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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Wallpaper

    I put some wallpaper up in a basement on my server and left it there for a full day - none of it disappeared for me. I did some research and it sounds like wallpaper is a little wonky to begin with. I'm going to mark this as "Cant reproduce" and see if it pops up from anyone else - but I'll add it to the "known issues" section of the readme.
  2. Changed Status from Pending to Work in Progress
  3. I think I have a solution for this, I will DM you to verify.
  4. ah okay, I didnt realize that trash piles despawn and then respawn.. it sounds like if I were to prevent trash piles from respawning where basements are, that would fix the issue. Would you agree?
  5. Changed Status from Pending to Not a Bug
  6. No problem!
  7. Yeah that's a good question - I made the hatches indestructible mostly to make raids more interesting. If they were destructible, and were locked, then the raider would have to destroy the hatch to get past the lock. But unlike a regular door, if the hatch is destroyed, its now impossible to enter. So instead, the hatch is indestructible, but the locks on the hatches can be destroyed. In addition, the foundation that the (surface) hatch is on is still destructible. To answer your question, the only official way you can "remove" a hatch is if you were to demolish or destroy the foundation below it. I felt that in vanilla, buildings are quite permanent and difficult to rearrange, so it made sense for basements to work that way too. However, as you know, there's many plugins out there that provide convenient ways to remove buildings (RemoverTool, BuildTools, ect) and I have recently made it so that those work with the hatches. I didn't want to reinvent the wheel and include a remover tool just for this plugin, if that makes sense.
  8. Yeah I can certainly look into, would probably add it as another permission.
  9. yeah that is possible, I can mark it down as a suggestion for the future. Also, just so you know, you can configure it so that any tool will work for drilling the basement (not just a jackhammer).
  10. Can you help me clarify what's going on here? How were you able to place the basement while above those roots? Are the roots disappearing and respawning? So far, I cannot reproduce this.
  11. I looked into the BetterTC issue you were describing - so far, I am seeing no issues with Basements interfering with the gunpower/sulfur insertion feature. This makes sense to me, because Basements really doesn't affect the TC at all. Is it possible there is something else causing the interference?
  12. I can look into better tc, and it could be telling you something is in the way even if it's like a sapling or a dropped item. Perhaps I can make the message more descriptive.
  13. Mr01sam

    Basements

    I can definitely look into it - can you help me narrow down which parts aren't working nicely with SimplePVE currently?
  14. I'll look into adjusting the sensitivity for root detection, that will hopefully make it so this cant happen.
  15. Mr01sam

    Wallpaper

    That's interesting, I'll take a look
  16. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.2
  17. Mr01sam

    Basements

    This should be fixed now in 1.0.2
  18. Mr01sam

    Basements

    Yes, I have a fix for this ready, I am just verifying everything before I upload - its coming soon!
  19. Changed Status from Pending to Work in Progress
  20. Okay, I have looked into a few of these things. Allow me to share my notes. 1) "With BuildTools, it's possible to downgrade structures all the way to twig. This creates gaps that allow players to see through and look under the map." It appears that BuildTools does have an API for overriding whether or not you can downgrade an entity when using the /down all [wood/stone, ect..] command. However, it doesnt appear (at least that I can find) to have one for the single downgrade entity. I will be implementing the fix for the "all" version, but unless there is an API for the single - I can't do anything about that at the moment. If it is an issue, perhaps you can limit the downgrading to be wood at the minimum? That way they at least cannot see through the walls. Luckily, it appears that upgrading works fine (Basements prevents it). 2) "Hatches can be picked up using BuildTools and are then added to the player’s inventory." BuildTools has an API for this, I will be implementing it with the next patch along with a config option called "Allow Hatch Removal". It will default to false, but if true it will allow plugins such as BuildTools or RemoverTool to remove the hatch. If false, you will not be able to remove it. 3) "Player corpses do not spawn above the map but instead appear underneath it." I couldn't reproduce this one. I tried dying in a basement, and the corpse was on the floor of the basement. I also tried dying, and then destroying the basement, in which the corpse bag floated to the surface. I will try to play around with this one more. 4) Additionally, there's no error message when a player tries to place a hatch without having the required resources in their inventory, which is causing confusion. Yup, this is a straight up bug, there is supposed to be a message, it will be fixed in the next patch (coming very soon). I will be DMing you a version with the current iteration of these fixes for you to verify - I appreciate the detailed bug report!
  21. Changed Status from Pending to Work in Progress
  22. Mr01sam

    Basements

    Found the issue, patch coming very soon.
  23. That's very interesting - I use a script that compiles multiple c# files into one, I will take a look at this ASAP. Thanks for the heads up!
  24. Mr01sam

    Basements

    I'll try to reproduce this
  25. I'll look into this right away!
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