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nivex

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Everything posted by nivex

  1. nivex

    rbe despawn

    no problem!
  2. nivex

    War Mode PVP/PVE

    @Mr01sam hi, everything looks good now. thank you!
  3. nivex

    War Mode PVP/PVE

    @Mr01sam thanks, but it still downloads 1.3.6 with your 1.3.7 update I've tried on two browsers and cleared cache
  4. nivex

    rbe despawn

    heya, the permission is raidablebases.despawn.buyraid you will need to set it up in the config file too "Refunds": { "Refund Despawned Bases": false, "Base Becomes Ineligible For Rewards On Despawn": true, "Block Refund If Base Is Damaged": true, "Block Despawn If Base Is Damaged": true, "Block Despawn If Anything Is Looted": true, "Refund Percentage": 100.0, "Refund Resets Cooldown Timer": false, "Cooldown (0 = No Cooldown)": 0.0 },
  5. nivex

    War Mode PVP/PVE

    @Mr01sam heya, thanks for the update, but it's still an issue when it returns true from the cache on line 2782 using version 1.3.6 this fixed it for me on line 2789: CachedCanBeTargeted[cpk] = new CanBeTargetedResult(val == true ? (bool?)null : false);
  6. nivex

    Raidable Bases

    hi, turrets and traps shooting at players behind walls is caused by the WarMode plugin. I've informed the dev turrets not shooting at players is not related. that is fixed next update
  7. nivex

    War Mode PVP/PVE

    heya @Mr01sam there is an issue with the CanBeTargeted hook. it returns true when CanEntityBeTargeted returns true, instead of null. this causes the native AutoTurret.ObjectVisible method to return early. that bypasses the visible checks and results in turrets shooting at players behind walls. if your call to CanEntityBeTargeted returns true then you can return null from CanBeTargeted. then the game can continue with its visible checks in AutoTurret.ObjectVisible
  8. nivex

    Raidable Bases

    @queenognid i got it working. I sent a DM
  9. nivex

    Raidable Bases

    @queenognid heya, npcs walking through walls is fixed next update turrets, shotgun traps and flame turrets detecting through walls etc is not caused by RB. as I said before, I don't mind logging into your hosts web panel to sort out the issue.
  10. nivex

    duda

    hi, Purge Settings in the config. abandonedbases.basic is 3 days abandonedbases.veteran is 5 days abandonedbases.vip is 7 days you can change the days. then you grant the players the permission. oxide.grant group default abandonedbases.basic
  11. nivex

    Turrets

    @TheAdmin hi, any feedback?
  12. nivex

    Turrets not shooting anymore

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. nivex

    Turrets not shooting anymore

    this is fixed in the next update, thanks
  14. nivex

    noSpawn Bases

    Changed Status from Pending to Closed
  15. nivex

    Raidable Bases

    npcs walking through high walls will be fixed next update! working on turret fix while mounted now other issues are fixed in next update too
  16. nivex

    Raidable Bases

    ya that's very interesting. I'm not sure how it would know
  17. nivex

    ItemPerk.cs intergration

    that would be great you too
  18. nivex

    ItemPerk.cs intergration

    heya. glad you like my mod! sorry, but I've not had this question before unfortunately, I don't know much about that plugin but I have seen it working on some servers so I'm sure if you ask there then someone could help you
  19. nivex

    duda

    heya, yes. it works off of days, but you can use a fraction for hours if you really wanted to.
  20. nivex

    noSpawn Bases

    hi, yes, simply installing them to copypaste folder is not enough. they need to be in the profiles too. so add any new bases with the rb.config add command.
  21. nivex

    Raidable Bases

    @Hawkhill confirm it works, and I will add it for RB. .cs else if (e is FogMachine fm) { SetupFogMachine(fm); } change to else if (e is FogMachine fm) { SetupFogMachine(fm); } else if (e is Sprinkler sprinkler) { sprinkler.SetFuelType(WaterTypes.WaterItemDef, null); sprinkler.TurnOn(); }
  22. nivex

    Raidable Bases

    @Hawkhill hi, sorry, I don't really know. there's no special support for those. so if copypaste doesn't support them then I don't know that it'll work. you'll just have to try and find out
  23. Changed Status from Pending to Closed
  24. no problem, enjoy
  25. nivex

    Raidable Bases

    @Andariel hi you can disable Always Maintain Max Events and Scheduled Events in the config @Grumpy_old_man hi how are you trying to spawn them there? sky bases are the same as before, you use the height settings to spawn it in the sky
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