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Everything posted by Razor
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- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
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Changed Status from Pending to Closed
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Checking there is no cooldown set for the flair item.. If they throw it and it does not pass the checks aka base size, tc auth, it will give them back the flair item and a notification in chat why it failed..
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there should be no cooldown for the flair item ill look into this.
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some other plugin is modifying the item in the container cause this plugin will not modify any existing items.
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currently there is no delay option.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Gremlins
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Changed Status from Pending to Gremlins
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Raidable bases has modes mode easy = 0, hard = 1, and so on so thats the 0-4 so for easy 0 if you have Total amount of mode complete before ever has chance": 3 that means after 3 complete it will run the "raid chance (1-100)": 10 every time they do an easy, you set the chance higher if you want to have the chance of triggering a raid against the player more often. for npc trigger kills.. you can add in the npc type scientistnpc_full_mp5 do not forget when you add it to the config to add in a , at the end before you add it in.. here is an example with it added in at the end.. also after the npc of that type ammount killed will trigger the "Raid chance (1-100)": 20, set higher if want more of a chance for them to raid after x amount of that npc type killed. "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 15, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_cargo": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_excavator": { "Total amount of Npc killed before chance can happen": 18, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_cargo_turret_any": { "Total amount of Npc killed before chance can happen": 10, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_full_any": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_roam": { "Total amount of Npc killed before chance can happen": 60, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_full_mp5": { "Total amount of Npc killed before chance can happen": 30, "Delay before chance happens": 320.0, "Raid chance (1-100)": 20, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] } } },
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for the drugs in config of autofarm "CallHookOnCollectiblePickup": true, see if that fixes the issue. ill look into the sprinkler.
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Version 1.2.3
31 downloads
Player gets item they can throw down to have some npc's help defend the area you throw the item in. Commands. defender <playerID> <Item config name> <amount> /defender <Item config name> <amount> /defender list - Shows all item names Permissions. npcdefenders.admin The default configured item is Little so to get this item you can /defender little { { "Defender Items": { "Defender Item SkinID And Config Options": { "Little": { "Defender Item SkinID": 2890862070, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 100.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Small": { "Defender Item SkinID": 2890862657, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 110.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Medium": { "Defender Item SkinID": 2890862798, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 120.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Large": { "Defender Item SkinID": 2891395741, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 130.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] }, "Xlarge": { "Defender Item SkinID": 2890862889, "Total Defenders": 1, "Defender Spawner Item Should FlashBang": true, "Total Time In Minutes Defender Will Stay": 5, "Defender Ignores Team Members": true, "Spawn Health Of The Defender": 150.0, "Weapion Damage Scale Default 1.0": 1.0, "Defenders aimConeScale default 2.0": 2.0, "Names To Give The Defenders": [ "Npc Defender" ], "Spawn Kits For The Defenders": [] } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 6 } }$20.00 -
- 211 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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-
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- 211 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
-
- 211 comments
-
- #auto plant
- #auto farm
-
(and 5 more)
Tagged with:
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Changed Status from Pending to Closed
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should be resolved in current version.
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Changed Fixed In to 1.2.6
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i will look into this this has been reported by one other player aswell.
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Changed Status from Work in Progress to Closed