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  1. More information about "Zombie Infection"

    $19.99

    Zombie Infection

    Zombie Infection is an arena style plugin that creates an arena high in the sky.
    It pits 2 teams against each other: Survivors and Zombies.
    All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
    After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
    When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
    Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
     

    The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
    The Zombies win by infecting all of the survivors.
    It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
    Regular zombies are instead rewarded based on the number of survivors they infect.
     
    Each prize type can be changed via the config.
     

    zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory  
     

  2. More information about "Wormholes"

    $9.99

    Wormholes

    Transform your Rust map with dynamic wormholes that open up thrilling new possibilities for players! This plugin introduces randomly spawning, paired wormholes that create instant portals between two locations on the map.
    Admins can also create static wormhole pairs between locations.
     
     
     

    Randomized Spawns: Wormholes appear at random intervals, based on configurable timer ranges. Paired Portals: Each wormhole is linked to another, allowing seamless teleportation between the two. Customizable Settings: Time Limits: Control how long wormholes remain active. Usage Limits: Set how many times a wormhole can be used before it despawns. Condition Restrictions: Prevent players from using wormholes when they are Bleeding Starving Dehydrated Cold/Hot Wounded Irradiated Escape/Raid/Combat blocked  

    Spice up gameplay, encourage exploration, and create chaotic or strategic opportunities for your players to interact with the world in new ways.
    Perfect for servers looking to add a touch of unpredictability and fun!
     

    Permission required to use the plugin: wormholes.access
    Admin permission: wormholes.admin
    Command: wormhole.spawn <grid coordinate> <grid coordinate>
    Type: Chat
    Permission: wormholes.admin
    Description: Forces a pair of wormholes to spawn in each grid coordinate. For example wormhole.spawn b2 c5 would spawn a wormhole in a random location in b2, with the other side of the wormhole at a random location in c5. Both coordinates need to contain valid spawn points.
    Command: whgrid
    Type: Chat
    Permission: wormholes.admin
    Description: Draws all valid spawn positions that the plugin has cached to the user. Requires level 1 auth.
    Command: dbwh
    Type: Chat
    Permission: wormholes.admin
    Description: Debugs all active wormholes on the map. Draws lines between each wormhole pair.
    Command: statichole.add <optional: name>
    Type: Chat
    Permission: wormholes.admin
    Description: Creates a wormhole at the players position with the designated name if applicable. Requires the command to be run twice at 2 different locations for the wormholes to appear.
     

  3. More information about "Notification System"

    $11.99

    Notification System

    Notification Systems is a versatile plugin designed to deliver messages directly to players on your server — even when they’re offline.
    Seamlessly integrate it into other plugins, such as Skill Tree, or trigger notifications manually through commands for complete flexibility.
    Each notification can include a custom title, message, and an optional redemption button, giving you the power to reward players with items, currency, points, or trigger client-side commands — all tailored to your server’s needs.
    The idea behind the plugin is to allow server owners to send critical information to players, with the option to run commands that target said players.
    For example, you can send a notification to all players that have joined your server (regardless of their online status), with a redemption button that will give each of them 500 scrap.
     
     

    The following commands can be run in your server console, or player console (with the notificationsystem.admin permission).
    The commands are broken up in 3 sections: Title, body, redemptions, each of which is differentiated using "[]".
    Parameters:
    Userid: target player's Steam64 id. Message icon id: the skin id that you want to appear on the notification list. Setting to 0 will default to the message item id icon. Message item id: the item image you want to appear on the notification list (-769647921 = skull.trophy). Setting to 0 will default o the config icon. Title: Must be formatted with square brackets and surrounded by quotation marks like so: "[Title here]" Body: Must be formatted the same way as the title, with square brackets and quotation marks, like so: "[description here]" Redemptions: Must also have the square brackets and quotation marks, but also allow for an optional parameter of running it as a server command or client command.
    Here is the formatting for running a server command: "[(inventory.giveto {id} scrap 500, true)]"
    Here is the formatting for running a client command: "[(chat.say "/sprize", false)]"
    Here is the formatting for running both: "[(inventory.giveto {id} scrap 500, true),(chat.say "/sprize", false)]"  
    Command: notification.add <userid> <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Command: notification.all <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]"
    Example of a full command:
     
    notification.add 123445667878213 "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" notification.all "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]"  

    void AddAll(string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null) void Add(ulong id, string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null)  

  4. More information about "Server Panel"

    $40.00 $31.95

    Server Panel

    ServerPanel adds a player information menu to your server, where you can both share important and useful information with your players and integrate your plugins into it!
     

     
    🌟  Features
    User-Friendly Interface: Intuitive GUI for easy navigation and interaction. Economy Integration: Supports various economy plugins for seamless financial management. Dynamic Menu Categories: Organize functionalities into customizable categories for better user experience. Extensive Configuration Options: Almost every aspect of the plugin can be customized, including messages, colors, sizes, fonts, tion. Auto-Open Menu: Automatically displays the menu upon player connection, configurable per server settings. Block Settings: Control access to the menu during building, raiding, or combat situations to enhance gameplay balance. Multiple Economy Head Fields: Display various economic metrics such as balance, server rewards, and bank information. Permission Management: Fine-tune permissions for different user roles to control access to features. Localization Support: Easily translate and customize all messages for different languages. Performance Optimized: Designed to minimize server lag while providing rich functionality. Customizable Hooks: Integrate with existing economy systems using customizable hooks for adding, removing, and displaying balances. Editor Position Change: Admins can now change editor positions with a simple click, choosing between left, center, or right alignments. Command Enhancements: Commands are now processed with multiple arguments separated by "|", enabling bulk command processing.  
    🎮  Commands
    /info –  open menu /sp.install  (or) /welcome.install –  open installer menu sp.migrations –  console command for updating plugin data structure when upgrading to new versions. Automatically creates backups before making changes. sp.migrations list – shows available migrations and whether they need to run sp.migrations run <version> – runs specific migration (e.g., "1.3.0") sp.migrations run <version> force – forces migration even if not detected as needed  
    🛡️  Permissions
    serverpanel.edit – allows players to edit the plugin settings and open the edit menu serverpanelinstaller.admin - required to access the plugin installation functions  
    🎥  Video
     
    🖼️  Showcase
    Templates
    Template V1
    Template V2
    Template V3
    Template V5
    Editor

    Installer

     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📊  Update Fields
    ServerPanel supports dynamic update fields that can be used in your templates to display real-time information. These fields are automatically updated and can be used in text components, headers, and other interface elements.
    Player Information
    {online_players} – Number of currently online players {sleeping_players} – Number of sleeping players {all_players} – Total number of players (online + sleeping) {max_players} – Maximum server capacity {player_kills} – Player's kill count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_deaths} – Player's death count (requires KillRecords, Statistics, or UltimateLeaderboard) {player_username} – Player's display name {player_avatar} – Player's Steam ID for avatar display Economy
    {economy_economics} – Economics plugin balance {economy_server_rewards} – ServerRewards points {economy_bank_system} – BankSystem balance Note: Economy fields are fully customizable in "oxide/config/ServerPanel.json" under "Economy Header Fields". You can add support for any economy plugin by configuring the appropriate hooks (Add, Balance, Remove). Custom keys can be created and used in templates just like the default ones.
    Server Information
    {server_name} – Server hostname {server_description} – Server description {server_url} – Server website URL {server_headerimage} – Server header image URL {server_fps} – Current server FPS {server_entities} – Number of entities on server {seed} – World seed {worldsize} – World size {ip} – Server IP address {port} – Server port {server_time} – Current server time (YYYY-MM-DD HH:MM:SS) {tod_time} – Time of day (24-hour format) {realtime} – Server uptime in seconds {map_size} – Map size in meters {map_url} – Custom map URL {save_interval} – Auto-save interval {pve} – PvE mode status (true/false) Player Stats
    {player_health} – Current health {player_maxhealth} – Maximum health {player_calories} – Calorie level {player_hydration} – Hydration level {player_radiation} – Radiation poisoning level {player_comfort} – Comfort level {player_bleeding} – Bleeding amount {player_temperature} – Body temperature {player_wetness} – Wetness level {player_oxygen} – Oxygen level {player_poison} – Poison level {player_heartrate} – Heart rate Player Position
    {player_position_x} – X coordinate {player_position_y} – Y coordinate (height) {player_position_z} – Z coordinate {player_rotation} – Player rotation (degrees) Player Connection
    {player_ping} – Connection time in seconds {player_ip} – Player's IP address {player_auth_level} – Authorization level (0=Player, 1=Moderator, 2=Admin) {player_steam_id} – Steam ID {player_connected_time} – Connection start time {player_idle_time} – Idle time (HH:MM:SS) Player States
    {player_sleeping} – Is sleeping (true/false) {player_wounded} – Is wounded (true/false) {player_dead} – Is dead (true/false) {player_building_blocked} – Is building blocked (true/false) {player_safe_zone} – Is in safe zone (true/false) {player_swimming} – Is swimming (true/false) {player_on_ground} – Is on ground (true/false) {player_flying} – Is flying (true/false) {player_admin} – Is admin (true/false) {player_developer} – Is developer (true/false) Network & Performance
    {network_in} – Network input (currently shows 0) {network_out} – Network output (currently shows 0) {fps} – Server FPS {memory} – Memory allocations {collections} – Garbage collections count Usage Example:
    You can use these fields in any text component like: "Welcome {player_username}! Server has {online_players}/{max_players} players online."
     
    🔧  API Documentation for Developers
    ServerPanel provides an API for plugin developers to integrate their plugins into the menu system.
    Required Methods
    API_OpenPlugin(BasePlayer player) - Main integration method that returns CuiElementContainer OnServerPanelClosed(BasePlayer player) - Called when panel closes (cleanup) OnServerPanelCategoryPage(BasePlayer player, int category, int page) - Called when category changes (cleanup) OnReceiveCategoryInfo(int categoryID) - Receives your category ID Integration Example
    [PluginReference] private Plugin ServerPanel; private int _serverPanelCategoryID = -1; private void OnServerInitialized() { ServerPanel?.Call("API_OnServerPanelProcessCategory", Name); } private void OnReceiveCategoryInfo(int categoryID) { _serverPanelCategoryID = categoryID; } private void OnServerPanelCategoryPage(BasePlayer player, int category, int page) { // Cleanup when player switches categories } private CuiElementContainer API_OpenPlugin(BasePlayer player) { var container = new CuiElementContainer(); // Create base panels (required structure) container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content", "UI.Server.Panel.Content.Plugin", "UI.Server.Panel.Content.Plugin"); container.Add(new CuiPanel() { RectTransform = {AnchorMin = "0 0", AnchorMax = "1 1"}, Image = {Color = "0 0 0 0"} }, "UI.Server.Panel.Content.Plugin", "YourPlugin.Background", "YourPlugin.Background"); // Add your plugin's UI elements here container.Add(new CuiLabel { RectTransform = {AnchorMin = "0.1 0.8", AnchorMax = "0.9 0.9"}, Text = {Text = "Your Plugin Interface", FontSize = 16, Align = TextAnchor.MiddleCenter, Color = "1 1 1 1"} }, "YourPlugin.Background", "YourPlugin.Title"); // Add buttons, panels, etc. using "YourPlugin.Background" as parent return container; } private void OnServerPanelClosed(BasePlayer player) { // Cleanup when panel closes } Header Update Fields
    API_OnServerPanelAddHeaderUpdateField(Plugin plugin, string updateKey, Func<BasePlayer, string> updateFunction) - Registers a per-player string provider for a header placeholder. Returns true on success. API_OnServerPanelRemoveHeaderUpdateField(Plugin plugin, string updateKey = null) - Unregisters a specific updateKey for your plugin, or all keys for your plugin when updateKey is null. Returns true on success. Usage Example
    [PluginReference] private Plugin ServerPanel; private void OnServerInitialized() { // Register a dynamic header field for each player ServerPanel?.Call("API_OnServerPanelAddHeaderUpdateField", this, "{player_kdr}", (Func<BasePlayer, string>)(player => GetKdr(player))); } private string GetKdr(BasePlayer player) { // Compute and return the value to display in the header for this player return "1.23"; } Using in UI: Place your key (e.g., {player_kdr}) directly in Header Field texts. The value will be updated per player using your function.
     
    📚  FAQ
    Q: Why can't I open the menu?
    A:  Make sure that the plugin is installed and activated on your server. If the problem persists, contact the server administrator.
    Q: How do I enable Expert Mode? (disables automatic template updates)
    A: In the data file "Template.json", turn on the "Use an expert mod?" option:
    "Use an expert mod?": true, P.S.  "Template.json” is located in the "oxide/data/ServerPanel" directory (if you use Oxide) or in the "carbon/data/ServerPanel" directory (if you use Carbon)
    Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/ServerPanel.json" (or "carbon/config/ServerPanel.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload ServerPanel (Oxide) or c.reload ServerPanel (Carbon) Note: If using a hosting service, you may need to use their file manager or FTP to upload the files.
    Q: Does ServerPanel work only with Mevent's plugins?
    A: Currently, ServerPanel integrates seamlessly with Mevent's plugins (Shop, Kits, Daily Rewards, etc.). However, other developers can use the provided API to integrate their plugins into the menu system. The plugin system is designed to be extensible for third-party integrations.
    Q: Why do integrated plugins (Shop, Kits) have different window sizes?
    A: Different plugins may use different templates for integration. Make sure all your integrated plugins use the same template version (V1, V2, etc.) that matches your ServerPanel template. Update the template in each plugin to ensure consistent sizing.
    Q: The panel displays differently for different players. How can I make it show the same on everyone's screen?
    A: This issue occurs when players have different UI scale settings. To fix this and ensure consistent display for all players:
    Open the "Template.json" file located in "oxide/data/ServerPanel" (or "carbon/data/ServerPanel" for Carbon) Find the "Parent (Overlay/Hud)" setting in the "Background" section Change the value from "Overlay" to "OverlayNonScaled" Save the file and restart your server or reload the plugin Q: How can I change the video displayed in the ServerPanel interface to my own custom video?
    A: Yes, you can replace the default video with your own! You need to find and modify the command:
    serverpanel_broadcastvideo [your_video_url] Replace [your_video_url] with the direct link to your video. For best compatibility, we recommend hosting your video on imgur.com.
    Q: My custom images are not loading or show as blank/question marks. What image hosting should I use?
    A: For custom images, we recommend using imgbb.com for image hosting. Avoid Imgur and services without direct access to the image. For the most reliable experience, use Offline Image Mode with local images instead.
    Q: How can I make plugin UIs open outside of the ServerPanel menu instead of inside categories?
    A: You can configure buttons to execute chat commands that open plugin UIs independently. To do this:
    In your button configuration, set "Chat Button": true Set the "Commands" field to "chat.say /command" (replace "command" with the actual plugin command) Example: To open the Cases plugin outside the menu:
    "Chat Button": true "Commands": "chat.say /cases" This will execute the command as if the player typed it in chat, opening the plugin's interface independently rather than within the ServerPanel menu.
    Q: Text in V4 template is shifting or sliding out of place. How can I fix this?
    A: This issue occurs when text width isn't properly configured. ServerPanel provides "TITLE LOCALIZATION" settings to control text width for categories and pages:
    Open the ServerPanel editor (click the "ADMIN MODE" button to open the edit menu) Select the category or page you want to edit (click to "EDIT CATEGORY" or "EDIT PAGE" button) In the editor, find the "TITLE LOCALIZATION" section For each language (en, ru, etc.), you'll see three columns: LANGUAGE - The language code TEXT - The localized text content WIDTH (px) - The width setting in pixels Adjust the "WIDTH (px)" value to match your text length. Longer text requires larger width values Save your changes and test in-game Tip: Start with a width value around 100-150 pixels for short text, and increase it for longer titles. You can adjust this value until the text displays correctly without shifting.
  5. More information about "UICommands"

    $13.99 $12.31

    UICommands

    UICommands – In-Game Command Browser for Rust Servers
    UICommands makes it easy for players to find and use server commands without memorizing anything or spamming chat.
    All commands are displayed in a clean, in-game interface, neatly organized into categories with clear explanations. Players can quickly see what each command does, whether it’s available to them, and how to use it — all in one place.
    ⭐ Features
    - Clean and modern in-game UI
    - Commands neatly organized by category
    - Shows whether commands are available or locked
    - Detailed command info panel with usage examples
    - RUN button for supported commands
    - Simple, smooth, and easy to use
    ⭐ Why Players Like It
    - No need to remember commands
    - Quick access to everything the server offers
    - Easy to understand, even for new players
    - Less confusion, more gameplay
    ⭐ Why Server Owners Use It
    - Fewer repeated questions in chat
    - Better presentation of server features
    - Helps new players get started faster
    - Clean and professional look

    🔐 Permissions
    UICommands is a great fit for any Rust server that wants a simple, organized, and player-friendly way to show commands in-game.

    Config:
    { "General": { "Open Commands": [ "cmds", "commands" ], "Rows Per Page": 6, "Close UI when prompting for input": true }, "Categories": [ { "Id": "starter", "Title": "Starter & Info", "Description": "Core commands players use immediately after joining.", "Sort Order": 0, "Required Permission (optional)": null, "Commands": [ { "Command": "/ranks", "Description": "Show player ranks.", "Benefit / Why Use It": "See your current rank and progression.", "Usage Example (optional)": "/ranks", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/kit", "Description": "Starter kit.", "Benefit / Why Use It": "Get essential items to start playing.", "Usage Example (optional)": "/kit", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/wear", "Description": "Change your underwear.", "Benefit / Why Use It": "Quickly change your character underwear.", "Usage Example (optional)": "/wear", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] } ] }, { "Id": "teleport", "Title": "Teleport & Home", "Description": "Teleport requests, homes, towns and utilities.", "Sort Order": 10, "Required Permission (optional)": null, "Commands": [ { "Command": "/sethome <name>", "Description": "Set home at your base.", "Benefit / Why Use It": "Save a home location for quick teleport.", "Usage Example (optional)": "/sethome main", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] }, { "Command": "tphelp", "Description": "Teleport help.", "Benefit / Why Use It": "View teleport commands and usage.", "Usage Example (optional)": "tphelp", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/town", "Description": "Teleport to Bandit Town.", "Benefit / Why Use It": "Quick access to Bandit Town.", "Usage Example (optional)": "/town", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/outpost", "Description": "Teleport to Outpost.", "Benefit / Why Use It": "Quick access to Outpost.", "Usage Example (optional)": "/outpost", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/where", "Description": "Teleport to your death location.", "Benefit / Why Use It": "Return to your death spot quickly.", "Usage Example (optional)": "/where", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/tpr <PlayerName>", "Description": "Request teleport to a player.", "Benefit / Why Use It": "Send a teleport request to another player.", "Usage Example (optional)": "/tpr Khaled", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] } ] }, { "Id": "shop", "Title": "Shop, Economy & Trade", "Description": "Server shop and purchases.", "Sort Order": 20, "Required Permission (optional)": null, "Commands": [ { "Command": "/s", "Description": "Shop.", "Benefit / Why Use It": "Open the server shop.", "Usage Example (optional)": "/s", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/buy", "Description": "Transport license.", "Benefit / Why Use It": "Purchase transport license.", "Usage Example (optional)": "/buy", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/buyraid", "Description": "Buy a Raidable Base.", "Benefit / Why Use It": "Purchase a raidable base event.", "Usage Example (optional)": "/buyraid", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] } ] }, { "Id": "skills", "Title": "Skills / Levels", "Description": "Leveling and skills commands (server dependent).", "Sort Order": 30, "Required Permission (optional)": null, "Commands": [ { "Command": "/st", "Description": "Open skill tree (shortcut).", "Benefit / Why Use It": "Quick access to the skill tree.", "Usage Example (optional)": "/st", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/skills", "Description": "Open skills UI.", "Benefit / Why Use It": "View and manage your skills.", "Usage Example (optional)": "/skills", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/skill", "Description": "Open crafting menu.", "Benefit / Why Use It": "Access crafting skill menu (if supported).", "Usage Example (optional)": "/skill", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] } ] }, { "Id": "building", "Title": "Building & Remove", "Description": "Upgrade, remove and building utilities.", "Sort Order": 40, "Required Permission (optional)": null, "Commands": [ { "Command": "/up <1-4>", "Description": "Upgrade building tier.", "Benefit / Why Use It": "Upgrade building parts quickly.", "Usage Example (optional)": "/up 4", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] }, { "Command": "/down <1-4>", "Description": "Downgrade building tier.", "Benefit / Why Use It": "Downgrade building parts quickly.", "Usage Example (optional)": "/down 2", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] }, { "Command": "/remove", "Description": "Remove buildings.", "Benefit / Why Use It": "Remove building parts if enabled.", "Usage Example (optional)": "/remove", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/bskin", "Description": "Building skins.", "Benefit / Why Use It": "Change building skins (if enabled).", "Usage Example (optional)": "/bskin", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] } ] }, { "Id": "security", "Title": "Security & QoL", "Description": "Locking, turrets and helpful quality-of-life commands.", "Sort Order": 50, "Required Permission (optional)": null, "Commands": [ { "Command": "/autolock", "Description": "Auto lock boxes & doors.", "Benefit / Why Use It": "Automatically apply locks to your base items.", "Usage Example (optional)": "/autolock", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/lockturret", "Description": "Lock turret (requires codelock).", "Benefit / Why Use It": "Protect your turret from unauthorized access.", "Usage Example (optional)": "/lockturret", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/carturret", "Description": "Spawn your car.", "Benefit / Why Use It": "Quickly spawn your vehicle (server dependent).", "Usage Example (optional)": "/carturret", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "Quarry lock", "Description": "Locking a quarry engine.", "Benefit / Why Use It": "Protect the quarry engine with a code lock.", "Usage Example (optional)": "Craft a codelock, go to the quarry engine and press E.", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] } ] }, { "Id": "social", "Title": "Friends / Sharing", "Description": "Friends and access control.", "Sort Order": 60, "Required Permission (optional)": null, "Commands": [ { "Command": "/friend <add/remove playername>", "Description": "Add or remove a friend from your base.", "Benefit / Why Use It": "Control who can interact with your base features.", "Usage Example (optional)": "/friend add Khaled", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] } ] }, { "Id": "misc", "Title": "Misc", "Description": "Skins, signs and other utilities.", "Sort Order": 70, "Required Permission (optional)": null, "Commands": [ { "Command": "/skin", "Description": "Skins.", "Benefit / Why Use It": "Open skins menu (if enabled).", "Usage Example (optional)": "/skin", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] }, { "Command": "/sili", "Description": "Sign image URL.", "Benefit / Why Use It": "Paste an image URL into a sign (if enabled).", "Usage Example (optional)": "/sili <url>", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] }, { "Command": "/sil", "Description": "Sign image URL (shortcut).", "Benefit / Why Use It": "Paste an image URL into a sign (if enabled).", "Usage Example (optional)": "/sil <url>", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": false, "Tags (optional)": [] }, { "Command": "/recycler.craft", "Description": "Craft your recycler.", "Benefit / Why Use It": "Craft and place a recycler (if enabled).", "Usage Example (optional)": "/recycler.craft", "Required Permission (optional)": null, "Admin Only (optional)": false, "VIP Only (optional)": false, "Allow RUN (optional, override)": true, "Tags (optional)": [] } ] } ], "Debug: Print Config Summary On Load": false }  
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