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Everything posted by Mr01sam
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- 273 comments
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- #protection
- #base
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Yup, so the tugboat itself is classified as a vehicle, so if you want it protected, vehicles needs to be turned on... I didn't know that tugboats *could* be damaged though, they have a healthbar?
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I tested MLRS rockets awhile back, and if they are initiated by a player it counts as a player attacking (thus falls under "authorized players" or "unauthorized players". As for an MLRS rocket with no owner... I am not sure how it would react. If I had to guess, I would assume that it wouldn't be protected currently. If you do find out, I would be interested to know!
- 273 comments
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- 1
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- #protection
- #base
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Changed Status from Pending to Gremlins
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Thanks for the suggestion, I understand the problem you're describing and I'll give it some consideration for the next update. I'm going to start marking suggestions as "gremlins" because there's no suggestion tag, just FYI.
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All right! Sounds great, let me know if you encounter any issues, an feel free to leave a review with some feedback if you have the chance!
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Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.1
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Changed Status from Work in Progress to Closed Changed Fixed In to 3.3.1
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I've implemented a fix for this in 3.3.1 and had someone report that it fixed their issue. Please let me know if it solved your issue!
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Changed Status from Pending to Work in Progress
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I just tested this, there does appear to be an issue with the floor count not updating the costs. I'll be addressing this for you ASAP! EDIT: I have included the fix for this in v3.3.1, it was broken as of the v3.3.0 update - thanks for reporting it!
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To answer your clan question, yes, you can have it so the building price increases per toolcupboard owner with the Hourly cost per authorized player property. If set to 10 for example a solo will cost 10 per hour while a clan of 8 will cost 80 per hour (on top of other costs) To answer your building issue, I'm not sure exactly how those plugins you listed work, but I do know that Raid Protection only updates the floors if they were naturally placed. If a plugin places the floor for you, or auto upgrades it, it may not refresh the counter as the hook for a player building a structure isn't triggered. That being said, if you eventually naturally place or destroy a floor (or any other building block) it should retroactively update as well. Which is why it is correctly updating when you replace the toolcupboard. I can double check this is working for you later today.
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It should be updating automatically. I do have a few questions to help reproduce. - can you post your config? - how are you building the structure. Are you doing it the vanilla way with a building planner, or are you using a plugin that helps you build? - is there multiple tcs attached to the building?
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Changed Status from Pending to Work in Progress
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(Fixed, ignore) Commands dont respond despite successful message
Mr01sam replied to LaernuTairos's Support Request in Support
Changed Status from Pending to Not a Bug -
(Fixed, ignore) Commands dont respond despite successful message
Mr01sam replied to LaernuTairos's Support Request in Support
Glad you were able to fix it! -
Trying to reproduce this. By chance do either of you also have NPC Raiders on your server?
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Is there was to allow destroying of Traps during Offline raid protection?
Mr01sam replied to SlayersRust's Support Request in Support
Changed Status from Pending to Not a Bug -
Is there was to allow destroying of Traps during Offline raid protection?
Mr01sam replied to SlayersRust's Support Request in Support
That is certainly possible. In the config, under Protection Settings > Protected entities. Make sure "Traps" is set to "false" and they will be excluded from protection when its active. -
Changed Fixed In to 2.1.4
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I DMd you
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I think this is a fantastic idea! As a plugin developer, feedback is super crucial to determine what works and what doesn't. We often hear about what doesn't work, because most people will only reach out if there is an issue, but it is much more rare to get positive feedback, especially if the plugin has been existing for awhile. An automated system of sending out a reminder to leave a review after a certain interval of time would be a great start to get that much needed feedback.
- 4 replies
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- #reviews
- #seller support
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(and 1 more)
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