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Everything posted by nivex
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@NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
- 634 comments
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- #rust
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@beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
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- 634 comments
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- #rust
- #rust plugin
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hi, if you need to reset the current wipe ladder then type: rb wipe this will not reset the lifetime ladder
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was thinking if you had a test server and wanted to give me access to it then I could reproduce the issue there and fix it it would need to use your current map,sav files, abandoned bases files (config and data), any relevant RaidProtection files too (i bought that plugin for this)
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@Kk the IQTurret author needs to modify his plugin. IQTurret needs to add the entities as a child or parent them. IQTurret is spawning those entities, so it is responsible for removing them too. if it adds them as a child or parents them then they will despawn when the turret is killed. which includes at the end of the event.
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I would need the oxide/data/Abandoned Bases.json file as well
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this plugin is such a royal pain to debug can you attach the map and sav files in a DM so I boot it locally? if the map is paid then you can't share it, but you can share the sav files and I can request the map developer to give me a copy
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where is the rest of the log? I need everything leading to 0 converted, 0 deleted, 1 skipped
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the sab scan could take several minutes, btw. it will tell you when it is finished
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@dustyhansen it's tracking time that's good. if you can't see the report from attacking the bases ingame then another plugin is blocking it. this is not something I can fix enable debug with: ab.debug start a scan to convert with: sab post what it shows in server console
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another command you can run, from the server console, is ab.report to show a full report. i would not type this in game, but if you do the permission is abandonedbases.report and it will still print everything to the servers console
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Changed Status from Pending to Closed
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haha, no worries! glad it is working again.
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seems there is some plugin blocking the plugin from functioning properly then. I have confirmed that bases are converting on several other servers, and your config is good. what raid protection? it is possible that compatibility with abandoned bases has broken in your raid protection plugin. you won't see a time if 1. another plugin is blocking it (either by cancelling the damage, or by hooking OnProcessPlayerEntity) 2. you won't see a time if you are attacking a base that you are affiliated with in any way either 3. if you are too close to another abandoned base event, which shouldn't be the cause if there are no events active 4. you won't see the time if you attack a bed. attack a wall or something else. 5. if you did not grant yourself the abandonedbases.attack and abandonedbases.attack.time permissions @dustyhansen
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i would need to see the log details to understand what is happening yes, i recommend that unload the plugin as well
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i should note that the command is: rb.config list just mentioning this because you wrote rb.config.list
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no problem. i would just use the paid version though. it does work. commands not responding would mean the plugin wasn't loaded so it might have been that it was trying to load an old plugin somehow. perhaps your web browser cache downloaded the wrong version so I suggest downloading it again. open the zip archive, open the plugin, and verify it says 2.9.2 before proceeding. if it is 2.9.2 then use that
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- 634 comments
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- #rust
- #rust plugin
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