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Everything posted by Vergbergler
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Changed Status from Pending to Can't Reproduce
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Closing support issue. Customer not responding.
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Hello Romo! Apologies for the delay. I'm sorry to hear that the plugin is not working for you. Could we meetup on Discord to hash out the problem? You can add me or DM me anytime. My discord name is: Vergbergler
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I'll test out this 'toplayer' option. I know you're really busy. Thank you for responding. Love u
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Unless these are randomly generated outside the map editor, or are intended; these are some functionally/visually broken areas. Not a complete list, just some places my server's players have noticed.
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Could we please get a feature like this? I would like to have roaming bots on the map without the CPU performance hit.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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Configuration options to disable "spawn from jet" on server join. If a player died while offline, or joining the server for the first time they automatically spawn from jet. The player welcome screen showing during initial jet spawn causes to player to dismiss the UI and deal with falling to their death. In short, this plugin is not compatible with WelcomePanel plugin: https://codefling.com/plugins/welcome-panel
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Timed enemy bot spawns on all players positions. Number of bots per player to spawn & interval rate to spawn. Would create an illusion of roaming bots all over the map, but with less server processing overhead. Thank you in advance.
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Changed Status from Work in Progress to Not a Bug
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News to me, but NPCs do not/cannot swim. As of this post: NPCs can only Attack, Eat, Sense, Communicate, and Move.
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I've not forgotten about this. I'm still away from my desk and I'll get to it as soon as I can. Thank you for being patient.
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This might be possible. I'll look into it. No promises.
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Changed Status from Pending to Work in Progress
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- 8 comments
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- 3
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Yes, just like any other plugin. For instance, like too many bases RaidableBases or too many bots with BotReSpawn. I'd imagine an absolutely massive base with hundreds of boxes + thousands of stacks of loot will cause a performance dip. However, with that said, I've not experienced any issues when testing with the biggest bases with the most loot I could load with RaidableBases/CopyPaste.
- 8 comments
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Version 1.3.6
154 downloads
PLEASE NOTE: This plugin requires Item Retriever. Last updated 8/7/2025. SuperCrafter allows users with permission to craft, repair, build, upgrade, reload, and use mixing table directly from resources, ammo, and crafting supplies stored at their base. Resources do not need to be in your players inventory to craft. All supplies are pulled directly from your base supplies. No more needing to search through 100 boxes for crafting materials. How it works: If a player is within their TC range, they will automatically have access to their base supplies. By default the SuperCrafting range is set to TC range, however this can be modified with the configuration file. Optionally, Admins can set a per-player SuperCrafter range for VIP players! See below for commands. Performance: SuperCrafter works with all base sizes and types. Performance does not change by SuperCrafting range. Safeguards are added to keep players from spam crafting a single item from near infinite base crafting supplies. These safeguards are modifiable in the configuration file. More Information: Works with Tool Cupboards, any Storage Box, Workbench (1,2,3), Repair Benches, and Mixing Tables Files produced: config/SuperCrafter.json - Default global settings for all players data/SuperCrafter/###.json - Individual player settings (Delete all files to reset players to default config file settings) plugins/SuperCrafter.cs - Code that makes SuperCrafter work Permissions: SuperCrafter.use - Allows user/group to use this plugin SuperCrafter.admin_only - Allows user/group to use plugin console commands Configuration: { "Enable Debugging messages: (Default=false)": false, "Pull resources from FURNACES: (Default=false)": false, "Pull resources from TC: (Default=true)": true, "Pull resources from BOXES: (Default=true)": true, "Pulls ammo from BASE: (Default=true)": true, "Repair pulls resources from BASE: (Default=true)": true, "Notify players of repair costs: (Default=true)": true, "Limit crafting queue for players: (Limits players from spam crafting) (Default=6, Infinite=0)": 6, "Horizontal in \"Rust Meters\" a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Height in \"Rust Meters\" above the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Depth in \"Rust Meters\" below the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Global chat command cooldown in seconds: (Stops players from spamming commands) (Default=5.0)": 5.0 } Console Commands: Name: Set Player Crafting Range Description: Increases or decreases the range in which a specific player can access their base resources. Details: This command only works for a specific player. This setting is saved in Data folder. Syntax: sc.spcr [Player ID/Name] [Range] Example #1: sc.spcr 72228723575847571 100 Example #2: sc.spcr Vergbergler 100 Chat Commands: Name: Show Crafting Range Description: Visually shows the crafting range in 3D space for X seconds Details: 3D range is only visible to the user that uses the command Syntax: sc.scr [seconds] Example #1 (Shows for 30 seconds): sc.scr Example #2 (Shows for 60 seconds): sc.scr 60$19.99- 8 comments
- 1 review
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- 3
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1) Could we get an option to choose difficulty of the random raids by base size instead of players authorized on the TC? 2) Could we get an option to raid all bases on the server at once instead of a single random player? Thank you
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Changed Status from Pending to Not a Bug Changed Fixed In to 0.2.1
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I've dropped support for this plug-in. Face punch have changed the descriptions on the map for vending machines.
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Changed Status from Pending to Closed
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Changed Fixed In to 0.2.1