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Everything posted by SlayersRust
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Thank you very much! A few players have been abusing these issues to get around the raid blocks. And also the raid block will sadly only appear when a wall is fully destroyed and not on first damage hits.
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I would like to request a small feature addition: I'd like to reserve the 150-meter raid zone but also add a way to maintain a separate per-player 180-second raid block even if they leave the zone. Do not remove that personal block on death, respawn, or leaving the zone. Allow the personal block to expire only when its timer reaches zero. This would prevent players from bypassing your raid restrictions by intentionally dying or escaping the raid area, without sacrificing the raid-zone mechanics. Also could you please let me know how to make 1 explosive bullet on a base trigger a raid block? Currrently raid block can only be triggered by destroying a wall entirely. The below option set to 0 currently refuses to ever trigger a raid bubble. Even if I set it to 1 it will only trigger a raid bubble on full destruction of the wall. I want 1 explo bullet to trigger a raid bubble but it will not work "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 1, NoEscape.json
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- 464 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 238 comments
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- 238 comments
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Awesome thanks for much for your time this will work much better for the bosses
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Instead of making a new ticket again for the same thing, it would be really cool to also see this in your scorpion plugin
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So currently having this boss spawned makes whatever area the boss is in unplayable for the average player since this is an endgame thing for us. Can you make a way so the boss spawns only every say 2-3 hours as an example and only stays for a set time like 40 Minutes? Because currently the boss is ALWAYS at the Airfield unless someone kills it and not many players are capable of killing it. If this boss event worked similar to AirfieldEvent and other events where it spawns then lasts 45 minutes then ends would be much better overall. Or at least give us the option to do this please Because currently I don't think I can keep it on the server until it has some sort of set timer. That way the noob players have about a 2-3 hour period of no bosses at Airfield. That way the boss is only there for less time because currently hes there like 100% of time time sadly making areas he is in a pain in the ass hah. Thanks for any help on this
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Shouldn't FreeUnsafe be FreeUnmanaged now after the latest facepunch update today? Or at least make sur eit clears first. We are seeing players unable to connect to our servers with the error below RPC Error in CLIENT_ReceiveTrees: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at TreeManager.%44a78a358bdc53758ca23e4e04430e5e6cc3a1f9 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%f5ed1a42676b90e619c630af2d3295522d7bac15 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%a5315430b1543053522395566c6f141ecd1e9d15 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d90795b587bf403f9ec5aa69bc5e92b8fbafcf30 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d4a5613eeae2a089bf6ec1ea4a94cd2801f3ced8 () [0x00000] in <00000000000000000000000000000000>:0 at %8500001a34a4dbc33b31ed394ea58d4522b23f49.%918735f0a737f38d770a625ced231169a2babe60 () [0x00000] in <00000000000000000000000000000000>:0 at %75c62d1a1aa67fbb2bc833e9e90554daef1bdb6d.%fa3a620f7344ebe424b361d344e5f8a41c94c368 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
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Let me know if you are seeing this error after any daily restarts today RPC Error in CLIENT_ReceiveTrees: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at TreeManager.%44a78a358bdc53758ca23e4e04430e5e6cc3a1f9 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%f5ed1a42676b90e619c630af2d3295522d7bac15 () [0x00000] in <00000000000000000000000000000000>:0 at TreeManager.%a5315430b1543053522395566c6f141ecd1e9d15 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d90795b587bf403f9ec5aa69bc5e92b8fbafcf30 () [0x00000] in <00000000000000000000000000000000>:0 at Client.%d4a5613eeae2a089bf6ec1ea4a94cd2801f3ced8 () [0x00000] in <00000000000000000000000000000000>:0 at %8500001a34a4dbc33b31ed394ea58d4522b23f49.%918735f0a737f38d770a625ced231169a2babe60 () [0x00000] in <00000000000000000000000000000000>:0 at %75c62d1a1aa67fbb2bc833e9e90554daef1bdb6d.%fa3a620f7344ebe424b361d344e5f8a41c94c368 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 anyone else having players see this error?
- 113 comments
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- #restart
- #rustplugin
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Same here this version works very good for me and I really don't need or want changes. Plus I definitely do not want to have to red configs for 12 servers, it is such a pain when all I need the plugin to do is to restart the server with a countdown at certain times and send a simple discord message about it.
- 113 comments
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- #restart
- #rustplugin
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Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Null boombox at index 7 in ServerStaticInstances Getting this spam in console regarding the boombox
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Bug where players lose loot on split in composter
SlayersRust replied to SlayersRust's Support Report in Support
Here is a second video a player created as well of the issue Video Project 38.mp4 -
just put 10k odd dung into it and there is only 7.5k ish in the composter... I have attached a video of it happening. There are also a few other tickets of this issue from other server owners. Could you please fix this @shady14uthank you kindly Video Project 35.mp4
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Same here
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Industrial Electric Furnace Smelts wrong and slow
SlayersRust replied to SlayersRust's Support Report in Support
Thank you that worked -
Industrial Electric Furnace Smelts wrong and slow
SlayersRust replied to SlayersRust's Support Report in Support
Here is my config attached thanks for the help QuickSmelt.json -
Industrial Electric Furnace Smelts wrong and slow. Normal Electric Furnace smelts fine can you please fix this issue? I have also attached a video to show the difference in smelting speeds between the two furnace models furnace clip.mp4
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@FrusterI just tested again and watched the F15 Crash Event F15 crash into the ground. The second the explosion happens and the crates/dome spawn it attempts to spawn npcs but no npcs will spawn. Here is a photo. I'll also attach my config it it helps. This was a automatic spawned event, not a manual one. I just waited for it to spawn then went to watch when the error occured. Thanks for any help Currently being no NPCS it makes the event quiet easy hah F15CrashEvent.json
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If I want to keep using the older version without the extensions Info("AutoRestart", "crash", "3.9.3")] will I have the errors players are having??? I don’t want all these added features etc. the plugin works perfectly for me in this version across my 12 servers and I don’t have time to do all the updating and prefer not to use extensions or DLL etc. Will my version be okay to use and not cause this error I saw in your latest change logs ?
- 113 comments
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- #restart
- #rustplugin
- (and 19 more)
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Around when it crashed around when the NPCs spawn from a automatic event
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Failed to run a 0.40 timer in 'F15CrashEvent v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.F15CrashEvent.SpawnNPC (UnityEngine.Vector3 pos) [0x00221] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Plugins.F15CrashEvent+<>c__DisplayClass82_0.<EjectNPC>b__0 () [0x0002f] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0
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Failed to run a 0.25 timer in 'BankCell v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankCell.BuildItem (Oxide.Plugins.BankCell+ItemSettings itemSettings) [0x00045] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell.OpenBank (BasePlayer player, System.Int32 slots) [0x00098] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell+<>c__DisplayClass12_0.<cmdChat>b__0 () [0x00000] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0