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Everything posted by SlayersRust
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I checked all my logs and nothing unusual happened during this time, the restart started as normal and server went offline but just didn't come back online, I'll have to ask my host to look at any direct hardware logs to see if anything is going on. Since it was all 3 servers on the machine at different times, sounds like could be a hardware issue
- 108 comments
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- #restart
- #rustplugin
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I have a dedi machine with 3 servers on it and for some reason for all 3 of them today after their daily restarts none of them booted back online. Nothing unusual in the logs just the usual restarting now from AutoRestart then kicks players and shuts down. Anyone else experience this? My other 9 servers were fine on other dedi machines. Could this point to a hardware/network issue? I'll wait 24 hours for the next daily restart and see if the issue arrises again.
- 108 comments
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Calling again to see some new epic entities like this! This plugin is amazing but players definitely need something new and fresh to create with! For PVE servers which are the most popular right now these new items would be so amazing for creativity! Players can build some crazy things and make great YouTube videos about them
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Could we get a enable/disable UI buttons command for players?
SlayersRust posted A Support Request in Support
Could we get a enable/disable UI buttons command for players? -
Heli leaving directly after arriving
SlayersRust replied to SlayersRust's Support Request in Support
No more reports of this issue since around when I reported it a few weeks back so thats good! -
- 2 comments
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- #custom
- #custom map
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- 24 comments
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- #extraction
- #extraction game
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(and 51 more)
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- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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In 05 there is a glitch in the map. You fall through the ground and fall under the map inside of the cave. I asked the player to send me a screenshot where. But I'm sure you'll see the clipping prefab quick in rustedit at O5
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Any idea how to fix? Any config options I may have wrong or? The heli signals just comes then leaves as soon as it arrives. Here is my config and the screenshot. I havent changed anything to this plugin in ages so this worked fine last wipe then started recently doing this not sure why HeliSignals.json
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Countdown no longer working only shows 1 minute
SlayersRust replied to SlayersRust's Support Request in Support
I'll wait for the full update here Sorry a bit busy to update at the moment -
- 108 comments
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}, "Alerts": { "InGameWarningTimes": [ 60, 50, 40, 30, 20, 15, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 ], Even though I have my config set like this and it worked before I updated my plugin now no longer sends any notifications except the 1 minute one
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) ... at Oxide.Plugins.HitDamage+<>c__DisplayClass5_0.<OnEntityTakeDamage>b__0 () ... at Oxide.Core.OxideMod.OnFrame (System.Single delta) ... Getting errors like this still @Sara
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Y18 vending gives access to dlc against Facepunch terms of service
SlayersRust posted A Support Request in Support
So at the Y18 Christmas village you have a custom made vending machine that gives access to candy canes and lollipop decor which are both Paid Rust Steam workshop items which is against Facepunch terms of service to allow players to have access to. You’ll have to remove these. For now we blocked them with building blocks so players cannot have access could you please triple check all items and fix this thank you -
- 24 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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Possible to add a cooldown between usage?
SlayersRust replied to SlayersRust's Support Request in Support
EPIC! So this works with normal respawn revives? As I do not use sleeping bag/bed options -
X Build Spot broken at AA0. The water is non existent in some area and also there is no buildable entities its like the entire things is missing. Pretty bugged please fix
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- 1,465 comments
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- #leveling
- #progression
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- 1,465 comments
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- #leveling
- #progression
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SkillTree - Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44 Does not work after forced wipe
- 1,465 comments
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- #leveling
- #progression
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Newest Update 1.033 does not work after forced DeployableNature - Failed to compile: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
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- 1,465 comments
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- #leveling
- #progression
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