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SlayersRust

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Everything posted by SlayersRust

  1. Changed Status from Pending to Not a Bug Changed Fixed In to V1
  2. Server will not boot using this map I tried a dozen times and this map will not boot on my server. I tested several other custom maps and my servers always started up first go with no problems. Please update this map thank you
  3. I added the prefabs you included in the folder but I'm still missing the following prefabs: Most 2 Could you please include them in an update?
  4. Is this updated for all the new rocks and works okay without any missing rocks etc?
  5. Okay I tested and it works fine on my server. I'd recommend contacting who you host with to help you as I have not seen this error before and it could be a ton of things. I would ask them to take a backup of your server and try on a fresh install then re add your oxide folder and anything else you've added. Its also good to have the https://github.com/k1lly0u/Oxide.Ext.RustEdit installed in your rust dedciated managed folder
  6. I'll come test it on my test server now and report back!
  7. SlayersRust

    Turret Fury

    Please set your plugin to ignore NPCAutoturrets! There is a collision issue between your plugin and BetterSentryTurrets plugin making it not work.
  8. SlayersRust

    How to update?

    Do I just need to delete and replace all 110 bases in copy paste folder and good to go? I don't need to retype the add to profiles long liines?
  9. Thanks so much mate! yeah would make a great option so players can't grief players build zones by just sleeping inside of them
    Great Plugin and with all the Updates the Dev has been doing it's working super great with Plugins like RaidableBases etc. My players love this plugin, works super smoothly and does exactly what you'd expect like being able to spawn with all your loot after dying. This one offers such a get back up and going again instantly! 10/10 would recommend
  10. What config option to assure heli never leaves and roams the map? Does this go true or false or are there any other options? I wanna make sure the AirfieldEvent Heli never leaves the Airfield Patrol Zone to go off somewhere on its own "The patrol helicopter will not patrol the airfield if it has found a target": true,
  11. SlayersRust

    Bounty Hunter

    Could you please add the same Marker Settings into "Bounty Hunter" Plugin that you have in your "Zombie hunter" Plugin please? It's one of the big things currently missing to make the plugins look the same map marker wise and keep the same consistency Thanks so much! I'm sure many server owners would appreciate this! "Marker Settings": [ { "Zombie Marker Radius": 0.2, "Zombie Marker Color": "038C7F", "Zombie Marker Outline": "606060", "Zombie Marker Alpha": 0.5, "Zombie Hunter NPC Marker Radius": 0.2, "Zombie Hunter NPC Marker Color": "038C7F", "Zombie Hunter NPC Marker Outline": "606060", "Zombie Hunter NPC Marker Alpha": 0.5, "Zombie Hunter NPC Marker Name": "Zombie Hunter Cashout"
  12. SlayersRust

    Bounty Hunter

    hmm let me go try this! Ah it worked that fixed it! Must have accidently changed that
  13. SlayersRust

    Bounty Hunter

    No it does not show, it stopped working during forced wipe. So I assume facepunch changed something during the forced wipe.
  14. SlayersRust

    Bounty Hunter

    I'm using oxide and I tested it in a completely new environment, new test server on oxide with only those 2 plugins and I still get the no map marker issue with my config set to enable map markers
  15. SlayersRust

    Bounty Hunter

    I'm still getting no map markers on my server. I replaced both plugins with newest version I made sure and loaded them up and still no markers. But my markers work fine with RaidableBases Plugin, Sputnik Plugin, ArmoredTrain plugin etc. Could we have some stand alone map markers inside of BountyHunter and ZombieHunter Plugin because they aren't working for me. o.unload MarkerManager Unloaded plugin Marker Manager v3.0.3 by DezLife o.reload MarkerManager [CSharp] Started Oxide.Compiler v successfully MarkerManager was compiled successfully in 1422ms Loaded plugin Marker Manager v3.0.3 by DezLife o.reload BountyHunter BountyHunter was compiled successfully in 625ms Unloaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Beginning Initial Spawns. Loaded plugin Bounty Hunter v1.3.0 by Wrecks [Bounty Hunter] Spawning Bounty 1/8. [Bounty Hunter] Spawning Bounty 2/8. [Bounty Hunter] Spawning Bounty 3/8. [Bounty Hunter] Spawning Bounty 4/8. [Bounty Hunter] Spawning Bounty 5/8. [Bounty Hunter] Spawning Bounty 6/8. [Bounty Hunter] Spawning Bounty 7/8. [Bounty Hunter] Spawning Bounty 8/8. I also loaded 2 plugins onto a fresh test server BountyHunter and Marker Manager and that is it and I am still getting no Map Markers. Here is my config: { "Spawn Bots On Plugin Reload?": true, "Amount to Spawn On Plugin Reload(Must be less than Max Active Bounties)?": 8, "Announce Top Bounty Hunters To Chat Every x Seconds (0 To Disable)": 3600, "Bounty Prefab Path": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", "Discord Webhook URL": "INSERT_WEBHOOK_URL", "Enable Skill Tree Xp Gain?": false, "Require License for Xp Gain?": true, "Enable Monument Spawns?": false, "Enable Custom Spawns?": true, "Clear Custom Spawns File On Wipe?": false, "Chat Icon": 76561198059348841, "Maximum Active Bounties": 8, "Drop Bounty Tokens In Pouch?": true, "Base Item for the Bounty Tokens?": "blood", "Tokens Marketable to the Bounty NPC?": true, "Console Command to Purchase a Bounty License? (For GUI Shops)": "buybl", "Chat Command to Purchase a Bounty License?": "buybl", "Require a Bounty License To Cash In Tokens to the Bounty NPC?": false, "Price to Purchase a Bounty License?": 10000, "Lose Bounty License on Death?": false, "Clear Licenses on Wipe?": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Bandit.)": "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": 64.86, "y": 2.0, "z": -46.2 }, { "x": -0.58, "y": 0.83, "z": -68.93 } ], "Dynamic Spawn Rotation Correction": 0.0, "Clear Kill Counters on Wipe?": false, "Dynamic (Bandit Camp) Spawn Of The NPC Enabled?": false, "Economy Plugin - 1 Economics - 2 Server Rewards": 2, "Maximum Amount of Like Tokens Sold at a Time": 1000, "NPC Interaction Cooldown In Seconds": 3.0, "NPC Kit Enabled?": false, "NPC Kit Name?": "", "Amount of Time In Seconds Between Bounty Spawns": 300, "Amount of Time In Seconds for a Bounty to Despawn": 86400, "Enable Spawn SFX?": false, "Enable Despawn SFX?": false, "Announce to Chat When Bounty is Active?": true, "Announce to Chat When Bounty is Claimed?": true, "Enable Marker Manager from UMOD, To Mark Bounties?": true, "Enable Marker Manager from UMOD, To Mark NPC Location?": true, "Bounty Tiers": [ { "Tier Name": "Fragile Bounty Target", "Skill Tree Xp Value": 100.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuittwitch", "Skin": 0 } ], "Bounty Total Health": 300, "Bounty Damage Scaling": 0.4, "Aim Cone Scale": 2.0, "Weapon to Equip?": "rifle.ak", "Weapon Skin ID": 3140321604, "Bounty Token Name": "Tier 1 Bounty Token", "Bounty Token Skin": 3155517347, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 5000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -10.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 5.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Savage Bounty Target", "Skill Tree Xp Value": 200.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "hazmatsuit.arcticsuit", "Skin": 0 } ], "Bounty Total Health": 1000, "Bounty Damage Scaling": 0.7, "Aim Cone Scale": 2.5, "Weapon to Equip?": "rifle.lr300", "Weapon Skin ID": 2715918380, "Bounty Token Name": "Tier 2 Bounty Token", "Bounty Token Skin": 3155517539, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 7500.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -5.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 15.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] }, { "Tier Name": "Boss Bounty Target", "Skill Tree Xp Value": 300.0, "Bounty Kit Enabled?": false, "Bounty Kit Name?": "", "Bounty Clothing Options": [ { "Shortname": "scientistsuit_heavy", "Skin": 0 } ], "Bounty Total Health": 5000, "Bounty Damage Scaling": 1.8, "Aim Cone Scale": 3.0, "Weapon to Equip?": "rifle.ak.ice", "Weapon Skin ID": 0, "Bounty Token Name": "Tier 3 Bounty Token", "Bounty Token Skin": 3155517732, "Is the Token Marketable to the Bounty NPC?": true, "Sale Price?": 15000.0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": -3.0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 20.0, "Min Item Drop": 1, "Max Item Drop": 3, "Bounty Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20.0 }, { "Shortname": "skull.trophy", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 30.0 }, { "Shortname": "head.bag", "Skin": 0, "Custom Name": "", "Amount Min": 1, "Amount Max": 1, "Chance to Drop": 40.0 } ] } ], "NPC Weapon": "rifle.ak", "NPC Weapon Skin": 819149392, "NPC Clothing Options": [ { "Shortname": "burlap.trousers", "Skin": 1760352876 }, { "Shortname": "burlap.shirt", "Skin": 1760350097 }, { "Shortname": "shoes.boots", "Skin": 547978997 }, { "Shortname": "hat.boonie", "Skin": 3077061771 }, { "Shortname": "burlap.gloves", "Skin": 1338273501 } ] }
  16. Could you add a feature to be able to kill sleeping players within your Tool Cupboard privilege zone? TruePVE has the feature the be able to kill anyone sleeoping within your Tool Cupboard Radius. This stops players from logging off in your build area and blocking you from building more. This is a common problem on high pop PVE servers and would love if you could implement this!
  17. SlayersRust

    Armored Train

    I also noticed this wipe that even though I have Trains set to 0 percent probability to spawn underground they will still spawn underground. "The probability of holding an event underground [0 - 100]": 0.0, All profiles also have this "Train can be spawned underground [true/false]": false,
  18. Awesome I'm super happy to hear that! This would really help the players just flying circles around someones base to drain the turrets. And they are next to impossible to shoot. Trying to bring some sort of balance to all these VIP Perks I add Appreciate you taking the time to work on this. I'll leave a good review and recommend to friends once I can test the updates for features I need
  19. SlayersRust

    Armored Train

    I've been having issues with all the train care smashing into one another and becoming one. I'm thinking it could be a map issue or plugin? And all the scientists and crates falling off. Screenshot from a player of mine where he saw the issue many times happen
  20. SlayersRust

    Zombie Hunter

    After the latest update the MarkerManager Plugin is no longer marking the Bounties on the map? It is only marking the vendors at bandit camp but not marking any bounties at all?
  21. SlayersRust

    Bounty Hunter

    After the latest update the MarkerManager Plugin is no longer marking the Bounties on the map? It is only marking the vendors at bandit camp but not marking any bounties at all?
  22. Players are abusing the Paraglider big time! Even with slower speeds they can completely drain someones sam sites and never get hit by them even without using flares. Could you add an option for Sam Sites to not target Paragliding Players please? This would help huge!
  23. There is a Loot Duplication Exploit using a team mate. If you have a Team Mate next to your corpse when you die and before you respawn they can loot all of your loot on your corpse and then when you respawn you will respawn back with all of the loot you died with + your Team Mate will have all the stuff they looted thus creating a duplication exploit. Could we please fix this? I once again had to remove this plugin until this is fixed. We have VIPS relying on this and I can't always have them waiting.
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