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Razor

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Everything posted by Razor

  1. Razor

    floating slot machines?

    I Cant believe FP not fixed this yet Seems all they like to do is make more bugs and not fix the current ones lmao. you can edit the conifg to remove the slot machenes or change them to the ones witch have legs.
  2. Razor

    RadTown Puzzles

    Yes its a plugin and thats all ya got to do
  3. Razor

    vendies

    Changed Status from Pending to Can't Reproduce
  4. Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  5. Razor

    Errors

    Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  6. Razor

    command to start

    Changed Status from Work in Progress to Closed
  7. Razor

    JetEvent is it automatic?

    Changed Status from Pending to Closed
  8. Razor

    Oct Wipe has broke flooding

    Changed Status from Pending to Gremlins
  9. Razor

    Stopped working :(

    Changed Status from Pending to Closed
  10. Razor

    the problem with the tugboat

    Changed Status from Pending to Closed
  11. Razor

    Talking Npc Vendors

    Send a video or screen shoot of what your seeing... R you trying to spawn the npc?
  12. Razor

    Talking Npc Vendors

    The file is included with the zip you downloaded here
  13. Razor

    AutoFarm

    Post your config.
  14. Truepve would need to add in the hook. "OnSamSiteTarget" (object)autoturret, (object)samSiteTarget
  15. Version 1.0.3

    36 downloads

    Adds a unique green and blue card puzzle to the Radtown that players can go into to get some extra loot. { "Green Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 6.231558, "y": 0.6286445, "z": -14.76554 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -2.074273, "y": 0.6468282, "z": -18.84206 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/foodbox.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": -4.595845, "y": 1.493383, "z": -16.61216 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] }, "Blue Room Spawns": { "Loot Information": [ { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_normal.prefab", "LootContainer respawn time after looted in minutes": 30, "Position of the LootContainer": { "x": 7.25617, "y": 4.363087, "z": -19.05 }, "Rotation of the LootContainer": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "LootContainer prefab to use": "assets/bundled/prefabs/radtown/crate_elite.prefab", "LootContainer respawn time after looted in minutes": 1, "Position of the LootContainer": { "x": 4.8, "y": 4.363087, "z": -14.74765 }, "Rotation of the LootContainer": { "x": 0.0, "y": 90.0, "z": 0.0 } } ] }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    $15.00
  16. Razor

    loot backpack

    Currently no.
  17. Razor

    Console junk information

    Changed Status from Pending to Closed
  18. Razor

    Oct Wipe has broke flooding

    You would need to ask a mapmaker dev. I Never used rustedit.
  19. Version 1.1.0

    39 downloads

    This plugin introduces a generator system for Rust’s oil rigs, allowing players to activate drills that extract specific items. Easily customizable through the config, players can start the oil extraction process and receive items directly from the rig. Watch the demo video and explore the configuration options for complete customization! Config { "Large Oil Settings": { "Generator Fuel Item": "lowgradefuel", "Running Tick Time Per Fuel": 10.0, "Amount Of Fuel To Use Per Runing Tick": 10, "Oil Tick Time InSeconds": 10, "Amount Of Oil To Output Per Oil Tick": 5, "Oil Item To Output": "crude.oil", "Oil Item Output DispalyName": "", "Oil Item Output Skin": 0, "Disable Toast Message": false, "Disable Spawning. Will need to manualy ent kill entitys": false }, "Small Oil Settings": { "Generator Fuel Item": "lowgradefuel", "Running Tick Time Per Fuel": 10.0, "Amount Of Fuel To Use Per Runing Tick": 10, "Oil Tick Time InSeconds": 10, "Amount Of Oil To Output Per Oil Tick": 5, "Oil Item To Output": "crude.oil", "Oil Item Output DispalyName": "", "Oil Item Output Skin": 0, "Disable Toast Message": false, "Disable Spawning. Will need to manualy ent kill entitys": false }, "Version": { "Major": 1, "Minor": 0, "Patch": 5 } }
    $15.00
  20. You could try but its all tied to the water try "RaiseLevel": 0.1, "RaiseAmountPerTick": 0.0001, if seems to long lower "RaiseAmountPerTick": 0.001,
  21. Razor

    Npc Random Raids

    I will when i do the next update.
  22. Razor

    Oct Wipe has broke flooding

    Rust changed water with world 2.0 you can paint your terrain with water in rustedit then it will work
  23. Razor

    AutoFarm

    try "Enable for use in plugins that require CallHookOnCollectiblePickup": true, Or set your mutiplyer in the config for the plant type
  24. Razor

    AutoFarm

    Do you have anything else modifying the planters or plants?

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