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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @TwoShoesyes this will be in a future update @Deanothat's a good idea
  2. nivex

    Raidable Bases

    heya bud. this exists already the plugin will not spawn any bases when a restart is pending. so if you start your restarts with restart 3600 then no new bases will spawn within that hour, and it will give all current players one hour to finish existing raids. just adjust the time to your needs. I'd say around 3600 to 7200 should be long enough to finish any raid. as for notification messages they're hit or miss. some players wouldn't see them if it were directly in the middle of the screen
  3. nivex

    Raidable Bases

    The roam range parameter is Aggression Range in the config. this range and deaggresion range increases dramatically when attacked. this allows them to exit the dome and chase the players. no problem. because it is controlled by code that I was missing. it's fixed in the next update (2.2.8) when it's released (soon) I will continue to support both versions. Though I ran into issues after submitting premium 2.2.7 and wanted to focus on fixing it before implementing those changes in the free version.
  4. nivex

    Raidable Bases

    @Neighighthis exists already. Aggression Range is the option
  5. nivex

    Raidable Bases

    @EmigoI think all npcs. I'm trying to fix it now but I tried before and couldn't find anything useful on it @zulgno. download 2.2.7 to use the npcs again
  6. nivex

    Raidable Bases

    I responded to the ticket
  7. nivex

    Raidable Bases

    I don't know yet. The AI does not provide a clear way to do this
  8. nivex

    Raidable Bases

    I will try this, thanks can you open a ticket regarding this and post DM any relevant files to me personally so they aren't shared here in case they're mine?
  9. nivex

    Raidable Bases

    @MNfreakTimonly debug was removed from 2.2.6 so that should just be a coincidence @Vasilyi Yrupini need to know what instrument it is. and that looks like a game bug to me @RobJin the UI section of the config you can set Cursor Enabled to true if you do not want to use the enter key each time
  10. nivex

    Raidable Bases

    oops, double post
  11. nivex

    Raidable Bases

    you need to update @JKFT
  12. nivex

    Raidable Bases

    released 2.2.5 with npcs disabled until properly implemented and thanks guys
  13. nivex

    Raidable Bases

    I am making progress but I am still having issues with NPCS not spawning on the navmesh. so at this point I will release an update without npcs enabled, and another update once they are working properly. i'd appreciate anyone who answers this question for those who do not read this message or the update notes
  14. nivex

    Raidable Bases

    yes, I am aware thanks guys. This will take several hours most likely
  15. nivex

    Raidable Bases

    no. setting it true means you must wire it to electricity, and if that source is cut then it will lose power. in other words, it will be vanilla
  16. nivex

    Raidable Bases

    @Swedish Chef added in next update, SamSites Require Power Source (false) in config
  17. nivex

    Raidable Bases

    ah well then I should be able to reproduce it myself @CryEngine I just got a 8 week old baby puppy so I have a lot going on atm and will get to this asap
  18. nivex

    Raidable Bases

    Cars (Modular) set this true in the config so that it is ejected I will check this out in the mean time
  19. nivex

    Raidable Bases

    I added the patrol heli option and fixed custom spawns not working for profiles in the next update 2.2.5
  20. nivex

    Raidable Bases

    zone manager should not be used to control zones for raidable bases as it uses its own system
  21. nivex

    Raidable Bases

    I will have to add an option for this
  22. nivex

    Raidable Bases

    @Rezanowya that looks good to me
  23. nivex

    Raidable Bases

    @Rezanowthe total % using cumulative probability should add up to 100% and yes, you could achieve that then. your chances would be something along the lines of 0.35, 0.3. 0.2, 0.1, 0.05 which would be 35%, 30%, 20%, 10% and 5% for example disabling cumulative probability would therefore be the opposite. 0.2 would be 80%, 0.4 would be 60%, 0.6 would be 40%, and 0.8 would be 20%. and each value would be configured as such since the cumulative probability wouldn't be used if disabled
  24. nivex

    Raidable Bases

    @Swedish Chefthe issues with skin settings is fixed in the next update and will work as you described
  25. nivex

    Raidable Bases

    I don't know tbh. It is very annoying. It happens even when not using Raidable Bases and only /paste from CopyPaste plugin.

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