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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    thank you guys for the info, this helps a ton when its so informative! @MNfreakTim@Lawnmorr@Rust Admin @Swedish Chef@Rust Adminthe codelock issue is already fixed in 2.4.2 but it will only apply towards new bases. existing codelocks will not be removed. not really an issue for servers that wiped though. search lights shouldn't be an issue as the plugin should kill them before it kills any building blocks. i suppose checking for children entities and killing them before their parent entity would be a permanent fix to this issue. i will investigate that after the performance issue is solved. i believe it's a loop
  2. nivex

    loots changed

    you will need to verify your loot tables. both base loot and difficulty loot. you can zip everything and upload somewhere for me to double check and/or reproduce to fix this plugin does not destroy the tc. so i believe it is either a Rust game bug stating the entity is null when it's not, or a failure on CopyPaste which would produce an error in the oxide logs that you can look for
  3. heya Gumby, I will need that full error. it will be in your server log if you cannot find it in the oxide log. without this error i won't be able to help. thanks
  4. nivex

    Raidable Bases

    @Covfefedid you see my prior message? I can do your request but need more information from you @MNfreakTim@Lawnmorr did you change the Spawn Settings in the profiles from their default values? I have no suggestions other than to set these back, however it does seem the issue is with finding a spawn point, since you say it occurs when there are multiple bases. the plugin must find spawn points and obviously this becomes more difficult when there are a large amount of bases already spawned and occupying prime spawn points. it can become difficult for the plugin to find a suitable location on the map due to this, and that will create load because it checks continuously. however this does not explain your server freezing. i will check and see if its related, and i will put this method into its own coroutine. note that this will not be in future versions 2.4.3 but 2.4.4 as 2.4.3 will address a few minor issues that are very annoying (such as placement of ladders not working). though if it is related then it may be fixed and in 2.4.3, with the primary coroutine implementation being in 2.4.4
  5. nivex

    Ladders are blocked

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. nivex

    Ladders are blocked

    hi, i believe i've found the issue and fixed in next update. will release it once i fix other minor issues too
  7. nivex

    Ladders are blocked

    hi, i would need the exact message shown Fixed `Allow Players To Use Ladders` compatibility with `Require Cupboard Access To Place Ladders` this was the change per update notes
  8. nivex

    Raidable Bases

    @beetle@Delltus same with your suggestions. not forgotten, and it is noted for a future update
  9. nivex

    Raidable Bases

    @Baron Von FinchusI haven't forgotten your request. It is noted down, but it will need to wait until a future update. I need to get the current update released before I make additional changes/implementations
  10. nivex

    Abandoned Bases

    I believe it may need support added for MLRS. I can check this out once I fix the other issues
  11. nivex

    Raidable Bases

    @CovfefeI looked into changing this message but I see no reference to Raidable Bases in the Death Notes plugin. those messages look to be from Discord. so I'm not sure how without more information if you can provide some @kalinovec2you would need to remove that shortname from the config or replace it with the correct shortname, as Swedish Chef said
  12. hi, sorry, this is due to the Check If Abandoned Bases Are Too Close Together setting i imagine. it is fixed in next update to be ignored when purge is enabled
  13. nivex

    Abandoned Bases

    this will be fixed sorry about that guys. a bubble does not normally indicate everything inside as being raidable. it is only supposed to be the abandoned base and no others inside or outside of it
  14. nivex

    buyraid instant refunds

    ah, yes, you can control this with Player Cupboard Detection Radius but i do not recommend lowering it
  15. nivex

    Abandoned Bases

    anyone with abandonedbases.convert permission can use the command. it does require TC access
  16. nivex

    buyraid instant refunds

    that setting is for the automated bases. you will want to use Distance To Spawn Bought Raids From Player for buyable events
  17. nivex

    Nightmare no TC

    which nightmare base has no TC? use adminradar to find it using the TC filter no other packages atm. tier 1 and tier 2 will be made unique soon so that will be an option for you
  18. nivex

    Abandoned Bases

    need to enable the automation on server startup, or every x seconds, in the config file you can do this by typing /sar at the base. check the documentation for the commands and required permissions
  19. you can try replacing it, sure. there is no other possibility afaik
  20. nivex

    buyraid instant refunds

    hi, which map are you using? this generally just means it didn't find a position. it's more clear in the next update
  21. yes, but what im saying is its not possible for it to do unless its 1. configured to do so, or 2. a plugin is interfering. i do not randomly generate items in this plugin. i simply pick randomly from a provided list, and if that list does not contain said item then it will never be picked nor spawned
  22. nivex

    how to check if its working

    hi, there are 2 options in the configuration file that convert bases automatically. these are disabled by default. one of them must be enabled to do this automatically. otherwise you can manually scan using the /sab command "Run Once On Server Startup": false, "Run Every X Seconds": 0.0,
  23. heya. glad to hear you're enjoying it! that's not how the option works though. its for using alternative loot tables if its enabled. otherwise all npcs will continue to drop heavy scientist loot by default as intended (hence the name Alternative) you can prevent any native Rust loot from being dropped by setting Despawn Inventory On Death to false these loot tables use native Rust loot, so it's not possible for it to drop loot that wouldn't spawn natively, unless... 1. you use the Items Dropped On Death option, or 2. another plugin is conflicting / modifying loot
  24. nivex

    Eject Enemy Glitch

    heya. yes, i've noticed this and fixed in the next update using periodic checks
  25. nivex

    Raidable Bases

    @Covfefewhat is that from? it would need to use my hook OnPlayerExitedRaidableBase and check if they're dead, then use the BaseName variable for the discord messages void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 Location, bool AllowPVP, int mode, string ID, float spawnTime, float despawnTime, float loadTime, ulong ownerid, string BaseName)
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