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ninco90

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Everything posted by ninco90

  1. ninco90

    not a bug

    I don't know if you're referring to those buttons, but it's working perfectly for me in carbon right now. You're referring to those buttons, right? (Although they're green by default, maybe you changed the color)
  2. ninco90

    BetterTC

    Amoti kactoma! Itwero cwalo bota gin ma ki nyutu wek aniang maber ngo ma tye ka time ki kit ma tye ka gengo in kwede?
  3. ninco90

    ApartmentsPlus

    You can use it now in Staging, or you'll have to wait for today's update. It doesn't require that plugin. However, it does require the RustEdit extension to make vendors work, and I recommend using ubertool to place objects inside rooms for later saving with /ap ent. Although you can also spawn it wherever you want using the console, it's more complicated to customize that way.
  4. Version 1.0.5

    44 downloads

    ApartmentsPlus is the perfect addition to improve the gameplay experience around Rust's new apartment monument. It is designed to make it easier to customize apartment rooms or add extra items and functionality to the monument area. It combines Outpost + Bandit Camp + Stables + Apartments, all inside the same monument. The plugin also allows administrators to edit, save and reapply furniture layouts either by individual room number or by room category/type. This is one of the most important parts of the plugin: you can create a unique design for a specific apartment, or define a shared default layout for all rooms of the same type. The plugin already includes a default configuration that adds more boxes, furnaces, workbench changes and workshop skins in the rooms. Edit them to your liking, as long as they are not approved workshop skins. ApartmentsPlus supports additional deployables, monument-level entities, skins, automatic IO power for electrical deployables and optional monument additions such as helicopter vendors, stable vendors, horse spawn points and everything related to the casino setup. The goal of the plugin is simple: provide administrators with a fast way to turn the standard apartment monument into a complete custom rental experience. Important Installation Note The download ZIP includes a data/ApartmentsPlus/ folder. You must upload this folder and its files to your server data directory. Those data files contain the configured additions for the apartment monument itself, as well as the saved layouts for the different apartment room types. Without these data files, the plugin will load, but the preconfigured monument additions and room layouts included with the purchase will not be applied. Features INDIVIDUAL AND CATEGORY-BASED ROOM LAYOUTS ApartmentsPlus can save and reapply apartment room layouts in two different ways. Individual room layout: You can configure a specific room by its room number. This is useful when you want one apartment to have a unique design. Room category/type layout: You can configure a default layout for a room type, so every room of that category can share the same furniture, deployables and decorations. This makes it easy to prepare small, medium or large apartments with their own default design, while still allowing special rooms to be customized individually. When a room is rented, the plugin can automatically apply the configured extras. When the room becomes unrented, managed extras are cleaned up. ROOM EDITING SYSTEM The plugin includes an in-game editing workflow for staff members. You can select the room you are currently standing in, or directly select a room by number, for example: /ap edit 602 This is useful when Rust detects the player inside the apartment monument but not inside the exact room you want to edit. Once a room is selected, you can add looked-at entities, move the last edited extra, rotate it, apply skins and remove saved extras directly from chat commands. EXTRA ENTITIES ApartmentsPlus allows administrators to save additional deployables and entities as room extras. Examples: Boxes Lockers Furnaces Lights Decorations Other deployables Extra entities are saved with: Prefab Enabled state Local position Local rotation Skin ID This means your layouts stay relative to the apartment room or monument, making them reusable after restarts and wipes. SKIN SUPPORT Staff can apply a skin to a looked-at saved extra using: /ap skin <skinid> The skin is applied to the entity and saved into the corresponding room configuration. This works with extras that were placed recently or existing saved extras that are already in the apartment, as long as the entity can be identified in the saved layout. MONUMENT EXTRAS ApartmentsPlus can also save entities directly to the apartment monument instead of a specific room. This is useful for adding global monument features such as casino objects, vendors, spawners, decorative deployables or other custom additions. Monument extras are saved in their own data file and reapplied to every matching apartment monument instance. AUTOMATIC IO POWER The plugin includes an optional automatic power system for IO entities added as extras. If enabled, compatible electrical deployables can be powered automatically when spawned. This is useful for lights and other IO deployables that should appear active without requiring a full electrical setup. HELICOPTER VENDOR SUPPORT ApartmentsPlus includes optional helicopter vendor support for apartment monuments. The plugin can spawn: Helicopter vendor Helicopter spawn point Important: This feature requires the RustEdit extension. STABLE VENDOR AND HORSE SPAWNS ApartmentsPlus can optionally add a stable vendor to the apartment monument. The plugin can spawn: Stable shopkeeper Invisible vending machine linked to the shopkeeper Horse spawn points The stable vending machine can also be configured automatically with default stable sales, including saddles, horse armor, horseshoes and plant exchange orders. Important: This feature requires the RustEdit extension. CASINO SUPPORT If you save a casino big wheel and big wheel betting terminals as monument extras, ApartmentsPlus can automatically connect the terminals to the nearest big wheel. The plugin can also generate the required static chair next to each betting terminal automatically, using a fixed internal offset to prevent misconfiguration. This makes it possible to add functional casino setups to apartment monuments. Permissions apartmentsplus.admin Allows access to all ApartmentsPlus commands. This plugin is designed as an administrator/staff tool, not a player-facing plugin. Commands /ap Shows the command help. /ap here Shows information about the current apartment room. /ap edit Selects the current room for editing. /ap edit <room number> Selects a specific room for editing. Example: /ap edit 602 /ap ent Saves the looked-at entity as a room extra or monument extra. /ap move <x> <y> <z> Moves the last edited room extra by local offset. Example: /ap move 0 0.1 0 /ap rot <yaw> Rotates the last edited room extra. Example: /ap rot 90 /ap skin <skinid> Applies a skin to the looked-at saved extra and saves it. Example: /ap skin 2843382048 /ap remove Removes the looked-at saved extra from the configuration. /ap save Saves and reapplies the current room layout. /ap save default Saves and reapplies the default layout for the current room size. Data Files ApartmentsPlus stores layouts in data files. The purchase ZIP includes a data/ApartmentsPlus/ folder that must be uploaded to the server. These files include the ready-made configuration for: Apartment monument additions Room layouts by room type/category Specific room layouts when needed Room profiles can be stored by individual room number or by room size/type. Monument extras are stored separately, so global monument additions are independent from apartment room layouts. Saved entities include prefab, enabled state, local position, local rotation and skin ID. Requirements Rust server running Oxide or Carbon. RustEdit extension is required only for the helicopter vendor, stable vendor and horse spawner features. Known Notes This plugin is intended for staff/admin use. Casino big wheel support requires both the big wheel and betting terminals to be saved as monument extras. The plugin will then connect terminals to the nearest big wheel and create the required chairs automatically. For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
    $15.00
  5. Let me know what's wrong. I had a problem and sent the wrong version in the last update, so it should be fixed in this latest one. At least I tested it and it didn't give me any more than it should.
  6. ninco90

    Craft Panel

    Done! It should be working now, check it when you can
  7. ninco90

    Craft Panel

    Thanks for letting me know! My mistake, I'll fix it soon!
  8. Did you try this latest version? Not the one I sent you privately, that one still had a bug.
  9. Changed Status from Work in Progress to Fixed
  10. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  11. Hi! I'll make a note of it and fix it soon. Thanks for reporting this!
  12. I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things. I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.
  13. ninco90

    BetterTC

    I haven't tested it because I don't have it, but if it uses the same hooks as the free plugin it should be compatible.
  14. ninco90

    Boats flipping over.

    Try disabling this option: "Impact Force Physics": { "Enable Impact Physics": false, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, If the problem persists, try disabling the upgrade systems: "Enable Engine Upgrades": false, "Enable Sail Upgrades": salse, This is the only thing I can think of that's related to the game's physics, and if Facepunch made any changes to them, it's the only thing that could be affecting it. Nevertheless, I'll try it. I also saw that they released an update yesterday that fixed something for rowboats. I don't know if it's related...
  15. Changed Status from Pending to Not a Bug
  16. I haven't bought the space station DLC, but if you have it, it should let you upgrade it directly. Where in my case it says NO DLC, it should say UPGRADE.
  17. Hi! The plugin has two options: reskin and upgrade. From what I can see, you only have the reskin permission; the upgrade permission isn't assigned. Make sure you assign this permission: bettertc.upskin This will allow you to directly upgrade to that material on the skins you own from the DLC.
  18. I think the egg is still using this URL which no longer exists: https://chaoscode.io/oxide/Oxide.Ext.Chaos.dll And the current URL is: https://oxide.chaoscode.io/Oxide.Ext.Chaos.dll
  19. ninco90

    BoatControl

    Did you get this with the latest version 1.2.4?
  20. The egg doesn't download the latest version of the Chaoscode extension correctly; it installs an older version, 1.0.57, instead of 1.0.62.
  21. Version 1.6.0

    11 downloads

    This mod is developed mainly so that administrators can see on their screen the recoil pattern that the players perform. You can see players backtracking while using “spectate” or by using the /recoil PlayerName/SteamID command. This mod can be your great ally with the new first-person viewer that has recently been incorporated into the game. As an added feature players can also see their own recoil and it is even compatible with the AimTraim plugin. VERY IMPORTANT: This plugin does not provide an AdminESP or AdminRadar to see other players as if you had ESP. You will need to use another plugin alongside it for that. However, you will be able to see what other players have in their belt when the spectated player looks at them. Features It works in spectator mode, ideal for the first person. Supports the simultaneous display of multiple administrators. Tracking the pattern as the player shoots. Accuracy bar for hits. Displays the player's SteamID on screen and whether they have Rust Premium Status or not. Ideal for recordings and reports. Shows whether the player is shooting while standing or crouching. Displays the belt of the players being looked at by the spectated player. Similar to how a cheat would show information to the cheater. Allows you to easily teleport to the player who has RecoilViewer active. It also lets you quickly exit spectator mode using the EXIT button. Using Chat and Console Commands (F1). Ability to temporarily disable use in spectator mode when using the console command “recoil off”. Players can see their own retrospective (if they have the appropriate permission). Optimized so that only the information of the displayed players is collected: Shoots, Hits and HeadShots info. Recognition of the item in the automatic player’s hand. (If it is compatible it shows the recoil and if not it shows a customizable message in LANG). [OPTIONAL] Compatibility with the AimTraim mod. The display will turn on and off automatically when you enter the training zone. [OPTIONAL] Compatibility with ZoneManager. In the config you can now put a list of zones where Recoil Viewer will be activated and deactivated automatically. [OPTIONAL] Compatibility with Arkan. Adjustable in config. You can now automatically activate the viewer when an Arkan alert for No Recoil is triggered. Currently only compatible with the following weapons: rifle.ak rifle.lr300 smg.mp5 smg.2 thompson M249 HMLMG Minigun Handmade SMG Permissions recoilviewer.player Allows the player to use /recoil to view their own recoil. recoilviewer.admin Allows the player to view the /recoil of other players. recoilviewer.spectate Allows the RecoilViewer to open automatically while spectating players. recoilviewer.training Allows the RecoilViewer to open automatically when entering an AimTrain zone. recoilviewer.zonemanager Allows the RecoilViewer to open automatically when entering a configured ZoneManager zone. recoilviewer.autoarkan Allows the RecoilViewer to open automatically when an Arkan NoRecoil violation is triggered. recoilviewer.beltinfo Allows displaying the belt with the items other players are carrying while a player has the RecoilViewer enabled. Similar to the information provided by some cheats on the market. recoilviewer.tp Allows displaying a button in the interface to teleport to the player currently being viewed in the RecoilViewer. Ideal while spectating in third person, flying around, and needing to quickly return to that player. Commands Chat Command: /recoil NamePlayer/SteamID or partial name. To start viewing a player. (This requires the recoilviewer.admin permission.) /recoil To end the display of a player. (It is the same as clicking the close button). (This requires the recoilviewer.player permission.) /rc Open the Recoil Viewer of the nearest player. (This requires the recoilviewer.admin permission.) Console Command: recoil NamePlayer/SteamID or partial name To start viewing a player. recoil To end the display of a player. (It is the same as clicking the close button) recoil off To temporarily disable use in spectator mode. It will reactivate when you use the recoil command again. Pattern Data Inside the ZIP, a folder is included containing the file with the weapon patterns. You must upload this file to the oxide/data/ or carbon/data/ folder. If a pattern is updated or new weapons are added in the future, you will need to upload this file again. Configuration DEFAULT CONFIGURATION { "Use Spectate": true, "Use Arkan (Mod External: Arkan)": true, "Use Training (Mod External: AimTrain)": true, "Use ZoneManager (Mod External: ZoneManager)": true, "Active Zones (ZoneID)": [ "91109370", "1013570" ], "Clean when reloading weapon": true, "Target Check (Belt Viewer)": { "Enabled": true, "Max Distance (Default 300)": 300.0, "Angle of view (Default 20)": 20.0, "Threshold of abrupt change in degrees (Default 10)": 10.0, "Minimum time between sudden changes (Default 10)": 10.0 }, "Windows Config": { "Show Shooting Info": true, "Show SteamID": true, "Show Button TP": true, "Position AnchorMin": "0.810 0.571", "Position AnchorMax": "0.992 0.895", "Background Color": "0.0 0.0 0.0 0.75", "Button: Close Background Color": "0.87 0.0 0.0 0.9", "Button: TP Background Color": "0.3 0.5 0.3 0.9", "Button: exit Background Color": "0.5 0.3 0.3 0.7" }, "Text Display": { "Weapon - AnchorMin": "0.14 0.91", "Weapon - AnchorMax": "0.5 0.98", "Weapon - Size": 12, "Weapon - Color": "0.8 0.8 0.8 1", "Player Name - AnchorMin": "0.14 0.84", "Player Name - AnchorMax": "0.75 0.94", "Player Name - Size": 10, "Player Name - Color": "1 1 1 0.8", "No Pattern - Size": 15, "No Pattern - Color": "1 0 0.38 1" }, "Info Display": { "Shoots Counter": { "Icon AnchorMin": "0.03 0.78", "Icon AnchorMax": "0.08 0.83", "Text AnchorMin": "0.1 0.870", "Text AnchorMax": "0.4 0.960", "Font Size": 12, "Font Color": "0.8 0.8 0.8 0.7" }, "Hit Counter": { "Icon AnchorMin": "0.03 0.705", "Icon AnchorMax": "0.08 0.755", "Text AnchorMin": "0.1 0.815", "Text AnchorMax": "0.4 0.885", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "HeadShoot Counter": { "Icon AnchorMin": "0.03 0.64", "Icon AnchorMax": "0.08 0.69", "Text AnchorMin": "0.1 0.75", "Text AnchorMax": "0.4 0.82", "Font Size": 11, "Font Color": "0.8 0.8 0.8 0.7" }, "Accuracy Display": { "Show Bar": true, "BG Color 30%": "0.00 0.52 0.29 0.72", "BG Color 60%": "0.97 0.51 0.14 0.72", "BG Color 80%": "0.97 0.06 0.20 0.72", "Font Color": "0.9 0.9 0.9 0.7" } }, "Pattern Weapons": { "Sets the point of the pattern": "•", "Point Size": 14, "Point Color": "1 0 0.38 1", "Point Fire Color": "0.63 0.98 0.63 1.0" }, "Recoil Player": { "Sets the point of the recoil": "⦿", "Point Size": 14, "Point Color": "1 1 1 1" }, "Stance Display": { "Ducked Color": "1 0.85 0 1", "Standing Color": "0.6 1 0.6 1" }, "Premium Check": true } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90#6219 If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
    $25.00
  22. That's strange, I couldn't tell you why it lags when you replace the TC... How many entities does your server have?
  23. Do you have a plugin to limit the maximum number of TCs per player or something like that? Do you have the permission enabled that changes the TC skin when you place one? Try disabling that; it might help. However, there's definitely something interfering.
  24. I just tried it with coal and I can fit the diesel barrel and CCTV cameras in without any problems, for example. Carbon 2.0.242.0/linux/2026.05.07.0 [production] [production_build] on Rust 40/2625.284.1 (05/08/2026 11:55:48) 151021 Protocol: 2625.284.1 Build Date: 05/08/2026 11:55:48 Unity Version: 2022.3.41x1 Changeset: 151021 Branch: release
  25. ninco90

    Craft Panel

    Hi! Are you getting any errors? I see it working correctly on my x5 server.

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