0g.Ghost.7373's Wishlist
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Hit Damage
This plugin displays damage of your hits, both for melee and guns. Damage numbers can be displayed in three different colors, based on how much damage is dealt. When shooting at players, unlike other plugins, this one also takes into account the armor that the player is wearing. Therefore, the displayed numbers represent the actual damage that the victim is receiving.
Config file:
If you have any questions feel free to reach out on my discord Sarka#3530
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LuckyClick
LuckyClick is an amazing plugin that allows your players to participate in the lottery every day, thereby they will be able to increase their game balance.
- Display of the latest winners - Easy to install - Easy to set up - Optimized plugin - The plugin is compatible with: 1) Economy, 2) Bank of System, 3) ServerReward -Tthe ability to change the interface text to suit your language. (Lang file)
Plugin Config
{ "Image settings": [ { "Name": "COIN", "Path": "LuckyClick/Images/coin.png" } ], "A chance to win": 30, "Rate multiplication factor": 2.0, "Number of attempts per day": { "luckyclick.default": 600, "luckyclick.vip": 15, "luckyclick.elite": 20 }, "Minimum bid": 10.0, "Maximum bid": 100.0, "Use Economics?": false, "Use ServerReward?": false, "Use BankSystem?": true, "Name of the currency to display in the table": "RC", "Use effects when winning/losing?": true }
- #oxide
- #economics
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(and 6 more)
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Chicken Bow
By imthenewguy in Plugins
A quest to obtain the "Bow of the chickens", allowing the weilder to create chickens when fired.
Overview
This plugin will allow your players to complete the "Chicken Hunter" quest, by killing x amount of chickens (default 100). This will reward them with a skinned Huting bow called "Bow of the Chickens".
When fired, the bow will spawn a chicken at the arrows location. Players can spawn a configurable number of chickens this way.
When a chicken that was spawned by the bow dies, it will run 1 of 6 random effects. These effects can be added to/reduced etc in the config file.
Chat Commands
- /chickenkc: This will display the users current kill count.
- /chickenbow: Spawns a chicken bow (requires permission: chickenbow.admin).
Permissions
- chickenbow.allow: Allows the player to participate in the chicken killing quest to obtain the bow.
- chickenbow.admin: Allows the player to spawn the chickenbow with the command, and will ignore the maximum chicken limit.
See the youtube video for more information on setup and configuration.
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Pumpkin Head
By Krungh Crow in Plugins
When picking up wild pumpkins [PumpkinHead] or his twin [CornHead] from picking up corn can appear
Features :
Set configurable chance of [PumpkinHead] spawning after a wild pumpkin is picked up (not from harvesting pumpkins from planters) Set configurable chance of [CornHead] spawning after a wild Corn is picked up (not from harvesting Corn from planters) Set npc to be triggered during Nighttime (or during the set values in cfg) Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. Will yield corn and plant fibers on harvesting the PumpkinHead's corpse Will yield pumpkins and plant fibers on harvesting the Corn Head's corpse [PumpkinHead] and [CornHead] can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/caves) npc has 1 starter outfit and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) npc has various spawn and death effects (sound and visual) Permissions :
pumpkinhead.use : Assign to players/groups to trigger the mini event
Commands :
/phinfo : Replies plugin info and version to chat
Configuration :
To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Different prefabs can be used for visual and sound FX on the spawn and kills of Pumpkinhead (not every prefab works) If you do not want to change the Deathsound (murderer) or use any effect just remove the line between the " " as shown in the example
"Sound and visual FX": { "FX used when npc spawns (at npc position)": "", "Spawn soundeffect (at player position)": "", "FX used when npc dies (at npc position)": "", "Death soundeffect (npc deathsound)": "" } Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.1.7) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 },
{ "Use Debug": true, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Inject Corpse": false, "Disable scientist sounds": true, "PumpkinHead triggers": { "Wild Pumpkins": { "Can spawn from wild Pumpkins": true, "Npc Name": "Pumpkin Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }, "Wild Corn": { "Can spawn from wild Corn": true, "Use SnowmanHelmet": true, "Npc Name": "Corn Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID PumpkinHead": [ "npc-bluesuit01", "npc-dragon" ], "Kit ID CornHead": [ "npc-bluesuit01", "npc-dragon" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation :
English language file included to use a different language just make a new file in the language folder.
{ "PumpkinHead_Spawn": "My Pumpkiiiin", "PumpkinHead_Spawn_Backpack": "A Backpack dropped!", "Prefix": "[<color=green>PumpkinHead</color>] : ", "info": "\nGathering the wild pumpkins outside you could be jumped by PumpkinHead.", "CornHead_Spawn": "My Coooorn", "CornHead_Spawn_Backpack": "A Backpack dropped!" }
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Fishing Treasure
By imthenewguy in Plugins
Buried beneath the deep blue oceans of rust lay a trove of lost treasures. This plugin introduces a casket system for fishing that your players will absolutely love!
FishingTreasure is a plugin that uses the newly introduced fishing mechanic in Rust, to provide your players with the chance to obtain a casket.
When opened, the casket will roll on the loot table 3 times, rewarding the players with 3 random items of varying rarity.
Fully customisable loot system that automatically adds all new items to the game (configurable). Items can also be manually added via the config or a chat command in game. Supports custom items with unique DisplayNames and skins. Includes 3 tiers of rarity – common, rare and elite. Each can have its drop chance configured to the desired rarity. Hotspot system that allows for areas to be added as a "hot spot", which increases the drop chance of a casket by a multiplier (configurable).
fishingtreasure.admin – allows users to spawn caskets, add items, force an update of items and remove items.
{ "General Settings": { "Base chance of obtaining a casket when catching a fish [%]": 3.0, "Permission based chance modifiers [1.0 = 100% increase to the base chance value]": {}, "Loot rolls per casket": 3, "Casket info": { "shortname": "halloween.lootbag.medium", "skin": 2560835553, "displayName": "casket" }, "Sounds when opened": { "Common": "assets/prefabs/misc/halloween/lootbag/effects/bronze_open.prefab", "Rare": "assets/prefabs/misc/halloween/lootbag/effects/silver_open.prefab", "Epic": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab" }, "Should this plugin handle the item splitting for caskets? [set to false if using a stacks plugin]": false }, "Hotspot Settings": { "Enable fishing treasure hotspots": false, "Name the hotspot shows when it appears on the map": "Fishing Treasure Hotspot", "Sphere darkness": 6, "Hotspot size": 50.0, "Minimum time a hotspot can be alive for [seconds]": 1600.0, "Maximum time a hotspot can be alive for [seconds]": 2000.0, "Delay between hotspot deployments [seconds]": 3600.0, "Minimum modifier that will be applied to a hotspot": 1.0, "Maximum modifier that will be applied to a hotspot": 4.0, "Should the hotspot check to see if players have entered/left the zone and notify them?": true, "If monitoring for players, how often should we check for players in the hotspot?": 1.0 }, "SkillTree settings": { "Set to true if you want to add the FishingTreasure buff to the skill tree": true, "Maximum level for the modifier buff": 5, "Chance increase per level for finding caskets [0.2 = 20%]": 0.2 }, "Loot Table": { "Common": { "enabled": true, "tableWeight": 100, "loot": [ // Loot here ] }, "Rare": { "enabled": true, "tableWeight": 25, "loot": [ // Loot here ] }, "Epic": { "enabled": true, "tableWeight": 10, "loot": [ // Loot here ] } } }
/casket - spawns a casket in the users inventory
API
object OnCalculateFishingTreasureChance(BasePlayer, float highestMod) - Used to override the default casket chance.