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Everything posted by Razor
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Plugin works im assuming ya did not go threw the config and enable anything for npc enable "Enable log kills and random raid on kills": true,
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Plugin works Send me your config.
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"Required Amount Of Power To Switch": 10.0, = Exactly what it says how much power must be sent to the switch "Max Turret Scan Range": 40.0, = how far the turret will scan for targets "Max Turret Placement In Range": 12, = how many turrets can be place down in the range. "Turret AimCone": 0.1 = the higher the number the more the turret will miss when shooting. i fixed auth and posted an update.
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Changed Status from No Response to Closed
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Did you get it working? 900 = 15 hours
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Changed Status from Pending to No Response
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Let me know if that resolved the issue.
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Ent kill the ferry i added some new things to the datafile for restoring his state on reload.
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- 191 comments
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- #auto plant
- #auto farm
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Version 1.7.3
493 downloads
Plugin updated delete or rename old config and delete the old cs file. Lets players have a custom item to spawn in a Sentry turret Where they can add guns and ammo all configurable.. Are you running other turret plugins like auto AUTH teams or clans then don't worry they will work on Better Sentry Turrets as well. Sentry will also act like a samite witch is all configurable as well. The Sentry will use a custom UI when opening the inventory to avoid the pesky player kick from the options that did not work on client side. COMMAND sentry Permissions bettersentryturrets.admin // to use chat command { "Turret Settings": { "Require gun": true, "Require Ammunition": true, "Make Turret Work With No Power To Switch": true, "Required Amount Of Power To Switch": 10.0, "Turret Gun Scan Distance": 50.0, "Turret Start Health": 1500.0, "Allowed To Also Be A SamSite": true, "Sam Allowed To Target PatrolHelicopter": true, "Max Turret Placement In Range": 12, "Max Turret Scan Range": 40.0, "Turret AimCone": 0.1 }, "Version": { "Major": 1, "Minor": 3, "Patch": 2 } }$15.00 -