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ThePitereq

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Everything posted by ThePitereq

  1. it will not work for quarries like that. it works ONLY for server-spawned quarries on monuments.
  2. Current plugin supports only 1 fuel, but it can be expanded to more if you want in next update. Quarries on map are visually running all the time. It's just a visual thing - it has nothing to do with output. Yeah. It should work like that. But if you want to use diesel barrel i recommend increasding static quarry tick rate because now it will be 1 diesel per 60 sec (default configuration). I'll add float values like 0.1 in next update.
  3. tea plugin is not available due to their implementation (they need edits in like 6-7 different plugins). I think i missed the ammo craftings again, but you can add them easly by yourself.
  4. Hey. I dont think if i'll find any solution for being stuck on railroad, it can be just collider issue. About brakes etc. I think someday i will write new solution for that, because it doesnt work 100% correct.
  5. Hey. Yeah I've got report about that. Next version will have cached upgraded crates and they will get removed after mutation end. Also can add security check if crate is on cargoship.
  6. I missed the black friday sales because i've got sick. Maybe on christmas, who knows
  7. I'll just check the source code to be 100% sure Maybe they will make some update after this weekend, who knows
  8. Hey. The current solution was made just to add possibility to set diesel as quarry fuel. I can add option to set the amount to like 0.1 and it will work for 10 ticks. But for this weekend i am going to study a lot so i will be unavailable. sorry.
  9. Um, not sure if i'll make it in time. But i think i can add option to customize the fuel item requires so it will support also the custom items as fuel
  10. ThePitereq

    increase building dmg

    Changed Status from Pending to Closed Changed Fixed In to 1.4.0
  11. ThePitereq

    increase building dmg

    Hey! Your requested feature has been added in 1.4.0. There is some problems with ownership checking that will be fixed in next wipe. But the base samage modifier works. Sorry for long reply. Have fun!
  12. ThePitereq

    farming from the roof

    Changed Status from Pending to Closed
  13. ThePitereq

    Conflict with Crafts

    Changed Status from Pending to Closed
  14. ThePitereq

    Failed to call hook

    Changed Status from Pending to Closed
  15. Hmm, I'll investigate why it starts with salt water and update the problem soon.
  16. Maybe in future. We will see ^^ Hmm. As i understand it is possible to do with currenct version but it's little bit tricky. Can you create ticket on my discord (click the banner on plugin description) and i'll try to help you. Too much writing for discussion here
  17. Weird. It should pump fresh water from anywhere.
  18. you can place it anywhere, it should work even on ocean.
  19. You can create different types of quarries, the "quarry" and "pumpjack" are only a reference, you can check linked config in plugin description. YOu can create profile "quarry_hqm" that can be placed only once and will have hqm only.
  20. It pumps fresh water. Are you sure your other plugins doesn't affect that?
  21. ThePitereq

    Remove

    Changed Status from Pending to Closed
  22. ThePitereq

    Meteors left in sky

    Changed Status from Pending to Closed
  23. ThePitereq

    Meteors left in sky

    You can enable option in config for ground check, If it is missing it will destroy the meteor. I think it is caused by too close 2 meteors spawn each other.
  24. Hey. Not sure what do you mean. When you add custom item as ingredient it creates the line in lang file where you can specify the custom popUp message with informations.
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