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Razor

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Everything posted by Razor

  1. Razor

    The Ferry

    if you look on the map you should see where he is.. also try to /ferry teleport make sure to be in noclip. Some times the teleport is finikey. When he first spawns he will spawn at the dock but be instantly moved to a point on the path to start pathing.
  2. Razor

    The Ferry

    Verify in your config "Ui OffsetMin": "-250 -60.0", "Ui OffsetMax": "250.0 -32.0",
  3. Razor

    The Ferry

    Humm ill look into why the position is not setting to the correct placement are you in fill screen?
  4. Razor

    The Ferry

    It will pick a random point on the path to spawn you can view where it is on the map he will have a vending marker with a red circle around him. On plugin load there is a 30 second delay.
  5. Razor

    The Ferry

    Will autospawn
  6. Razor

    Jet Event

    What would you like hooked?
  7. Razor

    The Ferry

    Also here is some videos while i was playing around
  8. Razor

    The Ferry

    Ya im working on a video and a test server where people can view the actions. But the ferry will dock in ferry terminal to pick players up and take them to set destinations by the admin. the admin can either build a dock and set a point for the ferry to dock at it or use the prebuilt dock witch is imaged in the plugin page. By default he has some parent items that make him a traveling casino around the map but that can all be disabled in the config if using a custom map most mapmakers do not put very many waypoints in the cargo path and you would need to use the included tool and drive a boat around the map to create a nice path for the ferry to follow.
  9. Razor

    The Ferry

    Version 1.4.4

    163 downloads

    Spawn in the Nexus ferry and let players ride it around the map. The ferry by default will make a stop at Ferry Terminal monument. You can add more stops to the map using the commands listed below. You can add parented items to the ferry. By default there is some items in the config to see how its done. It is recommended you create your own path for the ferry to follow. This is as easy as driving a boat around with the pathing tool this way you are sure there is a path point close to your docks turnaround point.. When creating a path make sure you mark on the map where you started so you can end your path close to where you started to continue the path loop. Also make sure to create your path in the direction cargoship drives. Permissions theferry.admin ChatCommand /ferry <killall, dock, path, dockpoint> killall - Kills your ferry on the map. dock - Spawns a dock in front of where your standing and looking for the ferry to dock at. path - Pathing tool to create a path for the ferry to follow so you can get it close to there your docks are. dockpoint - Tool used to create a dock point with out it spawning the dock useful for custom built docks. { "General Settings": { "Custom Path FileName": "CargoPath", "Custom Path Reverse/ Use if paths not in direction of cargoship": false, "How long to stay at dock in seconds": 300.0, "Ui OffsetMin": "380.8 325.0", "Ui OffsetMax": "680 350.0", "Use SafeZone": true, "SafeZone Radius": 75.0, "SafeZone Turret Scan Range": 20.0 }, "Radio Settings": { "Custom Path FileName": null, "Custom Path Reverse/ Use if paths not in direction of cargoship": false, "How long to stay at dock in seconds": 0.0, "Radio Enabled": true, "Radio Stations": { "Triple J": "http://live-radio01.mediahubaustralia.com/2TJW/mp3/", "Double J": "http://live-radio01.mediahubaustralia.com/DJDW/mp3/", "NPR": "https://npr-ice.streamguys1.com/live.mp3", "98.7 The Shark": "http://17643.live.streamtheworld.com/WPBBFM.mp3", "Magic Oldies Florida": "http://ais-edge07-live365-dal02.cdnstream.com/a46209", "Smooth Jazz Florida": "http://server.webnetradio.net:5120/", "Salsa Radio": "http://radio.domiplay.net:2002/;", "Radio Central": "http://philae.shoutca.st:8459/stream", "J Pop Project Radio - Global Edition": "http://bluford.torontocast.com:8085/stream", "Heart FM": "http://media-ice.musicradio.com/HeartLondonMP3", "Heart 80s": "https://media-ice.musicradio.com/Heart80sMP3", "Heart 90s": "https://media-ice.musicradio.com/Heart90sMP3", "Heart Dance": "https://icecast.thisisdax.com/HeartDanceMP3", "Heart 00s": "https://ice-sov.musicradio.com/Heart00sMP3", "Classical California KUSC": "http://playerservices.streamtheworld.com/api/livestream-redirect/KUSCMP32.mp3", "KEXP": "http://kexp-mp3-128.streamguys1.com/kexp128.mp3", "Sensimedia": " http://equinox.shoutca.st:9878/stream", "Rude FM": " http://sh-uk.audio-stream.com:8042/;", "WEFUNK": "http://s-00.wefunkradio.com:81/wefunk64.mp3", "Metal Rock": "http://listen.djcmedia.com/metalrockradiohigh", "Smooth Country": "https://media-ice.musicradio.com/SmoothCountryMP3", "Real Punk Radio": "http://s2.nexuscast.com:8080/stream", "World Music Radio": "http://stream.wlmm.dk:8010/wmrmp3", "Jazz FM": "http://46.10.150.243/jazz-fm-lounge.mp3" } }, "Parent Entitys": { "Parents Entitys": { "SirenLight1": { "prefab": "assets/prefabs/deployable/playerioents/lights/sirenlight/electric.sirenlight.deployed.prefab", "localPosition": "0.0, 10.38, 9", "rotation": "0, 0, 0" }, "cardtable": { "prefab": "assets/content/vehicles/trains/caboose/cardtable.caboose_static.prefab", "localPosition": "-5.3, 3.5, -7.0", "rotation": "0, 90, 0" }, "blackjackmachine": { "prefab": "assets/content/vehicles/trains/caboose/blackjackmachine/blackjackmachine.static.prefab", "localPosition": "5.8, 3.5, -11.0", "rotation": "0, 90, 0" }, "slotmachine": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -8.9", "rotation": "0, -90, 0" }, "slotmachine1": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -7.7", "rotation": "0, -90, 0" }, "slotmachine2": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "5.0, 3.9, -1.0", "rotation": "0, -90, 0" }, "slotmachine3": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "-5.0, 3.9, -0.3", "rotation": "0, 90, 0" }, "slotmachine4": { "prefab": "assets/content/vehicles/trains/caboose/slotmachine.caboose_static.prefab", "localPosition": "-5.0, 3.9, 0.8", "rotation": "0, 90, 0" }, "bigwheelbettingterminal1": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.4, 3.49, -4.69", "rotation": "0, 165, 0" }, "bigwheelbettingterminal2": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.9, 3.49, -6.5", "rotation": "0, -15, 0" }, "bigwheelbettingterminal3": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.4, 3.49, -4.15", "rotation": "0, 15, 0" }, "bigwheelbettingterminal4": { "prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "localPosition": "1.9, 3.49, -2.25", "rotation": "0, 195, 0" }, "bigwheel": { "prefab": "assets/prefabs/misc/casino/bigwheel/big_wheel.prefab", "localPosition": "4.522, 5.1, -4.3", "rotation": "180, 0, 90" }, "sofa_pattern1": { "prefab": "assets/bundled/prefabs/static/sofa_pattern.static.prefab", "localPosition": "1.0, 3.49, -3.0", "rotation": "0, 105, 0" }, "sofa_pattern2": { "prefab": "assets/bundled/prefabs/static/sofa_pattern.static.prefab", "localPosition": "1.0, 3.49, -5.8", "rotation": "0, 75, 0" } } }, "Version": { "Major": 1, "Minor": 0, "Patch": 7 } }
    $30.00
  10. Yes it works but you may need to add in the new workshop items to the ignore list in the config.,
  11. Razor

    IQGuardianDrone

    What is are the differences between this and the free one on umod?
  12. Razor

    Npc Defenders

    Ill loot and see what's going on with the shooting. is it when there shooting at other npc's?
  13. Razor

    Talking Npc Vendors

    Check datafile for talkerSpawns
  14. Razor

    Npc Defenders

    Its not missing option to follow ya around the description clearly says "Player gets item they can throw down to have some npc's help defend the area you throw the item in."
  15. Razor

    Npc Horses

    in the cs ya can also enable public bool debug = false; to true and see where they spawn. are you using any mods that alter npc when they spawn that may be taking over my spawned npc's?
  16. Razor

    Npc Horses

    Look in rcon when plugin reloads
  17. Razor

    AutoFarm

    I posted another i redid the check on generation to make sure it stays correct.
  18. Razor

    AutoFarm

    Are you using the current version now?
  19. Razor

    Npc Horses

    Yes will work with rust kits from umod "KitsList": ["kitone", "kitname2", "kit3AndSoOn"],
  20. Razor

    Npc Horses

    Not really any option ya confused about?
  21. Razor

    Npc Random Raids

    in truepve are you blocking damage to npc's?
  22. Razor

    Npc Random Raids

    are you using true pve?
  23. Razor

    AutoFarm

    I WIll look into the
  24. Razor

    Talking Npc Vendors

    if shop is a chat command do "chat.say \"/shop\""
  25. Razor

    AutoFarm

    do you have the planter enabled? open the seed storage container and does it say its active?
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