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Everything posted by SlayersRust
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Yes I only found these errors related Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), MilitaryBaseEvent (False (Boolean)) Here is where the end of the logs always ended before the stall. Once I remove both events the server no longer stalls, but once I add the events back to my test server the server starts stalling again either after 2-3 hours or sometimes 12-14 hours. But no more stalls since so I'm really unsure of the cause if its some weird conflict or if its the plugin alone. [MilitaryBaseEvent] Event has started HTTP Error when uploading analytics: Response status code does not indicate success: 500 (Internal Server Error). 23:08 [Info] [MilitaryBaseEvent] Event has started
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RaidableBases By JaaaaaThomas (Full Nightmare Pack & Loot Tables)
SlayersRust commented on jaaaaaThomas's file in Bases
- 3 comments
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RaidableBases By JaaaaaThomas (Full Nightmare Pack & Loot Tables)
SlayersRust commented on jaaaaaThomas's file in Bases
Important Note This pack contains Base Models (.json files) only. It is NOT the Raidable Bases plugin script. You are purchasing the architectural designs created by our expert building team. Sorry what does this mean in your description? Are these not able to be imported into Raidablebases? You make it sound like it doesn't work with the RaidableBases importing process of rb.config add "Medium Bases" raidmed1 raidmed2 raidmed3- 3 comments
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Hello, I spent several days trying to diagnose the cause of my server stalls. After my Host support team placed some monitoring software we found that the culprit was DomeEvent/MilitaryBaseEvent. I was getting full server stalls every few hours and the moment I removed these two plugins the stalls never happened again. I am not sure why this is happening with your plugin but I thought I'd give you a heads up on it! I'll attach my plugin configs here for you as well and plugin version number I also use the most recent version of PVEMode with it [Info("DomeEvent", "CrazyRust", "1.0.9")] [Info("MilitaryBaseEvent", "CrazyRust", "1.0.0")] DomeEvent.json MilitaryBaseEvent.json
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Normal to toss items out into the abyss?
SlayersRust replied to SlayersRust's Support Report in Support
Its all good I just have not noticed this before so I was curious. It seems to work fine right now so all good no changes needed -
I meant if you get the error on my map version with the railway tunnels or not. I didnt change any railway tunnels but maybe I accidently did. I added several X Monuments and had to rmeove missile silo and militaryb tunnels because i didnt know how to fix them at the time
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I edited the map a bit can you please test the version I send you? Let me know if there is anything broken in it
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Yes here is my Config and Data File for DynamicPVP DynamicPVP (1).json DynamicPVP.json
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Yes I use ZoneManager paired with DynamicPVP.
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Hello I run DynamicPVP and it is giving me a warning there is an issue with the TrainTunnels/Train Links could you please check on this I think its potentially causing server stalls when trains pass this point. I'm guessing a linkage or tunnel could be broken somewhere? ```[Dynamic PVP] Corrupt Train Tunnel stairwell/dwelling linkage(s) detected. Related monument events may not work as expected. This is a map/RustEdit issue, not a DynamicPVP issue.```
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Normal to toss items out into the abyss once leaving the water? - See video Instantscuba.mp4
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- #kits
- #battlefield
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I can this Error when loading new version Exception while invoking event handler (KeyNotFoundException: The given key 'global.roamtasks' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Game.Rust.Libraries.Command.RemoveConsoleCommand (Oxide.Game.Rust.Libraries.Command+ConsoleCommand command) [0x00030] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Game.Rust.Libraries.Command.plugin_OnRemovedFromManager (Oxide.Core.Plugins.Plugin sender, Oxide.Core.Plugins.PluginManager manager) [0x00038] in <658ff3a00245492b8e85fcc19380bb26>:0 at Oxide.Core.Event+Callback`2[T1,T2].Call (T1 arg0, T2 arg1) [0x0000c] in <15f61ddda771464d8246ebdce8ff4811>:0
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After updating to newest version and wiping my config it no longer has anywhere to edit the sent messages? It also did not create any language file for the messages. Where can I now edit all the messages that used to be in the PlayToWin Config? "Messages": { "NoPermission": "You do not have permission.", "PlayerNotFound": "Player '{player}' not found.", "InvalidAmount": "Invalid amount.", "NoFreeVip": "{player} does not have free VIP.", "UsageAwardPoints": "Usage: /awardpoints <player> <amount>", "UsageSetPoints": "Usage: /setpoints <player> <amount>", "UsageRemovePoints": "Usage: /removepoints <player> <amount>", "UsageExpireVip": "Usage: /expirevip <player>", "UsageExpireAllVip": "Usage: /expireallvip", "NotEnoughPoints": "<color=#d4af37>[Play To Earn VIP]</color> You need {hoursneeded} more hours to redeem FREE Lifetime [BUILDER] VIP.", "Balance": "<color=#d4af37>[Play To Earn VIP]</color> Your balance: {points}/{cost} points towards FREE Lifetime [BUILDER] VIP!", "AwardMessage": "<color=#d4af37>[Play To Earn VIP]</color> +{added} points! New balance: {points}/{cost} towards FREE Lifetime [BUILDER] VIP!", "AlreadyVip": "<color=#d4af37>[Play To Earn VIP]</color> You already have [BUILDER] VIP for {viptime}.", "VipRedeemed": "<color=#d4af37>[Play To Earn VIP]</color> You redeemed {durationdays} days of [BUILDER] VIP.", "VipExpired": "Your free VIP has expired.", "PointsInfo": "<color=#d4af37>[Play To Earn VIP]</color> You have {points} points and {hours} hours of playtime. 100 Hours Played gets you FREE Lifetime BUILDER VIP!", "AdminGavePoints": "{admin} gave {added} points to {player}. Total: {points}.", "AdminSetPoints": "{admin} set {player}'s points from {old} to {set}.", "AdminRemovedPoints": "{admin} removed {removed} points from {player}. Total: {points}.", "ForceExpired": "{admin} force-expired VIP for {player}.", "ForceExpiredAll": "{admin} expired VIP for {removed} players." } }
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They might mistake it for an event yeah but also might go there and find it more often to do the bradleys, hovering over it will still say "Bradley Seller" which is good. Anyways up to you
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@SuperKittenI DMD the Map fixed to FalloutVerse but its up to him if he wants to distribute it. He can also reply to this message if he would like me to send it to you directly but because of Codefling Rules I will have to see if @Zero Absolutois okay with this or if he would like to push the update I sent them. The map fixes in RustEdit are quite easy. Simple do whatever the "Y" is for the respective monument you need to -30 or -50 or -46 from that amount. Say of the "Y" amount for Military Tunnels is 26.5 just do 26.5 - 46 then -19.5 would be your NEW "Y" value for that monument. I hope this helped a bit Large Sewers (cave_large_sewers_hard) — Y -30 Military Tunnel — Y -50 Missile Silo — Y -46