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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    libgdiplus is required on Linux. lag is because your server has too much load on it you can edit the copypaste config and change paste batch size to 1 or 5
  2. nivex

    Raidable Bases

    hi, no they need to be a light. tesla coil has its own settings in the profiles "Tesla Coil": { "Requires A Power Source": false, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 },
  3. nivex

    Raidable Bases

    @Lc7king if they're not spawning properly then it could be a missing libgdiplus if using a linux machine. this is almost always the cause. otherwise you would have to find the error. if there's no error then it's another plugin interferring. a bad copypaste file is another primary cause of this. if they're not despawning then I've mentioned these reasons above. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49979 you still have walls, so I doubt it's a despawn issue unless you have serious server issues.
  4. nivex

    Raidable Bases

    ah nice @MabelI had forgotten about that!
  5. nivex

    scientists

    I believe two murderers could spawn when the scientist is dead. should be fixed next update.
  6. nivex

    scientists

    yes. any weapon that can be thrown.
  7. nivex

    scientists

    not sure. never seen that before.
  8. nivex

    Raidable Bases

    @AdmFRP it's a good idea I will note it down for later @Thunderchile this is a good idea, but requires an immense amount of work from the server owner. you would have to deal with (even more) entitled players who think there isn't enough boom too. the benefit is that your raids would be well balanced, progression would be scaled and therefore retain more players over time, and players would become accustomed to this over a shorter period of time. it can certainly pay off to do it this way.
  9. nivex

    scientists

    if Hard is disabled on Friday then any other difficulty can spawn however many Hard was supposed to so long as the other difficulty isn't disabled, too. it looks bugged though
  10. Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. nivex

    Base despawn drop loot

    Changed Status from Pending to Closed
  12. hello Zed, it looks like this happens if the player does not step inside of the event at least once before using the command. I will have it fixed in the next update. thanks for reporting it.
  13. hi, please post the entire config.
  14. nivex

    scientists

    no problem
  15. nivex

    scientists

    lol yea it's in the config, Allow Raid Bases On Beaches anything in the water is not on the beach. those are water settings in the profiles and be disabled like this: "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 },
  16. nivex

    scientists

    I don't think they will respawn. no, they'd just end up too deep in the water again then because players hate when they're underwater. nonstop complaints before
  17. nivex

    scientists

    "Kill Underwater Npcs": true, "Maximum Water Depth For All Npcs": 3.0 heya. these are the settings. if you lower the number then it will kill them in shallow water too. increase it and disable the first option I'm not sure if that message is from a plugin. it is regarding barrels / crates though
  18. nivex

    scientists

    here's the fix for that. line 9884, delete AddTemporary(e);
  19. nivex

    scientists

    hi this is fixed next update
  20. nivex

    errors.

    no problem. I dont know what would prevent team mates from joining without the config though.
  21. nivex

    errors.

    hi, you have json errors in your profiles
  22. nivex

    Raidable Bases

    @Deisel hi, it's not in the current update and that's why it's a problem. I said it will be in the next update if you want the new changes then edit the .cs file: replace npc.UseHealingItem(tool); with StartCoroutine(Heal(tool)); paste this on line 2665 private IEnumerator Heal(Item medicalItem) { npc.UpdateActiveItem(medicalItem.uid); MedicalTool medicalTool = medicalItem.GetHeldEntity() as MedicalTool; yield return CoroutineEx.waitForSeconds(1f); if (medicalTool != null) { medicalTool.ServerUse(); } if (!npc.IsKilled()) { npc.Heal(npc.MaxHealth()); } equipToolTime = 0f; }
  23. nivex

    Raidable Bases

    @HunterZ heya. non-player deployables are excluded and cannot be ejected with the eject deployable setting. eject mountable settings will however, and an exclusion has been made in the next update to fix it.
  24. nivex

    Raidable Bases

    @BadLandPVE yes, that's how you do it in the profiles. config requires: Lock Raid To Buyer And Friends for private raids (purchased) Lock Treasure To First Attacker for public raids (maintained and scheduled) do not give players raidablebases.allow permission. that's for staff/mods/admins.
  25. nivex

    Raidable Bases

    I changed it to not use the games code (npc.UseHealingItem) in the next update since it's not reliable. I don't know how that is happening. my code requires a medical tool for that method to be called, and it is null checked.
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