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Razor

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Everything posted by Razor

  1. Razor

    IQGuardianDrone

    What is are the differences between this and the free one on umod?
  2. Razor

    Npc Defenders

    Ill loot and see what's going on with the shooting. is it when there shooting at other npc's?
  3. Razor

    Talking Npc Vendors

    Check datafile for talkerSpawns
  4. Razor

    Npc Defenders

    Its not missing option to follow ya around the description clearly says "Player gets item they can throw down to have some npc's help defend the area you throw the item in."
  5. Razor

    Npc Horses

    in the cs ya can also enable public bool debug = false; to true and see where they spawn. are you using any mods that alter npc when they spawn that may be taking over my spawned npc's?
  6. Razor

    Chinook bugged?

    Do you have any plugins that modify chinook or or modify witch monument they visit?
  7. Razor

    Npc Horses

    Look in rcon when plugin reloads
  8. Changed Status from Pending to Not a Bug
  9. No as the bags i believe no longer exist in rust.
  10. Razor

    Tool Cupboard

    Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  11. Razor

    Tool Cupboard

    Took me a bit but is now available read the update notes.
  12. Razor

    Tool Cupboard

    The new toolcup is not actually a skin its a new entity.
  13. Razor

    AutoFarm

    I posted another i redid the check on generation to make sure it stays correct.
  14. Razor

    AutoFarm

    Are you using the current version now?
  15. Razor

    Npc Horses

    Yes will work with rust kits from umod "KitsList": ["kitone", "kitname2", "kit3AndSoOn"],
  16. Razor

    Npc Horses

    Not really any option ya confused about?
  17. Razor

    Nothing Happens

    What other plugins do you have that use NPC's
  18. Razor

    Npc Random Raids

    in truepve are you blocking damage to npc's?
  19. Razor

    Npc Random Raids

    are you using true pve?
  20. Razor

    AutoFarm

    I WIll look into the
  21. The min size i believe is 4 foundations no way to bypass its hardcoded so will ignore 100 externals some players place there is no way to bypass the terrain limit as if there is not enough navmesh for the npc to move then plugin will fail.
  22. Razor

    refund

    Changed Status from Pending to Not a Bug
  23. Changed Fixed In to 1.5.2
  24. posted update that should resolve it.
  25. What is CD?
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