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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    FPS issue affecting Buyable Events has been found and fixed in next update Moving onto issue with stacksize not working properly now... then I will release the update as-is before any requests since these are important fixes
  2. no problem
  3. nivex

    Raidable Bases

    @CovfefeI still want the location shown, changed in next update to:
  4. which base is this happening at? type /rb to see
  5. private void SetupEntities() { float invokeTime = 0f; foreach (var e in entities) { if (e.IsKilled() || e.net == null) continue; Instance.AbandonedReferences[e.net.ID] = this; if (e is AutoTurret) Instance.timer.Once(invokeTime += 0.1f, () => SetupTurret(e as AutoTurret)); if (config.Abandoned.DespawnTime <= 0f) continue; if (config.RemoveOwnership) e.OwnerID = 0; } Instance.Subscribe(); } you can replace the existing method in the .cs with this one for the time being
  6. TruePVE is not blocking it so it must be the raid plugin. Plugins must use the EventTerritory API from this plugin to be compatible. TruePVE is told by this plugin what it can and cannot do, so it can't be TruePVE. Rules and flags are ignored it is intended that this option only removes ownership from boxes atm I will change this and add another separate option to only remove from boxes
  7. what is the message they're receiving?
  8. nivex

    stack size in the loot table

    thanks, I will check this out once I fix the FPS bug
  9. thanks, fixed in next update. you can safely ignore this
  10. heya. can you explain this in more detail please
  11. nivex

    Raidable Bases

    you can type /rb wipe did you have a weird wipe where the plugin didn't load to start with and was loaded after it was fixed? if not then it may be bugged npcs do not move inside of bases by design. i am not sure how to make them move or if its even possible yet but i know Rust mentioned it being a possibility at some point before. vision will likely require Rust AI to be improved but ill definitely check into improving it myself when able
  12. nivex

    stack size in the loot table

    heya. ill look into this thanks for reporting it with details!
  13. nivex

    Bundle

    Changed Status from Pending to Closed
  14. I have not heard from back Nikedemos yet
  15. Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. nivex

    Raidable Bases

    @Sahyattsorry for the late response I must have looked over your edit to your message. Force All Bases To Spawn At Height Level set this back to -1.0 as you have it set to 0.0 currently
  17. nivex

    Raidable Bases

    there is nothing I can fix. I spawn npcs properly on the navmesh. Facepunch must fix NavAgent.isOnNavMesh to remove this bogus warning message
  18. nivex

    Raidable Bases

    well it is not going to show for many reasons. if you're flying, in vanish, not active, have it set to remove admins from list, have it set to award only the owner of the raid, or have it set to only award allies of the owner
  19. nivex

    Raidable Bases

    @406_GromitI have blocked train_track prefab in next update so hope that fixes the issue for you
  20. nivex

    Raidable Bases

    can you post your nightmare profile via pastebin.com ? you have it disabled "Send Messages To Player": false this is happening on a machine using a custom 2.4.2 version variant (which I fixed the compile issue for) as well so I doubt it is the plugin itself as this did not happen on this particular machine before the Rust update. either way I am definitely looking into it. I doubt it's from RaidableBases, and even if it were there is nothing I can do about it. I never place npcs off of the navmesh, so this message is bogus, further enforced by the face that the Rust NavAgent.isOnNavMesh is bugged, and is likely why it is showing these false-positives to begin with use a plugin such as NavKiller to hide these messages, and I think you can configure Console Filter plugin to do this as well
  21. nivex

    Raidable Bases

    i'm tired and will get back to you guys when I can focus
  22. @Matthew Robertsthat is a plugin issue, and was fixed already in 2.4.3 I released 2.4.3 before the Rust update just to prevent people posting this error and I've gotten over 20 messages about it anyway please look for updates before posting errors, especially after a Rust update. I try to specify what was fixed so it should be easy to determine if your issue was fixed just by reading the update notes
  23. nivex

    Raidable Bases

    well I just received a report with a full stacktrace error so that most likely fixes the issue with raids not starting automatically for some. the error in question... a game bug afaik but i can create a workaround for it np NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <ba657ba1ce6746c39d9263534c2395e1>:0 at Oxide.Plugins.RaidableBases+SpawnsController.IsAreaSafe (Oxide.Plugins.RaidableBases+SpawnsController+SafeAreaCheck sac, Oxide.Plugins.RaidableBases+CacheType& cacheType, System.String& message) [0x00130] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+SpawnsController.IsValidLocation (UnityEngine.Vector3 vector, System.Single radius, System.Single md, System.Boolean seabed) [0x0000f] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+SpawnsController.ExtractLocation (Oxide.Plugins.RaidableBases+RaidableSpawns spawns, UnityEngine.Vector3 position, System.Single e, System.Single m, System.Single p, System.Single w, System.Boolean s) [0x00000] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at Oxide.Plugins.RaidableBases+GridController+<GenerateGrid>c__Iterator0.MoveNext () [0x00282] in <ba9e5a93bbbf452b9672ae8a31e2b845>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
  24. perfect thank you
  25. nivex

    Abandoned Bases

    @chuck norristrying to debug this so hopefully i can fix it soon
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