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Everything posted by SlayersRust
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Getting some heavy lag on server saves I don't know why
SlayersRust replied to SlayersRust's Support Report in Support
Thanks so much! It appears to happen if a player has many turrets being turned on/off at the same time and whenever all the pages of turrets were loading server fps would drop to 7-20fps causing rubber banding lag. I was testing this with one of my players earlier. -
Getting some heavy lag on server saves I don't know why
SlayersRust posted A Support Report in Support
Saved 110,665 ents, cache(0.32), write(0.06), disk(0.03), navmesh(0.00). Saving complete Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4869ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4870ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5014ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5015ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5041ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5041ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4864ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms This causes server fps to drop under 10 making the server rubber band whenever the server saves. It also happens whenever the players open the console ui for the plugin. I have attached my config files and also my data files if it helps your investigation. The impact seems to be heaviest for players that have a large amount of turrets when they open and close ui and when they turn on and off all turrets Here is some more of the spam in console that also seems to be appear anytime someone uses the plugin and not only during server saves Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4886ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4900ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5121ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5078ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5079ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5021ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4970ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4829ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4830ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5122ms Calling 'OnEntitySpawned' on 'TurretSystem v1.1.1' took average 5123ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5068ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms TurretSystem.json TurretSystem (1).json -
Can this be updated to be able to block new stables vendor?
SlayersRust posted A Support Report in Support
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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spurious missile base anchored above ground
SlayersRust replied to Afrayed Knot's Support Report in Support
<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed -
<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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P24 Cave has a Cliff blocking the entrance. Players are not able to enter because of the cliff rock.
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Hello yes I am using the latest version of rustedit
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Awesome happy it is all fixed :)
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Hello please restart your server and apply the latest rust game update. While the server is offline make sure to update the TruePVE plugin to the latest version. You’ll need to apply the latest rust update for this version to compile corrextky https://umod.org/plugins/true-pve
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I updated the AnimalSpawn Plugin right away. But now I am seeing tons of small size unkillable 20,000 health Polar bears all over the launch site
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Elevators RPC Error kicking players when using
SlayersRust replied to SlayersRust's Support Report in Support
I think my servers will have to restart to auto apply the rust edit DLL update. So I don’t think they are updated yet. Later today the update will apply on my daily restart hopefully this then fixes the issue -
Elevators RPC Error kicking players when using. For some reason there are elevator duplicates. Is this something RustEdit dll is doing? I do not have any elevator plugins
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Ah okay thank you I had also reported this to the Dev of AnimalSpawn Thanks for the swift reply
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[Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts. [Beast Master] Error spawning animal: Object reference not set to an instance of an object Failed to call hook 'SpawnAnimal' on plugin 'AnimalSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalSpawn.CreateCustomAnimal (UnityEngine.Vector3 position, Oxide.Plugins.AnimalSpawn+AnimalConfig config) [0x00044] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.SpawnAnimal (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts.
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[Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts. [Beast Master] Error spawning animal: Object reference not set to an instance of an object Failed to call hook 'SpawnAnimal' on plugin 'AnimalSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalSpawn.CreateCustomAnimal (UnityEngine.Vector3 position, Oxide.Plugins.AnimalSpawn+AnimalConfig config) [0x00044] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.SpawnAnimal (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts.
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- 1 comment
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- #halloween
- #custom monument
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Sometimes the Bounties spawn in the cliffside terrain
SlayersRust posted A Support Report in Support
Sometimes the Bounties spawn in the cliffside terrain. They can shoot through the rock and kill players but the players cannot reach or damage the npcs. Just a heads up -
NPCs spawning inside of Cliff Terrain
SlayersRust replied to SlayersRust's Support Report in Support
It happens much less now, it happens sometimes but quite rarely.
