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Everything posted by Vergbergler
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All fixed. I was able to find some time while my server pop was low to restart my server several times to identify the issue. ... Rust Server Startup Log ... Loaded plugin Image Library v2.0.62 by Absolut & K1lly0u Loaded plugin InfoPanel v1.0.7 by Gonzi Loaded plugin InstantScubaDiver v0.0.2 by Vergbergler <------ [Inventory Cleaner] Registering permissions... Loaded plugin Inventory Cleaner v2.1.1 by Joao Pster Loaded plugin Inventory Viewer v4.0.6 by Whispers88 ... Looks like the built in 'ServerMgr.Instance' reference doesn't like to be mentioned until after the server has fully booted. I wouldn't have expected Unity/Facepunch code to be uninitialized on server boot. In the case this is a bug that is interfering with another plugin on your Rust Server, I'll wait for your conformation before closing this ticket.
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Let's hope. Thanks for the update. We'll get this fixed.
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1) Ability to disable or reassign [MIDDLE_MOUSE_BUTTON] as activation - Many players remap this key and they are confused why the launch feature is not working for them. 2) Ability to activate Launch with a chat command. - If a chat command can be used, players could F1 console: 'bind X "chat.say /launch"' to any button they wish.
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Is it possible to have an option to automatically place the PNPC's gathered/mined materials directly into my player's inventory?
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When PersonalNPC is loaded on my server and my /pnpc command is typed to spawn my NPC the console is continuously spammed with: [FileSystem] Not Found: assets/content/ui/ui.background.tile.psd (UnityEngine.Material)
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Is there an option to stop my PNPC from drowning while underwater?
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Agreed. It would be nice to remove the "Shop" tab and have the UI only open to the Stock Market or Transfer.
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- 6 comments
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Version 2.0.0
138 downloads
Instant Scuba Diver automatically & instantly equips full scuba gear when swimming. Then, when you get back out of the water, it returns your original armor back to their original slots and durability. Scuba gear is automatically deleted. Scuba gear automatically equips when swimming: (all are optional with permissions) 1) Scuba Mask 2) Scuba Fins 3) Scuba Suit 4) Single or Double Scuba Tank 5) Speargun 6) Extra Speargun ammo Why would anyone need this? - No need to craft, equip, store, or purchase scuba gear, EVER AGAIN. - Makes underwater battles fun! - Never get stuck slowly swimming back to shore if you lose your boat! - Great for emergency jumps out of a boat, or quick escapes! - Effortless water bases! - Jump off oil rig without a care in the world! FAQs: Q) What happens to my armor if I die underwater? A) Your armor is returned to your body just as you die. Return to your body to get it back. Q) What if I run out of oxygen? A) Just return to the surface to get a brand new tank and equipment! Even if you are in the deep ocean! Q) Can players save the scuba gear for profit? A) No matter where the player moves the scuba gear (inventory, backpack, recycler, boxes, or TC) it will be deleted automatically. Q) Can players duplicate spear guns or speargun ammo? A) No. As soon as any item attempts to leave the player's inventory it will be deleted automatically. Q) I have a plugin that allows players to recycle anywhere. How can I stop them from recycling the scuba gear? A) Even if players can open a virtual recycler, the items will be deleted instantly before they can recycle it. Q) If I give permission for both the SINGLE and DOUBLE diving tanks at once, will the player get 2 diving tanks? A) No. DOUBLE diving tank permission overrides the SINGLE diving tank permission. Configuration File: { "Show debugging messages in console. (Default=false)": false, } Permissions: instantscubadiver.use - Allows use of Instant Scuba Diver instantscubadiver.diving_mask - Automatic diving mask equipped instantscubadiver.diving_suit - Automatic diving suit equipped instantscubadiver.diving_fins - Automatic diving fins equipped instantscubadiver.single_diving_tank - Automatic single diving tank equipped instantscubadiver.double_diving_tank - Automatic double diving tank equipped instantscubadiver.spear_gun - Automatic spear gun equipped instantscubadiver.speargun_ammo - Automatic speargun ammo equipped instantscubadiver.reload_scuba_at_surface - Automatic reload of scuba gear and ammo when player sticks their head out of the water Chat Commands: This plugin does not have chat commands! Console Commands: This plugin does not have console commands!$5.99- 6 comments
- 2 reviews
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There is a location on the map south of Outpost at O7 that is void of all buildings and have giant holes in the ground. [See images]. The train tracks are broken keeping trains from being able to make a full loop around the map. Please fix. Thank you.
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Fantastic, thank you for the update! It works great.
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1) Spawn with Jet unless the user is spawning on a bag. 2) Variable launch strength & duration. 3) Option to turn off rocket for launching -or- make the rocket despawn instead of exploding on hit. Love the plugin! My players have having loads of fun flying around!
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"Bag cooldown time": 10.0, should be labeled "Extra_pockets cooldown time": 10.0,
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Apologies, this is incorrect. The command it working fine. Please close.
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The command "pnpc farm metal" is not working. The commands: "pnpc farm wood" "pnpc farm stone" "pnpc farm sulfur" ARE working.
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Item = any item in your inventory that looks like a small image Entity = any item in the world outside your inventory Since Items are not in the world and their stack sizes mean nothing when dropped: No, it doesn't matter how big the stack size is of an item. If you drop it with permissions, DropStopper will save the item from falling through the ground.
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Changed Status from Pending to Closed Changed Fixed In to 0.1.8
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If you have any issues with the update, please open a new ticket! Enjoy!
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I gotcha. I've been very busy irl. I haven't forgotten about you. I'll get this up ASAP.
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Questions: 1) How to do you want to sell? What are they spending? RP, Scrap? 2) Can they purchase this anytime?
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I don't know Spanish. I used Google Translate: "Hello good!!! I am very happy with your plugin, but can I ask you to add a timer like AdminRadar? I wanted to give vips temporary permissions for a price, but they stay indefinitely until the plugin is reloaded or /atcm is cleared, which it isn't. I would appreciate it very much.' I'll start working on this ASAP. I have a few other plugins that need attention first. Thank you for the suggestion!
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I have a plugin here on Codefling called AdminTCMarkers. I noticed that Raidable Bases building blocks do not contain ownerIDs. This can easily be used to detect them VS other bases on the map. Here's an example: private bool IsRaidableBase(BuildingPrivlidge privlidge) // BuildingPrivlidge is just a ToolCupboard entity { BuildingManager.Building TCBuilding = privlidge.GetBuilding(); if (TCBuilding != null) { if (TCBuilding.buildingBlocks.Count > 0) { // Blocks of Raidable Bases do not have OwnerIDs if (TCBuilding.buildingBlocks[0].OwnerID == 0) { return true; } } } return false; } Hope this helps! -Cheers!
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Changed Status from Pending to Not a Bug
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/pnpc pickup all Doesn't pickup hemp, berries, pumpkins, mushrooms, & corn. Only picks up wood, metal, stone, sulfur. Question: Say there are 1000 pickup items in the area. How many would the PNPC pickup before returning to owner?
