ELF's Wishlist
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Virtual Quarries
By ThePitereq in Plugins
RUST Plugin Test Server
TEST MY PLUGINS THERE!
connect play.thepitereq.ovh:28050
Virtual Quarries plugin is a major upgrade to quarries. You can create and place quarries that extract any type of resource and access them from anywhere on the map. Set up an infinite number of quarry types, apply custom quarry limits with a permission system, grant friends access to resource storage, upgrade your quarry to get more resources, customize survey items and fuel, and much more! You can even customize the static quarries on the map to be instanced, allowing each player to have their own quarry.
Extensive customization and enhancements for quarries. Place an infinite number of quarries of various types and give access to friends and teammates, including offline players. Customize the output for each quarry type, allowing them to dig anything from stone and ores to rockets and C4, with full support for skins and display names. The permission system lets you limit the number of quarries per player, and you can upgrade your quarries for better output, capacity, and fuel efficiency. The items required to place quarries can be customized based on the quarry's resource output. M ultiple types of survey charges, each corresponding to different quarry types. Full data merge through wipes. Responsive RUST-themed UI. Customizable fuel types for each quarry. Custom digging method ensures quarries dig once every 60 seconds by default to improve performance, but this frequency is configurable. Supports static quarries, pumpjacks, and the giant excavator pit, with instanced inventories for each player and customizable outputs.
virtualquarries.use - Allows you to open /qr menu. (Needs to be enabled in config) virtualquarries.share - Allows players to give other teammates access to their quarries. (Needs to be enabled in config) virtualquarries.static.quarry - Gives access to static quarries. (Needs to be enabled in config) virtualquarries.static.pumpjack - Gives access to static pump jacks. (Needs to be enabled in config) virtualquarries.static.excavator - Gives access to giant excavator. (Needs to be enabled in config)
/qr - Opens Virtual Quarry Menu. (Configurable)
Economy Plugin Config
0 - None 1 - Economics 2 - ServerRewards 3 - IQEconomic 4 - BankSystem 5 - ShoppyStock Quarry Limit Extra
You can limit sum of quarries by adding "*" into your permission list, so players can mix quarry profiles until they reach overall limit.
Example: "virtualquarries.default": { "*": 3, "pumpjack": 1 }, Based on regular configuration this setup will limit player to have 3 of any type of quarrym but only 1 pumpjack, so he can have 2 quarries and 1 pumpjack or 3 quarries and no pumpjack.
OnQuarryUpgraded(BasePlayer player, int quarryLevel, string quarryProfile) - Called when quarry is successfully upgraded. OnQuarryRemoved(BasePlayer player, string quarryProfile) - Called when quarry is successfully removed. OnCustomSurveyThrow(BasePlayer player, string quarryProfile) - Called when custom survey is successfully throwed. OnQuarryPlaced(BasePlayer player, string quarryProfile) - Called when quarry is succesfully placed.
Example Config
With additional quarry types, more upgrade levels etc. (my private configuration)
VirtualQuarries.json
{ "Command List": [ "qr", "quarry", "quarries", "vq", "virtualquarry", "virtualquarries" ], "UI Action Cooldown (in seconds, 0 to disable)": 0.0, "Enable Console Logs": true, "PopUpAPI - Preset Name": "Legacy", "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Additional Steam Image Download": false, "Require Permission For Use": false, "Lock Access To Quarry Profiles If Lost Permission": false, "Mining Quarry/Pump Jack Limit Permissions": { "virtualquarries.default": { "pumpjack": 1, "quarry": 2 }, "virtualquarries.vip": { "pumpjack": 2, "quarry": 3 } }, "Sharing - Require Permission": false, "Sharing - Remove Members If Owner Offline More Than X Days (0, to disable)": 0, "Sharing - Share Only To Teammates": false, "Data - Enable Data Wipe On Server Wipe": false, "Data - Store Container Data In File And Restore On Server Wipe": false, "Data - Store Container Interval (in seconds)": 1800, "Quarry Tick (how often quarries dig resources, in seconds)": 60, "Static Quarry Tick (how often quarries dig resources, in seconds)": 60, "Excavator Quarry Tick (how often quarries dig resources, in seconds)": 60, "Storage Prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Sound - Start Sound": "assets/prefabs/npc/autoturret/effects/online.prefab", "Sound - Stop Sound": "assets/prefabs/npc/autoturret/effects/offline.prefab", "Survey Charge - Allow Throwing Survey Charges": false, "Survey Charget Types": { "survey": { "Effect Path": "assets/bundled/prefabs/fx/survey_explosion.prefab", "Required Permission (empty, if not required)": "", "Chance For Resources (0-100)": 75, "Displayed Survey Title Translation Key": "SurveyCharge", "Required Item": { "Shortname": "surveycharge", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } } }, "Upgrades - Used Economy Plugin (0 - None, See Website For More Info)": 0, "Upgrades - Economy Currency (If Economy Plugin Is 5 - ShoppyStock)": "rp", "Removing Quarries - Refund Items": true, "Removing Quarries - Refund Upgrades": false, "Go Back Button - Position (1-2)": 1, "Upgrade UI - Responsive Position": true, "Static Quarries - Enable": false, "Static Quarries - Disable Running Effect": false, "Excavator Quarry - Enable": false, "Excavator Quarry - Lock Air Drops": false, "Excavator Quarry - Resource Container Size": 18, "Excavator Quarry - Fuel Container Size": 6, "Static Quarries - Quarry Requires Permission": false, "Static Quarries - Pump Jack Requires Permission": false, "Static Quarries - Excavator Requires Permission": false, "Static Quarries - Resource Container Size": 18, "Static Quarries - Fuel Container Size": 6, "Static Quarries - Fuel Item": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Excavator Quarry - Fuel Item": { "Shortname": "diesel_barrel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Static Quarries - Metal Quarry Output": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 150.0, "Display Name": "" }, { "Shortname": "metal.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - Sulfur Quarry Output": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 22.5, "Display Name": "" } ], "Static Quarries - HQM Quarry Output": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 1.5, "Display Name": "" } ], "Static Quarries - Pump Jack Output": [ { "Shortname": "crude.oil", "Skin": 0, "Amount Per Tick": 6.0, "Display Name": "" } ], "Static Quarries - Excavator Outputs": { "HQM": [ { "Shortname": "hq.metal.ore", "Skin": 0, "Amount Per Tick": 50.0, "Display Name": "" } ], "Metal": [ { "Shortname": "metal.fragments", "Skin": 0, "Amount Per Tick": 2500.0, "Display Name": "" } ], "Stone": [ { "Shortname": "stones", "Skin": 0, "Amount Per Tick": 5000.0, "Display Name": "" } ], "Sulfur": [ { "Shortname": "sulfur.ore", "Skin": 0, "Amount Per Tick": 1000.0, "Display Name": "" } ] }, "Quarry Profiles": { "pumpjack": { "Required Permission (empty, if not required)": "virtualquarries.pumpjack", "Displayed Icon": { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "PumpjackTitle", "Chance": 5, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.pumpjack", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "crude": { "Output Item - Shortname": "crude.oil", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 0.8, "Maximal Output Per Tick": 3.0, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 14000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 10000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 12000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] } ] }, "quarry": { "Required Permission (empty, if not required)": "", "Displayed Icon": { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" }, "Survey Type": "survey", "Displayed Quarry Title Translation Key": "QuarryTitle", "Chance": 25, "Minimal Resources Per Node": 1, "Maximal Resources Per Node": 2, "Fuel Required Per Tick": { "Shortname": "lowgradefuel", "Skin": 0, "Amount": 1.0, "Display Name": null, "Icon URL": null }, "Enable Upgrades": true, "Items Required To Place": [ { "Shortname": "mining.quarry", "Skin": 0, "Amount": 1, "Display Name": null, "Icon URL": "" } ], "Resources": { "hq": { "Output Item - Shortname": "hq.metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 10, "Minimal Output Per Tick": 0.3, "Maximal Output Per Tick": 2.0, "Additional Items Required To Place": [] }, "metal": { "Output Item - Shortname": "metal.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.metal", "Chance": 50, "Minimal Output Per Tick": 22.5, "Maximal Output Per Tick": 45.0, "Additional Items Required To Place": [] }, "scrap": { "Output Item - Shortname": "scrap", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "virtualquarries.scrap", "Chance": 5, "Minimal Output Per Tick": 0.1, "Maximal Output Per Tick": 1.0, "Additional Items Required To Place": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" } ] }, "stone": { "Output Item - Shortname": "stones", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": true, "Required Permission (empty if not required)": "", "Chance": 0, "Minimal Output Per Tick": 150.0, "Maximal Output Per Tick": 300.0, "Additional Items Required To Place": [] }, "sulfur": { "Output Item - Shortname": "sulfur.ore", "Output Item - Skin": 0, "Output Item - Display Name": "", "Output Item - Icon URL (Required if Skin not 0)": "", "Include Always": false, "Required Permission (empty if not required)": "", "Chance": 50, "Minimal Output Per Tick": 15.0, "Maximal Output Per Tick": 30.5, "Additional Items Required To Place": [] } }, "Upgrades": [ { "Required Items": [], "Required Currency (0 to disable)": 0, "Fuel Storage Capacity": 6, "Capacity": 6, "Gather Multiplier": 1.0, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [] }, { "Required Items": [ { "Shortname": "wood", "Skin": 0, "Amount": 7000, "Display Name": null, "Icon URL": "" }, { "Shortname": "stones", "Skin": 0, "Amount": 5000, "Display Name": null, "Icon URL": "" } ], "Required Currency (0 to disable)": 6000, "Fuel Storage Capacity": 6, "Capacity": 9, "Gather Multiplier": 1.2, "Fuel Usage Multiplier": 1.0, "Additional Resources (Resources keys)": [ "scrap" ] } ] } } } -
Raidable Base Event Islands + Barge
By monsterqueen in Prefabs
These islands were created to be event locations for your custom maps and were made with Raidable Bases in mind. These islands are approved by nivex for the use of Raidable Bases.
To use custom Spawn Points with Raidable Bases you must use the “Spawns Database” PlugIn by k1lly0u.
Included
1 Large Event Island 1 Small Event Island 1 “Landing Barge” The Landing Barge was created to be used as a teleporting point to the islands for players if you use those. Features
Recycler + Repair Bench at prefab T3 Workbench on Landing Barge Different vantage points around the islands for unique base raiding angles Installation
NOTE: Clear the ocean topology layer layer over the islands after placing.
These floating prefabs work best when placed at the specified height (Y Value):
MQ Large Event Island 1 - Y Height: 6.684 MQ Small Event Island 1 - Y Height: 2.075 MQ Landing Barge 1 - Y Height: 2.059 Helpful Links
Rustedit Training: HOW TO INSTALL RUSTEDIT
RustEdit - Working With Custom Prefabs Tutorial
Tutorial for Spawns Database
Feel free to reach out to me on Discord (Monster Queen#5124) for any questions or help needed.
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Raidable Bases by Apes (150+ Pack) All Tiers
By SirApesALot in Bases
About Raidable Bases By Apes (150+ Pack) All Tiers!
Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these.
In the "Bases" Folder you will find 150 raidable bases (plus an additional 40+ bonus raids- 190 +raids total!) that you can add to your servers Raidable Bases by Nivex. All levels are included (45+ easy, 45+ medium, 20+ hard, 20+ expert and 15+ nightmare)
Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you?
I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining.
These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary!
But, they will laugh and feel a sense of accomplishment after completing a raid!
Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it.
Near everything is skinned, some just to look pretty, some themed.
Traps are everywhere, containers already placed for loot
If upgrading or replacing doors be sure to check if a door controller is attached.
Loot Tables: As said on Raidable Bases plugin you need your own loot tables.
Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack!
All raids are tested on Planet of the Apes PvE.
It is recommended you have NPC's inside and configured to
"spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5
Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases.
If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged
If you previously purchased any of the following, you will be purchasing duplicate bases:
Easy Bases by Apes Pack 1 (20 pack)
Easy Bases by Apes Pack 2 (20 pack)
Medium Bases by Apes Pack 1 (20 pack)
Medium Bases by Apes Pack 2 (20 pack)
Hard Bases by Apes Pack 1 (20 pack)
Expert Bases by Apes Pack 1 (20 pack)
Nightmare Bases by Apes Pack 1 (15 pack)
Halloween Bases by Apes (22 pack)
Helpful Configuration and Data Settings:
The following settings will help you get the most from these bases
Configuration:
"Entities Allowed To Drop Loot": {
"Auto Turrets": true,
"Flame Turret": true,
"Fog Machine": false,
"Gun Trap": true,
"SAM Site": true
"Allow Players To Loot Traps": false,
"Allow Npcs To Target Other Npcs": false,
"Turn Lights On At Night": false,
"Turn Lights On Indefinitely": false,
"Skins": {
"Boxes": {
"Preset Skins": [],
"Ignore If Skinned Already": false,
"Use Identical Skins": false,
"Use Random Skin": false,
"Use Workshop Skins": false,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
},
"Npcs": {
"Use Identical Skins": true,
"Use Random Skin": true,
"Use Workshop Skins": true,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
},
"Deployables": {
"Partial Names": [
"door",
"barricade",
"chair",
"fridge",
"furnace",
"locker",
"reactivetarget",
"rug",
"sleepingbag",
"table",
"vendingmachine",
"waterpurifier",
"skullspikes",
"skulltrophy",
"summer_dlc",
"sled"
],
"Preset Door Skins": [],
"Skin Everything": false,
"Ignore If Skinned Already": false,
"Use Identical Skins": false,
"Use Random Skin": false,
"Use Workshop Skins": false,
"Use Imported Workshop Skins File": true,
"Use Approved Workshop Skins Only": false
}
"Weapons": {
"Infinite Ammo": {
"AutoTurret": false,
"FlameTurret": false,
"FogMachine": false,
"GunTrap": false,
"SamSite": false
},
"Ammo": {
"AutoTurret": 90,
"FlameTurret": 40,
"FogMachine": 50,
"GunTrap": 32,
"SamSite": 24
},
"Fog Machine Allows Motion Toggle": true,
"Fog Machine Requires A Power Source": true,
"Spooky Speakers Requires Power Source": false,
"Test Generator Power": 100.0,
"SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0,
"SamSite Range (350.0 = Rust default)": 100.0,
"SamSite Requires Power Source": false
},
Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels
"Entities Not Allowed To Be Picked Up": [
"generator.small",
"generator.static",
"autoturret_deployed"
],
"NPC Levels": {
"Level 2 - Final Death": true
},
"Spawn Inside Bases": {
"Spawn On Floors": false,
"Spawn On Beds": true,
"Spawn On Rugs": false,
"Spawn On Rugs With Skin Only": 1,
"Bed Health Multiplier": 1.0,
"Rug Health Multiplier": 1.0,
"Spawn Murderers Outside": true,
"Spawn Scientists Outside": true,
"Minimum Inside (-1 = ignore)": 1,
"Maximum Inside (-1 = ignore)": 1
},
"Event Traps And Turrets Ignore Npcs": true,
"Auto Turrets": {
"Aim Cone": 5.0,
"Wait To Power On Until Event Starts": false,
"Start Health": 1000.0,
"Sight Range": 30.0,
"Double Sight Range When Shot": false,
"Set Hostile (False = Do Not Set Any Mode)": true,
"Requires Power Source": false,
"Sam Site": {
"Repairs Every X Minutes (0.0 = disabled)": 5.0,
"Range (350.0 = Rust default)": 100.0,
"Requires Power Source": false,
"Minimum Health": 1000.0,
"Maximum Health": 1000.0
},
"Tesla Coil": {
"Requires A Power Source": true,
"Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0,
"Max Damage Output": 35.0,
"Health": 250.0
},
"Add Code Lock To Unlocked Or KeyLocked Doors": true,
"Add Key Lock To Unlocked Or CodeLocked Doors": false,
"Add Code Lock To Tool Cupboards": true,
"Add Key Lock To Tool Cupboards": false,
"Add Code Lock To Boxes": false,
"Add Key Lock To Boxes": false,
"Add Code Lock To Lockers": true,
"Add Key Lock To Lockers": false,
"Close Open Doors With No Door Controller Installed": true,
"Allow Duplicate Items": false,
"Allow Players To Pickup Deployables": true,
"Allow Players To Deploy A Cupboard": true,
"Allow Players To Deploy Barricades": true,
"Divide Loot Into All Containers": true,
"Empty All Containers Before Spawning Loot": true,
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Climbing Park
In the climbing park there is the possibility to test your own ability to jump. there are 9 obstacles. the jump distance can be compared to the distances in a cave, where you have to jump over the bars. but you also have to climb a net, or walk along a small path. at the end there is the zipline, that brings you back to the ground. if you fall, you will fall in a lake. on the ground are a few more attractions. there is a shooting range, a swing boat and can throwing. have fun with the arena.
Prefabs: 396
Please note:
Download the prefab files and place them in RustEdit/CustomPrefabs directory of RustEdit.
The prefabs can be accessed in the custom section of prefab browser. To use sinlge letters, the prefab has to be broken by selecting it (once placed) and using the "break prefab" function.
Important: I don't use "prevent building sphere/cubes" in any of my prefabs, also no monument markers are set. These need to be added by yourself.
If the NPCs are not wanted, press the H key (overview of all prefabs) and delete them from the prefab.
Questions and suggestions:
If you have any problems you can contact me via
Katalaner - Discord: https://discord.gg/e2vrPszZFX
Katalaner Webseite: http://katalaner.de
Youtube: https://www.youtube.com/channel/UC_5P_wAFKl5bdndkDEQDK4g
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Rust OnlyUP Challenge
It is a facility that can only be climbed up by character control.
You can freely place and modify it on your server using RUST EDIT(https://www.rustedit.io/).
I am enjoying using it in combination with racetrack (https://chaoscode.io/resources/racetrack.74/) on my server, and it is very popular.
Editing is possible, but redistribution is prohibited.
*The screenshot is from Ver1.0 and there are some differences from the latest version.