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Everything posted by nivex
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hi, you should block your updater from checking RB updates you need to use the version from Codefling since that's the paid version. the version on uMod is the free version. there is no core.
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if you still have issues then post a screenshot of the issue from the game so I can see what's happening. otherwise let me know and I can close this ticket for you.
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Changed Status from Pending to Closed
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you can find the download on the product page. https://codefling.com/file/665-raidable-bases/ good luck
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heya, I can purchase raids just fine with this config file. there is no message regarding the price not being configured and I can confirm it is configured I tested each difficulty for you just to be sure
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hi, you need to update the plugin.
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hi, post the config
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@Jermin8tor heya, a baseline 2.5ghz is well below the minimum server specs. that is a database server with lots of threads and fast memory access. basically the opposite of what a game server needs RB uses the minimum Amount Of Entities To Spawn Per Batch already (1), but you can reduce the paste batch size to 1 in your CopyPaste config
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Changed Status from Pending to Closed
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you can download it from the discussion forum instead https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
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Changed Status from Pending to Closed
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hi, that is a copypaste plugin issue. use my fix https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
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weird, it is available ok try this edit: link removed, see next post.
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hi, thats not from either plugin. that error is from bugs in the copypaste plugin which both of those plugins use. edit: link removed
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@ChardaZAR hi you will have to be near the event to despawn it @Donald Varino config "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,