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SlayersRust

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Everything posted by SlayersRust

  1. Version 1.0.0

    11 downloads

    BUILDERS ISLAND – 4500K CREATIVE RUST MAP Builders Island is a fun to explore, builder-friendly 4500k Rust map loaded with every major monument and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Dozens of Custom Build Zones marked with an "X" on the Map Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Oil Rigs • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch — and more. Map Info Size: 4500k Prefabs: ~10,681 Support Discord: DarkoRust
    $24.99
  2. It seems the error was related to EpicLoot most likely not having its harmony patches unloaded or loaded correctly ```NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EpicLoot+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00012] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at Oxide.Plugins.StackModifier+Item_MoveToContainer_Patch.Prefix (Item __instance, ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap, System.Boolean& __result) [0x00382] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch2(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049f] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 35.146.4.141:38436/76561198283563488/GonzEvo8 kicked: RPC Error in MoveItem```
  3. SlayersRust

    RPC Error in move item

    Getting tons of RPC Error in move item on my server, server restart doesn’t help. Posting this because it might be stack modifier related. I cannot get the server working no matter what I do.
  4. @NotzUnload or remove EpicLoot Plugin until the developer fixes his plugin., @BetterDeadThanZedThis fixed the issue for me
  5. Scientist2 OilRig Scientists are unkillable until I unload EpicLoot Plugin. I went down a massive rabit hole of unloading plugins 1 by one all day to find the cause of my unkillable oil rig scientists. Several other server owners reported the same thing to me. Seems like EpicLoot is the cause. Please have a look into this
  6. I unloaded MonumentOwner plugin but I still cannot kill the scientists and I know someone who doesn’t use this plugin with the same issue. I think the issue lies elsewhere. I did a o.unload * to unload all plugins and it fixed the issue. I recommend unloading plugins 1 by 1 until you can kill scientists again
  7. Could you please add NoEscape Plugin compatibility? I'd like to have this on my PVP Servers but as soon as a player gets hit by a Combat/Raid Block from NoEscape Plugin they get knocked out of NoClip.
  8. Hello all these issues are fixed in the latest version V10 I uploaded. Please download and use the new version to fix these issues I added all the Outpost vending machines and also a few resource exchange vendors so many players can use at the same time. I added 4x Waterwell for more water access, 2x power substations for more loot and 1 more X build locations and some more rock formations to add more line of sight! Have fun!
  9. Did you find a fix for this? Did unloading MonumentOwner fix the issue or no?
  10. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean))
  11. I really appreciate the detailed report! I will fix this as soon as I arrive back home today
  12. So it keeps saying I reached my limit for quarry rocks yet Ive never placed quarry rocks before ever. I have attached my config. Please let me know the possible issue? Data file also was wiped for forced wipe today and on the newest update 1.0.40 Loaded plugin DeployableNature v1.0.40 by imthenewguy DeployableNature.json
  13. SlayersRust

    Anomaly Zone

    I'm currently running AnomalyZone on several servers fine after the forced wipe march update with no issues.
  14. Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 579, Pos: 57
  15. Needs an update for March forced wipe game updates Failed to compile: 'Pool' does not contain a definition for 'FreeList' | Line: 4125, Pos: 24
  16. SlayersRust

    AutoRestart

    Needs an Update for forced wipe! Failed to compile: 'Pool' does not contain a definition for 'FreeList' | Line: 4125, Pos: 24
  17. I use it on my server with TruePVE and it all works great. Players can kill each other properly within the arena bounds but nowhere else as your truepve settings allow.
  18. Version 1.0.0

    14 downloads

    BATTLEFIELD DIAMOND RIDGE ISLAND – 3050K CREATIVE RUST MAP! Battlefield Diamond Ridge Island is a beautifully crafted 3050k custom Rust map built for high-pop servers, builders, clans, and creative players who want something completely unique. Every inch of this island is shaped for smooth performance, insane build freedom, and competitive gameplay—without unnecessary clutter dragging FPS down. This map features shallow beaches, allowing players to build closer to the shoreline than most Rust maps ever allow, opening massive new opportunities for ocean-edge bases and clan compounds. What Makes It Special Diamond Ridge Canyon! A massive valley filled with glowing diamonds, vibrant grass, crystal formations, and a unique canyon layout with a glass roof perfect for large bases, clan builds, and creative setups. One of the most visually striking buildable zones in Rust. 25+ Custom “X” Monuments! Hand-crafted, FPS-friendly, fully buildable monuments that give your players endless fresh places to claim and fight over. Do players complain about never having enough interesting spots to build? Now you NEVER have to worry about that again! With 25+ Custom Buildable Monuments and dozens of caves/arch rocks etc. you'll NEVER have to worry about this issue again. These include custom UnderWater Cave structures, Buildable Extra Dome, Custom Cave Bunkers, Glass Roof Arch Rocks, Custom Buildable Rock Formations, HUGE bus Stop Base, Cobalt Military bunker and creative buildings scattered all across the island. Tons of Buildable Caves Designed with smooth layouts, extended space, and clean performance. Each cave offers unique strategic options for solos, duos, and clans. Beautifully Crafted Terrain Expect: Diamond-filled valleys Glowing blue “energy grass” fields Canyons & cliffs Lakes, rivers, and plateaus Optimized forests Smooth desert transitions Clean terrain sculpting with no unnecessary clutter Everything is crafted by hand to play well and look amazing. Fully Connected Rails Above-ground and underground rails wrap the island for easy transport, strategic movement, and train-based PvP. Shallow Flat Extended Beach Zones These work amazing for those players who complain about not enough flat spaces for a base! Now they will have endless flat locations to build those huge compounds! Perfect for: Zerg Bases Wall Stacked Builds Ocean Base PvP Creative boat compounds Wider building zones than standard Rust maps All Major Facepunch Monuments Included (Except Arctic Research Base) ✔ Launch Site ✔ Airfield ✔ Military Tunnels ✔ Missile Silo ✔ Trainyard ✔ Water Treatment ✔ Power Plant ✔ Large and Small Harbors ✔ Junkyard ✔ Dome Sphere Tank ✔ Satellite Dish ✔ Ferry Terminal ✔ Outpost ✔ Bandit Camp ✔ Ranch ✔ Fishing Villages ✔ Excavator ✔ Large & Small Oil Rig ✔ Sewer Branch ✔ Desert Military Base ✔ RadTown ✔ Roadside Monuments ✔ Underwater Labs ✔ And all core vanilla monuments you'd expect (Only Arctic Research Base is excluded for performance and theme.) Map Info Size: 3050k Entities: ~4,615 Custom Monuments: 25+ Buildable Cave Systems: Many Theme: Diamonds • Canyons • Glowing Grass • Shallow Beaches • Performance-Optimized Support Discord: DarkoRust
    $24.99
  19. All good mate! I'll report any of my findings The best idea for a plugin I've seen in a long time!
  20. SlayersRust

    ObjectStacks

    Anyone experienced disappearing boxes lately? I'm trying to find the cause. not sure if its even this plugin but thought I'd see if anyone else is having the issue
  21. Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it I only want to implement your No Stability VIP for a select amount of VIP players. https://codefling.com/plugins/water-bases
  22. Cool thanks for showing me the progress! We currently only use the plugin for the effects to themselves, I don't use the damage of others effect portion. But Im sure many others do
  23. Awesome thank you, my players are enjoying the plugin so far
  24. Ill try to figure it out my nightly restarts happen when I'm asleep because I'm a 13 hour difference from est time
2.3m

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152.7k

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