Chill Roleplay's Wishlist
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Buried Crates
Buried Crates makes it possible to find crates while using a metal detector. This makes metal detectors worth using at any stage of the game.
SUPPORTED CRATES/BARRELS
PERMISSIONS & SPAWN PROBABILITY
In config you can define permissions and chance % of a crate spawning for each permission (if a crate doesn't spawn, vanilla loot items works like normal).
Crate types to be spawned uses a weight system, the higher the weight, the higher chance that crate type will be the one to spawn.
Default permissions: you can change or add to them in config
buriedcrates.default - 25% chance of finding a crate buriedcrates.vip1 - 50% chance of finding a crate buriedcrates.vip2 - 80% chance of finding a crate
CONFIG
{ "General settings": { "Locked crate hack seconds": 60, "Dug up crate despawn in seconds": 900, "Log dug up crates in console": false }, "Permissions": { "default": { "Crate spawn chance (%)": 25, "Crates weights": { "Basic Crate": 5, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 0, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 0 } }, "vip1": { "Crate spawn chance (%)": 50, "Crates weights": { "Basic Crate": 0, "Foodbox": 5, "Vehicle Parts Crate": 5, "Tier 2 Components Crate": 5, "Tier 3 Components Crate": 5, "Normal Crate": 15, "Normal Crate - Food": 5, "Normal Crate - Medical": 5, "Tools Crate": 15, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 3, "Elite Crate": 3, "Elite Crate - Bradley": 2, "Elite Crate - Heli": 2, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } }, "vip2": { "Crate spawn chance (%)": 80, "Crates weights": { "Basic Crate": 0, "Foodbox": 0, "Vehicle Parts Crate": 0, "Tier 2 Components Crate": 0, "Tier 3 Components Crate": 5, "Normal Crate": 10, "Normal Crate - Food": 0, "Normal Crate - Medical": 0, "Tools Crate": 10, "Underwater Labs Normal Crate 1": 5, "Underwater Labs Normal Crate 2": 5, "Military Crate": 5, "Elite Crate": 5, "Elite Crate - Bradley": 3, "Elite Crate - Heli": 3, "Locked Crate": 1, "Supply Drop": 1, "Yellow Loot Barrel": 5, "Blue Loot Barrel": 5, "Oil Barrel": 5, "Giftbox": 5, "Present Drop": 1 } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 1 } }- #metal detector
- #detector
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Dynamic Monuments
DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
Say goodbye to tedious manual map editing or relying on RustEdit.
With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
Key Features:
Dynamic Spawning:
- Monuments can spawn randomly during wipes or with each server restart (optional)
- Customize spawn frequency and zones through the plugin's configuration
- A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
18 Unique Monuments:
- Water Monuments
- Coastal Monuments
- River Monuments
- Roadside Monuments
- Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
Personalization:
- Give players personal monuments
Versatility:
- Compatible with both custom and procedural maps.
- Automatically adapts to terrain, water, and roads.
- No RustEdit required! Everything is managed through the plugin's configuration.
Giving a monument to a player
9 out of 18 monuments can be given to players for personal placement.
The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
Once placed, the monument is locked to the player, and only they can loot it.
Chat commands (admin only)
/killmonument - destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with NewCratePresetName /spawnmonument PresetName - spawns a monument in a random position /spawnmonumentmypos PresetName - spawns the monument in your position /killallmonuments - destroys all DynamicMonuments on the server /respawnmonuments - forcibly launches automatic respawn of DynamicMonuments /givemonument PresetName - give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position (only for Static Npc and crates) /removemonumententity command — removes entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only)
spawnmonument PresetName - spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments - forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID - give the DynamicMonument to the player Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
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Building Sites
This plugin allows you to quickly and easily add unique locations for building houses to any map.
There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
Key benefits of the plugin:
Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends!
Spawn locations
The plugin has a function for automatically generating spawn points for BuildingSites on any map.
You can independently enable and disable the spawning of water, land, and air BuildingSites.
For each type, you can set the number of BuildingSites that will appear after the wipe.
You can also give players flare to summon a BuildingSite.
With their help, players will be able to call the desired BuildingSite anywhere.
When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
Players can be given flyers in any way, for example, by kits or in the in-game store.
Chat commands (admin only)
/respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself
Console commands (RCON only)
respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #adem
- #madmappers
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MultiTool
Allows you to quickly switch between available tools (configured in the config) by pressing the E key a menu will open in which the player can select the tool he needs.
Commands:
/give_mt - will give you the Multi Tool works only if you an admin.
give_mt steamid in the server console will give the Multi Tool to a target player.
You can change the Multi Tool skin in the config file.
If you want to hide some tools or make them available only if play have permission you also can do this in the config file.
Also you can enable unlimited resources for Building Blan used via Multi Tool.
DEFAULT CONFIG
- #multi-tool
- #tool
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Basements
Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.
Readme Link - Click Here for Instruction and Documentation
👆Highly recommend reading the FAQ section!
BUILD
Build basements easily from your tool cupboard. Just place an entrance to get started.
EXPAND
Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!
TRAVERSE
Place multiple entryways, building out your labyrinth of tunnels beneath your base.
DECORATE
All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!
RAID
Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!