GangstaPichu's Wishlist
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Custom Modules
Let your players use cars in a new way! The plugin will allow cars to float, driving underwater, use jet propulsion and become a mobile turret. You can configure any number of different modules. They can combine many functions, for example, a turret can be installed on a floating or underwater module. Modules are custom items that can be added to kits or loot tables of crates, sold in a server store, or may randomly appear on modular cars.
Types of modules
Buoyancy module. Adds a buoyancy point to the car. The modules should be placed symmetrically or in the center of the machine in order to allow it to float well. For this module, the buoyancy force, the turning speed and the speed of movement on the water can be configured.
Turret module. The module works only if there is a driver in the cabin. It can contain any number of turrets. If the car is closed, then other players will not be able to authorize in its turrets.
Jet module When the shift button is pressed, the car accelerates with the help of jet propulsion. For each module of this type, the thrust force and additional fuel consumption can be configured. Any number of fire rocket launchers can be placed on the module.
Remote control module A camera is installed in this module, for which you can change the frequency. Knowing the frequency, you can connect to the car using a computer station and control it.
Underwater module Allows the car to move underwater.
Chat commands (For administrators!)
/givemodule <Custom item shortname> – give the item to yourself. /customcarspawnpoint – adds a custom spawn point of a random custom car to the monument or to the map if the point is outside the monument /customcarspawnpoint <Custom car preset name> – adds a custom spawn point of <Custom car preset name> to the monument or to the map if the point is outside the monument
Console commands (RCON)
givemodule <userId> <Custom item shortname> <amount> – give the item to player.
Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian- #adem
- #autoturret
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Custom Graffiti
Graphical interface for selecting graffiti Using graffiti by all players on your server without purchasing DLC Adding your graffiti pictures Working with permissions for your privileges on the server
Totorial:
Commands:
/graffiti - Opens graffiti menu (commands are configured in the config)
Config:
{ "List of SkinID graffiti": { "13060": { "Name": "Rock", "Permission": "CustomGraffiti.default" }, "13061": { "Name": "Hazmat", "Permission": "CustomGraffiti.default" }, "13062": { "Name": "Beancan", "Permission": "CustomGraffiti.default" }, "13063": { "Name": "Target", "Permission": "CustomGraffiti.default" }, "13064": { "Name": "When's Whip", "Permission": "CustomGraffiti.default" }, "13065": { "Name": "Facepunch", "Permission": "CustomGraffiti.default" }, "13066": { "Name": "Candle Hat", "Permission": "CustomGraffiti.default" }, "13071": { "Name": "Frog Boots", "Permission": "CustomGraffiti.default" } }, "Should the menu be opened to the player the first time they draw a standard graffiti?": false, "(MgPanel only) prompt the player about the graffiti when they first draw the default graffiti?": false, "Command to call graffiti menu": "graffiti" } Lang:
3 languages localization (RU EN ES)
EN:
{ "NOSKIN": "Error: This skin is not in the collection!", "NOPERMS": "You do not have permission to use this graffiti!", "SUCCESS": "Graffiti installed!", "FIRST_OPEN": "You can choose a graffiti pattern!" } ES:
{ "NOSKIN": "Error: ¡Este aspecto no está en la colección!", "NOPERMS": " ¡No tienes derechos para usar este graffiti!", "SUCCESS": "Grafiti instalado!", "FIRST_OPEN": " ¡Puedes elegir un patrón de graffiti!" } RU:
{ "NOSKIN": "Ошибка: Такого скина нет в коллекции!", "NOPERMS": "У вас нет прав на использование этого граффити!", "SUCCESS": "Граффити установленно!", "FIRST_OPEN": "Вы можете выбрать паттерн для граффити!" }
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Death Effects
By imthenewguy in Plugins
Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration.
The plugin comes with 99 unique death effects!
There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled!
Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time.
Only effects that are enabled in the config can be selected.
Command: /deatheffects
Chat command
deatheffects - brings up the ui.
detoggle - toggles effects on/off
detoggleclient - toggles the effects to be server-side/client-side
Permission
deatheffects.select - allows the player to use the UI.
deatheffects.use - required to trigger a death effect
Effects table
0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack
Default effects
spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls
Config example: https://pastebin.com/BPUV9PvA
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Cases
Revolutionary cases, the juiciest interface, scroll animations and much more!
Features
Beautiful user interface Opening animation Performance Each case is configured separately
Commands
cases (open cases interface) givecase <steamid> <caseid> <amount> (give a case to the player) givecase * <caseid> <amount> (give a case to all online players)
FAQ
Q: Where can I see an example of a config?
A: Config
Q: How do I use Economics to pay for cases?
A:
"Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: How do I use ServerRewards to pay for cases?
A:
"Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: I have a question/problem. What should I do?
A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: mevent
Q: How does a player give out Skill Tree XP?
A:
{ "Type": "Command", "ID": 7, "Image": "", "Title": "Give 1K XP from SkillTree", "Command (%steamid%)": "givexp %username% 1000", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "", "Skin": 0, "Amount": 1, "Chance": 65.0 }, Q: How can I add cases not for purchase, but just to have them?
A: For example, if you give cases with the "givecase" command:
givecase <steamid> <caseid> <amount> give a case to the player givecase * <caseid> <amount> give a case to all online players -
Rescue Mission - Arctic Event hostage situation that needs to be freed | Multilingual Support
Description:
The RescueMission event offers a unique and immersive event where players must strategically navigate the Arctic Research Base to rescue a hostage, battling kidnappers and additional NPCs. Successful completion of the mission rewards players with rare and valuable loot, making it a standout event from typical Rust experiences, with heightened challenge and dynamic gameplay.
Features:
Hostage Rescue: Players must rescue a captured hostage who spawns at a fixed position in the Arctic Research Base.
Additional NPCs: Kidnapper NPCs are spawned near the hostage, making life difficult for the players.
Loot boxes: After rescuing the hostage, a loot box will spawn at the hostage's location containing random valuable items.
Event timer: The rescue mission lasts 90 minutes by default, but can be adjusted via the configuration.
Random rewards: A comprehensive loot table with a variety of items including scrap metal, weapons, ammunition and rare items such as rocket launchers and M249s.
Commands:
Chat-Befehle:
/flashrescue [easy|medium|hard] - Starts the rescue mission with optional difficulty setting (permission required).
/stoprescue - Ends the current rescue mission (permission required).
/setrescuedifficulty [easy|medium|hard] - Sets the difficulty for the next mission (permission required).
Konsolen-Befehle:
flashrescue [easy|medium|hard] - Starts the rescue mission via console with optional difficulty.
stoprescue - Ends the current rescue mission via console.
flashrescue.setdifficulty [easy|medium|hard] - Sets the difficulty via console.
Difficulty Levels:
Easy: Basic NPCs only
Medium: Additional regular NPCs and heavy NPCs
Hard: More NPCs, heavy guards, and automated turrets for maximum challenge
Permissions:
rescuemission.use - Allows players to start and stop the rescue mission.
Config:
Dependencies:
MonumentFinder – https://umod.org/plugins/monument-finder
Marker Manager – https://umod.org/plugins/marker-manager
Multilingual Support:
The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
default: EN
DE | FR | ES | IT | TR | RU | UK
Please note that the language files were translated using the DeepL Language Tool
load, run, enjoy 💝