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SlayersRust

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Everything posted by SlayersRust

  1. For the red bunker since it is a custom map monument and not a vanilla monument it needs “RustEdit DLL” inside of your Rust Managed folder to work, this is needed for all custom maps on this website if they use any custom made electronics inside of the map maker vanilla monuments like Harbor already have the electronics built into the prefab and they were not made by map makers so that’s why the electronics work fine there. I hope this clears things up. This info is also included in the map description
  2. Hello make sure you have the RustEdit DLL installed on your server. It does not need a fuse only a keycard try a blue key card to open the red bunker to get the red keycard from the table inside the building. https://github.com/k1lly0u/Oxide.Ext.RustEdit hope this helps!
  3. Just did a big Update to the Custom "X" Buildable areas everyone! There are now even more places to build for your players, 5 NEW areas to build a base inside of. Check it out, have fun and drop a review once you and your players have tried it out
  4. Broken on Staging need an Update for Thursday just a friendly reminder DeepSeaCargo - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 1692, Pos: 2768
  5. Broken on Staging need an Update for Thursday just a friendly reminder BetterArmorInsert - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 650, Pos: 38
  6. SlayersRust

    AutoRestart

    Broken on Staging need an Update for Thursday just a friendly reminder AutoRestart - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 10912, Pos: 31
  7. SlayersRust

    Discord Link

    Broken on Staging need an Update for Thursday just a friendly reminder DiscordLink - Failed to compile: A constant value is expected | Line: 422, Pos: 22
  8. Broken on Staging need an Update for Thursday just a friendly reminder WallpaperPlanner - Failed to compile: A constant value is expected | Line: 861, Pos: 22
  9. Broken on Staging need an Update for Thursday just a friendly reminder UltimateLeaderboard - Failed to compile: The call is ambiguous between the following methods or properties: 'StringBuilder.Append(object)' and 'StringBuilder.Append(ReadOnlySpan<char>)' | Line: 2899, Pos: 46
  10. SlayersRust

    UItemSort

    Broken on Staging need an Update for Thursday just a friendly reminder UItemSort - Failed to compile: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 1048, Pos: 39
  11. SlayersRust

    Sputnik

    Broken on Staging need an Update for Thursday just a friendly reminder Sputnik - Failed to compile: Argument 3: cannot convert from 'Facepunch.StringView' to 'string' | Line: 792, Pos: 60
  12. Broken on Staging need an Update for Thursday just a friendly reminder SkillTree - Failed to compile: The type or namespace name 'Wolf' could not be found (are you missing a using directive or an assembly reference?) | Line: 7900, Pos: 91
  13. Broken on Staging need an Update for Thursday just a friendly reminder SimpleSymmetry - Failed to compile: Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 1545, Pos: 44
  14. SlayersRust

    PveMode

    Broken on Staging need an Update for Thursday just a friendly reminder PveMode - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 710, Pos: 32
  15. SlayersRust

    PLAYER PERKS

    Broken on Staging need an Update for Thursday just a friendly reminder PlayerPerks - Failed to compile: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 210, Pos: 32
  16. Broken on Staging need an Update for Thursday just a friendly reminder <3 PermissionsManager - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 328, Pos: 35
  17. Broken on Staging need an Update for Thursday just a friendly reminder NpcSpawn - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 8904, Pos: 27
  18. Broken on Staging need an Update for Thursday just a friendly reminder MapTeleport - Failed to compile: Argument 2: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 890, Pos: 30
  19. Broken on Staging need an Update for Thursday just a friendly reminder KingOfTheHill - Failed to compile: Argument 1: cannot convert from 'Facepunch.StringView[]' to 'string[]' | Line: 1475, Pos: 44
  20. SlayersRust

    JetPack

    Broken on Staging need an Update for Thursday just a friendly reminder JetPack - Failed to compile: 'PhysicMaterialCombine' is obsolete: 'PhysicMaterialCombine has been renamed to PhysicsMaterialCombine. Please use PhysicsMaterialCombine instead. (UnityUpgradable) -> PhysicsMaterialCombine' | Line: 627, Pos: 60
  21. Broken on Staging need an Update for Thursday just a friendly reminder ItemPerksLegendaryItems - Failed to compile: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 1043, Pos: 37
  22. Broken on Staging need an Update for Thursday just a friendly reminder ItemPerks - Failed to compile: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 4348, Pos: 34

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