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Everything posted by Vergbergler
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Steps: 1) Add a HBHF sensor to a base, insure activates whatever you want to activate for everyone 2) Copy base 3) Use - /rbe Name Difficulty command 4) Wait for base to activate 5) Observe HBHF not detecting anyone
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When PNPC is attacking barrels that are laying on their side, or a boar it shoots over the target instead of directly at the target. The PNPC will either die to the boar or waste all their ammo.
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When shutting down server, RaidProtection records all RaidableBases TCs on the map. These bases have no owners and are destroyed on server restart. When the server starts back up RaidProtection attempts to find all the TCs from the now deleted RaidableBases and throws loads of runtime errors. The functions name is "InitProtectedCupboard" throws an null exception for each RaidableBases TC not found. Call stack: OnServerInitialized() -> FindNewCupboards() -> AddProtectedCupboard() -> InitProtectedCupboard() -> null pointer Apologies, null pointer object is unknown.
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Changed Status from Pending to Closed Changed Fixed In to 0.1.0
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This was actually a Rust bug and not a problem with my plugin, but I fixed it anyway. I confirmed that the non-permission players were NOT receiving network updates on the Advanced Details marker, but Rust+ still gets them anyways! lol what... I fixed by manually deleting the markers on the local clients if they are not authorized. Even authorized players should not see TC markers in Rust+ and I'm not sure we can until Rust fixes this issue. Please enjoy!
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Looking into this: The "Show advanced details Map Marker?" option in the config file will disable the markers showing in the Rust+ app, if it is set to FALSE. These still shouldn't show on the map, but will allow you to use the plugin until I can get a fix out.
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Oh very interesting! I've not used Rust+ to see markers. You'll need to unload the plugin until I can get a fix for you.
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Changed Status from Pending to Closed Changed Fixed In to 0.0.4
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I found what you were trying to convey. Please enjoy!
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Can you be more specific about your problem?
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Changed Status from Pending to Closed Changed Fixed In to 0.0.2
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Complete! Please enjoy.
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Do you mean like, instead of 1:1 berry to seed, you want like X:1 berry to seed? Adding a tick rate can be done. I would also need an option to set how long or instant. I like your ideas! Keep em coming!
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Sounds like a good idea! I'll start working on that.
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Version 1.0.7
50 downloads
Composter Master plugin adds the ability to instantly compost anything into fertilizer while also extracting the seeds out of fruit. Makes farming a breeze! You can customize: Seconds to compost Things to compost per cycle Seed multiplier Fertilizer multiplier Permissions: compostermaster.T1.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 1 permissions compostermaster.T2.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 2 permissions compostermaster.T3.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 3 permissions compostermaster.T4.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 4 permissions DO NOT ASSIGN MULTIPLE PERMISSIONS TO THE SAME GROUP OR PLAYER! (Won't break anything, but it won't work correctly) Configuration: { "T1 Permission Settings (ONLY ONE PERMISSION per Group or Player!)": { "Seconds to Compost (0 = Instant. Whole numbers only. Examples: 1, 13, 69, 420)": 0, "How Many Items to Compost Each Tick (Whole numbers only. Cannot be ZERO!)": 1, "Seed Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0, "Fertilizer Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0 }, "T2 Permission Settings": { "Seconds to Compost (0 = Instant. Whole numbers only. Examples: 1, 13, 69, 420)": 0, "How Many Items to Compost Each Tick (Whole numbers only. Cannot be ZERO!)": 1, "Seed Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0, "Fertilizer Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0 }, "T3 Permission Settings": { "Seconds to Compost (0 = Instant. Whole numbers only. Examples: 1, 13, 69, 420)": 0, "How Many Items to Compost Each Tick (Whole numbers only. Cannot be ZERO!)": 1, "Seed Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0, "Fertilizer Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0 }, "T4 Permission Settings": { "Seconds to Compost (0 = Instant. Whole numbers only. Examples: 1, 13, 69, 420)": 0, "How Many Items to Compost Each Tick (Whole numbers only. Cannot be ZERO!)": 1, "Seed Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0, "Fertilizer Multiplier (Cannot be ZERO! Examples: 1.5, 0.5, 10.0)": 1.0 } }$3.99- 1 comment
- 1 review
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- #composting
- #compost
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(and 4 more)
Tagged with:
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- 1 comment
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- #composting
- #compost
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(and 4 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to 0.0.8
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Apologies, I wasn't close enough to barrels. I got it working, thank you.
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What are the commands to get the PNPC to auto break and loot barrels? I've tried this combo, but it doesn't seem to work. /pnpc auto-farm barrels /pnpc auto-farm enable
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TC Markers not displaying on the map
Vergbergler replied to Vergbergler's Support Request in Support
Changed Fixed In from 0.0.6 to 0.0.7 -
TC Markers not displaying on the map
Vergbergler replied to Vergbergler's Support Request in Support
Changed Status from Pending to Closed -
TC Markers not displaying on the map
Vergbergler replied to Vergbergler's Support Request in Support
Changed Fixed In to 0.0.6 -
I'm currently working on a fix.
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Changed Status from Pending to Closed Changed Fixed In to 0.0.3
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When AdminTCMarker.use permission is taken away from a player the markers remain on the map.