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SlayersRust

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Everything posted by SlayersRust

  1. Sent on Discord
  2. I cannot upload it here. Maybe you need to talk to Codefling staff because it only allows submitting a 27KB max size image. I tried compressing 1000 times and can’t get the image so small hah
  3. Players can get into a rock terrain O8 locations. Please fix thank you https://i.ibb.co.com/ZQLRqYr/Screenshot-2026-02-27-074905.png
  4. Okay thank you so this doesn't work with airfield event plugin etc good to know
  5. Could you please update the description of this plugin to show all plugins you've created this plugin is compatible with? It's hard to jump around as we have so many. Would help me out a lot and others as well I'm sure thank you
  6. All good mate! I'll report any of my findings The best idea for a plugin I've seen in a long time!
  7. SlayersRust

    Boxes dissapear

    https://imgur.com/CLs9GPq I included a link to it, the players boxes on the top shelves are disappearing. It might be completely unrelated to your plugin. But maybe you can also test. I'm going down the rabbit hole of what maybe is causing it now.
  8. SlayersRust

    ObjectStacks

    Anyone experienced disappearing boxes lately? I'm trying to find the cause. not sure if its even this plugin but thought I'd see if anyone else is having the issue
  9. SlayersRust

    Boxes dissapear

    Are you still experiencing disappearing boxes? I got some reports of this today
  10. Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it I only want to implement your No Stability VIP for a select amount of VIP players. https://codefling.com/plugins/water-bases
  11. Awesome! My new map is just waiting for approval to be released. Sometimes takes a few days to a few weeks we will see
  12. That's all really good info to know! There are always so many intricacies within plugins and conflicts to look out for. Happy you figured it out mate
  13. Not sure but I run it fine of IcedHost on a very modded server with 200+ plugins. I've honestly never seen this issue before in 8 years. Try asking more in the admin discords maybe someone else has had a similar problem?
  14. Cool thanks for showing me the progress! We currently only use the plugin for the effects to themselves, I don't use the damage of others effect portion. But Im sure many others do
  15. Awesome thank you, my players are enjoying the plugin so far
  16. So how HarborEvent works, I'm pretty sure it doesn't spawn a cargo as it has nothing to do with the vanilla cargo ship. I believe it just paths a cargo ship in as someone makes their way through the event itself? This is an issue with their plugin not the map.
  17. Probably because of how or where you are spawning it. It most likely has to do with Rust itself not the map. As when I spawned the event using AutomedEvents it spawned and worked fine, and also would spawn on its own. I'm unsure why its not working in your case, but most likely not due to the map as it's working great for me on testing server and main server for the players.
  18. Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly. https://imgur.com/a/LbeieLC https://umod.org/plugins/automated-events
  19. The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today I’ll report back my findings/fixes if needed. when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea.
  20. Ill try to figure it out my nightly restarts happen when I'm asleep because I'm a 13 hour difference from est time
  21. For the new update can I add the new plugin version when my servers are offline? Then start them up? Or do I have to apply the update and then restart my server? That’s a bit hard when population is high
  22. When there is several fishing villages on the map and a player wants to teleport to a specific one its super confusing as they all have the exact same name "Fishing Village". Could you possibly have it also show the Map grid Location next to the name like this? "W12 Fishing Village". Thank you
  23. Would love to hear more about this forsure
  24. SlayersRust

    Disappearing rugs

    Yeah it’s a very weird placement floating off of a triangle half wall height
  25. Awesome stoked you’re enjoying it mate! Feel free to leave an honest review after trying it more but no pressure at all. Currently working on my next map now every day hope to have it out in a day or two. Will be a 3050 battlefield style map with all monuments
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