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Everything posted by SlayersRust
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Issue with wallpapers removing on outside of bases
SlayersRust replied to SlayersRust's Support Report in Support
We are having trouble recreating the bug at all right now trying all ways possible. Its very unusual we will keep testing and recording any findings but we could not recreate the bug in any way today yet. With Vanilla wallpapers, Wallpaperplanner etc. Will keep testing -
Tons of console errors while doing event
SlayersRust replied to SlayersRust's Support Report in Support
No more errors now thanks for the quick update you are the best! -
"Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, Hello the above option is not working when set to True in the Config could you please fix I have attached my current config. Currently after I kill a event NPC the corpse stays and does not get removed like it says in the config. Thanks for any help Also one more quick thing I noticed Zombies HP is not able t be adjusted in the config. It would be cool if we could make like 1000HP strong zombies guarding the room and be able to change their Health in the config just an idea thank you "Zombies": { "Amount of Zombies to spawn": 8 FerryTerminalEvent.json
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Tons of console errors while doing event
SlayersRust replied to SlayersRust's Support Report in Support
Okay thank you kindly for the quick response -
Would it be possible to get a Map Marker for this event? It currently only has a shop icon. On my server I like for 100% of events to all have matching Map Markers in size, opacity and color. Maybe its possible to add some sort of Map Marker settings to your plugin config? I really love your event plugin and thank you for maybe considering my request Maybe something like this "Event marker transparency(0-1)": 0.5, "Event marker radius": 0.5, "Event marker color.R(0-1)": 0.804, "Event marker color.G(0-1)": 0.275, "Event marker color.B(0-1)": 0.196,
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Items breaking using sort similar button
SlayersRust replied to SlayersRust's Support Report in Support
I'm guessing it is some sort of conflict with StackModifier plugin then. Thanks for the info -
- 9 comments
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- #flouones
- #custom map
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(and 3 more)
Tagged with:
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Ever since I loaded your plugin all the loot bags from boxes float midair as seen in the screenshots. After I unload your plugin everything goes back to normal. RaidableBases is an extremely popular plugin used by almost all servers could you please fix this issue? I also reported this directly to Nivex discord as maybe you two can work together to find a fix thank you kindly for your time I just wanteded to add the issue also happens with Player Bases as seen in my new screenshot. So it does not appear to be a conflict but also an overall issue with the DropBags plugin
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I'm getting tons of console spam while running this event looks like anytime I kill an NPC I get the below error. I attached my config below. I was excited to add this event to 12 of my servers today but sadly I cannot until the console errors are fixed. Elite Squad NPC[66] was killed by †DARKO† WWW.SLAYERS.GG[76561198059348841] at (-1547.46, 6.42, 220.69) [Ferry Terminal Event] [ERROR] 04:26:44 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object Elite Squad NPC[80] was killed by †DARKO† WWW.SLAYERS.GG[76561198059348841] at (-1547.88, 6.42, 218.00) [Ferry Terminal Event] [ERROR] 04:27:40 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object [Ferry Terminal Event] [ERROR] 04:27:42 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object [Ferry Terminal Event] [ERROR] 04:27:43 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object [Ferry Terminal Event] [ERROR] 04:36:11 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object Failed to run a 5.00 timer in 'FerryTerminalEvent v1.3.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent+ExternalPveSystem.CheckIfIsAllowed (BasePlayer player) [0x00031] in <72577720abb845fd9f01e8b9edaaf313>:0 at Oxide.Plugins.FerryTerminalEvent+PlayersInTheZone.CheckIfNewPlayersEnteredTheZone () [0x0005f] in <72577720abb845fd9f01e8b9edaaf313>:0 at Oxide.Plugins.FerryTerminalEvent+EventController.<StartCheckingPlayerInTheZone>b__43_0 () [0x00000] in <72577720abb845fd9f01e8b9edaaf313>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 [Ferry Terminal Event] [ERROR] 04:36:16 [FerryTerminalEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object FerryTerminalEvent.json
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Version 1.0.0
1 download
Volcano Island One Grid – 1650K PERFORMANCE AND CREATIVE FOCUSED ONE GRID RUST MAP! Volcano Island One Grid is small and fast-paced but with tons of areas to loot and extra attention paid to Custom "X" Areas to build a base ! 1650k fantasy and volcano terrain Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing 4 Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with Valleys and eye catching volcanic terrain! All around it are monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. Volcano Island One Grid blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: Underwater Bunker Bases Volcanic Glass Roof Caves Volcanic Rock Caves Double Size Custom Icebergs to build on Underground Cave Bunkers to Build inside Sealed Caves to Build Inside Arch Rock Caves to build Buildable Custom SuperMarket Monument Radio Tower Build Monument Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Dome Sphere Tank • Missile Silo • Small Harbor • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat • Jungle Ruins • Several Power SubStations • Several Waterwells • Large Barn • Arctic Research Base • Satellite Dish • Military Base • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1650K Prefabs: ~2644 Support: Discord: DarkoRust$29.99-
- #custom map
- #volcano
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(and 27 more)
Tagged with:
- #custom map
- #volcano
- #volcano island
- #dome
- #sphere tank
- #1650k
- #1650
- #one grid
- #one grid map
- #small map
- #map
- #missile silo
- #satelite dish
- #radtown
- #harbor
- #custom monument
- #build area
- #build zone
- #lava
- #epic
- #base building
- #jungle
- #arch rock
- #rock formation
- #cave
- #rust
- #facepunch
- #snow
- #underwater base
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Whenever you use Paraglider near a bases wallpapers and then dismount nearby all wallpapers disappear. Please see video This needs a fix ASAP! RUST_2026.04.16_-_13.15.13.03.DVR.mp4
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- 37 comments
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- #ferry terminal
- #pvp/pve
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Issue with wallpapers removing on outside of bases
SlayersRust replied to SlayersRust's Support Report in Support
Its possible the Paraglider plugin is causing something to happen but I don't know why. Its a paid plugin so you'd have to contact the dev of it to test with it if he lets you -
Issue with wallpapers removing on outside of bases. The end of the video shows whats happening when a player lands with paraglider all their outside wallpapers dissapear Here is what Nivex recommended to me as a fix. nivex [GG] robj needs to fix that most likely. need to block the call to CheckWallpaper method if (!socketMod_Inside.DoCheck(place)) { RemoveWallpaper(side); break; } or this code will remove it when it's outside 15.04.2026_15.23.53_REC (2).mp4
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I was interested in running legendary items and item perks plugins by imthenewguy. Are there anyone here running stack modifier with these two plugins and can confirm if there are currently any game breaking server crashing issues running these together? I’d really love to run legendary items but worried about the below message from Khan maybe someone can chime in that knows more ItemPerks by imthenewguy Causes stack bugs/problems just by having this plugin on your server due to harmony patching done inside it + repair logic is bugged. Item creation is also not handled properly resulting in duplication issues with Conveyor movements nothing can be done about that. ( plugin requires a full rewrite for proper support & repairs. )
- 202 comments
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- #stacks
- #rust stacks
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Yeah I understand it’s very difficult to fix plugin conflict issues with every plugin that exists etc. just thought I’d report it in case there is an easy fix for it. for now I’ll make an announcement telling players to be careful using the put similar sort function.
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Using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. I attached a video showing it. We use StackModifier paid version the most commonly used stack modifier plugin.
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When a player swipes a full stack of red cards it breaks all of them after a while. Also using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. put_similar_bug.mp4
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I am currently having the same issue on my server
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Very cool plugin I'll add it to all 12 of my servers today! The only thing I found confusing for players that don't know about the event. Is most will want to Press "E" interact key on the door to start the event but that does not work. Left clicking to start the event took me a while to figure out as opening doors is usually e in Rust and most never left click unless shooting a gun or swinging an axe etc. Keep up the great work!
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I did not know I also had to pick the Fridge sorry. I also picked the fridge now, once picked the fridge disappears and was always empty and leave behind a single elite crate inside the room and the two locked crates spawned correctly near the gas pumps though. Would it be possible to allow 2 elite crates to spawn? Console said this [SafeCracker] [SafeCracker] Spawned 1 elite crate(s) [SafeCracker] [SafeCracker] Spawned 2 hackable crate(s)
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I like to match all my MapMarkers colors, size and transparency across all plugins so at a quick glance players can recognize the events and it looks much cleaner and nicer visually. Would it be possible to have a way to adjust the map marker color, transparency and size?
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Is this plugin bad? I think it simply just runs the command every hour or however long I set it? https://umod.org/plugins/timed-execute I could go and use my server console as well if that is better with a schedule
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So once I safecrack hacked the door using the GeigerCounter there was a fridge and it was just empty with no loot inside, and I also don't see a car anywhere like in the video. How do I get loot to spawn in the fridge? I have these two loot options you provide set but no loot spawns "Spawn Elite Crate": true, "Spawn Hackable Crates (max. 2)": 2, Please see screenshots. I think a few things are not working correctly. I also attached my config SafeCracker.json