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Vergbergler

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Everything posted by Vergbergler

  1. It works great! Thank you very much!
  2. All of them seem to do it. The users are clicking the GUI buttons really fast. I tested it with auto-pickup mushrooms. I've attached my current config if you would like to take a look. PersonalNPC.json
  3. Just wanted to say, you are knocking it out of the freaking park with this plugin. A+ job! Amazing work.
  4. Version 1.2.2

    240 downloads

    Why do I need this plugin?: Have you ever dropped an item after death, from a flying vehicle, in tall grass or bushes, off dome, underwater, on cargo, on oil platforms, in tunnels, caves, or while driving in a vehicle? Did you lose it? Did it fall through the ground? Did someone pick it up? Wouldn't it be great to have a tool that keeps track of all the dropped items on the server for each individual that dropped it? If so, this plugin is EXACTLY what you need. Plugin Description: Drop Stopper plugin keeps dropped items from being despawned when they clip/fall through the terrain by bringing them back up to the ground. Items that have been dropped are tracked with ESP (see item through walls) to help players locate them without asking an Admin for help! Items that are too far away can be instantly collected or ignored with chat commands. How to get it working: 1) Upload plugin file to server 2) Use your favorite permissions manager to set permissions for players 3) Restart server or re-login to use commands properly Q & A: Q: What happens if an item falls through the ground? A: Drop Stopper automatically detects the item is falling underground and returns it to the surface. The player can then use /dsfind chat command to enable item ESP to locate their dropped items. Q: What is Drop Stopper item ESP? A: If the player has permission, they can use to /dsfind chat command to view all their own personal dropped items. The ESP is highly visible red text in 3D space. For example: "Bandages (world) 29.9m" indicates that you dropped bandages that are 29.9 meters away. Q: Can other people on the server see my Drop Stopper tracked items? A: No. Only the player that dropped an item can the ESP location. Everyone else only sees the dropped item as a normal item on the ground. Q: What happens if my item despawns after sitting on the ground for a long time? What happens if another player picks up my tracked item? A: You will no longer be able to see the tracked item. It was deleted or belongs to someone else now. Q: What happens if an item falls through the ground into an underground tunnel? A: If /dsfind chat command is used, the player will be able to see the item far below the ground. They can either go down and get it, or use the /dspull chat command to instantly pickup all of their personal Drop Stopper tracked items. Q: What happens if I use /dspull chat command and my inventory is full? A: The item is dropped in front of you and is no longer tracked by Drop Stopper, unless you pick it up and drop it again. Q: What happens if I drop a bunch of items on the ground? A: First of all, learn how to recycle. Second, all the items will be tracked by Drop Stopper. If you don't want them to be seen use the /dsignore chat command. Q: Can I disable the ESP tracking text for dropped items? A: Yes. If you are an Admin, you can disable permissions for players or groups for any chat command. Disabling /dsfind permissions, then reloading the plugin would drop all players using it and disable further use. Q: What happens when an item is dropped into the ocean or lakes? A: Items will slowly fall through the water like they would in Vanilla Rust. They will stop on the ground below the water. If it falls through the ground under the water, DropStopper will return it to the ground below the water. After dropping any item, Drop Stopper tracks the item with ESP. Works: Inside a base Underground tunnels Outside Caves In a minicopter/scrap heli Underwater Items dropped on Cargo, Boats, or Scrap Piles in the ocean Configuration: { "Enable debugging messages in console: (Default=false)": false, "Global chat command cooldown in seconds: (Stops players from spamming commands) (Default=5.0)": 5.0 } Permissions: 1.save.falling.items - If you drop an item and it falls through the ground Drop Stopper will bring it back to the surface to be saved 2.override.save.falling.items - Allows admin to dispose of items under the map 3.allow.dsfind.command - Allows the use of the /dsfind command 4.allow.dsignore.command - Allows the use of the /dsignore command 5.allow.dspull.command - Allows the use of the /dspull command Chat Commands: /dsfind - Enables item ESP for only items dropped by the player that uses this command. /dsignore - Disables item ESP /dspull - Instantly picks up any dropped items (does not work on backpacks) Console Commands: This plugin does not have console commands!
    $6.99
  5. Any news on an update?
  6. Vergbergler

    Permission Request

    Any ETA on an update?
  7. None of your commands are broken. It's when players are using them over and over very quickly is causing the problem.
  8. Players on my server have found out they can cause HORRIBLE LAG on the server by spamming PNPC GUI buttons such as "Gather Berries". I've reduced the searching range to 40m but it still lags the server when abused. Could we get a cooldown or waiting period between bot requests per player? Could you cooldown time be configurable through the config file as well? For example: Player is spamming "Gather Berries" but they can only send the command once every 5 seconds.
  9. You marked it as Fixed in version 1.3.16 and you're currently on version 1.5.2 with no explanation. I know it's not currently a feature. It was a request to add since your other mod already includes this feature.
  10. Sure. My server is currently running this map: https://codefling.com/clients/purchases/56436-chernobyl-exclusion-zone/ The train spawns on either island, but eventually gets stuck in a loop around Launch Site. It's not a huge deal, but my players wanted me to ask the question to see if it's possible to add a little randomization.
  11. I see no mention of supply drops or helicopters in either the config or the description for this plugin. How do you enable it?
  12. Is it possible to have the train randomize which track it will take while it's traveling around the map? With the current version any train that spawns anywhere on the map will eventually end up on a circle track around Launch Site. Is this a map issue, or something you can modify?
  13. Vergbergler

    Request

    I'm requesting that only specific recipes be available to VIP members. For example: Wood, Wood, Wood, Wood = 5 Charcoal. <- Non-VIP permissions Wood, Wood = 5 Charcoal. <- VIP only permissions A non-VIP player would not be able to see or use the second recipe in the mixing table.
  14. Vergbergler

    Permission Request

    It looks like English is not your first language. I will speak in C# instead. Add the following code to add "permissions" to use the plugin. private const string PERMISSION_USE = "extractionrareminerals.use"; void Init() { // Add permissions permission.RegisterPermission(PERMISSION_USE, this); } object OnPlayerAttack(BasePlayer attacker, HitInfo info) { if (permission.UserHasPermission(attacker.UserIDString, PERMISSION_USE) == false) { return; // Exit function and do not give player minerals, they do not have permission to use this plugin } // Your code down here... }
  15. Vergbergler

    Not Working

    Sweet. I can't wait for the update!
  16. Vergbergler

    Request

    Could we get VIP only recipes?
  17. Changed Status from Can't Reproduce to Not a Bug
  18. The only way that I think this could happen is if the player had a group role change. If a player has a role that allows AdminTCMarkers loses the role it will still show TC Markers for that player until the plugin is refreshed or reloaded. The map markers are local to the player only and do not replicate out to Rust+ even for players with permissions. Please keep me posted if you have steps to reproduce this issue. I will fix ASAP.
  19. Vergbergler

    Permission Request

    Request for permission to be able to extract rare minerals from nodes.
  20. Vergbergler

    Not Working

    Default configuration settings. Electric Furnace: (With and without conveyor attached) Runs for a few seconds, then the furnace turns off. Does not smelt. Changes the special stone name back to 'Sticks' after failed smelt. Once the 'Sticks' are created from the failed attempt, if they are placed in a Small or Large Furnace it fails to produce the correct product. Small Furnace: Works fine. Produces product as expected. Large Furnace: Works fine. Produces product as expected. --- Other Issues: Large Stones: If they are placed into a Small Furnace, they are deleted with no product.
  21. Changed Status from Work in Progress to Can't Reproduce
  22. @Solarix I'm unable to reproduce this on Rust+. I asked my players on my server if they could see TC Markers on the map. They all say no. Could you send me a screenshot of the TC Markers on Rust+? Could you tell me if you are using Raidable Bases plugin? How many players are authorized on the TCs that show on Rust+? Please confirm the version of Admin TC Markers you are using.
  23. Vergbergler

    2 Bugs

    Q: Is it only happening to the winners, people or die early in the game or people who die last? A: It seems to happen to losers that die and respawn before the game has ended for the remaining players. Even after the game finishes, the losers still cannot open backpacks. Q: Do you run any other plugins that use Eventhelper? A: No, I downloaded it for Survival Arena. Q: How many participants were part of the game when the error occurs etc A: 2-6 players. Doesn't seem to matter.
  24. Link Requested:
  25. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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