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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @saintmichel13sorry for no video. busy with real life lately. can you explain your cooldown request in more detail? 1. does it start when raid spawns? 2. does it reset each time their base is attacked? 3. what should the default value in seconds be? 4. does it prevent them from starting a new raid for its duration or a different duration? 5. any other conditions, etc
  2. nivex

    Raidable Bases

    multi tc is not supported atm
  3. nivex

    Raidable Bases

    @Rust Admin@Grodonoffah good point, if running linux then you must have libgdiplus installed
  4. nivex

    Raidable Bases

    You need to update CopyPaste or delete Component Blocker plugin until the author fixes it
  5. nivex

    Abandoned Bases

    /sar can convert with the abandonedbases.convert permission and proper configuration settings can do this and set the timer, can be 0
  6. nivex

    Abandoned Bases

    heya, sorry, not sure why I didn't respond to this. download the latest update. if it doesn't convert then you are missing permission
  7. nivex

    Raidable Bases

    @MNfreakTimit looks like you might be right! will have it fixed asap ty
  8. nivex

    Raidable Bases

    it's in the plugin .cs file errr ok, nvm, i somehow quoted an old question
  9. nivex

    Raidable Bases

    Yes I can change this
  10. nivex

    Raidable Bases

    @Autocucumber@nashslashthanks, fixed in 2.1.9
  11. nivex

    Raidable Bases

    hi lengka. it means you don't have any valid profiles, you have 0 locations on the grid to spawn from, or you have no copypaste files installed. so find the issue and fix it
  12. nivex

    Raidable Bases

    @Autocucumberreleasing update in a few minutes
  13. nivex

    Raidable Bases

    Haha yeah. It was a typo. I'm not sure how I missed something so important considering it worked fine for me and others during testing
  14. nivex

    Raidable Bases

    I found the monument issue, the method isn't even called. oops =/ I'll release a fix soon
  15. nivex

    Raidable Bases

    monument issue could be that the server wasn't reporting any monument pathing (TerrainMeta.Path.Monuments). let me know if it happens a second time disable Randomize Npc Item Skins for npc kits if you don't want them reskinned
  16. nivex

    Raidable Bases

    can you try replacing !SpawnsController.Instance.Test with SpawnsController.Instance.Test and tell me if that fixes the issue for you?
  17. nivex

    Raidable Bases

    Moved settings are not reapplied retroactively. These need reset if they apply to you. Reimplemented Murderer Items to use lists Reimplemented Scientist Items to use lists Removed `Alternative Despawn Method` and primary method Moved `Maximum Elevation Level` to profiles
  18. nivex

    Raidable Bases

    hey. in order to fix you would need to run rbe debug and post me the messages
  19. nivex

    Abandoned Bases

    heya, not to worry. this is addressed in the next update
  20. nivex

    Abandoned Bases

    New update in next day or so will fix this
  21. nivex

    Abandoned Bases

    hey thanks. big update coming soon that should address all known issues just waiting on final testing for it to be completed. I apologize to everyone for it taking so long. it was a bit over my head and quite the learning curve to fix everything.
  22. nivex

    Raidable Bases

    in next update: each number represents the height difference from my position and its position. if it's higher than the elevation setting then that position will not spawn a base. this prevents issues where various areas of the base clip into cliffs, rocks or areas with slightly raised terrain that often obstruct boxes, tc, turrets, etc
  23. nivex

    Abandoned Bases

    @KingSizeKevin while not ideal, this is from the last update. the issue is that the ownerid is not assigned to the player that uses the cancel command, nor should it. it will require a new command to claim the base instead, and assign the ownerid to that player. edit: I've added this in next update hope to release the update soon. testing is nearly finished. I refuse to release something that I don't feel is ready. just wish it wasn't so difficult so I could've released it sooner than later
  24. JsonReaderException errors are from someone modifying them incorrectly. It could be an additional bracket or a missing comma. Replace those files with the original and they'll work fine ya, it is intended that expert and nightmare bases may or may not have an entrance. players must find the best entry point. not intended for a hard base though so I will address that. thanks!
  25. nivex

    Raidable Bases

    @ZEODE@thepiercedweirdoaye raideasy10 is known to spawn at the wrong height because its a bunker. will be fixed when I release all the updates for the packages You can't, and how would they enter if they can't break past the external walls? They would need to fly slightly above them to enter without being above any of the foundations on entry, or the Allow Teleport option would kick them out if its set false. Not really a plausible option If you're asking how to prevent players from damaging it from outside of the dome, then you use the Block Damage Outside Of The Dome To Bases Inside option in the profiles oxide/data/RaidableBases/Profiles/

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