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Everything posted by SlayersRust
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Changed Status from Pending to Not a Bug
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Server crashes during map entity spawning.
SlayersRust replied to Covfefe's Support Request in Support
Changed Status from Pending to Not a Bug -
Version 1.0.0
10 downloads
BATTLEFIELD DIAMOND RIDGE ISLAND – 3050K CREATIVE RUST MAP! Battlefield Diamond Ridge Island is a beautifully crafted 3050k custom Rust map built for high-pop servers, builders, clans, and creative players who want something completely unique. Every inch of this island is shaped for smooth performance, insane build freedom, and competitive gameplay—without unnecessary clutter dragging FPS down. This map features shallow beaches, allowing players to build closer to the shoreline than most Rust maps ever allow, opening massive new opportunities for ocean-edge bases and clan compounds. What Makes It Special Diamond Ridge Canyon! A massive valley filled with glowing diamonds, vibrant grass, crystal formations, and a unique canyon layout with a glass roof perfect for large bases, clan builds, and creative setups. One of the most visually striking buildable zones in Rust. 25+ Custom “X” Monuments! Hand-crafted, FPS-friendly, fully buildable monuments that give your players endless fresh places to claim and fight over. Do players complain about never having enough interesting spots to build? Now you NEVER have to worry about that again! With 25+ Custom Buildable Monuments and dozens of caves/arch rocks etc. you'll NEVER have to worry about this issue again. These include custom UnderWater Cave structures, Buildable Extra Dome, Custom Cave Bunkers, Glass Roof Arch Rocks, Custom Buildable Rock Formations, HUGE bus Stop Base, Cobalt Military bunker and creative buildings scattered all across the island. Tons of Buildable Caves Designed with smooth layouts, extended space, and clean performance. Each cave offers unique strategic options for solos, duos, and clans. Beautifully Crafted Terrain Expect: Diamond-filled valleys Glowing blue “energy grass” fields Canyons & cliffs Lakes, rivers, and plateaus Optimized forests Smooth desert transitions Clean terrain sculpting with no unnecessary clutter Everything is crafted by hand to play well and look amazing. Fully Connected Rails Above-ground and underground rails wrap the island for easy transport, strategic movement, and train-based PvP. Shallow Flat Extended Beach Zones These work amazing for those players who complain about not enough flat spaces for a base! Now they will have endless flat locations to build those huge compounds! Perfect for: Zerg Bases Wall Stacked Builds Ocean Base PvP Creative boat compounds Wider building zones than standard Rust maps All Major Facepunch Monuments Included (Except Arctic Research Base) ✔ Launch Site ✔ Airfield ✔ Military Tunnels ✔ Missile Silo ✔ Trainyard ✔ Water Treatment ✔ Power Plant ✔ Large and Small Harbors ✔ Junkyard ✔ Dome Sphere Tank ✔ Satellite Dish ✔ Ferry Terminal ✔ Outpost ✔ Bandit Camp ✔ Ranch ✔ Fishing Villages ✔ Excavator ✔ Large & Small Oil Rig ✔ Sewer Branch ✔ Desert Military Base ✔ RadTown ✔ Roadside Monuments ✔ Underwater Labs ✔ And all core vanilla monuments you'd expect (Only Arctic Research Base is excluded for performance and theme.) Map Info Size: 3050k Entities: ~4,615 Custom Monuments: 25+ Buildable Cave Systems: Many Theme: Diamonds • Canyons • Glowing Grass • Shallow Beaches • Performance-Optimized Support Discord: DarkoRust$24.99- 1 review
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Players can get into a rock terrain O8 locations
SlayersRust replied to SlayersRust's Support Request in Support
Sent on Discord -
Players can get into a rock terrain O8 locations
SlayersRust replied to SlayersRust's Support Request in Support
I cannot upload it here. Maybe you need to talk to Codefling staff because it only allows submitting a 27KB max size image. I tried compressing 1000 times and can’t get the image so small hah -
Players can get into a rock terrain O8 locations. Please fix thank you https://i.ibb.co.com/ZQLRqYr/Screenshot-2026-02-27-074905.png
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Could you please update the description to show all plugins you've created this plugin is compatible with?
SlayersRust replied to SlayersRust's Support Request in Support
Okay thank you so this doesn't work with airfield event plugin etc good to know -
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https://imgur.com/CLs9GPq I included a link to it, the players boxes on the top shelves are disappearing. It might be completely unrelated to your plugin. But maybe you can also test. I'm going down the rabbit hole of what maybe is causing it now.
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Are you still experiencing disappearing boxes? I got some reports of this today
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Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it I only want to implement your No Stability VIP for a select amount of VIP players. https://codefling.com/plugins/water-bases
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Awesome! My new map is just waiting for approval to be released. Sometimes takes a few days to a few weeks we will see
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That's all really good info to know! There are always so many intricacies within plugins and conflicts to look out for. Happy you figured it out mate
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Not sure but I run it fine of IcedHost on a very modded server with 200+ plugins. I've honestly never seen this issue before in 8 years. Try asking more in the admin discords maybe someone else has had a similar problem?
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So how HarborEvent works, I'm pretty sure it doesn't spawn a cargo as it has nothing to do with the vanilla cargo ship. I believe it just paths a cargo ship in as someone makes their way through the event itself? This is an issue with their plugin not the map.
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Probably because of how or where you are spawning it. It most likely has to do with Rust itself not the map. As when I spawned the event using AutomedEvents it spawned and worked fine, and also would spawn on its own. I'm unsure why its not working in your case, but most likely not due to the map as it's working great for me on testing server and main server for the players.
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Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly. https://imgur.com/a/LbeieLC https://umod.org/plugins/automated-events
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The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today I’ll report back my findings/fixes if needed. when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea.
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