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SlayersRust

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Everything posted by SlayersRust

  1. Awesome you are rad! Thanks so much for considering doing this players really love this plugin so far it works flawlessly
  2. I meant to say is their a way for players to hide their titles
  3. Is there a way for a player to add their titles?
  4. UltimateLeaderboard is a hugely popular Leaderboard plugin could you please add integration with this plugin so it can also hide titles from this plugin? I have 12 servers and this would be extremely helpful for that
  5. It is all updated in the latest version. I added all the new climbable powerline poles to all roads. Please only use this map on staging or after the forced wipe game updates to have it work
  6. Weird in the language file I cannot find the [Scraplings] part. I am only able to change the message colors. But I'd only like to change the prefix color.
  7. Could you add a way to change the color and name of the prefix in chat?
  8. I'm guessing if we are using StackModifier it is best to set these to false? "Handle item stacking (false = let a stack plugin like StackModifier manage Scraplings items)": false, "Handle item splitting (false = let a stack plugin like StackModifier manage Scraplings items)": false
  9. Would there be any performance server fps drops if 50-100 players were all using this at the same time or has it been tested and monitored for any server fps changes during use? The plugin looks super cool I’m excited to add it but just curious how server load might be for it if any
  10. I have a very custom version of your map to suit my server what were the changes needed for the August forced wipe update? Maybe I can add the changes needed myself in rustedit ? @Shemov
  11. I have a very custom version of your map to suit my server what were the changes needed for the August forced wipe update? Maybe I can add the changes needed myself in rustedit ?
  12. Hello @MihoI wonder if it would ever be possible to have permission based Building Block health changes for only certain players with a certain permission? I would love to allow a VIP Group to have 2x Health Foundations but my Default group would still have 1x default Health foundations. Would this be possible? Players with buildinghealthmanager.default to build foundations with normal 100% vanilla health. Players with buildinghealthmanager.vip to build foundations with 200% health.
  13. Yeah I agree it would be nice to have a config option as editing the .cs and always having to do it and remember it gets annoying
  14. Okay thanks for getting back to me! Appreciate the support. Hopefully that will fix it. I use the paid Skinbox plugin from chaos code same as most servers to confirm. The player also let me know they have used the skin all feature of skinbox so that could have been the issue
  15. Weird bug where a players items are being named the same thing. Somehow a players items are all being named "Barbarians Rifle M39" including things like C4, pure max health tea, bear meat etc, Even non EpicLoot items are being named Epic loot Items but they have no enhancements. The item name is just changing then preventing it from being stacked with other items. I use StackModifier Plugin and EpicLoot both on the latest updates. I have included both my stackmodifier paid version and epicloot configs if it helps with testing. For now many of players items are being enhanced with "Barbarians M39 Rifle" somehow but have no enhancements thus breaking the stacking mechanisms with these items because the items like C4 etc are now bring created with a different name. Here is also a video of the issue happening. https://medal.tv/games/rust/clips/nftPij0Y9K8d68Bbx?invite=cr-MSxNaVAsMTQwMzI4Mjg EpicLoot.json EpicLoot.json StackModifier.json
  16. I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
  17. This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json
  18. For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
  19. Hello @Raul-Sorin Sorbancould you let me know if you are able to update this before the August forced wipe? Thank you kindly DoubleJump - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 118, Pos: 34
  20. Needs an update for forced wipe EpicLoot - Failed to compile: 'IMissionProvider' does not contain a definition for 'Entity' and the best extension method overload 'NetworkReadEx.Entity(NetRead)' requires a receiver of type 'Network.NetRead' | Line: 7444, Pos: 37
  21. Needs an update for forced wipe EventHelper - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 718, Pos: 20
  22. Needs an update for August forced wipe F15CrashEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 778, Pos: 17
  23. SlayersRust

    Gun Game

    Needs an update for August forced wipe GunGame - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2732, Pos: 20
  24. Just a heads up needs an update for August forced wipe KingOfTheHill - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2303, Pos: 20

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