experiences, with heightened challenge and dynamic gameplay.
Features:
Hostage Rescue: Players must rescue a captured hostage who spawns at a fixed position in the Arctic Research Base.
Additional NPCs: Kidnapper NPCs are spawned near the hostage, making life difficult for the players.
Loot boxes: After rescuing the hostage, a loot box will spawn at the hostage's location containing random valuable items.
Event timer: The rescue mission lasts 90 minutes by default, but can be adjusted via the configuration.
Random rewards: A comprehensive loot table with a variety of items including scrap metal, weapons, ammunition and rare items such as rocket launchers and M249s.
Commands:
Chat-Befehle:
/flashrescue [easy|medium|hard] - Starts the rescue mission with optional difficulty setting (permission required).
/stoprescue - Ends the current rescue mission (permission required).
/setrescuedifficulty [easy|medium|hard] - Sets the difficulty for the next mission (permission required).
Konsolen-Befehle:
flashrescue [easy|medium|hard] - Starts the rescue mission via console with optional difficulty.
stoprescue - Ends the current rescue mission via console.
flashrescue.setdifficulty [easy|medium|hard] - Sets the difficulty via console.
Difficulty Levels:
Easy: Basic NPCs only
Medium: Additional regular NPCs and heavy NPCs
Hard: More NPCs, heavy guards, and automated turrets for maximum challenge
Permissions:
rescuemission.use - Allows players to start and stop the rescue mission.
Config:
Dependencies:
MonumentFinder – https://umod.org/plugins/monument-finder
Marker Manager – https://umod.org/plugins/marker-manager
Multilingual Support:
The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
default: EN
DE | FR | ES | IT | TR | RU | UK
Please note that the language files were translated using the DeepL Language Tool
load, run, enjoy 💝
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Auto Demo Recorder - Premium
Records players automatically that have been reported X amount of times, with the ability to automatically upload the combat logs & Demo files to a discord webhook.
Disk usage whilst recording: +- 1MB per 1 minute. Discord has an 8mb upload limit and 100mb for nitro.
Chat Commands:
/record - Chat: This will initiate a self-recording.
Console Commands
autodemorecord.record [steam64id] [minutes] - Console: Usefull to record a player on demand, or a schedule from another plugin.
autodemorecord.blacklist add [steam64id] [recordingMinutes] [intervalMinutes] - Console: Add a player to the blacklist, which will record them for [recordingMinutes] every [intervalMinutes]
autodemorecord.blacklist remove [steam64id] - Console: Removes a player from the blacklist.
Permissions:
Permission autodemorecord.record is required for a player to initiate a recording of themselves. Useful for streamers, to provide them with footage at wipe end, or tournaments. The recording length will be "Auto record for X minutes"
Config explanations:
"Auto record after X reports":
Will start recording the player when these many reports have been received.
"Only record when reports within X seconds":
Only record when the number of reports above, are received in this timeframe. 0 to record always when the above value is reached.
"Save/Load reports to datafile on reload":
Useful when you aren't using the above config, if you do it might not be necessary to save data overhead.
"Auto record for X minutes":
the number of minutes the player should be recorded for.
"Discord MSG Color":
Color for the embed message, see here https://gist.github.com/thomasbnt/b6f455e2c7d743b796917fa3c205f812
"Discord Webhook":
You discord webhook all information should be sent to.
"Discord: Notify if recording is started":
Should a message be sent to the discord webhook when the recording starts?
"Discord: Include report with start message?":
Should the player's report be added to the recording start message?
"Discord: Notify if recording is stopped":
Should a message be sent to the discord webhook when the recording ends?
"Discord: Include report with end message?":
Should the player's report be added to the recording end message?
"Upload Combat Log to discord webhook?":
Should the player's combat log be upload to the above discord webhook as a txt file?
"Upload DEMO file to discord webhook?":
Should the player's demo file be uploaded to the above discord webhook?
"Split DEMO files for non nitro discord (8mb chunks)?":
This will split files and upload multiple files to discord for non-nitro discord servers. If you have nitro with an upload limit of 100mb, then you can turn this off.
"Discord Webhook - Self Record"
All self-initiated recordings will post to this webhook, if not set it will go to the main one.
"Record if FlyHacked in last X seconds"
This will initiate a recording when a player rejoins the server after kicked for flyhacking.
"Save recording to server?"
If set to false, it will not save to the HDD, to save space. Make sure you have a webhook setup, otherwise it will still save as to not lose any demos.
API:
If you want to trigger a recording from your plugin, you can do the following:
AutoDemoRecord.Call("API_StartRecording", BasePlayer player, string Reason, int LengthInMin); All suggestions welcomed!
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Firework Shows
Are you tired of the boring single firework shows? Look no further. This pack contains 21 unique firework shows.
Many of the shows have multiple stages, just like a real firework show should be!
Some shows have delays with the use of timers. Your players will love them!
Setup guide
FWSController plugin: (Optional)
https://github.com/HardStyle-Soul/fwscontroller
The plugin fully automates setting up and using the shows.
You ignite the shows with the use of RF Transmitters that's already provided with each show.
To set these shows up, all you have to do is: Find a place for your show, paste it with stability false using CopyPaste plugin.
Shows that use timers: Same procedure as the other shows, but you also have to turn on switches next to the setups to turn them on.
Monument shows: (fwshow19-fwshow20-fwshow21) have switches that needs to be turned on. Check README
Note: Monument shows will be fixed if they break as long as they do not require a complete rebuild. (Should be fine unless Facepunch makes changes)
CopyPaste command example: "/paste fwshow6 stability false" If you paste the shows without using stability false, most of them will collapse.
It is recommended to use this command before using these shows: basefirework.maxactivefireworks 250 (This command will allow the amount of fireworks set off at the same time. Lighting a lot of fireworks at once can cause lag/FPS drops on both high and lower end pc's)
When done, you can revert to: basefirework.maxactivefireworks 25 (Default setting)
Now you are ready to light up the sky with a big bang!
Do you like the shows? Please leave a review! It is highly appreciated.
- #fireworks
- #firework
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(and 7 more)
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King and Lords
🗒️Creates a feudal system. Now on your server players can take one of 5 roles:
Roles of Lords: There are 4 lords in total, each of which has its own territory (one of the parts of the world). If you farm resources in a given territory, then you will pay the tax set by the lord of this territory to his treasury. The role of the king: The king does not have his own territory from which he will receive taxes, however, every time the lord takes tax from his treasury, he also gives a part in the form of tax to the king (the king sets his own tax).The role can be taken through the interface (if it is not already taken).Also, if a regular player kills the ruler, then he will take his place If the ruler has not logged into the server for more than the time specified in the config, his role will be released
📕Config:
{ "Global settings": { "Command for open menu": "feodal", "Lords map markers update frequency": 10, "Use Virtual Treasury?(true = virtual | false = real box treasury)": false, "SkinID for treasury chest(if use real box)": 2881793914, "Allow multiple lords per team": false, "SteamID for icon in chat messages": 0 }, "Role settings": { "Minimum tax": 15, "Maximum tax": 50, "Offline time to remove a role": 36 }, "Economics settings": { "Use payed roles? (0 - No pay for role | 1 - Economics | 2 - ServerRewards)": 1, "Price for King role": 1000, "Price for Lord role": 500 } } 🏳️Lang:
{ "CM_RULERKILLRULER": "Player <color=yellow>{0}</color> killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now the player <color=yellow>{0}</color> has become the new ruler(<color=#0078F0>{2}</color>), we congratulate him!", "CM_PLAYERKILLRULLER": "Ruler <color=yellow>{0}</color>(<color=#0078F0>{3}</color>) killed the ruler <color=yellow>{1}</color>(<color=#0078F0>{2}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{3}</color>)", "CM_BECOMERULER": "Player <color=yellow>{0}</color> has become a ruler(<color=#0078F0>{1}</color>)", "CM_CANTBERULER": "You are already a ruler", "CM_LEAVEROLE": "Successfully left your role as ruler", "CM_LEAVEFROMROLE": "The player <color=yellow>{0}</color> left the role of the Ruler(<color=#0078F0>{1}</color>). Now anyone can take the place of the ruler(<color=#0078F0>{1}</color>)", "CM_TAXCANBE": "The tax can be from {0}% to {1}%", "CM_NEWTAX": "The ruler <color=yellow>{0}</color>(<color=#0078F0>{1}</color>) has established a new tax in the range of <color=#FF8B53>{2}%</color>.", "UI_RULERS": "RULERS", "UI_KING": "KING", "UI_BECOMEAKING": "CLICK TO\nBECOME A KING", "UI_TAX": "TAX", "UI_LORD": "LORD", "UI_TOBECOMEALORD": "CLICK TO\nBECOME A LORD", "UI_INVENTORY": "INVENTORY", "UI_APPLY": "APPLY", "UI_LEAVE": "<size=15>STOP BEING A RULER</size>" }