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Everything posted by Vergbergler
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Changed Status from Closed to Work in Progress Changed Fixed In from 1.4.6 to Next Version
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Changed Status from Work in Progress to Closed
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- 5 comments
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Yes, this is how the plugin works by default. Players can only access loot within the radius of their TC. However, if you change the configuration file you can make this range larger or smaller. You can message me on Discord @Vergbergler if you would like to chat and share your configuration settings.
- 10 comments
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- 10 comments
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I can't believe nobody has ever thought of building down before! Players on my server have already found the value in making "sleeper bases" with their fat stacks stored in the basement of a 2x2. It was easy to configure and worked without any hassles. I don't know if I'm going to be able to live in a base without a basement now...
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Super Crafter works with authorization on TCs. Most good CLAN plugins will automatically give authorization for TCs. However, if I remember correctly, vanilla Rust does not automatically give TEAM TC authorization. If you and your friend both have authorization, you'll both be able to use that TC's base resources for crafting. I hope this answers your question. -Cheers!
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- 69 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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@HOUSE RUST The plugin will not work for players that do not have permission. Admin sometimes need to drop items under the map. These admin players can be added to the excluded permissions list. Automatically adding every player without permissions would be frustrating for admins. I hope this answered your question.
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Yes, just like any other plugin. For instance, like too many bases RaidableBases or too many bots with BotReSpawn. I'd imagine an absolutely massive base with hundreds of boxes + thousands of stacks of loot will cause a performance dip. However, with that said, I've not experienced any issues when testing with the biggest bases with the most loot I could load with RaidableBases/CopyPaste.
- 10 comments
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Version 1.4.7
270 downloads
!!! WARNING !!! - This plugin is currently not in a working state. I'm currently working hard to get it back to normal. Please be patient with me. PLEASE NOTE: This plugin requires Item Retriever!! Download and install it on your server BEFORE installing SuperCrafter. Plugin Description: SuperCrafter allows users with permission to craft, repair, build, upgrade, reload, and use mixing table directly from resources, ammo, and crafting supplies stored at their base. Resources do not need to be in your players inventory to craft. All supplies are pulled directly from your base supplies. No more needing to search through 100 boxes for crafting materials. How it works: If a player is within their TC range, they will automatically have access to their base supplies. By default the SuperCrafting range is set to TC range, however this can be modified with the configuration file. Optionally, Admins can set a per-player SuperCrafter range for VIP players! See below for commands. How to get it working: 1) Upload plugin file to server 2) Use your favorite permissions manager to set permissions for players 3) Restart server or re-login to use commands properly Performance: SuperCrafter works with all base sizes and types. Performance does not change by SuperCrafting range. Safeguards are added to keep players from spam crafting a single item from near infinite base crafting supplies. These safeguards are modifiable in the configuration file. More Information: Works with: 1) Tool Cupboards 2) Storage Boxes (Box, Chest, Coffins, etc) 3) Workbench (1,2,3) 4) Repair Benches 5) Vanilla Rust Backpacks (Small, Medium, Krieg) 6) Reloading weapons 7) Repairing base Files produced: config/SuperCrafter.json - Default global settings for all players data/SuperCrafter/###.json - Individual player settings (Delete all files to reset players to default config file settings) plugins/SuperCrafter.cs - Code that makes SuperCrafter work Languages supported: English German French Spanish Italian Japanese Russian Chinese Permissions: SuperCrafter.use - Allows user/group to use this plugin SuperCrafter.admin_only - Allows user/group to use plugin console commands Configuration: { "Enable Debugging messages: (Default=false)": false, "Pull resources from FURNACES: (Default=false)": false, "Pull resources from TC: (Default=true)": true, "Pull resources from BOXES: (Default=true)": true, "Pulls ammo from BASE: (Default=true)": true, "Repair pulls resources from BASE: (Default=true)": true, "Notify players of repair costs: (Default=true)": true, "Informs Server Console and Player when they are Spam Crafting: (Default=true)": false, "Limit crafting queue for players: (Limits players from spam crafting) (Default=6, Infinite=0)": 6, "Horizontal in \"Rust Meters\" a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Height in \"Rust Meters\" above the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Depth in \"Rust Meters\" below the TC a player can access any TC base loot. (Default=17, Infinite=0)": 17, "Global chat command cooldown in seconds: (Stops players from spamming chat commands) (Default=5.0)": 5.0, "Per-player crafting cooldown in seconds: (Stops players from spamming crafting, reducing server lag) (Default=1.0, No Cooldown=0)": 1.0 } Console Commands: Name: Set Player Crafting Range Description: Increases or decreases the range in which a specific player can access their base resources. Details: This command only works for a specific player. This setting is saved in Data folder. Syntax: sc.spcr [Player ID/Name] [Range] Example #1: sc.spcr 72228723575847571 100 Example #2: sc.spcr Vergbergler 100 Chat Commands: Name: Show Crafting Range Description: Visually shows the crafting range in 3D space for X seconds Details: 3D range is only visible to the user that uses the command Syntax: sc.scr [seconds] Example #1 (Shows for 30 seconds): sc.scr Example #2 (Shows for 60 seconds): sc.scr 60$19.99- 10 comments
- 3 reviews
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- 5 comments
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Version 1.1.5
96 downloads
Instant Scuba Diver instantly equips full scuba gear when swimming, then puts back on your original armor when you go back to walking. Scuba gear does not need to be in inventory, just instantly equips when needed. Makes going in and out of the water a breeze and effortless. Great for diving, emergency jumps out of a boat, or quick escapes! Your out-of-water armor is safely stored in memory until you get back out of the water. Used scuba gear is deleted from attire slots and inventory. FAQs: Q) What happens to my armor if I die underwater? A) Your armor is returned to your body just as you die. Return to your body to get it back. Q) Can players save the scuba gear for profit? A) No matter where the player moves the scuba gear (inventory, backpack, recycler, boxes, or TC) it will be deleted automatically. Q) I have a plugin that allows players to recycle anywhere. How can I stop them from recycling the scuba gear? A) Even if players can open a virtual recycler, the items will be deleted instantly before they can recycle it. Q) If I give permission for both the SINGLE and DOUBLE diving tanks at once, will the player get 2 diving tanks? A) No. DOUBLE diving tank permission overrides the SINGLE diving tank permission. Configuration: This plugin does not contain a configuration file! Permissions: InstantScubaDiver.diving_fins - Allows any player to equip diving fins automatically InstantScubaDiver.diving_mask - Allows any player to equip diving mask automatically InstantScubaDiver.diving_suit - Allows any player to equip diving suit automatically InstantScubaDiver.single_diving_tank - Allows any player to equip single diving tank automatically InstantScubaDiver.double_diving_tank - Allows any player to equip double diving tank automatically InstantScubaDiver.use - Allows any player to use the plugin Chat Commands: This plugin does not have chat commands! Console Commands: This plugin does not have console commands!$5.99- 5 comments
- 1 review
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Item = any item in your inventory that looks like a small image Entity = any item in the world outside your inventory Since Items are not in the world and their stack sizes mean nothing when dropped: No, it doesn't matter how big the stack size is of an item. If you drop it with permissions, DropStopper will save the item from falling through the ground.
