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Vergbergler

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Everything posted by Vergbergler

  1. This might be possible. I'll look into it. No promises.
  2. Changed Status from Pending to Work in Progress
  3. You should probably learn to code yourself then
  4. Yes, just like any other plugin. For instance, like too many bases RaidableBases or too many bots with BotReSpawn. I'd imagine an absolutely massive base with hundreds of boxes + thousands of stacks of loot will cause a performance dip. However, with that said, I've not experienced any issues when testing with the biggest bases with the most loot I could load with RaidableBases/CopyPaste.
  5. Version 2.0.5

    398 downloads

    PLEASE NOTE: This plugin requires Item Retriever!! Download and install it on your server BEFORE installing SuperCrafter. Plugin Description: SuperCrafter allows users with permission to craft, repair, build, upgrade, and reload from resources, ammo, and crafting supplies stored at their base. Resources do not need to be in your player's inventory to craft. All supplies are pulled directly from your base supplies. No more needing to search through 100 boxes for crafting materials. How it works: If a player is within their TC range, they will automatically have access to their base supplies. By default the SuperCrafting range is set to TC range, however this can be modified with the configuration file. Optionally, Admins can set a per-player SuperCrafter range for VIP players! See below for commands. How to get it working: 1) If your server is online and running - Upload "ItemRetriever.cs" first. Then upload both "SuperCrafterAPI.cs" and "SuperCrafter.cs" in any order. (If you messed this up - unload all three plugins, then reload "ItemRetriever.cs" first. Optionally you can perform a server restart.) 2) Use your favorite permissions manager to set permissions for a player or group 3) Enjoy! Performance: SuperCrafter works with all base sizes and types. Performance does not change by SuperCrafting range. Safeguards are added to keep players from spam crafting a single item from near infinite base crafting supplies. These safeguards are modifiable in the configuration file. More Information: Works with: * Tool Cupboards * Storage Boxes (Box, Chest, Coffins, etc) * Workbench (1,2,3) * Vanilla Rust Backpacks (Small, Medium, Krieg) * Reloading weapons * Repairing base Files produced: config/SuperCrafter.json - Default global settings for all players data/SuperCrafter/###.json - Individual player settings (Delete all files to reset players to default config file settings) plugins/SuperCrafter.cs - Code that makes SuperCrafter work plugins/SuperCrafterAPI.cs - API code that makes SuperCrafter work Languages supported: English German French Spanish Italian Japanese Russian Chinese Permissions: SuperCrafter.use - Allows user/group to use this plugin SuperCrafter.admin_only - Allows user/group to use plugin console commands SuperCrafter Configuration File: { "Show debugging messages in console. (Default=false)": false, "Range in Rust Meters a player can access TC loot. (Default=18)": 18, "Pull crafting resources from FURNACES: (Default=false)": false, "Pull crafting resources from TC: (Default=true)": true, "Pull crafting resources from BOXES: (Default=true)": true } SuperCrafterAPI Configuration File: { "Show debugging messages in console. (Default=false)": false, "Pulls ammo from EXTERNAL sources (Base/Boat): (Default=true)": true, "Repair pulls resources from EXTERNAL sources (Base/Boat): (Default=true)": true, "Notify players of repair costs: (Default=true)": true, "Informs Server Console and Player when they are Spam Crafting: (Default=false)": true, "Limit crafting queue for players: (Default=6, Infinite=0)": 0, "Per-player crafting cooldown in seconds: (Default=0.25, Minimum=0.25)": 0.25, "NOTE: Minimum crafting cooldown required by your server may differ depending on your server hardware, player population, or base sizes. If you experience item duplication or resources being refunded incorrectly from craft canceling; increase the value. The default value should be good for 99% of servers.": "" } Console Commands: Console Commands: [Usable only by Administrator] --- Syntax: SuperCrafter.SetPlayerCraftingRange [Player Display Name] [Range] Description: Sets a specific player's crafting range to a specific range. The player's crafting range will no longer change with configuration file crafting range changes. This command will create a save file in '/data/SuperCrafter/[USER_ID].json'. This file does not automatically wipe with server wipe and will need to be manually deleted, or deleted with one of the commands below. Example: SuperCrafter.SetPlayerCraftingRange Vergbergler 30.0 --- --- Syntax: SuperCrafter.DeletePlayerCraftingRange [Player Display Name] Description: Removes a custom crafting range set by the 'SuperCrafter.SetPlayerCraftingRange' command. The player's crafting range will be set to the configuration file crafting range. This will delete the player's save file in '/data/SuperCrafter/[USER_ID].json'. Example: SuperCrafter.DeletePlayerCraftingRange Vergbergler --- --- Syntax: SuperCrafter.WipeAllPlayerCraftingRange Description: Removes all custom crafting ranges set by the 'SuperCrafter.SetPlayerCraftingRange' command for all players. Each player's crafting range will be set to the configuration file crafting range. This will delete all files in '/data/SuperCrafter/[USER_ID].json'. Example: SuperCrafter.WipeAllPlayerCraftingRange --- Chat Commands: Chat Commands: [Usable by all players] --- Syntax: SuperCrafter.ShowCraftingRange [Optional Duration] Description: Shows a 3D outline of the SuperCrafter crafting range for a period of time. Only visible to the player that uses the command. Default duration is 30 seconds if one is not provided. Range will not update in real time if crafting range is changed in the configuration file, or by using the 'SuperCrafter.SetPlayerCraftingRange' command. After changing the crafting range, re-use this command to see the updated range. Example #1: SuperCrafter.ShowCraftingRange 45 Example #2: SuperCrafter.ShowCraftingRange ---
    $29.99
  6. 1) Could we get an option to choose difficulty of the random raids by base size instead of players authorized on the TC? 2) Could we get an option to raid all bases on the server at once instead of a single random player? Thank you
  7. Vergbergler

    Missing monument.

    ???
  8. Vergbergler

    PlayerPings

    Apologies if this is a dumb question, but is there a way to easily change the default button button binding for all players?
  9. Changed Status from Pending to Not a Bug Changed Fixed In to 0.2.1
  10. I've dropped support for this plug-in. Face punch have changed the descriptions on the map for vending machines.
  11. Vergbergler

    Plugin not loading

    Changed Status from Pending to Closed
  12. Vergbergler

    Plugin not loading

    Changed Fixed In to 0.2.1
  13. Vergbergler

    Plugin not loading

    Apologies for the wait. Thank you for being so patient. It would seem that Facepunch has dropped support for lengthy text for Vending Machines on the map. I can no longer add the advanced information from the previous versions. For this reason I will no longer support this plugin and have changed the license to free to use and set the price to free. I've fixed the errors on loading and the plugin should work as intended.
  14. Vergbergler

    Plugin not loading

    Thanks for the update. I'm a bit slammed work wise right now. I'll fix ASAP.
  15. Disabling the "Shops" tab in the config still opens the "Shops" tab by default and is confusing for new players. Even if the Shops tab is disabled in the config, players must click on "Global Market" to see the global market on their first use of the command. See image. Notice that the Shop is open even though only the Global Market tab is available.
  16. Vergbergler

    Requesting Feature

    ???
  17. Changed Status from Pending to No Response Changed Fixed In to 0.0.3
  18. @IHazQuestion Is the plugin working for you now?
  19. All fixed. I was able to find some time while my server pop was low to restart my server several times to identify the issue. ... Rust Server Startup Log ... Loaded plugin Image Library v2.0.62 by Absolut & K1lly0u Loaded plugin InfoPanel v1.0.7 by Gonzi Loaded plugin InstantScubaDiver v0.0.2 by Vergbergler <------ [Inventory Cleaner] Registering permissions... Loaded plugin Inventory Cleaner v2.1.1 by Joao Pster Loaded plugin Inventory Viewer v4.0.6 by Whispers88 ... Looks like the built in 'ServerMgr.Instance' reference doesn't like to be mentioned until after the server has fully booted. I wouldn't have expected Unity/Facepunch code to be uninitialized on server boot. In the case this is a bug that is interfering with another plugin on your Rust Server, I'll wait for your conformation before closing this ticket.
  20. Let's hope. Thanks for the update. We'll get this fixed.
  21. Vergbergler

    Requesting Feature

    1) Ability to disable or reassign [MIDDLE_MOUSE_BUTTON] as activation - Many players remap this key and they are confused why the launch feature is not working for them. 2) Ability to activate Launch with a chat command. - If a chat command can be used, players could F1 console: 'bind X "chat.say /launch"' to any button they wish.
  22. Is it possible to have an option to automatically place the PNPC's gathered/mined materials directly into my player's inventory?
  23. Vergbergler

    Console Spamming

    When PersonalNPC is loaded on my server and my /pnpc command is typed to spawn my NPC the console is continuously spammed with: [FileSystem] Not Found: assets/content/ui/ui.background.tile.psd (UnityEngine.Material)
  24. Vergbergler

    PNPC Drowning

    Is there an option to stop my PNPC from drowning while underwater?
  25. Vergbergler

    How to disable Shop?

    Agreed. It would be nice to remove the "Shop" tab and have the UI only open to the Stock Market or Transfer.

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