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Everything posted by Vergbergler
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"Extra Pockets black list - disallows items that match": [ "hammer" ], "Extra Pockets white list - will only allow items that match": [ "hammer" ], I understand that you shouldn't put items in both black and white list, above is just the syntax I used in both sections. I've tried adding to just black list, just white list, other types of items. Doesn't seem to work. Doing some debugging. Your function "StorePlayerItems(...)" on line 10110 does not get called when an item is added to the pouch. Seems to only be called when SkillTree plugin in loaded or reloaded. Hope this helps. Cheers!
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Thanks, looking forward to it. Take your time.
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Love the plugin! Your Random Raids plugin has the option to spawn a Helicopter and Supply Drops at the end of the raid. Could we get this added to this plugin as well?
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Could we get VIP only recipes? Could we get VIP mixing times for recipes?
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Could us Admins get commands that: 1) lets us know how long until the next random raid. 2) lets us know who is currently eligible for a random raid. If they're not eligible, why? 3) lets us start a raid for a specific user, instead of a location. Thank you
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Boar video: https://www.dropbox.com/s/qa3lw502jrr5py8/2023-06-23 13-16-22.mkv?dl=0
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Apologies for the wait. I had to go out of town. See attached config file as well. Video: https://www.dropbox.com/s/1jjwyhh323otnz9/2023-06-23 13-10-00.mkv?dl=0 PersonalNPC.json
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Steps: 1) Add a HBHF sensor to a base, insure activates whatever you want to activate for everyone 2) Copy base 3) Use - /rbe Name Difficulty command 4) Wait for base to activate 5) Observe HBHF not detecting anyone
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When PNPC is attacking barrels that are laying on their side, or a boar it shoots over the target instead of directly at the target. The PNPC will either die to the boar or waste all their ammo.
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When shutting down server, RaidProtection records all RaidableBases TCs on the map. These bases have no owners and are destroyed on server restart. When the server starts back up RaidProtection attempts to find all the TCs from the now deleted RaidableBases and throws loads of runtime errors. The functions name is "InitProtectedCupboard" throws an null exception for each RaidableBases TC not found. Call stack: OnServerInitialized() -> FindNewCupboards() -> AddProtectedCupboard() -> InitProtectedCupboard() -> null pointer Apologies, null pointer object is unknown.
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Changed Status from Pending to Closed Changed Fixed In to 0.1.0
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This was actually a Rust bug and not a problem with my plugin, but I fixed it anyway. I confirmed that the non-permission players were NOT receiving network updates on the Advanced Details marker, but Rust+ still gets them anyways! lol what... I fixed by manually deleting the markers on the local clients if they are not authorized. Even authorized players should not see TC markers in Rust+ and I'm not sure we can until Rust fixes this issue. Please enjoy!
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Looking into this: The "Show advanced details Map Marker?" option in the config file will disable the markers showing in the Rust+ app, if it is set to FALSE. These still shouldn't show on the map, but will allow you to use the plugin until I can get a fix out.
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Oh very interesting! I've not used Rust+ to see markers. You'll need to unload the plugin until I can get a fix for you.
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Changed Status from Pending to Closed Changed Fixed In to 0.0.4
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I found what you were trying to convey. Please enjoy!
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Can you be more specific about your problem?
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Changed Status from Pending to Closed Changed Fixed In to 0.0.2
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Complete! Please enjoy.
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Do you mean like, instead of 1:1 berry to seed, you want like X:1 berry to seed? Adding a tick rate can be done. I would also need an option to set how long or instant. I like your ideas! Keep em coming!
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Sounds like a good idea! I'll start working on that.
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Version 1.0.9
79 downloads
Composter Master plugin adds the ability to instantly (or slowly) compost any food item into fertilizer! Plants are composted and seeds are extracted out of the fruit! Makes farming a breeze! Processed fertilizer and seeds can be sent directly to the LOOTING PLAYER'S INVENTORY! You can customize: (See configuration file below) Seconds To Compost Things To Computer Per Cycle Seed Multiplier Fertilizer Multiplier Generate Seeds (true/false) Give Seeds Directly To Player (true/false) Give Fertilizer Directly to Player (true/false) Composter Inventory Size Override Players can earn, buy, or be set to different TIER SETTINGS by simply assigning 1 of 4 permissions defined in the configuration file. Permissions: compostermaster.T1.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 1 permissions compostermaster.T2.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 2 permissions compostermaster.T3.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 3 permissions compostermaster.T4.SeeConfig - Grants a given user or group the ability to be a composter master with Tier 4 permissions DO NOT ASSIGN MULTIPLE PERMISSIONS TO THE SAME GROUP OR PLAYER! (Won't break anything, but it won't work correctly) Configuration: { "Enable Debugging messages: (Default=false)": false, "Give Composted Fertilizer Directly To Looting Player: (Default=false)": false, "Generate Seeds From Plants: (Default=true)": true, "Give Seeds Directly To Looting Player (If false, seeds are dropped on the ground. Composter cannot hold seeds.): (Default=false)": false, "Composter Inventory Size Override (Default=48, Vanilla=12)": 48, "T1 Permission Settings (ONLY ONE PERMISSION per Group or Player!)": { "Seconds to Compost (Default=0, Vanilla=300)": 0, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 1, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 1.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 1.0 }, "T2 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 1, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 2, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 2.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 2.0 }, "T3 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 2, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 4, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 4.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 4.0 }, "T4 Permission Settings": { "Seconds to Compost (Default=0, Vanilla=300)": 4, "How Many Items to Compost Each Tick (Default=1, Vanilla=1)": 8, "Seed Multiplier (Default=1.0, Vanilla=1.0)": 8.0, "Fertilizer Multiplier (Default=1.0, Vanilla=1.0)": 8.0 } }$4.99- 1 comment
- 1 review
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- #composting
- #compost
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(and 4 more)
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- 1 comment
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- #composting
- #compost
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(and 4 more)
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Changed Status from Pending to Closed Changed Fixed In to 0.0.8
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Apologies, I wasn't close enough to barrels. I got it working, thank you.