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SlayersRust

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Everything posted by SlayersRust

  1. Version 1.0.0

    2 downloads

    This is a massive collection of handcrafted Legendary & Mythic Items inspired by iconic movies and legendary video games including Ashbringer, Warglaives of Azzinoth, Evil Dead Boomstick and more! I spent many weeks of my time doing the item naming, item quotes and weapon/armor balancing to be perfect. I really wanted these items to bring some nostalgia to players who are familiar with many famous Video Games and Movies. Each item has a hand written quote to bring nostalgia and fun to your players experience. Players laugh every single time they find the "Evil Dead Boomstick" or get hit with nostalgia when they find the "Warglaives of Azzinoth". This config contains 34 Weapon/Tool Legendary Items, 21 Clothing Legendary Items, and 6 EXTRA POWERFUL Mythic Legendary Items not found in the Loot Tables that can be used to be added to VIP Kits, Server Shops, Events, Loot Tables, Bosses and more. But are also easily added to any Loot Source by adding the below line with the item name and weight inside to any Loot sources. "Evil Dead Boomstick": 25, This is a config for the Item Perks: Legenday Items Plugin designed over several weeks by myself. This config is quite a headache to create, so this will allow you to just drop in the config, reload the plugin and your players are all ready to receive their Legendary Loot! Let's go! **This config makes sure to use NO DLC Skins and also NO Paid Skins**
    $14.99
  2. Glad it fixed the issue! That makes me happy.
  3. Map Marker flashing on screen across the map to all players. You can se in the screenshots I'm nowhere near the Water Treatment Event yet I still see the Red Diamond Marker.
  4. Try to restart your server and do not reload any of these plugins while the server is online. Let me know if the issue persists. This is what fixed it for me, once I restarted the server I didn’t see the issue again. The weird thing is I did not reload anything while the server was live and I still had the RPC Error kicks but restarting fixed it thankfully.
  5. Any Updates on this? Also my players ask if it could be possible to be able to reskin the Ceiling Lights?
  6. These are my two favorite Map Hosting websites. Rust maps being first and Mapstr second https://rustmaps.com/ https://mapstr.gg/
  7. SlayersRust

    Javelin

    Dope good to know
  8. SlayersRust

    Javelin

    Can you share the oxide version of this?
  9. Currently this plugin only speeds up the original rocket from the SkillTree Rocket increased velocity perk. Would it be possible for your plugin to also increase the velocity of all the rockets fired from TDK Plugin? I currently have to set to shoot up to 8 rockets at once
  10. I updated the config then reloaded then also tried placing new planters and lights etc. Whatever option I used the plant cycles of life moved through super fast until the plant was large then at the large point it would accurately take a long time to finish growth if that makes sense. Thanks for checking in on this, it's a pretty interesting plugin so far
  11. Version 1.0.0

    5 downloads

    Bandits Badlands – 1650K A CREATIVE BUILDERS PARADISE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Bandits Badlands is a Map that has its focus on extreme low prefab count performance! I have removed 1000s of unnecessary entities that slow server load times, by removing entities like Powerlines, certain rock types you can increase load times by 5x faster then a regular Map! A 1650K Rust map built for explorers, survivors, and creative builders alike. ACTION PACKED with tons of monuments for a One Grid Map and 15+ custom marked build locations strategically spaced and placed across fepic fields, and mysterious terrain. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Bandits Badlands. What Makes It Special: 15+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! A beautifully designed Crystal Lake Swamp adds eye catching visual interest to the terrain! Above ground Train tracks + underground rails for fast travel and tactical control! Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful terrain of all biome types, mountains, swamps, icebergs and many flat areas players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Underwater Locations to build a base Hidden structures Unique build pockets Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik and many more! Custom Monuments: Red Bunker Crystal Lake Swamp Many Facepunch Monuments Included: • Satellite Dish • Sewer Branch • Small Harbor • Radtown • Military Base • Missile Silo • Large Oil Rig • Small Oil Rig • Sphere Tank • SuperMarket • Warehouse • Gas Station • 2x Lighthouse • Underwater Labs • Mining outpost • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Jungle Zigguart • Fishing Village • Outpost/BanditCamp • Ranch Stables — and more. Map Info: Size: 1650k Prefabs: ~1212 Support: Discord: Dymize_
    $24.99
  12. SlayersRust

    AutoRestart

    This is only happening on 1 out of 12 of my servers 2 days in a row now. But after the AutoRestart Daily Restart Oxide does not load at all and no plugins are loaded on boot up. Restarting the server myself manually every single time Oxide and its plugins load just fine for me. Has anyone else experienced this or know why its happening? @crash I have already contacted the support team at IcedHost and they said nothing has changed in their startup script in months and months and no one else has reported this to them. Any ideas?
  13. I tried to set the "Self Watering Grow Light" to Vanilla speeds so I placed 900 seconds in the config. But with these config settings below the light grows the hemp in like 10 seconds, why does it not take 900 seconds like I have placed in the config? I have attached my config for trouble shooting the problem. How can I make the visual plant growth normal vanilla speed? Can we please have it so the visual change of plant growth is the same speed as vanilla as it currently goes way too fast. Thank you kindly It also says water happyness always at 0% where my vanila light and watering setup says 22% can we have it follow this normal methods pls? The COOLEST part about farming is watching your plants move through the stages, but this seems to go through staging SUPER way too fast. Could we please have a way for the stages for it to move through at normal speed? "3723896699": { "GrowthIntervalInSeconds": 900.0, "GrowthRadius": 3.0, "Light Color (blue,brown,cyan,green,pink,purple,red,turquoise,white,yellow": "green", "Name": "Self Watering Grow Light", "RequireWaterToGrow": false ripeins.mp4 GrowLights.json
  14. SlayersRust

    Grow Lights

    Hello can I see an example config? Wondering if the lamps give off water and also if I can make the growth speed vanilla and if so what should the config option be set for that?
  15. SlayersRust

    Server Stalls

    Yes I only found these errors related Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), MilitaryBaseEvent (False (Boolean)) Here is where the end of the logs always ended before the stall. Once I remove both events the server no longer stalls, but once I add the events back to my test server the server starts stalling again either after 2-3 hours or sometimes 12-14 hours. But no more stalls since so I'm really unsure of the cause if its some weird conflict or if its the plugin alone. [MilitaryBaseEvent] Event has started HTTP Error when uploading analytics: Response status code does not indicate success: 500 (Internal Server Error). 23:08 [Info] [MilitaryBaseEvent] Event has started
  16. Yes the command looks like this @AshCrack<3 givelegendary steam64idhere legendarynamehere
  17. Important Note This pack contains Base Models (.json files) only. It is NOT the Raidable Bases plugin script. You are purchasing the architectural designs created by our expert building team. Sorry what does this mean in your description? Are these not able to be imported into Raidablebases? You make it sound like it doesn't work with the RaidableBases importing process of rb.config add "Medium Bases" raidmed1 raidmed2 raidmed3
  18. SlayersRust

    Server Stalls

    Hello, I spent several days trying to diagnose the cause of my server stalls. After my Host support team placed some monitoring software we found that the culprit was DomeEvent/MilitaryBaseEvent. I was getting full server stalls every few hours and the moment I removed these two plugins the stalls never happened again. I am not sure why this is happening with your plugin but I thought I'd give you a heads up on it! I'll attach my plugin configs here for you as well and plugin version number I also use the most recent version of PVEMode with it [Info("DomeEvent", "CrazyRust", "1.0.9")] [Info("MilitaryBaseEvent", "CrazyRust", "1.0.0")] DomeEvent.json MilitaryBaseEvent.json
  19. Its all good I just have not noticed this before so I was curious. It seems to work fine right now so all good no changes needed
  20. Hello @Frusterif I want to disable this config option and make sure the plugin does not try to damage drones and also does not have any ban radius is this correct in my config? "Drone Ban Radius (0 - not used)": 0.0, "Damage drones take when near an event(every 5 seconds)": 0.0
  21. I meant if you get the error on my map version with the railway tunnels or not. I didnt change any railway tunnels but maybe I accidently did. I added several X Monuments and had to rmeove missile silo and militaryb tunnels because i didnt know how to fix them at the time
  22. I edited the map a bit can you please test the version I send you? Let me know if there is anything broken in it
  23. Yes here is my Config and Data File for DynamicPVP DynamicPVP (1).json DynamicPVP.json

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