GangstaPichu's Wishlist
-
Stats Controller Lite
Very simple, extremely dynamic stats plugin with an amazing UI!
Offers tons of customizability, change UI colors, and select between 2 pre-made UI options.
Support's Welcome Controller UI so you can have your stats cleanly integrated into your info menu.
Enable and disable stats from showing on whatever you want.
Category filters that also show you what place you are within each category!
FEATURES
- Supports Welcome UI Controller by Amino - Includes new scrolling UI! - Select what stats you want to show on the main screen - Select what stats you want to show on the personal screen - Disable and enable whatever stats you want - Display user currency and playtime - Kills - Deaths - KDR - Suicides - Headshots - Bullets hit - Animals killed - PVE Stats - Raid Stats - ETC*
CONFIG SNIPPET FOR STAT OPTIONS
"PlayerKills": { "Enabled": true, "DisplayOnMainUI": true, "DisplayOnPersonalUI": true, "IsMainPersonalStat": true, "PointsChange": 1.0, "ItemID for stat image": 0, "IMG Link for stat image (takes priority over ItemID)": "", "Category (PVP, PVE, RAID)": "PVP" },
Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
- #stats
- #statistics
- (and 9 more)
-
Badlands
Nuclear war, what could be worse than that. War is a harbinger of death. I present to your attention a map in the post-nuclear world. Nuclear bombs were dropped long ago on this once beautiful island, radiation destroyed most of the living world, craters formed and a handful of people were able to take refuge in shelters. You are one of the lucky ones who have been in the shelter for a long time, you were born in the shelter and do not know what is happening on the surface.
In the craters formed after the missile strike, they served as excellent places for the construction of cities and factories, the remaining technologies allowed the surviving population to develop. On this map you will find many custom monuments in an unusual style, and the music plugin from KpucTaJl will add to you the atmosphere of the old world. Monorails run along the entire outskirts of the island, which fit very well into the atmosphere.
Remember, the wasteland does not spare anyone, good luck! I express my gratitude to STAR for providing the DELTA monument.
Description 2
Size: 4000к
Prefab Count: ~60к
Operation of the "SoundRustEdit" plugin
In some moments there is a radio that plays and the music changes, there are 12 different songs from the Fallout game in the plugin
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Discord Server: https://discord.gg/UpUXuxs4Vx
Custom monuments:
Sunctuary Vault 103 Concord City Camp in Pit Vault 118 General Atomics Robotics Opencast Mine Large Dam Rad Farm Radar Vault Tec Barge Village Junk Town Olivia Station Open Air Cinema Diner Starline Restaurant Mobile Station Red Rocket (2 options) Monorails and railway tracks Many islands, for those who like to live far from the mainland Places to build (some can only be accessed by air transport) Monuments from Facepunch:
Launch Site Nuclear Missile Silo Outpost Ferry Terminal Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant Giants Excavator OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab Ziggurat Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit
This map is constantly supported and updated for the current version of the game with all updates!
-
Kit Controller
Kit Controller is a simple, amazing kit system! Easily create kits, redeem kits, and edit kits all within the amazing UI!
FEATURES
- Instantly import your old kits data from the UMod Rust Kits plugin with the /convertkits command! - Effortlessly design kits directly within the user interface, streamlining the creation process. - Experience convenience with automatic kit allocation upon player spawn, ensuring immediate readiness. - Organize kits into distinct categories for easy navigation and selection. - Change the quantity of an item in a kit right from the kit edit page - Put a price on kits to allow them to be purchased (Supports RP, Economics, and Items for currency) - Kit admin commands for giving kits, deleting kits, and clearing user data. - Edit kits without the hassle of keybind adjustments or movement interruptions. - Automatically purge player data with each server wipe, maintaining optimal performance. - Customize kit accessibility with cooldowns, maximum redemption limits, and permission-based controls. - Choose to display kits universally or exclusively to players with specific permissions. - Utilize the Kit Viewer for comprehensive insights into each kit's contents. - Easily identify weapon attachments included in each kit. - Personalize the kits panel with an image slot at the bottom, perfect for promotional material like VIP kit discounts. COMMANDS AND PERMISSIONS
/kit or /kits - Configurable in the config /kitadmin /kitadmin give /kitadmin delete /kitadmin reset - kitcontroller.admin - kitcontroller.<> - You can set permissions for auto kits and normal kits, these permissions will be what you set them to
Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
-
Nature
The plugin changes the system of plants and trees to a more realistic one.
Features
✨ Watering plants planted in the ground.
✨ Fertilizing plants planted in the ground.
✨ Possibility to block planting in unauthorized fields.
✨ All trees grow and have stages of growth.
✨ Tree seedlings were introduced.
✨ The method of obtaining wood has been changed.
Video Preview
https://youtu.be/stoRXnVGpik
https://streamable.com/tktvrq
https://streamable.com/my4z28
https://streamable.com/mcyvwl
UNINSTALLING
Delete the file from the plugins folder, or disable the feature in the configuration file.
A server restart is required to uninstall the new plant system!
Configuration
Credits
@UmodTeam for adding hooks.
@Steenamaroo, @Billy Joe, @Raul-Sorin SorbanThanks you so much! Love you!!!
-
War Mode PVP/PVE
Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus.
Note: Video is outdated, see documentation for a full list of new features!
Documentation:
A full readme including permissions, commands, and config options is available in this google doc link.
Disclaimer:
Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
Developer API:
API Methods
// Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them.
// Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck)
FREE Extension Plugins:
War Mode Admin Panel
Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use.
I HIGHLY recommend you use this extension!
WarModeAdminPanel.cs
War Mode Spawn UI
Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE. Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.
WarModeSpawnUI.cs
War Mode Rules UI
Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.
WarModeRulesUI.cs
War Mode Badges
Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.
WarModeBadges.cs