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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    I am making progress but I am still having issues with NPCS not spawning on the navmesh. so at this point I will release an update without npcs enabled, and another update once they are working properly. i'd appreciate anyone who answers this question for those who do not read this message or the update notes
  2. nivex

    Raidable Bases

    yes, I am aware thanks guys. This will take several hours most likely
  3. nivex

    Raidable Bases

    no. setting it true means you must wire it to electricity, and if that source is cut then it will lose power. in other words, it will be vanilla
  4. nivex

    Raidable Bases

    @Swedish Chef added in next update, SamSites Require Power Source (false) in config
  5. nivex

    Raidable Bases

    ah well then I should be able to reproduce it myself @CryEngine I just got a 8 week old baby puppy so I have a lot going on atm and will get to this asap
  6. nivex

    Raidable Bases

    Cars (Modular) set this true in the config so that it is ejected I will check this out in the mean time
  7. nivex

    Raidable Bases

    I added the patrol heli option and fixed custom spawns not working for profiles in the next update 2.2.5
  8. nivex

    Raidable Bases

    zone manager should not be used to control zones for raidable bases as it uses its own system
  9. nivex

    Raidable Bases

    I will have to add an option for this
  10. nivex

    Raidable Bases

    @Rezanowya that looks good to me
  11. nivex

    Raidable Bases

    @Rezanowthe total % using cumulative probability should add up to 100% and yes, you could achieve that then. your chances would be something along the lines of 0.35, 0.3. 0.2, 0.1, 0.05 which would be 35%, 30%, 20%, 10% and 5% for example disabling cumulative probability would therefore be the opposite. 0.2 would be 80%, 0.4 would be 60%, 0.6 would be 40%, and 0.8 would be 20%. and each value would be configured as such since the cumulative probability wouldn't be used if disabled
  12. nivex

    Raidable Bases

    @Swedish Chefthe issues with skin settings is fixed in the next update and will work as you described
  13. nivex

    Raidable Bases

    I don't know tbh. It is very annoying. It happens even when not using Raidable Bases and only /paste from CopyPaste plugin.
  14. nivex

    Raidable Bases

    there is no way to despawn the npcs. you can respawn them afterwards using Level 2 option though.
  15. nivex

    Raidable Bases

    thanks. fixed in next update
  16. nivex

    Raidable Bases

    its a typo that both are created. you can ignore it. Use Imported Workshop Skins File option must be enabled to use the ImportedWorkshopSkins file. yes, they are separate from skinbox plugin
  17. nivex

    Raidable Bases

    use config option: Do Not Duplicate Base Loot
  18. nivex

    Raidable Bases

    @olajmuvekhi sorry this is intended and has always functioned this way where looted items stay on the ground. it is not possible to remove as there is no elegant way to determine what belongs to the player and what belongs to the base
  19. @Grodonoff@RunNGunhi guys you need to update the plugin. also please post plugin issues on the plugin page
  20. nivex

    Raidable Bases

    @Myescapeyou need to read the messages that you posted. It says you have a json error so you must fix it. json validators suck so look for yourself at any changes that you made. it cannot corrupt itself so someone modified it
  21. nivex

    Raidable Bases

    as i stated, edit the config and enable it on every day of the week.
  22. nivex

    Raidable Bases

    edit the config and enable it on every day of the week @nashslash@Dr. BoomStick@TwoShoesknown issue with loot. looking into it now @Niko31no please do not give players any permissions. let the plugin do it
  23. nivex

    Abandoned Bases

    @KingSizeKevinno problem, and Ill add your suggestions to the TODO list
  24. nivex

    Raidable Bases

    @恶sure
  25. nivex

    Raidable Bases

    autoheight should always be false. it does not work for every base. the building must be copied from eye level of the foundation. would you like a video to demonstrate? @恶
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