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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    ObjectStacks

    Has anyone else seen items disappearing from inside of boxes? Possibly server owners who also use the PlaceryExtended Plugin?
  2. He said It was just one small box on top of vending machine. But maybe because both of these utilize right clicking to place items there could be a conflict?
  3. He placed it with right click and only the contents dissapeared. I have no other plugins similar to placery extended that allow such item placements except maybe "ObjectStacks" Plugin. But he only had one box placed. I'm guessing its possible there is a conflict between ObjectStacks and PlaceryExtended maybe? As boxes can also be stacked using ObjectStacks. let me ask him if any boxes were also stacked in this area
  4. He placed the box on a Vending Machine not a tool cupboard
  5. Here is my config attached and I'll answer the rest once the player replies who reported this PlaceryExtended.json
  6. SlayersRust

    Weird disappearing loot

    So a regular player on my server reported that he used placery extended to place a small box on top of a vending machine and when he came back to it when he logged on again all his loot was gone from the box. He has no clan mates on a truepve server with it locked and sealed behind many keylock doors. He didnt want anything replaced so I trust his ticket. It might be a shot in the dark but the only variable I could think of causing this is using PlaceryExtended to place the small box. Maybe try some testing of this. It could be completely unrelated to your plugin but I thought I'd report it in case it happens to anyone else The items that were placed inside of it were HeliSignals Plugin Supply Signals if that info matters.
  7. Version 1.0.0

    11 downloads

    BUILDERS ISLAND – 4500K CREATIVE RUST MAP Builders Island is a fun to explore, builder-friendly 4500k Rust map loaded with every major monument and a ton of custom build spots. Designed for smooth performance, creative freedom, and competitive gameplay. What Makes It Special Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas that players will love! Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Dozens of Custom Build Zones marked with an "X" on the Map Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Oil Rigs • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch — and more. Map Info Size: 4500k Prefabs: ~10,681 Support Discord: DarkoRust
    $24.99
  8. It seems the error was related to EpicLoot most likely not having its harmony patches unloaded or loaded correctly ```NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.EpicLoot+Item_MaxStackable_Patch.Prefix (Item __instance, System.Int32& __result) [0x00012] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MaxStackable_Patch1(Item) at Oxide.Plugins.StackModifier+Item_MoveToContainer_Patch.Prefix (Item __instance, ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap, System.Boolean& __result) [0x00382] in <10d6d2f9a45849b5adb85ae604baff35>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch2(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049f] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <e3bab6156a0f4d1f9f14ca17ed4ebcae>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() 35.146.4.141:38436/76561198283563488/GonzEvo8 kicked: RPC Error in MoveItem```
  9. SlayersRust

    RPC Error in move item

    Getting tons of RPC Error in move item on my server, server restart doesn’t help. Posting this because it might be stack modifier related. I cannot get the server working no matter what I do.
  10. @NotzUnload or remove EpicLoot Plugin until the developer fixes his plugin., @BetterDeadThanZedThis fixed the issue for me
  11. Scientist2 OilRig Scientists are unkillable until I unload EpicLoot Plugin. I went down a massive rabit hole of unloading plugins 1 by one all day to find the cause of my unkillable oil rig scientists. Several other server owners reported the same thing to me. Seems like EpicLoot is the cause. Please have a look into this
  12. I unloaded MonumentOwner plugin but I still cannot kill the scientists and I know someone who doesn’t use this plugin with the same issue. I think the issue lies elsewhere. I did a o.unload * to unload all plugins and it fixed the issue. I recommend unloading plugins 1 by 1 until you can kill scientists again
  13. Could you please add NoEscape Plugin compatibility? I'd like to have this on my PVP Servers but as soon as a player gets hit by a Combat/Raid Block from NoEscape Plugin they get knocked out of NoClip.
  14. Hello all these issues are fixed in the latest version V10 I uploaded. Please download and use the new version to fix these issues I added all the Outpost vending machines and also a few resource exchange vendors so many players can use at the same time. I added 4x Waterwell for more water access, 2x power substations for more loot and 1 more X build locations and some more rock formations to add more line of sight! Have fun!
  15. Did you find a fix for this? Did unloading MonumentOwner fix the issue or no?
  16. Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: PveMode - True (Boolean), Sputnik (False (Boolean))
  17. I really appreciate the detailed report! I will fix this as soon as I arrive back home today
  18. So it keeps saying I reached my limit for quarry rocks yet Ive never placed quarry rocks before ever. I have attached my config. Please let me know the possible issue? Data file also was wiped for forced wipe today and on the newest update 1.0.40 Loaded plugin DeployableNature v1.0.40 by imthenewguy DeployableNature.json
  19. SlayersRust

    Anomaly Zone

    I'm currently running AnomalyZone on several servers fine after the forced wipe march update with no issues.
  20. Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 579, Pos: 57
  21. Needs an update for March forced wipe game updates Failed to compile: 'Pool' does not contain a definition for 'FreeList' | Line: 4125, Pos: 24
  22. SlayersRust

    AutoRestart

    Needs an Update for forced wipe! Failed to compile: 'Pool' does not contain a definition for 'FreeList' | Line: 4125, Pos: 24
  23. I use it on my server with TruePVE and it all works great. Players can kill each other properly within the arena bounds but nowhere else as your truepve settings allow.
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