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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhill np I will change the direction towards the center of the map so that it spawns on the beach, 5 meters from the event.
  2. nivex

    Raidable Bases

    @Hawkhill just you. if you want to apply it to all players then type: /rb setui status
  3. nivex

    Raidable Bases

    @Hawkhill you can move the raid ui by clicking the move arrows and put it above the xp bar
  4. nivex

    Raidable Bases

    @Hawkhill ok, thanks for update
  5. Changed Status from Pending to Closed
  6. you're welcome
  7. nivex

    Raidable Bases

    @Dead Nasty hi, TC is included in the boxes option. that's why it breaks. ill make the loot spawn on the ground instead. there is an issue with rocky cliffsides but that is fixed in next update otherwise, anything spawned on normal terrain should have its height increased so it can't clip { "Option": "height", "Value": "1.0" }
  8. nivex

    Raidable Bases

    @Hawkhill this is good information! thanks, we will see what they have to say then.
  9. nivex

    Raidable Bases

    @Hawkhill hi, I don't know how this could happen. you are using 2.9.9 ? I would need exact steps from your players in order to reproduce it. it's more likely that they moved it off screen and can't see it. type can type /rb resetui status
  10. no problem
  11. nivex

    Submarine / Torpedo abuse

    Changed Status from Pending to Closed
  12. nivex

    Submarine / Torpedo abuse

    np, yes it's always checked
  13. nivex

    Submarine / Torpedo abuse

    heya, you can disable torpedo damage by setting both to 0 or reducing it to something more reasonable. the defaults were reasonable at the time but doesn't appear to be the case now Torpedo Damage Multiplier (Min) Torpedo Damage Multiplier (Max) in the profiles
  14. hi, it is from the copypaste file or another plugin. likely another plugin given that the resources in the TC are the same resources required for upkeep! set Empty All Containers Before Spawning Loot to true in the profiles (oxide/data/RaidableBases/Profiles/) if your loot table does not spawn invalid json. attach the loot table. Base_Loot folder must have the filename of a profile, such as Easy Bases.json Difficulty_Loot folder must have the name of a Difficulty, such as Easy.json set Skip Treasure Loot And Use Loot In Base Only to false in the profiles (oxide/data/RaidableBases/Profiles/)
  15. hi, if its not configured in rb then it is in the copypaste file or from another plugin. Empty All Containers Before Spawning Loot enable this in the profiles, oxide/data/RaidableBases/Profiles/
  16. nivex

    Raidable Bases

    @norikazu that's copypaste plugin. this is what happens when spawning or despawning thousands of entities. modifying these settings and using bases with fewer entities will help some.
  17. nivex

    Raidable Bases

    @norikazu Amount Of Entities To Despawn Per Batch hi, this is in the profiles.
  18. nivex

    Sky Bases?

    Changed Status from Pending to Closed
  19. nivex

    Sky Bases?

    ahh, I see. no problem. enjoy!
  20. nivex

    Bright Nights

    I can finally see when not using admintime! A+ /settime 1 { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.2, "Update Amount (Amount to update by to reach target brightness)": 0.05, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": false, "Inverted Nights Sky Darkness (lower is darker)": 0.01, "Inverted Nights Environment Darkness (1 Dark, 0 Bright)": 0.9, "Inverted Nights Start Position 0-100 (increases the starting pos of the bright moon)": 0, "Use Night Light (Adds night vision to immediate proximity)": true, "Nightlight Brightness (Adds a night light around the player)": 0.1, "Nightlight Distance (Modifies the throw of the night light)": 7.0 }
  21. nivex

    Sky Bases?

    integrate with what? it uses the Difficulty setting in the top of the profile
  22. nivex

    Sky Bases?

    hi, there's support for custom profiles. you can do exactly what you said in your last reply. if you want arena1 spawning on a specific spawn point then: 1. create a spawns database file with that single spawn point 2. create a profile with arena1 as the only base 2. set the spawns database file repeat for each arena
  23. nivex

    Sky Bases?

    if you put the Spawns Database file in the profile then it will work with the bases in that profile if you put the Spawns Database file in the config file instead then it will work for the bases in every profile
  24. hi, there is no option to prevent the base from being raided by players inside of the dome. you can allow damage from outside the area by setting Block Damage Outside Of The Dome To Bases Inside to false. other options include: Show Message For Block Damage Outside Of The Dome To Players Inside Block Damage Outside To Npcs When Not Allowed To Leave Dome Block Damage Outside Of The Dome To Npcs Inside Block Damage To Players From Player Turrets Deployed Outside Of The Dome Block Damage Outside Of The Dome To Players Inside Block Damage Inside From Npcs To Players Outside
  25. nivex

    Sky Bases?

    heya, it's possible. setting the position in the copypaste parameters is not valid though. that plugin doesn't accept this you can use the Spawns Database plugin to create your own custom spawn points there, save, and put the file under Spawns Database File "Spawns Database": { "Spawns Database File (Optional)": "skypoints1", "Prevent Building Until Base Spawns": true, "Ignore Safe Checks": fa;se, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Kill Sleeping Bags": true, "Map Prefabs For Buyable Teleport": [], "Time To Accept Buyable Teleport": 60.0 },
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