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SlayersRust

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Everything posted by SlayersRust

  1. Hello @MihoI wonder if it would ever be possible to have permission based Building Block health changes for only certain players with a certain permission? I would love to allow a VIP Group to have 2x Health Foundations but my Default group would still have 1x default Health foundations. Would this be possible? Players with buildinghealthmanager.default to build foundations with normal 100% vanilla health. Players with buildinghealthmanager.vip to build foundations with 200% health.
  2. Yeah I agree it would be nice to have a config option as editing the .cs and always having to do it and remember it gets annoying
  3. Okay thanks for getting back to me! Appreciate the support. Hopefully that will fix it. I use the paid Skinbox plugin from chaos code same as most servers to confirm. The player also let me know they have used the skin all feature of skinbox so that could have been the issue
  4. Weird bug where a players items are being named the same thing. Somehow a players items are all being named "Barbarians Rifle M39" including things like C4, pure max health tea, bear meat etc, Even non EpicLoot items are being named Epic loot Items but they have no enhancements. The item name is just changing then preventing it from being stacked with other items. I use StackModifier Plugin and EpicLoot both on the latest updates. I have included both my stackmodifier paid version and epicloot configs if it helps with testing. For now many of players items are being enhanced with "Barbarians M39 Rifle" somehow but have no enhancements thus breaking the stacking mechanisms with these items because the items like C4 etc are now bring created with a different name. Here is also a video of the issue happening. https://medal.tv/games/rust/clips/nftPij0Y9K8d68Bbx?invite=cr-MSxNaVAsMTQwMzI4Mjg EpicLoot.json EpicLoot.json StackModifier.json
  5. I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
  6. This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json
  7. For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
  8. SlayersRust

    Stack Modifier

    Here is some new items coming in august wipe for StackModifier ```Metal Bar Stool_-1639742441_bar.stool.metal5 Wooden Bar Stool-1444366079_bar.stool.wood5 Dart Board-872679147_dartboard1 Jukebox-1018085504_jukebox_1 Bar Games Minifridge_352442426_gamesroom.minifridge1 Pool Table-1748166144_pooltable_1 Stone Sculpture_1852905808_sculpture.rock_1 Bar Games Shotgun Trap_399522257_gamesroom.shotgun.trap1 Heavy Fuse-945548410_fuse.highgrade_3 Thruster Module_1754952075_thruster.module_1```
  9. Hello @Raul-Sorin Sorbancould you let me know if you are able to update this before the August forced wipe? Thank you kindly DoubleJump - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 118, Pos: 34
  10. Needs an update for forced wipe EpicLoot - Failed to compile: 'IMissionProvider' does not contain a definition for 'Entity' and the best extension method overload 'NetworkReadEx.Entity(NetRead)' requires a receiver of type 'Network.NetRead' | Line: 7444, Pos: 37
  11. Needs an update for forced wipe EventHelper - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 718, Pos: 20
  12. Needs an update for August forced wipe F15CrashEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 778, Pos: 17
  13. SlayersRust

    Gun Game

    Needs an update for August forced wipe GunGame - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2732, Pos: 20
  14. Just a heads up needs an update for August forced wipe KingOfTheHill - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2303, Pos: 20
  15. This will need an update for Staging @imthenewguythank you kindly MovementSpeed - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 658, Pos: 24
  16. Just a heads up @shady14uwill need an update for august forced wipe SimpleSymmetry - Failed to compile: Type of conditional expression cannot be determined because there is no implicit conversion between 'BaseCombatEntity.EntityBuildCost' and 'System.Collections.Generic.List<ItemAmount>' | Line: 705, Pos: 20
  17. Just a heads up will need an update for August forced wipe @imthenewguy SkillTree - Failed to compile: 'Recycler' does not contain a definition for 'radtownRecycleEfficiency' and no accessible extension method 'radtownRecycleEfficiency' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) | Line: 7672, Pos: 31
  18. Hello @bsdinisthis will need an update for forced wipe, can you confirm you can update it in advance? Thank you kindly for your time many server owners love your plugin VehicleFuelManager - Failed to compile: Argument 1: cannot convert from 'IFuelSystem' to 'EntityFuelSystem' | Line: 100, Pos: 17
  19. Hello @CrazyRustwould it be possible to make the personal mlrs item destructible by players? I want players enemies to be able to damage and destroy the personal mlrs item if they want to during a raid is this possible?
  20. SlayersRust

    Subway Event

    Awesome stoked! Can’t wait for this update me and my players are very excited
  21. If you arent able its okay mate Im decent at rustedit so I can make fixes myself if needed. Just thought id give a heads up
  22. Ah makes sense! Sorry for all the issues lately, facepunch has been quite annoying forsure. I wonder if removing all the npc spawners from the rustedit map file will stop the spam?
  23. SlayersRust

    Subway Event

    Is there any way to add my locked crates and loot crates yet? I cant add to my live servers until I can provide more loot options
  24. Also Cargo seems to have a pathing straight across the land just a heads up. I disabled my cargo ship event for now
  25. SlayersRust

    Frisland

    Will this Map get an update for the most recent map changes like apartments etc?

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