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SlayersRust

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Everything posted by SlayersRust

  1. Ever since adding this plugin Players/Npcs get stuck in the cinematic sitting animation. Killing them, relogging etc. Nothing will remove them from it
  2. Player able to build inside of J6 rock. Please reply back if you figure out how this is done or how I can fix myself in rustedit
  3. I attached my config, I only use the Maintained Animals option. BeastMaster.json
  4. Okay thank you for the reply, will be patiently waiting for the update
  5. After Update ZombieHunter NPCS and their Map Markers get sent under the map at center point. This is also happening to your BeastMaster Plugin. I included some screenshots that show this. And attached a video a player made.
  6. After Update Animals get sent under the map at center point as well ad their map markers. This is also happening to your ZombieHunter Plugin. I included some screenshots that show this. And attached a video a player made. https://medal.tv/games/rust/clips/nzFdPl7Ryppx6SbCF?invite=cr-MSw1NzYsNDQ2MDU2NDcx
  7. One other issue I noticed is the Coffin Storage you use players can add a keylock to it and get unlootable invincible storage containers on PVP Servers. I recommend using storage containers that players cannot add a codelock or keylock to them
  8. SlayersRust

    Console Errors

    Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.WarMode.HasBypass (System.String userid) [0x00000] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarModeMethods.ExtensionMethods.HasBypass (BasePlayer basePlayer) [0x00009] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x0007e] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01694] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  9. Okay it works now once I completed the puzzle. Sorry about that! I was just confused because usually the fuse boxes spark, but only one was showing sparks so I assumed there was only two.
  10. None of the fuse boxes work. I have the latest version of RustEdit DLL Installed. Other custom monuments I have all of the fuse boxes and card swipes work fine
  11. Missing lots of rocks and terrain. I think the prefab needs update, I just purchased it but you can fall under the map
  12. SlayersRust

    Error Spam

    Thank you I’ll try this version to make sure it’s fixed
  13. SlayersRust

    Error Spam

    MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. Hi! I’m getting this error when the Arc boss drone dies and spawns its loot crates: MissingMethodException: Method 'LockedByEntCrate.SetLockingEnt' not found. The stack trace points to DroneBoss.SpawnCrates() in ArcLaunchSiteEvent. It looks like Rust removed or changed SetLockingEnt in the recent September update. I’m currently running ArcLaunchSiteEvent v1.0.4. Could you please take a look and update the crate locking/fire code for the latest Rust build? Thanks!
  14. Hello @Iftebinjan is CustomVitalsManager necessary for the plugin to work with events? Or can I run it without? I already have lots of plugins for player vitals like BetterMetabolism etc and worried there might be some conflicts? o.reload MonumentEvents [CSharp] Started Oxide.Compiler v successfully MonumentEvents was compiled successfully in 1418ms Unloaded plugin MonumentEvents v1.1.13 by Ifte [MonumentEvents] Your config file is outdated! Updating config values... [MonumentEvents] Config updated to 1.1.14 [MonumentEvents] MonumentEvents Loading... [MonumentEvents] Loaded 3 active monuments from the map... [MonumentEvents] Custom Vitals Manager is enabled but not found. Please ensure the CustomVitalsManager plugin is installed and enabled. [MonumentEvents] Next event in 41m:53s seconds. Calling 'OnServerInitialized' on 'MonumentEvents v1.1.14' took 124ms
  15. [Beast Master] Failed to spawn a maintained beast of tier BOSS Boar after 5 attempts. I keep getting this error even when I use the newest AnimalSpawn Plugin update for the new navmesh changes. I think BeastMaster plugin might also need an update
  16. SlayersRust

    Console Spam

    Failed to run a 0.00 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.25 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.50 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 0.75 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.00 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.25 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.50 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to run a 1.75 timer in 'MonumentEvents v1.1.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MonumentEvents+MilitaryCH47NPCs+<>c__DisplayClass13_0.<DropNPCS>b__0 () [0x00067] in <3df0adddd3254a538379f05a7e09e1fe>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
  17. Okay thanks for letting me know
  18. SlayersRust

    Console error sometimes

    [Ultimate Leaderboard] Start caching leaderboard [Ultimate Leaderboard] Leaderboard successfully cached: 47 players System.IO.IOException: Unable to read data from the transport connection: Connection reset by peer. ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) [0x00012] in <16dfb5860e254abfaf53d35b68159aef>:0 at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0002a] in <16dfb5860e254abfaf53d35b68159aef>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x0006e] in <16dfb5860e254abfaf53d35b68159aef>:0 at Fleck.WebSocketConnection+<>c.<Receive>b__68_0 (System.IAsyncResult result) [0x00017] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 [AirfieldEvent] Cargo plane flew off the map
  19. Okay I’ll try that later when home. Why did the train yard sniper get teleported under the map in this area? It was an unusual site forsure and always seems to happen
  20. Looking good! Should make forced wipes that much less painful
  21. Server.stability false for entire server somehow. Your plugin failed to turn back on "Server.Stability True" after a daily server restart. My entire server had floating stability false bases after being raided. I've never encountered this issue before after using your plugin for several months before this forced wipe. When I logged on after several player reports and checked Server.Stability in my console it replied back Server.Stability false. I am using Oxide by the way most recent version. I have also atached my config if that helps. BuildingStability.json
  22. Whenever a WaterBase foundation is blown up by C4 it throws this error in my server console Trigger DamageTrigger (TriggerBase) contained 1 null objects, cleaned up
  23. I’ve been noticing this issue as well on my servers using SimpleSplitter
  24. Hello what is the extreme oil rig card # ? I don’t see it here in the documentation

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