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Everything posted by Mr01sam
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This is a great plugin that saves your players A LOT of time (and sanity) when crafting in your base! It works exactly how you would expect and works seamlessly with Rust's crafting system. In my opinion, this should be a built-in feature for the game, and I will probably be annoyed when I join a server and it doesn't have this plugin installed.
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Just to be clear, there already is a setting to limit how many entrances can be built per base. However, I think you're suggesting a max entrance limit per player. I'm not going to add that to the base version of the plugin because currently nothing about the basement is tied to a specific player - just like anything in vanilla rust, the basements are tied to the buildings they are built into. It also could open up a lot more issues that would need to be handled, making the code much more complex.. For example, lets say the max entrances per player is 3. A player builds a base, puts 3 basement entrances, so they are at their max. Another player, decides to raid that base and take it over as their own. Now the original player cannot build any more entrances, but they also cannot destroy their old entrances because another player is in control of that base. In addition, that second player might be in control of 6 entrances, because they might have a second base of their own. This is just one scenario, but there's more that could be problematic as well. That being said, if this is really important for your server, I could look into creating a separate (extension plugin) that will put entrance limits per player, but you'd have to accept it as is - I cannot commit the time to handle all the scenarios that might come up from putting in this setting. I hope that makes a little more sense why I am hesitant to do this.
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It will probably work with those and allow those people to make Basements in their air bases. The only downside I can think of is it might look a little funny because the basements will probably be floating in the air a short distance below the air base. But there shouldn't be a functional issue with this - because the basements will still be sealed and indestructible.
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Currently, there is not a restriction for basements total, quite similar to how there is not a restriction to how many tool cupboards you can place. I can add this as a suggestion for the future - in the mean time, if you think Basements are a bit too powerful/frequent, you can perhaps increase the cost to build an entrance?
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There is an optional setting in the config that will allow you to build a basement bigger than the surface foundation, but it takes a little work to build. The setting is called "Destroy Basement Cell when Surface Foundation is Destroyed" by default this is set to true, but if you set it to false then it won't destroy the basement below if the surface foundation is destroyed. This means you can build a large foundation area on the surface, then build a very large basement, and then remove a lot of the surface and the basement will remain. You just need to leave at least one space for an entrance. But this little trick will allow you to have a basement bigger than the surface. You can even do cool things like link two separate bases together via an underground tunnel.
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- 311 comments