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Everything posted by ninco90
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Can you attach a screenshot of how they're displayed? Have you purchased the DLC? If you have, it will let you.
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No, you must still grant that permission for building skins to be displayed on screen. Only those who have purchased them will be able to use them.
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{ "items": { "gates.external.high.adobe_0": { "shortname": "gates.external.high.adobe", "customIcon": null, "amount": 64, "skinId": 0, "isBp": false, "category": 9, "displayName": "High External Adobe Gate", "cost": 100, "cooldown": 0 }, } It seems to work like this, although I noticed that it doesn't seem to process large jsons properly. Feel free to send me the file privately on Discord if you'd like for me to review.
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Ahh, now I understand. What this does is search for any numerical matches to adapt to different use cases. That's why if another variable, like amount, has a numerical match, this appears. I'll try to figure out how to filter better or even make it possible to select only the field to validate. Thanks for the information!
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Hi! What's not matching exactly? My tool uses the RustHelp API, where one of its developers currently works for Facepunch. This API collects both Steam store items and approved skins. I believe the list also includes items that were never released or were deleted for some reason but exist hidden on Steam.
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Changed Status from Work in Progress to Fixed Changed Fixed In from 1.5.7 to 1.5.8
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Changed Status from Work in Progress to Fixed
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- 358 comments
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- 2
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.5.7
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hello! Known issue, working on it. Will be fixed in the next update. Thanks for reporting!
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- 358 comments
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- 358 comments
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- #builder
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Hello! We're working on it. You'll also be able to use the DLC as long as you've purchased it on Steam.
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- 358 comments
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Changed Status from Pending to Closed
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For several updates, I've changed the way wallpaper images and other plugin icons are loaded. The only things downloaded externally now are DLC images and a couple of other images; this has been reduced by about 70%. So the plugin loads faster by not requesting so many images from the Image Library. By the way, if you use Carbon, you no longer need the Image Library for this plugin. I recommend reading all the changes we've been making; I'm sure you'll be interested in some of the improvements. Best regards, and thanks for your interest!
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Hi! I think you have an older version of the plugin. Those images are no longer used, as they've been used from the client itself since an update (optimizing image usage). I recommend deleting the server configuration (download it first if necessary), updating the plugin to the latest version, and that's it. Then, check the configuration to make sure everything is back to normal. You'll be able to see some differences between the new and old configuration.
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Changed Status from Work in Progress to Fixed
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IQGradeRemove conflict, wallpaper glitch
ninco90 replied to Pro100Razor111's Support Request in Support
Changed Status from Work in Progress to Fixed