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Everything posted by SlayersRust
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- 5 comments
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- 5 comments
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When there is several fishing villages on the map and a player wants to teleport to a specific one its super confusing as they all have the exact same name "Fishing Village". Could you possibly have it also show the Map grid Location next to the name like this? "W12 Fishing Village". Thank you
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- 310 comments
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Yeah it’s a very weird placement floating off of a triangle half wall height
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Awesome stoked you’re enjoying it mate! Feel free to leave an honest review after trying it more but no pressure at all. Currently working on my next map now every day hope to have it out in a day or two. Will be a 3050 battlefield style map with all monuments
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I just tested on my end and it seems to be working fine as a normal player so your players should have no issues. I recorded a video as well but I can’t share here for some reason
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Hello could you please have a regular player non admin test entering this without the use of no clip near the entrance? There is a common issue where if you are an admin who recently used no clip the terrain modifier in rust edit will block entering the cave. so have a regular player try entering first. If they cannot enter let me know and I’ll fix it as soon as I get home within a few hours
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I don't know if it was instantly after the restart. But sounds like he noticed after an hour I'll ask him to test again
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The player tested again and reported this. I know it prob doesn't help much. But the issue seems to only happen when the rug is placed hanging off of a triangle floor "oh yeah its only on a the triangle floor, that this is happening on, the foundation ones ive placed are still there. where as the ones on the raised floors disappear. i though ahead about this and placed a few others in different spots and square floors and foundations had no issues, and triangle foundations where also ok, just the hanging triangle floor rug sees to be the issue with removing. It seems to be a 48 hours from when i placed it. being there an hour after reset but then gone."
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Version 1.0.0
12 downloads
🏗 Buildable Monuments Pack Of 3 – Ultra Optimized A premium collection of three fully buildable custom monuments designed for performance, flexibility, and serious base potential. Includes: • Buildable Custom Supermarket • Bus Stop Base • Cobalt Gamers Military Style Base Each monument is optimized to stay lightweight while delivering detailed, high-quality environments players can fully build inside. Perfect for: • Custom takeover bases • PvP hot zones • Roleplay hubs • Clan headquarters • Strategic raid targets Great for 2x to 100x+ gather rate servers. Performance First ✔ Optimized prefab counts ✔ Fully buildable interiors ✔ Clean layouts ✔ High-pop server friendly ✔ Drop-in ready 🏗 Fully Buildable Structures Players can: • Add honeycomb and defenses • Create loot vault cores • Design trap systems • Build rooftop fortifications No restricted build zones inside the main structures. Full control. Full creativity. 🛠 Easy Installation Flatten terrain in RustEdit if needed, place the monuments, clean up terrain modifiers, and you’re set. Three monuments. Fully buildable. Instant server upgrade.$13.99-
- #buildable monument
- #base
- (and 12 more)
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Spawning underwater drowning at 014 every spawn
SlayersRust replied to SlayersRust's Support Request in Support
They changed size upload requirements to only 26KB I cannot compresss the image under that size sorry -
Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
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Have a great weekend! Always happy to help
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Hello I just patched the rock exploit, also V2 Version still includes the glass in case other server owners liked it. But I made a special version just for you where the glass is much much smaller and has 2 entrances from either side, let me know if you like this and or if you want the glass removed entirely. I'll DM you your version fixes Your version looks like the image I sent. Did you just mean the glass diamond ridge canyon or also the X spot next to it? https://i.ibb.co.com/cK6K7tQp/Screenshot-2026-02-20-074937.png
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Hello mate! Sorry I was asleep, I will jump into RustEdit and fix this bug right now and release a new version. I'll leave this in the updated version for Codefling but I'll send you a special version for yourself with the canyon glass removed.
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Spawning underwater drowning at 014 every spawn. Weird glitchy behavior with terrain can't even run forward, as soon as I loaded another map and tested it was gone then tested again on sunrise map and go the weird glitchy rubber banding. Adding NoRain.cs plugin did not help https://i.ibb.co.com/svkQYdxR/Screenshot-2026-02-19-095453.png
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Hello can you please fix this to ignore the Deep Sea Floating city Planters?
SlayersRust posted A Support Request in Support
Hello can you please fix this to ignore the Deep Sea Floating city Planters? Players pay then they cannot loot the planters. @Kaucsenta -
Yeah its blocking access for me as well have you found a fix @Bad Cop?
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Version 1.0.0
11 downloads
Underwater Buildable Base Area – Ultra Optimized A well-crafted underwater build area designed for performance, creativity, and hidden ocean gameplay. Built with only 77 prefabs total, this structure is extremely lightweight and server-friendly. If performance matters to you, this prefab delivers. Perfectly sized (Medium) for players to create: • Hidden underwater bases • Full honeycomb defenses • Secret loot vaults • Roleplay labs or ocean bunkers Great for 2x to 100x+ gather rate servers. Performance First ✔ Only 50 prefabs ✔ Clean geometry ✔ No unnecessary entities ✔ Designed for high-pop servers ✔ No need for any terrain modifiers ✔ Place in flat ocean and good to go Clean Lighting & Full Water Triggers Includes all water triggers and balanced underwater lighting so players can build and fight comfortably. 🛠 Easy Installation Just place it on any flat ocean location in your map grid. Lower it until the flooring slightly clips the terrain, then raise it so the concrete sits about a foot above the ocean floor. Face the entrance towards the deep sea. Done. Give your players a reason to dive. Hidden bases. Ocean defense. Next-level gameplay.$9.99-
- #underwater base
- #underwater monument
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If I get more reports I'll do my best to get as much info as possible
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This player only reported issues so far with the rug, I closed the other tickets so I forget what the others reported a few days ago.
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Yeah I'm not really sure why it happens but I've received some other reports of it happening with PlaceryExtended this wipe but I just thought it was a random case. Was waiting until more reported such things happening
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Here is a report I received from my player, they placed a rug on the triangle as shown in the photos and after a while they said about 2 days they just disappear on them. “so ive had two rugs delete themselves after 48 hours of placement, I did use the creative right click to make them place“ https://imgur.com/a/EA0jOQW
