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Everything posted by SlayersRust
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Server.stability false for entire server somehow. Your plugin failed to turn back on "Server.Stability True" after a daily server restart. My entire server had floating stability false bases after being raided. I've never encountered this issue before after using your plugin for several months before this forced wipe. When I logged on after several player reports and checked Server.Stability in my console it replied back Server.Stability false. I am using Oxide by the way most recent version. I have also atached my config if that helps. BuildingStability.json
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Failed to call hook 'OnEntityTakeDamage' on plugin 'PlayerPerks v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.PlayerPerks.HasPerm (BasePlayer player, System.String perm) [0x00000] in <ca7a796504614fba81edac72f99442d3>:0 at Oxide.Plugins.PlayerPerks.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x000a1] in <ca7a796504614fba81edac72f99442d3>:0 at Oxide.Plugins.PlayerPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002ac] in <ca7a796504614fba81edac72f99442d3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Just checking mate. This last rust update is super weird because I was getting console spam about a scarecrow dungeon but my server has all dungeons disabled in convars and within automated events so it’s so weird. I still can’t find where it’s coming from so thought I’d ask. Thanks for the reply
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Found a Halloween Dungeon in the sky but all my halloween events are disabled and also npcs are all disabled for murderer on scarecrows. Is this a map thing added somewhere?
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Seeing some StackModifier X AlphaLoot console message
SlayersRust posted A Support Report in Support
Seeing some StackModifier X AlphaLoot console message Failed to call hook 'OnLootSpawn' on plugin 'AlphaLoot v3.1.50' (NullReferenceException: Object reference not set to an instance of an object) at ItemContainer.Remove (Item item) [0x00069] in <d33ff9b4bf3147bc818e1cb133728211>:0 at Item.SetParent (ItemContainer target) [0x00012] in <d33ff9b4bf3147bc818e1cb133728211>:0 at Item.RemoveFromContainer () [0x00009] in <d33ff9b4bf3147bc818e1cb133728211>:0 at Oxide.Plugins.StackModifier+Item_MoveToContainer_Patch.Prefix (Item __instance, ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap, System.Boolean& __result) [0x007a1] in <bad51fcdacb94a7687b7d2f34219c202>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.AlphaLoot+ItemAmountRanged.Create (ItemContainer container, System.Single lootMultiplier, System.Boolean allowSkinnedItems, System.Boolean expandContainer, System.Int32& itemCount) [0x000af] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+LootSpawn.SpawnIntoContainer (ItemContainer container, Oxide.Plugins.AlphaLoot+BaseLootProfile lootProfile) [0x0003d] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+LootSpawn.SubCategoryIntoContainer (ItemContainer container, Oxide.Plugins.AlphaLoot+BaseLootProfile lootProfile) [0x0005e] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+LootSpawn.SpawnIntoContainer (ItemContainer container, Oxide.Plugins.AlphaLoot+BaseLootProfile lootProfile) [0x00017] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+LootSpawn.SubCategoryIntoContainer (ItemContainer container, Oxide.Plugins.AlphaLoot+BaseLootProfile lootProfile) [0x0005e] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+LootSpawn.SpawnIntoContainer (ItemContainer container, Oxide.Plugins.AlphaLoot+BaseLootProfile lootProfile) [0x00017] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot+AdvancedLootContainerProfile.PopulateLoot (ItemContainer container) [0x0008a] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot.PopulateLootContainer (LootContainer container, Oxide.Plugins.AlphaLoot+BaseLootContainerProfile lootProfile) [0x00013] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot.PopulateLoot (LootContainer container, System.String profileName) [0x00064] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot.PopulateLoot (LootContainer container) [0x00018] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot.OnLootSpawn (LootContainer container) [0x0009c] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.AlphaLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005e0] in <bad51fcdacb94a7687b7d2f34219c202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 -
Scientists and crates getting sent under map and killing players
SlayersRust replied to SlayersRust's Support Report in Support
The TrainYard Sniper gets sent under the map on the BlueMarker but the event is all the way at the yellow marker -
Scientists and crates getting sent under map and killing players
SlayersRust posted A Support Report in Support
Scientists and crates getting sent under map and killing players. This is happening far away from the actual TrainYardEvent The only plugin I have that uses the name "TrainYard Sniper" is the TrainYard Event. For some reason this plugin sends some of the npcs there when the event spawns. It also send a ton of its crates to this location as well. I have also attached my config TrainYardEvent.json -
I didnt know about this update, thanks for letting me know
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Okay thanks for the info
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[Heavy Rig] crate.OwnerID=0 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304 [Heavy Rig] crate.OwnerID=76561198053762055 crate._name=0304
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After update armor inserts dont work as intended
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Place an empty tuna can in the furnace and get an error
SlayersRust posted A Support Report in Support
Creating item with less than 1 amount! (Empty Tuna Can) Failed to call hook 'CanMoveItem' on plugin 'SimpleSplitter v2.6.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimpleSplitter.MoveSplitItem (Item item, BaseOven oven) [0x00143] in <a7b53d09a0f24df08a41778144f03c37>:0 at Oxide.Plugins.SimpleSplitter+<>c__DisplayClass18_0.<CanMoveItem>b__0 () [0x000f1] in <a7b53d09a0f24df08a41778144f03c37>:0 at Oxide.Plugins.SimpleSplitter.CanMoveItem (Item item, PlayerInventory inventory, ItemContainerId targetContainer, System.Int32 targetSlot) [0x0011b] in <a7b53d09a0f24df08a41778144f03c37>:0 at Oxide.Plugins.SimpleSplitter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0056d] in <a7b53d09a0f24df08a41778144f03c37>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 If you Place an empty tuna can in the furnace and get an error -
Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s). Turret assets/prefabs/npc/autoturret/autoturret_deployed.prefab next shot scheduled in 0.108s will be skipped due to it being less than attached assets/prefabs/weapons/m249/m249.entity.prefab attack cooldown (0.1201172s). getting this spam in the console I dont know why. I have attached my config TurretSystem.json
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- 10 comments
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- #npc spawn
- #true pve
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TrainYardEvent - Failed to compile: 'GunTrap' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'GunTrap' could be found (are you missing a using directive or an assembly reference?) | Line: 1019, Pos: 30
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Hello for September Update seems to be weird errors when reloading
SlayersRust replied to SlayersRust's Support Report in Support
My speed and output seemed okay at first glance -
Hello for September Update seems to be weird errors when reloading
SlayersRust replied to SlayersRust's Support Report in Support
Seems to be working with no console errors after smelting a few things -
Hello for September Update seems to be weird errors when reloading
SlayersRust replied to SlayersRust's Support Report in Support
Same version number but it said this on load. o.reload QuickSmelt Added '// Reference: 0Harmony' in plugin 'QuickSmelt' [CSharp] Started Oxide.Compiler v successfully QuickSmelt was compiled successfully in 1232ms Unloaded plugin QuickSmelt v1.0.0 by ifte Loaded plugin QuickSmelt v1.0.0 by ifte Ill have to hop iunto game to know forsure after testing some functions -
- 204 comments
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- 1
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- #stacks
- #rust stacks
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Hello for September Update seems to be weird errors when reloading
SlayersRust replied to SlayersRust's Support Report in Support
Its probably our main most important plugin but waiting patiently thank you for all your hard work :) -
Hello for September Update seems to be weird errors when reloading
SlayersRust replied to SlayersRust's Support Report in Support
Okay I will watch out for the update thank you