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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Kevin Coe Destroying The Cupboard Completes The Raid, in the config, will start the final despawn timer when this is set true
  2. nivex

    Raidable Bases

    @Delltus the name field - what the item name will be when you view it in your inventory probability - 0.0 to 1.0 stacksize - when set above -1 it ignores server stack size so you can configure it separately from the rest of the server nice tool, but did you know about the rb.populate command? then you can just edit all items instead of adding individually feature responses: 1. so you want Move Cookables Into Ovens moved into the profiles? 2. so randomly wood, and sometimes randomly stone? for the same base? 3. i will pass on alphaloot compability 4. i like this. noted for later 5. you can have as many profiles as you want but they must be 0-4 in difficulty. this is nice when you want to mix / match your PVE and PVP bases @Razor14150you can add many weapons to that list already example...: "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "smg.thompson" ] @God@Delltus fixed in next update should be done with testing very soon as it seems no more issues atm
  3. nivex

    Raidable Bases

    @LockJawI have no issue with you using it on servers that you're the owner of
  4. nivex

    Raidable Bases

    @Y2kcavy @TheAdmin @IanHendry80 this should be fixed in the next update
  5. nivex

    Raidable Bases

    @thepiercedweirdohey, that looks like raideasy10 - just recopy it slightly higher off of the ground, or edit the profile and increase the height to 2.0. it's fixed in next package update if I can ever get to it... to note Maximum Elevation Level can most definitely cause some bases to appear like they've been pasted wrong when in fact they haven't. the default value is 2.5 meters so that is how far the base can be off certain points of the terrain, and likewise how far in it can be too. try adjusting it to 2.0 meters but this can and most definitely will cause issues on maps with bad terrain as it will reduce the potential amount of spawn points on the grid. my suggestion? if you don't want to edit the height to accommodate this setting then just ignore it. the loot shouldn't spawn underground anyway. i don't believe there will ever be a proper fix for this unless maps become flatter
  6. nivex

    Raidable Bases

    @恶it should be fixed in next update, ty
  7. nivex

    Raidable Bases

    @Rubiks-Q-Bertthere is no known fix for this atm so if its a real problem just disable the npcs until i figure it out. this update requires me to learn an entirely different AI and I don't know what I'm doing. it's like trying to find a needle in a haystack. i tell the npc to stay put and it runs off anyway like an untrained dog
  8. nivex

    Raidable Bases

    @Deadpoolsupport for what?
  9. nivex

    Raidable Bases

    AI is pretty spot on for the most part in 2.3.0. You may see bots AI act confused or run off endlessly in a straight line... I can't fix this. It can happen while you are vanished, but as for happening with players? Rust will have to fix it I did not rewrite the AI like most plugins. I simply did what I could to improve it. I may in the future, but for now I am very satisfied with how the AI behaves
  10. nivex

    Raidable Bases

    @TwoShoesyes this will be in a future update @Deanothat's a good idea
  11. nivex

    Raidable Bases

    heya bud. this exists already the plugin will not spawn any bases when a restart is pending. so if you start your restarts with restart 3600 then no new bases will spawn within that hour, and it will give all current players one hour to finish existing raids. just adjust the time to your needs. I'd say around 3600 to 7200 should be long enough to finish any raid. as for notification messages they're hit or miss. some players wouldn't see them if it were directly in the middle of the screen
  12. nivex

    Raidable Bases

    The roam range parameter is Aggression Range in the config. this range and deaggresion range increases dramatically when attacked. this allows them to exit the dome and chase the players. no problem. because it is controlled by code that I was missing. it's fixed in the next update (2.2.8) when it's released (soon) I will continue to support both versions. Though I ran into issues after submitting premium 2.2.7 and wanted to focus on fixing it before implementing those changes in the free version.
  13. nivex

    Raidable Bases

    @Neighighthis exists already. Aggression Range is the option
  14. nivex

    Raidable Bases

    @EmigoI think all npcs. I'm trying to fix it now but I tried before and couldn't find anything useful on it @zulgno. download 2.2.7 to use the npcs again
  15. nivex

    Raidable Bases

    I responded to the ticket
  16. nivex

    Raidable Bases

    I don't know yet. The AI does not provide a clear way to do this
  17. nivex

    Raidable Bases

    I will try this, thanks can you open a ticket regarding this and post DM any relevant files to me personally so they aren't shared here in case they're mine?
  18. nivex

    Raidable Bases

    @MNfreakTimonly debug was removed from 2.2.6 so that should just be a coincidence @Vasilyi Yrupini need to know what instrument it is. and that looks like a game bug to me @RobJin the UI section of the config you can set Cursor Enabled to true if you do not want to use the enter key each time
  19. nivex

    Raidable Bases

    oops, double post
  20. nivex

    Raidable Bases

    you need to update @JKFT
  21. nivex

    Raidable Bases

    released 2.2.5 with npcs disabled until properly implemented and thanks guys
  22. nivex

    Raidable Bases

    I am making progress but I am still having issues with NPCS not spawning on the navmesh. so at this point I will release an update without npcs enabled, and another update once they are working properly. i'd appreciate anyone who answers this question for those who do not read this message or the update notes
  23. nivex

    Raidable Bases

    yes, I am aware thanks guys. This will take several hours most likely
  24. nivex

    Raidable Bases

    no. setting it true means you must wire it to electricity, and if that source is cut then it will lose power. in other words, it will be vanilla
  25. nivex

    Raidable Bases

    @Swedish Chef added in next update, SamSites Require Power Source (false) in config

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