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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Basements

    Yeah I think the key there is the "no decay", if decay was on, and the basement was detached from a TC, then the hatch would decay as normal and eventually destroy the basement. So I agree it's not really an unintended issue - kinda neat use case though.
  2. Mr01sam

    Raid Limits

    I'm not sure if they work together or not, maybe someone else here can confirm?
    This is a great plugin that saves your players A LOT of time (and sanity) when crafting in your base! It works exactly how you would expect and works seamlessly with Rust's crafting system. In my opinion, this should be a built-in feature for the game, and I will probably be annoyed when I join a server and it doesn't have this plugin installed.
  3. Mr01sam

    Basements

    Just to be clear, there already is a setting to limit how many entrances can be built per base. However, I think you're suggesting a max entrance limit per player. I'm not going to add that to the base version of the plugin because currently nothing about the basement is tied to a specific player - just like anything in vanilla rust, the basements are tied to the buildings they are built into. It also could open up a lot more issues that would need to be handled, making the code much more complex.. For example, lets say the max entrances per player is 3. A player builds a base, puts 3 basement entrances, so they are at their max. Another player, decides to raid that base and take it over as their own. Now the original player cannot build any more entrances, but they also cannot destroy their old entrances because another player is in control of that base. In addition, that second player might be in control of 6 entrances, because they might have a second base of their own. This is just one scenario, but there's more that could be problematic as well. That being said, if this is really important for your server, I could look into creating a separate (extension plugin) that will put entrance limits per player, but you'd have to accept it as is - I cannot commit the time to handle all the scenarios that might come up from putting in this setting. I hope that makes a little more sense why I am hesitant to do this.
  4. Mr01sam

    Basements

    Unfortunately the skins are not an option right now - I'd have to look into if thats possible in the future
  5. Mr01sam

    Basements

    Yup thats correct - the hatch can only be placed on square foundations.
  6. Mr01sam

    Basements

    Oh, I see, these are the valid values
  7. Mr01sam

    Basements

    Had me going there for a sec lol! Not sure what you mean by "name the building" is that a thing from a plugin?
  8. Mr01sam

    Basements

    Currently, the basement size is limited by the size of the surface building - basements can only be built underneath a surface foundation. In addition, I do have plans to add an option to set a max basement size as well.
  9. Mr01sam

    Basements

    Thanks for letting me know. If it's something a lot of people need, I can certainly prioritize it.
  10. Mr01sam

    Basements

    There isn't anything for that right now, it's perhaps something I could add as a setting in the future.
  11. Mr01sam

    Basements

    It will probably work with those and allow those people to make Basements in their air bases. The only downside I can think of is it might look a little funny because the basements will probably be floating in the air a short distance below the air base. But there shouldn't be a functional issue with this - because the basements will still be sealed and indestructible.
  12. Mr01sam

    Basements

    Hey, what's an aerial platform?
  13. Mr01sam

    Basements

    Currently, there is not a restriction for basements total, quite similar to how there is not a restriction to how many tool cupboards you can place. I can add this as a suggestion for the future - in the mean time, if you think Basements are a bit too powerful/frequent, you can perhaps increase the cost to build an entrance?
  14. Mr01sam

    Basements

    It would be something along the lines of "pressing a button to teleport the vehicle to the basement". If you have any ideas for the specifics, I'd love to hear them.
  15. Mr01sam

    Basements

    There is an optional setting in the config that will allow you to build a basement bigger than the surface foundation, but it takes a little work to build. The setting is called "Destroy Basement Cell when Surface Foundation is Destroyed" by default this is set to true, but if you set it to false then it won't destroy the basement below if the surface foundation is destroyed. This means you can build a large foundation area on the surface, then build a very large basement, and then remove a lot of the surface and the basement will remain. You just need to leave at least one space for an entrance. But this little trick will allow you to have a basement bigger than the surface. You can even do cool things like link two separate bases together via an underground tunnel.
  16. Mr01sam

    Basements

    It definitely sounds possible, I'll have to think of the best way to do it.
  17. Mr01sam

    Basements

    This usually shouldn't be possible, and may be the result of a conflict with another plugin, could you open a support ticket for this?
  18. Mr01sam

    War Mode PVP/PVE

    To my knowledge, it should change the mode of the offline players too when the team sync occurs - are you saying that doesnt seem to be working?
  19. Mr01sam

    Basements

    Right now, that's the one utility that's not possible between surface and basement. Though I am trying to come up with a good solution for it.
  20. Mr01sam

    Basements

    @wiress67 @NHGaming I see no reason why SimplePVE would have any issue with this plugin - and if there was an issue it should be trivial for me to resolve.
  21. Mr01sam

    Basements

    I can definitely look into it - can you help me narrow down which parts aren't working nicely with SimplePVE currently?
  22. Mr01sam

    Basements

    This should be fixed now in 1.0.2
  23. Mr01sam

    Basements

    Yes, I have a fix for this ready, I am just verifying everything before I upload - its coming soon!
  24. Mr01sam

    Basements

    Found the issue, patch coming very soon.

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