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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @beetle in the next update:)
  2. nivex

    Raidable Bases

    I finally figured this out. so those using multiple options from Buyable Event Costs will be able to have the UI dynamically scale to size to fit all of the pricing text.
  3. nivex

    Wall damage

    ya, not really sure unless an entity is dying by some unknown means.
  4. nivex

    Wall damage

    good to know! no idea why you'd see 50 then 28. you can set Amount Of Items To Spawn to 50 and it will spawn 50 items. this will show 50 items in the server console window. in-game however, the status UI will show what is required to complete the event only. which is often less than the amount that was spawned because items can move into other containers like BBQ, TC, Fridge, Oven's and Lockers. any containers which are not required to complete the event will not be included in the status UI. items which move into the tool cupboard are allowed to stack as well. so that would skew the number shown.
  5. nivex

    Wall damage

    yea TruePVE is all you need. type server.pve false into the server console it will return
  6. nivex

    Wall damage

    heya, server.pve will block this damage. set it to false and use a PVE plugin instead of that server convar.
  7. hi. its impossible for your previous issue to persist with that permission granted. describe the new problem in complete detail. step by step. write it in your native language. DM your profiles and config too. in private message.
  8. Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. hi, I've changed this in the next update to function as it did before, as well as when ab.debug is toggled on
  10. Changed Status from Pending to Closed
  11. no problem
  12. hi, you can disable this in the profiles. Block Plugins Which Prevent Item Durability Loss
  13. nivex

    Abandoned Bases

    @RoxyGalheya, it just needs to be excluded under Ignored Prefabs in the config. perhaps it has a name that I'm not aware of though.
  14. nivex

    Raidable Bases

    @Aeryn Sun yes, changing it to 1.0 will work for SkillTree.cs, XLevels.cs and XPerience.cs plugins. if the name doesn't match then it will not work. the issue would not be with RB unless using noclip, vanish, Remove Admins From Raiders List, etc. if (Options.Rewards.XP > 0 && Instance.XPerience.CanCall()) { double xp = config.Settings.Management.DivideRewards ? Options.Rewards.XP / (double)total : Options.Rewards.XP; QueueNotification(ri.player, "SkillTreeXP", xp); Instance.XPerience?.Call("GiveXPID", ri.userid, xp); }
  15. nivex

    Raidable Bases

    @Aeryn Sun hi, the setting for SkillTree XP is shared with that plugin too.
  16. hi, you can't turn it off. thats how it is supposed to work. run it from the server console or let it run automatically.
  17. nivex

    Raidable Bases

    @wolvern9 hi. upload it again. there's no error
  18. nivex

    LOOT

    Changed Status from Pending to Closed
  19. nivex

    LOOT

    ya, default loot serves as an example that should be deleted it might get recreated as an empty file so ignore that if it happens.
  20. nivex

    rror aditional text

    Changed Status from Pending to Closed
  21. nivex

    rror aditional text

    no problem, enjoy!
  22. nivex

    Raidable Bases

    @S0TR heya. I can add weapon racks, sure. I don't have the Skinner plugin. I can add Skins by misticos.
  23. nivex

    help pls

    Heli Signals and Bradley Drops were causing this for one user of mine so make sure those are updated since they were fixed already.
  24. heya. I tested this for you in Abandoned Bases, and it is working on my server. any plugin could tell TruePVE to not allow it, but it won't block it in the event otherwise so it would be some other plugin blocking it then.

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