GangstaPichu's Wishlist
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Blue Tears
Custom Blue Tears Map for Rust: immerse yourself in a mysterious, fascinating world with unique monuments
Immerse yourself in the mysterious world of Blue Tears, a custom Rust map replete with intriguing monuments, breathtaking landscapes and rich backstory. Blue Tears offers players a truly exciting gameplay.
About Blue tears Discover the chilling story of survival and self-defense while exploring Blue Tears, an island shrouded in secrets and dangers. Find out what happened to the inhabitants of this island and uncover their secrets to uncover the story of this fascinating non-standard map.
For which plugins do I provide configuration files?
• Defendable Bases
• BetterNpc
• BossMonsters
Description
Size: 2700к
Prefab Count: ~35к
Custom monuments:
• Frozen Castle
• Cannibal village
• Fishermen's village
• Luminous Lily
• Railway station
• Charonda City
• Mothballed Plant
• Crystal Factory
• Star Waterfall
• Pagoda
• Several places for the building of base
•Improved fishing villages (processing plants and market)
Monuments from Facepunch:
• Launch Site
• Water Treatment Plant
• Outpost
• Bandit Camp
• Satellite Dish Array
• Arctic Base
• Junkyard
• The Dome
• Lighthouse
• Oil Rigs [2/2]
• Underwater Labs
• Harbor [2/2]
• Ranch
• Oxum's Gas Station
• Abandoned Supermarket
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator" and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
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Pack 4 | Raid Ships |
Raidable Ships | 20+
No time to build yourself, we got you
Its Time to send your raiders on water and raid some Raidable ships/water bases/underwater bases.
20+ Bases
Raidable Ships
7) hard
6) expert
UnderwaterBase
4) nightmare
WaterBases
4) hard
bases include TRAPS+
Instruction added in Readme
feel free to give me some tips or suggestions
Contact Discord: Shao#6610
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Skin Controller
Skin Controller is meant to bring together a ton of skinning options for your player all in one place! Easy for the player, easy for the server owner.
FEATURES
- Supports backpacks - Saving of outfits (A list of skins for doors, weapons, clothing, etc*) - Add infinite items in an outfit - Skin stacks of items - Skin your whole inventory with one click - Skin items in containers that you're looking at with one command - Skin all the deployed items in your base with one command - Search items in the skin list to easily find the skin you're looking for - Auto skin items when crafted and picked up - Auto imports all accepted workshop skins (for test servers if enabled) - Manual imports of non-accepted workshop skins and collections - Infinite outfit saves, you can limit the amount of outfit saves someone has via perms. - Server owners can toggle whether they want players to be able to skin items on pickup and craft - If server owners allow skinning on craft and pickup, players can toggle that on and off for themselves - Set your own custom commands for all available types of commands - Blacklist skins COMMANDS
/skin or /sb (Configurable) - Opens the skin menu /skinc (Configurable) - Skins the items in the container that you're looking at /skinbase (Configurable) - Skins all the deployed items in your base /skinitem (Configurable) - Skins the item you're looking at /addskin - Command for admins to add workshop skins /addcollection - Command for admins to add collections of workshop skins /preloadskins - Populates ~600 random skins allowed by FP /saveskins - Saves your skinlist /importskins - Place a "Skins.json" in the /Data/SkinsController folder and run command to import any allowed skins from file PERMISSIONS
skincontroller.addskins skincontroller.use skincontroller.skinoncraft skincontroller.skinonpickup skincontroller.skinbase skincontroller.skinitem skincontroller.skincontainer To set the amount of outfits someone can save, go into the config, there will be a setting where you can set custom permission and how many outfits each outfit can save Need support or want updates about what is coming to the plugin? Join the support discord here https://discord.gg/RVePam7pd7
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Defendable Bases (Bundle Halloween)
This is a set of 3 bases for the Defendable Bases plugin.
Defendable Bases (Bundle-1) - the first bundle
Defendable Bases (Bundle-2) - the second bundle
The plugin itself is not included in the bundle, it must be purchased separately
Video:
Base [I]
Has 4 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 4 rooms for loot crates Base [J]
Has 3 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 1 type of traps: Auto Turrets 4 rooms for loot crates Base [K]
Has 6 corridors for zombies to General Newman 3 barricades can be installed in each corridor It has 3 types of traps: Auto Turrets, Flame Turrets and Shotgun Trap 6 rooms for loot crates
Maps on which you can install these bases on custom monuments:
Check out more of my work here!
If you have any ideas or suggestions on how to improve / supplement this pack, please contact me. (Discord: jtedal)
Join the Mad Mappers Discord Here! https://discord.gg/madmappers
- #mad mappers
- #kpuc
- (and 14 more)
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Island Patrol
By Ghostfight in Plugins
Every 3 hours a "mandatory" Island Patrol will take place.
The patrol includes: 10 (CONFIGURABLE) Patrol Helicopters, 4 (CONFIGURABLE) CH-47 'Chinook' Helicopters, 8 (CONFIGURABLE) Road Bradleys, and a squadron of 4 (CONFIGURABLE) F-15E Fighter Jets.
Each Patrol Helicopter is spawned indiviually around the island, exactly 5 seconds after one another to reduce crashing into one another.
Each CH-47 Helicopter is spawned South-West of the island, 10 seconds after the patrol helicopters have finished spawning and will spawn in 6 second increments.
Road Bradleys will spawn randomly around the map. Each Bradley will spawn in increments of 6 seconds.
The F-15E will spawn at the same time as the Patrol Helicopter, in 2.7 second increments.
The event should last for 15-30 minutes (configurable), and will end if every military patrol vehicle (excluding the F-15) is destroyed or has completed their path.
FOR SUPPORT MESSAGE ME ON DISCORD: norrisgarris
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