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Vergbergler

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Everything posted by Vergbergler

  1. Changed Status from Work in Progress to Can't Reproduce
  2. @SpookyBoo12 I've been carefully flying over Bandit Camp for around 15 minutes. I can't seem to replicate this issue. My character does not equip scuba gear in any wet location inside the Bandit Camp, unless I no-clip under the ground as an Admin. Instant Scuba Diver only equips scuba gear if the server decides that player is swimming. Looking into Facepunch's code they look for if the player is in a "mounted" state with the water. This is different from a minicopter mount and is indicated when the player's model looks like they are "swimming". Could you provide me with clearer steps to reproduce this issue? Possible reasons why this happened to you: 1) Another plugin on your server is interfering with the player's swim state 2) You used the Admin no-clip accidentally I'm not dismissing this issue, but without a way to see how this happened in a debug environment I can only speculate how it happened.
  3. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. Vergbergler

    Known Issues

    Changed Status from Work in Progress to Fixed Changed Fixed In from 2.0.0 to 2.0.5
  5. Vergbergler

    Known Issues

    I'm dropping support for "Shop UI" as the developer is not responding. Per Codefling on other plugin compatibility: "That's not really your responsibility." Though I would love to interface with all plugins, it really is up to the other developers to sync up with me to eliminate conflicts. With that said, I want my customers to be happy with SuperCrafter. I highly suggest the plugin below. It's clean, highly versatile, and works great with SuperCrafter.
  6. Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.5
  7. Yep, this is normal. It's just the scuba gear that was spawned in for you. We don't want players taking it for recycling to profit. We also don't want to push it back into your (maybe) full inventory. Let me know if this bothers you. Maybe we can find a better solution.
  8. This was exactly what was happening. Good catch. While I was splitting SuperCrafter.cs into SuperCrafter/SuperCrafterAPI, I overlooked a check to see which home they were actually using so all bases were deemed "AtHome". Please feel free to comment here, or create a new ticket if you have further issues.
  9. Changed Status from Work in Progress to Fixed
  10. Vergbergler

    Console spam

    Fixed. Feel free to comment here, or create a new ticket if you have further issues.
  11. Vergbergler

    Console spam

    Changed Status from Work in Progress to Fixed
  12. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Vergbergler

    Console spam

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  14. Did you modify the configuration file or used the command to modify the crafting distance? By default, the crafting range is set to the TC permission range.
  15. Vergbergler

    Console spam

    Could you tell me what you are crafting?
  16. Vergbergler

    Known Issues

    #1 and #2 have been resolved in the latest 2.0.0 update. #3 is waiting for developer of ShopUI to respond for collaboration.
  17. Vergbergler

    Known Issues

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. Vergbergler

    Known Issues

    These issues are currently WIP: 1) The new Rust feature to be able to unlock multiple nodes in the tech tree does not currently take the correct amount of Scrap to research. 2) Repairing a fully broken weapon takes slightly less resources than the UI shows. 3) Shop UI plugin purchases do not take resources for purchased items. Please feel free to add to the list.
  19. Vergbergler

    Craft doesn't work

    Let me know if you find any more quirky things. Enjoy!
  20. Vergbergler

    Craft doesn't work

    Thank you for waiting. I've added non-authorized use of SuperCrafter to my testing. Please let me know if you find any more issues with non-authorized players. (I think I got everything, but Rust is a very complicated game)
  21. Vergbergler

    Craft doesn't work

    Changed Status from Work in Progress to Fixed
  22. Vergbergler

    Craft doesn't work

    Changed Status from Fixed to Work in Progress Changed Fixed In from 1.5.0 to Next Version
  23. Vergbergler

    Craft doesn't work

    If this does not work. Enable SuperCrafter for all users until I can investigate.
  24. Vergbergler

    Craft doesn't work

    @Scalbox I'm unable to reach my dev PC right this second. Go to the "bool CanCraft(...)" function on line 353. There are 4 "return false;" at the top of that funciton. Change only the top 4 "return false;" to "return true;" Let me know if this resolves your issue. I will add a full test of crafting WITHOUT SuperCrafter enabled to my testing list.

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