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Everything posted by SlayersRust
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Ultimate Leaderboard Integration please?
SlayersRust replied to SlayersRust's Support Report in Support
Awesome you are rad! Thanks so much for considering doing this players really love this plugin so far it works flawlessly -
Is there a way for a player to add their titles?
SlayersRust replied to SlayersRust's Support Report in Support
I meant to say is their a way for players to hide their titles -
Is there a way for a player to add their titles?
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UltimateLeaderboard is a hugely popular Leaderboard plugin could you please add integration with this plugin so it can also hide titles from this plugin? I have 12 servers and this would be extremely helpful for that
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- 7 comments
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- 1
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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- 7 comments
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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Prototype: Infected Zone | Rust Custom Map By Shemov & Answer
SlayersRust commented on Shemov's file in Maps
- 17 comments
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- #rust custom
- #custom map
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Hello @MihoI wonder if it would ever be possible to have permission based Building Block health changes for only certain players with a certain permission? I would love to allow a VIP Group to have 2x Health Foundations but my Default group would still have 1x default Health foundations. Would this be possible? Players with buildinghealthmanager.default to build foundations with normal 100% vanilla health. Players with buildinghealthmanager.vip to build foundations with 200% health.
- 38 comments
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- #building
- #building health
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- 77 comments
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- 1
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- #wallpaper
- #wall
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(and 8 more)
Tagged with:
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Weird bug where all a players items are being named the same thing
SlayersRust replied to SlayersRust's Support Report in Support
Okay thanks for getting back to me! Appreciate the support. Hopefully that will fix it. I use the paid Skinbox plugin from chaos code same as most servers to confirm. The player also let me know they have used the skin all feature of skinbox so that could have been the issue -
Weird bug where all a players items are being named the same thing
SlayersRust posted A Support Report in Support
Weird bug where a players items are being named the same thing. Somehow a players items are all being named "Barbarians Rifle M39" including things like C4, pure max health tea, bear meat etc, Even non EpicLoot items are being named Epic loot Items but they have no enhancements. The item name is just changing then preventing it from being stacked with other items. I use StackModifier Plugin and EpicLoot both on the latest updates. I have included both my stackmodifier paid version and epicloot configs if it helps with testing. For now many of players items are being enhanced with "Barbarians M39 Rifle" somehow but have no enhancements thus breaking the stacking mechanisms with these items because the items like C4 etc are now bring created with a different name. Here is also a video of the issue happening. https://medal.tv/games/rust/clips/nftPij0Y9K8d68Bbx?invite=cr-MSxNaVAsMTQwMzI4Mjg EpicLoot.json EpicLoot.json StackModifier.json -
I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
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3 Locked Crates all disappeared on a player mid event
SlayersRust posted A Support Report in Support
This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json -
For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
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Hello @Raul-Sorin Sorbancould you let me know if you are able to update this before the August forced wipe? Thank you kindly DoubleJump - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 118, Pos: 34
- 25 comments
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- 290 comments
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- 2
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Needs an update for forced wipe EventHelper - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 718, Pos: 20
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Needs an update for August forced wipe F15CrashEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 778, Pos: 17
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Needs an update for August forced wipe GunGame - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2732, Pos: 20
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Just a heads up needs an update for August forced wipe KingOfTheHill - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2303, Pos: 20