Search the Community
Showing results for tags 'hunting'.
-
Version 2.0.3
30 downloads
Create as many Versions of Animals with varying rewards as you like, Give Base Item drops to Unlicensed Players, Bonus items can be dropped to Licensed Players. Demo Video Limit The Spawn to Certain Monuments using the monument Prefab Paths to Restrict High Level Spawns, To High Tier Monuments. Licenses can be used for Players to obtain A bonus Loot Table of items vs being unlicensed. Sell Licenses Via Server Rewards or Economics Works with Deployable Nature as these spawned Animals are created in Plugin. Marker Manager can be used to mark Animals on Map. Full Discord Logging of Kills Available. Building Restriction is Configurable to prevent players from Being out of reach of Melee. Skill Tree can be used to give players XP on Takedown. Custom Monument? No problem, Add your own profiles via command, and add the profile to the config section of the animal you want to spawn there. COMMANDS /ADDBMP “NAME” – ADDS A SPAWN PROFILE ON YOUR POS, TO USE IN CONFIG FOR CUSTOM PROFILE /REMBMP “NAME” – REMOVES THE SPAWN PROFILE FROM DATA /DBMP – DEBUGS POINTS TO ADMINS WITH PERMISSION /BMTOP – ANNOUNCES TOP BEAST MASTER HUNTERS TO PLAYER WHO RUNS COMMAND /SPAWNBEAST- ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD TO ATTEMPT TO SPAWN AN ANIMAL BASED ON CHANCE /SPAWNMAINTAINED - ADMINCOMMAND - WILL TRIGGER THE SPAWN METHOD FOR MAINTAINED BEAST, IF APPLICABLE PERMISSIONS BeastMaster.LifetimeLicense BeastMaster.AdminPermission CONFIG { "Settings": { "Clear Top Kills On Wipe?": false, "Top Beast Eliminations Announce Interval": 3799, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Log Kills to Discord?": false, "Enable Maintained Beasts?": false, "Enable Custom Spawn Profiles?": false, "Wipe Custom Profiles On Wipe?": false, "Maintained Spawn Interval Check Will Spawn 1 Maintained Beast": 3300, "Spawn Attempt Interval": 600, "Max Retries for Suitable Spawn": 5, "Max Beast Master Animals To Exist In World": 3, "Announce Spawn to Chat?": true, "Announce Death to Chat on Successful Kill?": true, "Restrict Building Distance": 100, "Use Marker Manager To Show Location On Map?": true, "Enable Skill Tree Xp Gain?": true, "Enable Beast Master License? (Needed to Grant Bonus Drops)": true, "Price to Purchase a Beast Master License?": 10000, "Take License on Death?": true, "Console Command to Purchase a Beast Master License? (For GUI Shops)": "buybml", "Chat Command to Purchase a Beast Master License?": "buybml", "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Wipe License on Wipe?": true }, "Marker Settings": { "Animal Marker Radius": 0.3, "Animal Marker Color": "ffe135", "Animal Marker Outline": "000000", "Animal Marker Alpha": 0.75 }, "Beast Entries": { "Savage_Boar": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Savage Boar", "Skill Tree Xp Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, "Cocaine_Bear": { "Animal Config": { "Type (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500, "Attack Range": 2.5, "Attack Damage": 50, "Attack Rate [sec.]": 1.5, "Speed": 10, "Roam Range": 100, "Chase Range": 100, "Sense Range": 100, "Listen Range": 100, "Sleep Distance": 100, "Memory Duration": 100, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0 }, "Is a Maintained Beast? (Will Always Be Spawned To Patrol A Monument If They Don't Exist, Does not count towards Total Animals. Rec Spawn Rate Setting 1)": false, "If this is a Maintained Beast, What Is Its Cooldown in Seconds To Respawn After Death": 3600, "Tier Name (Chat)": "Cocaine Bear", "Skill Tree Xp Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profile": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min from Monument": 100, "Random Distance Max from Monument": 200, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ], "Licensed Beast Master Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } } } LANG { "Revoked": "[<color=#ffe135>Beast Master</color>] Your <color=#ffe135>Beast Master</color> License has been revoked, You will not Receive Bonus Items on Beast Eliminations.", "InsufficientFunds": "[<color=#ffe135>Beast Master</color>] You don't have enough funds to purchase a <color=#ffe135>Beast Master</color> License. \nIt costs <color=#42b5a6>{0}</color><color=#a642b5>{1}</color>.", "AlreadyHasLicense": "[<color=#ffe135>Beast Master</color>] You already have a <color=#ffe135>Beast Master</color> License.", "BuyBeastMasterLicenseSuccess": "[<color=#ffe135>Beast Master</color>] <color=#ffe135>Beast Master</color> License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color>, Watch your Surroundings, <color=#b8ff35>{2}</color>!", "AnimalKilledBroadcast": "[<color=#ffe135>Beast Master</color>] \n<color=#b8ff35>{0}</color> killed a <color=#ff7c35>{1}</color> at <color=#35ffe1>{2}</color>", "AnimalFledBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has Fled our Trackers...", "AnimalSpottedBroadcast": "[<color=#ffe135>Beast Master</color>] \nA <color=#ff7c35>{0}</color> has been spotted near Grid Location - <color=#35ffe1>{1}</color>", "RestrictBuildingMessage": "[<color=#ffe135>Beast Master</color>] You cannot build within {0} meters of a Beast Master Target.", "XPMessage": "[<color=#ffe135>Beast Master</color>] You gained <color=#ffe135>{0}</color> <color=#ff7c35>XP</color> for the <color=#ff7c35>{1}</color> Takedown.", "BonusItemsReminder": "[<color=#ffe135>Beast Master</color>] Remember, You can earn Bonus Items with a Valid Beast Master License." }$26.00 -
Version 0.1.5
90 downloads
Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it. Note: Updated clothing will only be displayed on head bags that were gathered after this update. Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it. skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types. { "Chat command": "strophy", "Is it worth enabling GameTips for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Replace Skull on gathering": true, "Head Bag - Is it allowed to gather a head bag without a special knife?": true, "Head Bag - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Head Bag - Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "SimpleShark": 3252067977, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag - Head names for types": { "Horse": "Horse", "SimpleShark": "Shark", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart - Drop chance(0-100)": 50, "Heart - Source item short name": "chicken.cooked", "Heart - Workshop icon ID": 3075285011, "Heart - Prefab name of the eating effect. An empty string disables the effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart - Temperature change upon eating": 30.0, "Heart - Text format upon receiving": "<color=#FFFFFF>{0}</color>", "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 5 } } [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops. EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!" } clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.$4.99 -
Version 0.1.7
104 downloads
Purchase a License, Trap, Sell, Profit. Works with Kits. Requires Economics or Server Rewards to handle sales. With “The Trapper” you open a new lane of Economic gameplay for your server. Set a License fee in order to be able to skin and claim customizable items from animals and sell for monetary gain. Set drop rates on all of your Custom Trapper Items, Sell to the Trapper with Economics or Server Rewards. Spawn the Trapper House, Via Copy Paste, MarkerManager & ZoneManager Or AutoSpawn at Outpost Automatically with Copy Paste to handle paste, ZoneManager to handle decay and looting prevention etc. Output all Sales to Discord to track your Economy and make Adjustments as needed to The Trapper NPCS “Bonus Buy” & “Discount Buy” as needed to suit your taste. Commands /gw – Requires Admin Permission – Will spawn your custom Trapper items into your inventory, Good for testing sale rates. /spawntrapper – Requires Admin Permission – Will spawn a Trapper NPC in your Position. /removetrapper – Requires Admin Permission – Will remove the Trapper NPC you are looking at. /BuyTL – With Sufficient funds, the player can purchase a Trapper License /pastetrapperhouse - places the trapper building in front of you, creating a zone if you have zone manager installed, that handles no build no decay and more. Config { "Tool Blacklist": [ "axe.salvaged", "knife.bone", "knife.combat", "rock" ], "Position of Building for Outpost Spawn": { "x": 89.42, "y": 0.34, "z": 81.47 }, "Rotation Correction of The Building": 77, "NPC Positioning If using Outpost Spawn": { "x": 88.1, "y": 2.43, "z": 80.59 }, "Rotation Correction of The NPC": -90, "Dynamic (Outpost) Spawn Of The NPC Building and NPC Enabled?(CopyPaste Req. MarkerManager & Zone Manager Recommended)": true, "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Chat Icon": 0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Trapper license Fee?": 10000, "Remove license on Death?": true, "Sales to NPC Enabled?": true, "Map Markers Enabled via Marker Manager Plugin?": true, "Maximum Amount of Items Sold at a Time": 3, "NPC Interaction Cooldown In Seconds": 3, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Amount of each Item to spawn via Command?": 5, "Custom Wares": [ { "Item Name": "Common Pelt", "Skin ID": 3150749844, "Is Marketable?": true, "Sale Price?": 40, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 10 }, { "Item Name": "Rare Pelt", "Skin ID": 3150751184, "Is Marketable?": true, "Sale Price?": 124, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 5 }, { "Item Name": "Legendary Pelt", "Skin ID": 3150751925, "Is Marketable?": true, "Sale Price?": 220, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 1 }, { "Item Name": "Low Quality Meat Cut", "Skin ID": 3150796688, "Is Marketable?": true, "Sale Price?": 40, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 10 }, { "Item Name": "Mid Quality Meat Cut", "Skin ID": 3150796598, "Is Marketable?": true, "Sale Price?": 124, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 5 }, { "Item Name": "High Quality Meat Cut", "Skin ID": 3150796490, "Is Marketable?": true, "Sale Price?": 220, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5, "Chance out of 100% to Spawn on Skinning?": 1 } ], "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 719989461 }, { "Shortname": "burlap.shoes", "Skin": 1594058564 }, { "Shortname": "hat.wolf", "Skin": 0 } ] } Lang { "NoPerms": "[<color=#8b0101>The Trapper</color>] You do not have permission to run this <color=red>Command</color>!", "NoWares": "[<color=#8b0101>The Trapper</color>] :nervous: You have no <color=yellow>Items</color> on you that I am in the Market for. \nSwing by when you do, though! \n\n:happy:", "WaresSpawned": "[<color=#8b0101>The Trapper</color>] :wave: <color=green>All</color> <color=#8b0101>Trapper Wares</color> have been deposited to your Inventory.", "TrapperCooldownMessage": "[<color=#8b0101>The Trapper</color>] :wave: Hold on, give me <color=green>{0}</color> second(s), I'm cleaning this carcass...", "EconomicsMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=#85bb65>$</color><color=yellow>{0}</color> for your <color=orange>{1}x</color> <color=green>{2}</color>(s).", "SrMessage": "[<color=#8b0101>The Trapper</color>] :eyes: \n\n Best I can offer is <color=orange>{0}</color> <color=#cd5c5c>RP</color> for your <color=yellow>{1}x</color> <color=green>{2}</color>(s).", "SaleDisabled": "[<color=#8b0101>The Trapper</color>] <color=orange>Sales</color> are Disabled in the Config, Enable and Try again.", "NoTrapperLicense": "[<color=#8b0101>The Trapper</color>] You don't have a valid <color=orange>Trapper License</color>. \nUse <color=orange>/BuyTL</color> to purchase one if you have the means.", "AlreadyHasLicense": "[<color=#8b0101>The Trapper</color>] You already have a <color=orange>Trapper License</color>.", "BuyTrapperLicenseSuccess": "[<color=#8b0101>The Trapper</color>] Trapper License Obtained. \nYou were charged {0}<color=#3e9c35>{1}</color> Happy Hunting <color=#8b0101>{2}</color>!", "InsufficientFunds": "[<color=#8b0101>The Trapper</color>] You don't have enough funds to purchase the Trapper License. \nIt costs <color=orange>{0}</color><color=green>{1}</color>." }$16.00