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Everything posted by Mr01sam
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Hey guys I'm working on reworking the config for WarMode, and in the process rechecking all the RaidableBases and NPC interactions. Its still WIP, but if you're interested in trying out the rework (keep in mind its not finished), DM me and I can send you a copy. Otherwise, it will have to wait until that update is released.
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Hey, I didn't do anything like that (I'm not even sure if I can do something like that). But I don't see any purchase for your account, are you sure you didn't purchase it on another account? Either way, I would reach out to the codefling admins to see if they can fix it for you. Feel free to DM me if theres something I need to do.
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Right now there is just a group for "warmodepve", everyone who is *in* that group is PVE. Everyone who is *not* in that group is PVP. In the next patch, I'm also going to be adding a group for "warmodepvp", which will make it even clearer who is in what group. There should be plugins available that will allow you to see what players are in what group. Regarding the data files, I'm assuming you're using the SpawnUI extension. The data files you see just keep track of who has already been shown the SpawnUI, so yes those are the people who have picked a mode, but its not really intended to be viewed/edited manually. Its just for the plugin to keep track of. Again, I recommend some permission manager plugin that will allow you to see what players are in what groups. That will tell you who is pve/pvp.
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So as an extension (that you can find in the Extensions plugins on the plugin page) I provide a UI that will appear when players first spawn and it makes them choose "PvE" or "PvP" in the config you can provide your own custom UI json that will let you flavor this as Soldiers vs Citizens ect (you can also change lang file if you just want to update the wording). As far as the restriction of not be able to *use* weapons and whatnot, that sounds pretty specific to your needs on your server, so you will probably need a custom plugin to handle that. What this plugin does is make it so some people can participate in PvP and some people cannot. Those who cannot can still fight NPCs and whatnot. I hope that clears things up.
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I believe that if you have made the decision to make your server a mixed PvE/PvP server, there is always going to be cases like this. That being said, the goal of this plugin is to provide admins the option to have restrictions in place that prevent things like this or at least make it very inconvenient. Currently, a PvP player cannot access anything that a PvE player owns. They can't open boxes or loot any of their things. So in your example, they would have to rely on the PvE player manually fetching the items themselves. They would also have to trust the PvE player to actually give it back, because if the PvP player gave the items, they will have no way of making them give it back (if you have raiding disabled against PvE players). As an admin you can also force players into PvP if you suspect that they are doing such exploits and you have made it a rule on your server to forbid this. In the future, more restriction options can be added, such as preventing PvP players from even picking up items that PvE players have dropped (and vice versa). If this is something that would be helpful I can look into adding it in a future patch.
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Version 1.1.2
193 downloads
This plugin allows you to set how many times per day players can raid bases. It is a very straight forward plugin with lots of features to customize it for your server such as scheduled reset times, custom UI, and protection options. Features: Limit number of raids that players can perform daily Scheduled reset times, even when server is offline Option for "free" raids against your attackers when defending your base Limit sync with teams and clans Assign bonus raid points to individuals Damage thresholds for raids Configurable messages Customizable UI Works with Simple Status Works with Clans Works with protection plugins (configurable) Documentation: A full readme including permissions, command, and config options is available in this google doc link. Disclaimer: Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase$19.99 -
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Yes! I designed this plugin with the idea that it can integrate with others. Allow me to address your questions: 1) Prevent Looting A nice clean way to remedy conflicts from two plugins that do a similar thing is to simply disable that feature in one of the plugins. It is true that War Mode can prevent PvE players from looting/being looted, but you can simply disable this feature in the config and have the other plugin handle it. 2) PVE Mode I'm not familiar with this plugin but I could see it fitting nicely together with War Mode. I'd have to get familiar with that plugin and would likely need some help testing it out and figuring out how we would want them to integrate together - but yeah it would be nice to do that! 3) Vehicles Currently War Mode does protect vehicles for PvE players but ONLY if ALL the players in the vehicle are in PvE mode. If there is at least one PvP'er riding along, then the vehicle can be targeted. Unpiloted vehicles currently are unprotected as well as in vanilla rust theres not really a good way to say "this vehicle belongs to X player". I'd like to expand this in the future if theres a demand for it - perhaps integration with the plugin you mentioned would be the way to go. 4) Raidable Bases War Mode currently has some support for Raidable Bases - as in - PVE players can participate in raiding Raidable Bases owned by NPCs. I'm not really familiar with the concept of "purchasing" a raid in that plugin, maybe its in a version I haven't used, but your request to make it so only PVE players have to buy PVE raids and PVP players have to buy PVP raids I think would be totally doable. Again its one of those things we'll just have to nail down and test. 5) Hostile Time Not familiar with this plugin - I'm assuming it just allows you to change the time you are "hostile" to safe zones? And I believe you are requesting that if you are in PVE mode you get the modified hostile time, and if you are in PVP mode you get the vanilla time? From what I can see, it seems that plugin globally adjusts the hostile time, so I'm not sure you can pick and choose who gets it. That being said, it does give me an idea to add restrictions to prevent players from changing their PVP/PVE mode while they're marked hostile. Thanks for the suggestions, I'd definitely be willing to pick one of these to start and if you're willing to help me test it we can get it added to this plugin down the road!
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