Jump to content

SlayersRust

Creator
  • Posts

    2,298
  • Joined

  • Last visited

  • Days Won

    30

Everything posted by SlayersRust

  1. Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides. There are several of these along most roads of the map
  2. Thanks for the swift fix
  3. C10 & C11 XU Build Zone cannot build. Players cannot build inside of this custom XU Underground build zone they are building blocked. I4 X zone you also cannot build in
  4. A few of the NpcSpawn Data files have the incorrect weapon names smg.smg.thompson should be smg.thompson "BeltItems": [ { "ShortName": "smg.smg.thompson", "Amount": 1, "SkinID": 2943238971, "Mods": [], "Ammo": ""
  5. Sometimes several players are reporting the simple status gets stuck on their screen and doesn’t clear even after they clear their infection using rad pills, medical syringe For zombie animals I haven’t seen any console errors and not sure why it happens. Any ideas on a fix? I use simple status along with ZombieAnimals plugin
  6. SlayersRust

    Quandary Tower

    Hello @CigI think the electrical needs an update as now the Computer Station requires power to it because of a recent rust game update. So maybe you can wire it up in an update to the prefab. I purchased on Lone Design and enjoy and use several of your monuments you have created. My players also really love them! I figured it would be easiest to contact you here. I don't think the puzzle can be completed in its current state and may need updating thank you
  7. This is such a cool map will it ever get the latest game updates like Jungle Zigurrat, apartments, monument fixes, powerline pole fixes and maybe add some of the other overall missing monuments if any?
  8. Thank you so much for the incredibly detailed help it means alot, my players are really enjoying your plugin. Thank you I will update to the latest version.
  9. Yeah seems like an unusual glitch with the RustEdit dll maybe. Do you know if breaking your prefab in rustedit causes any issues? The prefab worked great for the entire wipe so far until now though. Here is my rustedit config as well Okay Ill try that out and see what happens. The weird thing is sometimes it takes like 1-2 weeks to see any doors dissapearing etc, RustEdit.json
  10. The fuse and keycard don't appear to work at the beginning but I see some lights on inside of the prefab and not all doors have disappeared only some. I'll include a video to show the prefab. You can check it at O16 on my server if you need just fly there with the free /mini Here is the video to watch: https://youtu.be/ca29PGRfrTM connect 168.100.161.149:28015
  11. SlayersRust

    Server Hud

    I purchased from there before Codefling started becoming very popular. But now I only buy from Codefling. I wish these devs were more active here in the discussion to help us transfer our purchases
  12. I have 12 rust servers and for some reasons every once in a while maybe a week or two into wipe the doors will just all of a sudden be missing from the challenge house monument. This has been happening for several wipes now on several different servers. I have no idea how or why it happens or how to fix it. I’ve never noticed any crashes or any issues with server saves. Everything else on the server runs fine and I’ve never had any issues with vanilla Monument doors. That’s why I’m confused it seems to only be happening with custom built monuments like yours, I’ve also seen it happen with an aim train arena of mine by Wizla. this is a really fun monument that players really love so it’s sad to see this issue happen as for our monthly wipe servers they can no longer do the challenge house because of all the missing doors. Is there any way to fix this issue??
  13. Can this event damage or destroy players bases, sleeping bags or any player placed entities? Or even so damage players on impact whether alive or sleeping players?
  14. My Boar and Bear never glitch through normal grassy terrain when scaled. Only my chicken does. I guess I won't add chicken if I cannot scale him. So far only the Polar bear and Bore work well scaled to 4-5x max size.
  15. Is it normal for my Chicken to glitch under the terrain?
  16. Getting this console error Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <d3f5741c003c4a0b891d1791dbb7e645>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <d3f5741c003c4a0b891d1791dbb7e645>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 NullReferenceException: Object reference not set to an instance of an object
  17. I sent my logs in discord, I cannot find the cause as I'm not knowledgeable with this stuff much
  18. Here is my current config HeavyRig.json
  19. Is it Normal to see this in console tons spamming? [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large fuel_storage[14676726] changed its network group to null rhib_storage_drybox[14676728] changed its network group to null [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large Scientist[1056] was killed by Looking for Water[76561198982876289] at (250.39, 11.61, 768.02) [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large
  20. Kind of how people drag world bosses in world of warcraft to kill entire cities of players XD
  21. Okay thanks so much! Would suck for the aura to kill sleeping players or alive players in their bases chillen even though they are not even Hostile to the boss. I think the Boss animal could be used to grief PVE players if allowed for the aura to damage non-hostile players to the Boss.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.9m
Total downloads
Customers
11.9k
Customers served
Files Sold
169.2k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.