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nivex

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Everything posted by nivex

  1. heya. normal mode is in the free version only 2.7.6 is the free version 2.7.4 is the current paid version because it was reverted from 2.7.6
  2. nivex

    Raidable Bases

    @Charles Fields looks like the plugin tried to delete but was blocked by something I have some changes in the next version that might help with this I keep trying to fix it but I won't be able to until I can reproduce it. I can't spot any issue with it and don't have the issue myself (unless I crash, and even then its rare)
  3. nivex

    Raidable Bases

    true, and unloading raidable bases plugin before a restart with timed execute plugin is one way to ensure that the plugin shuts down gracefully and destroys the bases before the restart.
  4. nivex

    Raidable Bases

    @flysd I don't know then if the server isn't shutdown properly then it can definitely happen
  5. nivex

    Raidable Bases

    @flysd is host machine using linux?
  6. nivex

    When Purge is on

    ok ill check it out
  7. nivex

    Abandoned Bases

    @FreeManStars hi, there's no way to do that with this plugin. you might be able to do it with the timed permissions plugin
  8. nivex

    Raidable Bases

    @Balooga you can change the arena walls in each profile, enable Use Least Amount Of Walls why remove turrets? you can use this to remove interference from turrets. this won't be needed next update. NoInterference2.cs otherwise you can use Kill These Prefabs After Paste in the profiles. I'll probably remove the option, since it belongs in the CopyPaste plugin stability command is rb.config stability true/false
  9. nivex

    All players on the TC

    no problem good luck
  10. nivex

    Dont get Buyraid to work

    Changed Status from Pending to Closed
  11. nivex

    Dont get Buyraid to work

    np, that should work fine now good luck
  12. nivex

    Dont get Buyraid to work

    unrelated, but this should be a minimum of 100, "Player Cupboard Detection Radius": 75.0, this is why you cannot buy, "Max Buyable Events": 0, if all your profiles are AllowPVP (true) then you cannot buy, "Allow Players To Buy PVP Raids": false, this is too high and will break it for many maps, "Spawn Bases X Distance Apart": 1000.0,
  13. nivex

    ejects mount : jetpacks

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  14. nivex

    ejects mount : jetpacks

    the dev removed the API. it will not work without it it is fixed in next update
  15. nivex

    Raidable Bases

    @flysd have you updated TruePVE?
  16. nivex

    All players on the TC

    zip the map and sav files include Abandoned Bases.json data include oxide.users.data include oxide.groups.data and a few steamids this is happening to
  17. nivex

    All players on the TC

    hi, no. truepve provides protection. not this plugin there are many reasons why the status might not show. 1. it won't show if they're an ally 2. abandonedbases.attack.lastseen is required to see the time 3. it won't show inside of a zonemanager zone 4. it won't show if it's too close to another event 5. it won't show if they have abandonedbases.exclude. it will show to admins. 6. if another plugin blocks it by hooking OnProcessPlayerEntity 7. tugboat spawned with TugMe plugin 8. not owned by a player. 9. shooting twig 10. shooting "Ignored Prefabs" in config etc
  18. nivex

    Raidable Bases

    are you still having an issue? @CsaszyKJ type: rb.config list
  19. nivex

    ejects mount : jetpacks

    the dev of jetpacks removed the API that allowed it work. I asked him to add it back
  20. nivex

    All players on the TC

    Changed Status from Pending to Closed
  21. nivex

    Abandoned Bases

    @FreeManStars hi. you are not supposed to be ejected when you enter the event you are ejected when you enter the base (unless owner, vanished, noclip or have abandonedbases.canbypass) options for this do not include PVP by default. if PVE with these settings then cannot enter. if you exploit then you will still be ejected when you try to loot or do damage.
  22. nivex

    Abandoned Bases

    @Dead Nasty heya. if this is a server rule that you enforce then you can give that player the abandonedbases.exclude permission, and the base will convert during the next scan if it's inactive the player is technically exploiting the plugin, and you'd be well within reason to do that, but I wouldn't if it's not an established rule yet. they might leave the server, and could claim admin abuse even though it isn't.
  23. Changed Status from Pending to Closed
  24. Changed Status from Pending to Closed
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