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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    No Elevator at F14

    I'll check again now to see if the restart helped
  2. Could we please get a Jungle Update for this Map?
  3. SlayersRust

    No Elevator at F14

    Pressing the button does not bring it down. On 1 of my servers you can press the button and the elevator works and shows up. But on 2 other of my servers there is no elevator and the button does not work. I have the newest RustEdit DLL and other electronics work fine.
  4. SlayersRust

    No Elevator at F14

    There is no Elevator at F14. I'm using all of your plugins and also using the most updated RustEdit DLL
  5. SlayersRust

    testing it

    LOL I should have read that sorry
  6. Can we get a command to toggle on and off? Some quests cant be completed because of InstantBarrel Plugin
  7. SlayersRust

    testing it

    Are all doors supposed to be locked at the beginning? I see no clues outside of the base?
  8. Since I use DynamicPVP every server restart it changes the ZoneID every single server restart or plugin reload. Could you also have it use the Zone Names? Because that never changes. Otherwise this feature doesn't work with DynamicPVP "Id": "0207328094", "Name": "DynamicPVP",
  9. SlayersRust

    ObjectStacks

    Will the plugin add the NEW Jungle Box types for stacking?
  10. Hello I would like to purchase this plugin so my players can sell the Custom Item Weed Joints that are crafted from the Ganja Plugin. Would this be possible? If so I'll purchase this plugin https://codefling.com/plugins/ganja
  11. Could you please add a way in the config to change the Prefix? I want to make the prefix army green to match all other events like [Tugboat Pirates Event] and chnage its color
  12. So for some reason this plugin only spawns monuments on 1 of my servers with the same config. I've tried everything. Deleting everything and bringing back all new files etc but no matter what I do I cannot get monuments to spawn on some of my servers It shows no errors in console and shows everything has spawned. But if you go to any of the locations there is no monuments and no map markers like my other servers have One thing I noticed is that after they say they have spawned in console my save.json file stays empty for some reason? I have even tried deleting both save.json and mapsave.json so they regenerate but still doesnt work. See screenshot o.reload DynamicMonuments Unloaded plugin DynamicMonuments v1.0.8 by Adem [DynamicMonuments] The spawn of monuments has begun! Calling 'OnServerInitialized' on 'DynamicMonuments v1.0.8' took 192ms Loaded plugin DynamicMonuments v1.0.8 by Adem [DynamicMonuments] cargo is spawned at grid J-2 [DynamicMonuments] cargo is spawned at grid L32 [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (highHouse) Zombie[7886843] was killed by Alfo[76561198167427143] at (612.79, 17.33, 1473.30) [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (highHouse) [DynamicMonuments] submarine is spawned at grid Q28 [DynamicMonuments] strandedBarge is spawned at grid B14 [DynamicMonuments] rustedDam is spawned at grid L28 [DynamicMonuments] rustedDam is spawned at grid X5 -={U.S.P}=- Neo8899[76561198114692343] has spawned [DynamicMonuments] rustedGates is spawned at grid N11 [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (rustedGates) [Better Chat] [Global] [RENEGAÐE] [ËL!TË] [GØLÐ] √ [LVL.26] Mr.Matttt: fyi someone is already on this cargo { "Channel": 0, "Message": "[RENEGAÐE] [ËL!TË] [GØLÐ] √ [LVL.26] Mr.Matttt: fyi someone is already on this cargo", "UserId": "76561198905877455", "Username": "Mr.Matttt", "Color": "#55aaff", "Time": 1746244944 } [DynamicMonuments] rustedGates is spawned at grid Z17 [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (rustedGates) You've successfully pasted the structure [DynamicMonuments] The spawn has ended! Here is my config attached DynamicMonuments.json
  13. I get this console spam whenever a barrel is broken. I'm guessing its an issue between the two plugins InstantBarrel and DynamicMonuments. Could you have a look into this? Its a commonly used plugin so I imagine many people will have this same issue if its the cause. Failed to call hook 'OnEntityTakeDamage' on plugin 'DynamicMonuments v1.0.8' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass41_0.<IsMonumentEntity>b__1 (Oxide.Plugins.DynamicMonuments+LootContainerData x) [0x0001e] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument.IsMonumentEntity (BaseEntity entity) [0x0003f] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument+<>c__DisplayClass20_0.<GetMonumentByEntity>b__0 (Oxide.Plugins.DynamicMonuments+CustomMonument x) [0x00016] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonumentsExtensionMethods.ExtensionMethods.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00010] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments+CustomMonument.GetMonumentByEntity (BaseEntity entity) [0x0000d] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments.OnEntityTakeDamage (LootContainer lootContainer, HitInfo info) [0x0002e] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0070f] in <a85c14e8e03749f984c273cc26ceeba5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Its a
  14. Are there any issues with the Road Monuments and the Convoy Plugin? Has anyone tested these 2 together? Will the Convoy Plugin just turn around when it meets this area or drive through it etc?
  15. SlayersRust

    XPerience

    Same issue here
  16. SlayersRust

    Cooking

    239 Cooking - Failed to compile: The type or namespace name 'RidableHorse2' could not be found (are you missing a using directive or an assembly reference?) | Line: 4275, Pos: 26 Failed to compile on latest update
  17. Every time I try to use it says skins not generated
  18. SlayersRust

    Skins not Generated

    I'm having the same issue @ChewbaccasAssyou find a fix yet?
  19. I think it would be very hard to block this without constant direct admin spectating. You could block the /trade plugin on your server and re code it to see if the players are not in opposite PVE/PVP but that would not fix that PVP players can just throw loot on the ground and have a PVE player pick it up. The best solution for this is probably for you to just have hard penalties in your /rules of your server! Add it to your server description, server info panel, rules panel and rules on your discord. Ban or give penalties to anyone doing this trading behavior.
  20. EVEN MORE IMPORTANT: Delete your current config file before updating the plugin. If you don't, you may run into issues. For this why does the config not just update automatically like all other plugins do? Or have that implementation. For 1 server it is not too much work but when you own 12 servers and manage 20+ its a crazy amount of work when the configs could just simply be auto updated as is the common case for Rust plugins when they update. If I had to delete the config then compare and redo the configs of 200+ plugins across 20 servers that would be impossible. Hoping for a better solution then manually having to redo all my BetterTC configs.
  21. I have the same issues with my Recyclers disapearing. I had to stop using this plugin. Weird this has not been fixed yet. I think it could just be a problem that is unfixable if you want to allow early q to happen is my guess. I have also tested it with Early Q as the only plugin in a test environment and I was still losing recyclers.
  22. Major Bug while Using M249 with explosive ammo to shoot and destroy barrels gives RPC Error disconnect from server as shown in my screenshot. I tested with InstantBarrel Plugin loaded and without it loaded. When I unload InstantBarrel plugin the disconnect no longer happens. But as soon as I reload InstantBarrel Plugin back onto the server I get the "Disconnected: RPC Error in OnProjectileAttack. Tested with all plugins unloaded and only loaded InstantBarrel and same issue. Seems to be whenever I load InstantBarrel onto the server and test shooting a barrel on a trash pile on the side of the road with m249 and Explosive ammo I get disconnected from the server with this error. Most recent version I'm using [Info("Instant Barrel", "Tryhard", "1.3.1")] - See attached for config Please fix InstantBarrel.json
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