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Everything posted by Adem
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Version 1.0.5
287 downloads
DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps! Say goodbye to tedious manual map editing or relying on RustEdit. With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment. Key Features: Dynamic Spawning: - Monuments can spawn randomly during wipes or with each server restart (optional) - Customize spawn frequency and zones through the plugin's configuration - A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses 18 Unique Monuments: - Water Monuments - Coastal Monuments - River Monuments - Roadside Monuments - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more). Personalization: - Give players personal monuments Versatility: - Compatible with both custom and procedural maps. - Automatically adapts to terrain, water, and roads. - No RustEdit required! Everything is managed through the plugin's configuration. Giving a monument to a player 9 out of 18 monuments can be given to players for personal placement. The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store. To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications. Once placed, the monument is locked to the player, and only they can loot it. Chat commands (admin only) /killmonument - destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with NewCratePresetName /spawnmonument PresetName - spawns a monument in a random position /spawnmonumentmypos PresetName - spawns the monument in your position /killallmonuments - destroys all DynamicMonuments on the server /respawnmonuments - forcibly launches automatic respawn of DynamicMonuments /givemonument PresetName - give the monument to yourself /addprefabspawnpoint PresetName — adds a crate or static NPC spawn point to a monument at your current position (only for Static Npc and crates) /removemonumententity command — removes entity spawn point you're looking at. (only for StaticNpc/crates/Entities for respawn) Console commands (RCON only) spawnmonument PresetName - spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments - forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID - give the DynamicMonument to the player Plugin Config en – example of plugin configuration in English ru – example of plugin configuration in Russian Check out the rest of my work: Adem's Codefling Library You can reach out to me in Discord: Adem's Discord Profile Join the Mad Mappers Discord!$49.99 -
Checking
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Plugin works fine after the update
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Plugin works fine after the update
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Hello! 1. Delete oxide/plugins/BuildingSites.cs file 2. Delete oxide/data/BuildingSites folder 3. Delete oxide/config/BuildingSites.json file 4. Move the contents of data folter from archive to oxide/data folder to your server 5. Upload BuildingSites.cs file to oxide/plugins
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Hello! Put o.reload Caravan and send a screenshot
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- 36 comments
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- 1
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- #adem
- #madmappers
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(and 6 more)
Tagged with:
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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The developer of this plugin should return true in order to override the default behavior. All developers do this so that there are no such conflicts.
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Put /biplanemonument and then /biplanemonumentpoint
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Hi. I don't understand what you mean.
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Hi. This is a conflict. onvoy does not support this plugin. It can only work with TruePve
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Hi, you haven't uploaded the contents of the data folder from the archive to the oxide/data folder on your server.
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Works for both plugins
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I checked, it works for me. "Type of caravan routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 2,