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Mr01sam

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Everything posted by Mr01sam

  1. Mr01sam

    Raid Protection

    Sounds good! I really appreciate your understanding!
  2. Hi, I'll look into this, but could you open a ticket in the support section? It's easier for me to track that way. Thanks!
  3. Mr01sam

    Raid Protection

    Hey! Yeah, unfortunately there's no setting for that in this version. There were issues with that system of adding balance, since it had to constantly keep track of how the items in the tool cupboard inventory. I'm sorry to say, that because of this, I won't be adding that to this version.
  4. That's not currently a feature, but that would be really cool if I can add that eventually!
  5. I'll definitely be adding more, and eventually plan on letting you add new ones through the API. The big challenge with these conditions is I want them to be unique and not overlap, and there's only so many effects we have access to for plugins (I really wish there was a coughing SFX!). That being said, I have some ideas in the pipeline but my focus here is quality over quantity and I want to make sure the plugin is as stable as possible first. But I'm happy to hear any ideas!
  6. Currently no. But you can modify everything about the 6 included conditions using the config and API.
  7. Mr01sam

    Raid Protection

    The site I host the images on, imgur, sometimes gets too much traffic and won't load the images. See the images section of the plugin docs, I recommend self hosting the images to avoid this issue.
  8. Mr01sam

    Raid Protection

    Hey would you mind putting this in a support ticket? Makes it easier for me to keep track of!
  9. Great to hear!
  10. That sounds awesome, glad you're enjoying it!
  11. This plugin doesn't do anything by itself, it's up to other plugins to use it for things.
  12. There is no config file for this plugin
  13. I'm glad to hear that! Don't worry I will definitely be continuing to expand this plugin and make it even better. It won't happen all at once but there will be updates
  14. Really this is a different plugin that the diseases one available on umod. This plugin is more of a polished gameplay feature and less of a simulation than Diseases. As such custom conditions are not a feature of this particular plugin, however, the plan is to have the conditions (there are 6 of them at the moment) that are included be highly customizable. You can already customize their durations, effectiveness, triggers, icons, names, cures, and likeliness, or disable/enable each of them all together. I am planning on expanding the configuration in the next update, so you can have even more control of these conditions as well as include an API that will let you add new status conditions through code. However, you will not be able to add new conditions through the config - they will have to be coded, but I will be providing the tools to do so soon. Just curious, what kind of changes did you have in mind? It may be something I can prioritize in the configuration update.
  15. Yup, you just have to edit the lang file
  16. Mr01sam

    Raid Protection

    You have the cost set to 0, you can only have a max time when it costs something, as the max time just sets a max balance.
  17. Mr01sam

    Raid Protection

    I will double check how this works
  18. Mr01sam

    Raid Protection

    I'm not sure what you mean, the amount of protection is configurable in both versions. If you have 100% protection, you either will take all the damage or none at all depending on if you are protected from the thing that is attacking.
  19. Mr01sam

    Raid Protection

    This version by default will protect you from NPCs damaging your base - there is just not currently a way to disable protection from them in the config. Was that your concern?
  20. Not yet, next update!
  21. Hey I'm glad you like it! I will continue to improve upon it for you guys!
  22. Mr01sam

    Raid Protection

    What kind of npcs are attacking your base? Is it from a plugin?
  23. Great feedback! I agree about the config settings and the next update I will be focusing on expanding that - it's good to hear which aspects of configuration are important for people. I'll look into some weirdness you've reported with the Death Removes Conditions. Having more control over what entities cause diseases (for rabies and z13) will come with the expanded config settings. The status localization is a valid complaint, however it's technically a limitation of the current implementation of Custom Status Framework... which I do develop as well, but just so it's clear where that feedback should go. As for the rabies treatment contradicting death removal, I think that is okay, because you can currently configure rabies to have a cure if you wish (same for any of the conditions) the recommended treatment text is setup with the default configuration in mind. If an admin decides to change the config they should update the localization messages accordingly. Again, thanks for the feedback, be on the lookout for updates in the future!
  24. Yes - the code can be easily changed so that any type of entity can inflict zvirus. You would just have to know what kind of entity zombie hordes uses for their zombies, by default this plugin uses scarecrows, but if you want to change this, just message me and I can show you what you would have to update in the code. I'm planning on making the entities a setting in the config in the future.
  25. That's an awesome idea actually

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