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Everything posted by SlayersRust
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Awesome happy it is all fixed :)
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Hello please restart your server and apply the latest rust game update. While the server is offline make sure to update the TruePVE plugin to the latest version. You’ll need to apply the latest rust update for this version to compile corrextky https://umod.org/plugins/true-pve
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I updated the AnimalSpawn Plugin right away. But now I am seeing tons of small size unkillable 20,000 health Polar bears all over the launch site
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Elevators RPC Error kicking players when using
SlayersRust replied to SlayersRust's Support Report in Support
I think my servers will have to restart to auto apply the rust edit DLL update. So I don’t think they are updated yet. Later today the update will apply on my daily restart hopefully this then fixes the issue -
Elevators RPC Error kicking players when using. For some reason there are elevator duplicates. Is this something RustEdit dll is doing? I do not have any elevator plugins
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Ah okay thank you I had also reported this to the Dev of AnimalSpawn Thanks for the swift reply
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[Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts. [Beast Master] Error spawning animal: Object reference not set to an instance of an object Failed to call hook 'SpawnAnimal' on plugin 'AnimalSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalSpawn.CreateCustomAnimal (UnityEngine.Vector3 position, Oxide.Plugins.AnimalSpawn+AnimalConfig config) [0x00044] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.SpawnAnimal (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts.
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[Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts. [Beast Master] Error spawning animal: Object reference not set to an instance of an object Failed to call hook 'SpawnAnimal' on plugin 'AnimalSpawn v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalSpawn.CreateCustomAnimal (UnityEngine.Vector3 position, Oxide.Plugins.AnimalSpawn+AnimalConfig config) [0x00044] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.SpawnAnimal (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.AnimalSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <d7038f60ff87472d9a45cb5a43347b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 [Beast Master] Error spawning animal: Object reference not set to an instance of an object [Beast Master] Failed to spawn a maintained beast of tier BOSS Bear after 5 attempts.
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- 1 comment
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- #halloween
- #custom monument
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Sometimes the Bounties spawn in the cliffside terrain
SlayersRust posted A Support Report in Support
Sometimes the Bounties spawn in the cliffside terrain. They can shoot through the rock and kill players but the players cannot reach or damage the npcs. Just a heads up -
NPCs spawning inside of Cliff Terrain
SlayersRust replied to SlayersRust's Support Report in Support
It happens much less now, it happens sometimes but quite rarely. -
Last few doors wont unlock in the puzzle
SlayersRust replied to SlayersRust's Support Report in Support
Switching these two switches causes this door to open super fast then close almost instantly. It refuses to stay open. I have the rustedit dll and all other doors and custom monuments I have work fine. I can't figure out whyy this door just keep instantly opening and slamming shut under a second after even tho both switches are green -
For some reason the Last few doors wont unlock in the puzzle. Can you check make sure its working okay? I want to add it for next forced wipe
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Players/Npcs stuck in the cinematic sitting animation
SlayersRust posted A Support Report in Support
Ever since adding this plugin Players/Npcs get stuck in the cinematic sitting animation. Killing them, relogging etc. Nothing will remove them from it -
Player able to build inside of J6 rock. Please reply back if you figure out how this is done or how I can fix myself in rustedit
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After Update Animals get sent under the map at center point
SlayersRust replied to SlayersRust's Support Report in Support
I attached my config, I only use the Maintained Animals option. BeastMaster.json -
After Update Animals get sent under the map at center point
SlayersRust replied to SlayersRust's Support Report in Support
Okay thank you for the reply, will be patiently waiting for the update -
After Update ZombieHunter NPCS and their Map Markers get sent under the map at center point. This is also happening to your BeastMaster Plugin. I included some screenshots that show this. And attached a video a player made.
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After Update Animals get sent under the map at center point
SlayersRust posted A Support Report in Support
After Update Animals get sent under the map at center point as well ad their map markers. This is also happening to your ZombieHunter Plugin. I included some screenshots that show this. And attached a video a player made. https://medal.tv/games/rust/clips/nzFdPl7Ryppx6SbCF?invite=cr-MSw1NzYsNDQ2MDU2NDcx -
One other issue I noticed is the Coffin Storage you use players can add a keylock to it and get unlootable invincible storage containers on PVP Servers. I recommend using storage containers that players cannot add a codelock or keylock to them
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Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.14' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.WarMode.HasBypass (System.String userid) [0x00000] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarModeMethods.ExtensionMethods.HasBypass (BasePlayer basePlayer) [0x00009] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x0007e] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01694] in <e9ca8667db1641baa66ccbe062582373>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Okay it works now once I completed the puzzle. Sorry about that! I was just confused because usually the fuse boxes spark, but only one was showing sparks so I assumed there was only two.
