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SlayersRust

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Everything posted by SlayersRust

  1. Thank you very much! A few players have been abusing these issues to get around the raid blocks. And also the raid block will sadly only appear when a wall is fully destroyed and not on first damage hits.
  2. SlayersRust

    Small feature request

    I would like to request a small feature addition: I'd like to reserve the 150-meter raid zone but also add a way to maintain a separate per-player 180-second raid block even if they leave the zone. Do not remove that personal block on death, respawn, or leaving the zone. Allow the personal block to expire only when its timer reaches zero. This would prevent players from bypassing your raid restrictions by intentionally dying or escaping the raid area, without sacrificing the raid-zone mechanics. Also could you please let me know how to make 1 explosive bullet on a base trigger a raid block? Currrently raid block can only be triggered by destroying a wall entirely. The below option set to 0 currently refuses to ever trigger a raid bubble. Even if I set it to 1 it will only trigger a raid bubble on full destruction of the wall. I want 1 explo bullet to trigger a raid bubble but it will not work "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 1, NoEscape.json
  3. SlayersRust

    Boss Scorpion

    @Razorfor some reason there is no health bar or health map marker for scorpion like there is for your alien tripod plugin. Could you add one? It’s hard for players to track the currently health of the boss
  4. SlayersRust

    BetterTC

    Does this work with NoEscape by Khan? Players are complaining enemies can repair while being raid blocked still
  5. I’ll try that thank you very much
  6. raidme is bugged on nightmare. Started, no npcs spawned, then ended. Any idea why this happens? I have attached my config. NpcRaiders.json
  7. SlayersRust

    About event timings

    Awesome thanks for much for your time this will work much better for the bosses
  8. SlayersRust

    About event timings

    Instead of making a new ticket again for the same thing, it would be really cool to also see this in your scorpion plugin
  9. SlayersRust

    About event timings

    So currently having this boss spawned makes whatever area the boss is in unplayable for the average player since this is an endgame thing for us. Can you make a way so the boss spawns only every say 2-3 hours as an example and only stays for a set time like 40 Minutes? Because currently the boss is ALWAYS at the Airfield unless someone kills it and not many players are capable of killing it. If this boss event worked similar to AirfieldEvent and other events where it spawns then lasts 45 minutes then ends would be much better overall. Or at least give us the option to do this please Because currently I don't think I can keep it on the server until it has some sort of set timer. That way the noob players have about a 2-3 hour period of no bosses at Airfield. That way the boss is only there for less time because currently hes there like 100% of time time sadly making areas he is in a pain in the ass hah. Thanks for any help on this
  10. Shouldn't FreeUnsafe be FreeUnmanaged now after the latest facepunch update today? Or at least make sur eit clears first. We are seeing players unable to connect to our servers with the error below RPC Error in CLIENT_ReceiveTrees: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at TreeManager.%44a78a358bdc53758ca23e4e04430e5e6cc3a1f9 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%f5ed1a42676b90e619c630af2d3295522d7bac15 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%a5315430b1543053522395566c6f141ecd1e9d15 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d90795b587bf403f9ec5aa69bc5e92b8fbafcf30 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d4a5613eeae2a089bf6ec1ea4a94cd2801f3ced8 () [0x00000] in <00000000000000000000000000000000>:0 at %8500001a34a4dbc33b31ed394ea58d4522b23f49.%918735f0a737f38d770a625ced231169a2babe60 () [0x00000] in <00000000000000000000000000000000>:0 at %75c62d1a1aa67fbb2bc833e9e90554daef1bdb6d.%fa3a620f7344ebe424b361d344e5f8a41c94c368 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  11. SlayersRust

    AutoRestart

    Let me know if you are seeing this error after any daily restarts today RPC Error in CLIENT_ReceiveTrees: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at TreeManager.%44a78a358bdc53758ca23e4e04430e5e6cc3a1f9 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%f5ed1a42676b90e619c630af2d3295522d7bac15 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%a5315430b1543053522395566c6f141ecd1e9d15 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d90795b587bf403f9ec5aa69bc5e92b8fbafcf30 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d4a5613eeae2a089bf6ec1ea4a94cd2801f3ced8 () [0x00000] in <00000000000000000000000000000000>:0 at %8500001a34a4dbc33b31ed394ea58d4522b23f49.%918735f0a737f38d770a625ced231169a2babe60 () [0x00000] in <00000000000000000000000000000000>:0 at %75c62d1a1aa67fbb2bc833e9e90554daef1bdb6d.%fa3a620f7344ebe424b361d344e5f8a41c94c368 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 anyone else having players see this error?
  12. SlayersRust

    AutoRestart

    Same here this version works very good for me and I really don't need or want changes. Plus I definitely do not want to have to red configs for 12 servers, it is such a pain when all I need the plugin to do is to restart the server with a countdown at certain times and send a simple discord message about it.
  13. Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Getting this spam in console regarding the boombox
  14. Here is a second video a player created as well of the issue Video Project 38.mp4
  15. just put 10k odd dung into it and there is only 7.5k ish in the composter... I have attached a video of it happening. There are also a few other tickets of this issue from other server owners. Could you please fix this @shady14uthank you kindly Video Project 35.mp4
  16. Same here
  17. Thank you that worked
  18. Here is my config attached thanks for the help QuickSmelt.json
  19. Industrial Electric Furnace Smelts wrong and slow. Normal Electric Furnace smelts fine can you please fix this issue? I have also attached a video to show the difference in smelting speeds between the two furnace models furnace clip.mp4
  20. SlayersRust

    Boss Scorpion

    @RazorDid you fix the sound kicking players for the Scorpion plugin like you did for the AlienTripod plugin?
  21. SlayersRust

    Error in console

    @FrusterI just tested again and watched the F15 Crash Event F15 crash into the ground. The second the explosion happens and the crates/dome spawn it attempts to spawn npcs but no npcs will spawn. Here is a photo. I'll also attach my config it it helps. This was a automatic spawned event, not a manual one. I just waited for it to spawn then went to watch when the error occured. Thanks for any help Currently being no NPCS it makes the event quiet easy hah F15CrashEvent.json
  22. SlayersRust

    AutoRestart

    If I want to keep using the older version without the extensions Info("AutoRestart", "crash", "3.9.3")] will I have the errors players are having??? I don’t want all these added features etc. the plugin works perfectly for me in this version across my 12 servers and I don’t have time to do all the updating and prefer not to use extensions or DLL etc. Will my version be okay to use and not cause this error I saw in your latest change logs ?
  23. SlayersRust

    Error in console

    Around when it crashed around when the NPCs spawn from a automatic event
  24. SlayersRust

    Error in console

    Failed to run a 0.40 timer in 'F15CrashEvent v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.F15CrashEvent.SpawnNPC (UnityEngine.Vector3 pos) [0x00221] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Plugins.F15CrashEvent+<>c__DisplayClass82_0.<EjectNPC>b__0 () [0x0002f] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0
  25. SlayersRust

    Error needs an update

    Failed to run a 0.25 timer in 'BankCell v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankCell.BuildItem (Oxide.Plugins.BankCell+ItemSettings itemSettings) [0x00045] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell.OpenBank (BasePlayer player, System.Int32 slots) [0x00098] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell+<>c__DisplayClass12_0.<cmdChat>b__0 () [0x00000] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0

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