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Everything posted by Gay Sparkly T-Rex
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Suggestion for future update: Make each players vault a seperate data file, this will make it easier to delete inactive players vaults Make a command so players could get additional vault space without needing to get a new permissions... example being a player has 6 vault spaces but Im able to put into server rewards where a player purchases additional vault spaces and SR would run the command giving the buying the additional vault spaces. Something like BackPackPro but for vaults
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Thank you
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had perfect seeds and wanted to bring them back to next wipe.... went to pull them out and ALL OF THEM SAID UNKNOWN SEED! LIKE WTF
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Its half supported but Im asking for full support for DynamicPVP (the addon you linked)
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So recently started making a new server and am using DynamicPVP which makes diffrent areas of the map allow PVP based on either monumnet or based on event type. Dynamic PVP allows owners to set zone IDs for static monuments but not for events... Im guessing as there could potentially be more then 1 bradly or downed helicopter on a server. So the issue Im running into is the events dont allow me to set a unique zone id thus they change thus I cant seem to exclude players from being punished inside these zones.. any help would be greatly appreciated!
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So how does this addon have higher hook times then even BotReSpawn? And I have a ton more NPCs with im pretty sure more logic? Also a server with 0 players online in the past 12 hr still had hook times of 92.12s according to RA. This addon had hook times 4 to 5x higher then even the next addon... just seems silly high for some drones that fly and drop grenades.
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Im having SUPER high hook times... RustAdmin is saying that this addons hook time is +90s... keep in mind AlohaLoots hook time is only about 20s... even BotReSpawn is only 3s-5s
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If the event runs more then 1 time in a restart the turrets dont spawn on.... I have this event run every 2ish hours and the first time after a restart the addon works great and gives players a run for there money... however if the event runs again in the same restart the turrets will spawn but wont power on. Only change from default .cs I made was to change the turret weapon from AK to M249
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- 6 comments
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- #event
- #competition
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So would just setting the stack size to 1 fix this issue in the meantime until FP actually fixes or gives yous a way to fix it properly?
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Here in this example Rust says I just gathered my 12th Obsidian but clearly only have 8 in my inventory... its not every time but sometimes it dosent give you a whole stick so the addon bugs out. Ive attached screenshots to show what I mean... also have had another player verify this isnt just me.
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config has been checked with Jason Validator and no issues there... Ive even provided my config if you wish to check it against what ever website you wish. My issue is that the addon gives a gem icon in your inventory but its a 0 item.... the best way I can think to show you is make a server and set the gather rate to 1/2 vanilla and go pick a pumpkin... youll get +0 pumkin seed in your inventory but cant do anything with it.... this is what this addon is doing for the first type of each gem someone gathers
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so you get it kut its like you get 1/2 a stone so you cant recycle or smelt them
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Set the notifications to false and reloaded the addon but the notifications are still popping up { "Notifications": { "Item Crafted Notification": { "Show": false, "X": 480, "Y": 124 }, "XP Gained Notification": { "Show": false, "X": 480, "Y": 124 } },
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Hi so I went thru and noticed some items arnt giving a whole gem thus making them unrecyclable. I will attach my config, could you look into this? ExtractionRareMinerals.json
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It can be added to normal loot tables I have no issues with default smelt rate and does indeed smelt Being able to have more then 1 smelting possibility was a suggestion, not a bug Soooo Im not really sure what bugs your talking about Now to why I was really here: Suggestion to add skinIDs to recycleable/smeltable output as I would love to be able to recycle one of the gems and give another addons skinned medpen (medpen with a skin ID)
- 88 comments
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- #rust
- #rust-server
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- 88 comments
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- #rust
- #rust-server
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- 3 comments
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- #loot
- #durability
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- 3 comments
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- #loot
- #durability
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Hey @Papa I dont know if you ever got this working but I removed your "custom loot" as the animals are still farm-able after there death and was able to see level 4 bears spawning immediately. My only suggestion of this config would be to up the animals to 15 or 20 to see a few more. LegendaryBeasts.json
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Error trying to open GUI
Gay Sparkly T-Rex replied to Gay Sparkly T-Rex's Support Request in Support
Problem solved... Solution: When transfering from the old 1.0 format to the new 2.0 format under the permissions I used the old multi word for pumpjack and miningquarry and it wasnt making the addon happy XD I noticed when comparing my config to the default config on the addons main page XD Sorry