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Everything posted by SlayersRust
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Weird render base issue only inside the caves
SlayersRust replied to SlayersRust's Support Report in Support
It’s purely a visual bug. Something really weird with triggers I believe because of the unity changes. Also if any terrain triggers overlap players can get stuck but this cave seems okay -
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We have an issue with the NPCs spawning inside of cliff faces and shooting and killing players. They are unable to see or kill these npcs but they will still get shot through the rocks from them. https://i.ibb.co.com/Mkb5grN0/Screenshot-2026-06-20-143101.png
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Weird render base issue only inside the cave at M11. Walls and floor disappear at random angles. I think its maybe an issue with the unity changes. I think overlapping terrain triggers are causing some sort of render issues https://i.ibb.co.com/vxh8WFnR/Screenshot-2026-06-19-173914.png
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Every time I add harbor event to my servers I end up getting this missing parent entity issue with the cargo ship containers. Then I have to run a plugin to remove them. could you please fix this issue? Otherwise I’ll have to remove the harbor event again so this doesn’t keep happening. please see screenshot
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- 6 comments
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Scientists spawning and shooting players from underwater
SlayersRust replied to SlayersRust's Support Report in Support
Yeah it would probably be useful to do that because once they are underwater it makes them almost impossible to kill -
Says pvp event from zonemanager issue
SlayersRust replied to SlayersRust's Support Report in Support
Ah I see now! looks like I have to also delete the zone manager data file after I set this to false. Even though I set it to false the zone manager data file remained. Now that its set to false and zone manager data file was cleared it does not seem to appear any more so thats good -
Scientists spawning and shooting players from underwater
SlayersRust posted A Support Report in Support
The event landed at the harbor and the scientists landed under the ocean and can kill people from underwater but players are unable to see or shoot them. Maybe a check so scientists cannot go underwater or have a way they can swim to shore or something. I think ZombieHorde plugin uses something like this so zombies can never end up under the ocean. Its not a huge deal but pretty painful to players if this happens to them Thanks for any help. Wont let me attach my image ill try to dm it -
Hello any idea how I can fix this console spam? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RoadBunkers (True (Boolean))
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NullReferenceException: Object reference not set to an instance of an object Failed to run a 0.40 timer in 'HarborEvent v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <8d825f18170b4021a73233ef70394202>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass89_0.<Start>b__1 () [0x0001b] in <8d825f18170b4021a73233ef70394202>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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Says pvp event from zonemanager issue
SlayersRust replied to SlayersRust's Support Report in Support
Another major issue with the plugin. I am currently located on the map at a completely unrelated event and it keeps saying I cannot loot the "PatrolHelicopterCrash Event" because I am not the owner of the Arc Launch Site Event. I am not even anywhere near the launch site event, but because it for some reason thinks im at the arc launch site event I cannot loot this other event on the other site of the map even though I am currently the owner of this patrol helicopter event by Razer. Thank you for your time and hope for a fix soon I'll have to unload this plugin for now because it prevents players from looting any other events found on our server. The launchsite is on the other side of the map as me -
Yes I do not have a parachute currently in my config
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I have an issue, I run a 100% PVE Server but every time someone enters the Launch Site Arc Event it says from ZoneManager the below. How come it says this??? I have it set in my config as attached below to make sure everything is PVE only. How can I fix this from saying its a pvp area? [Zone Manager] You have entered the PVP Event, now other players can damage you! ArcLaunchSiteEvent.json
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I have attached my config, it does not look like it includes a parachute? Is there a way I can add a parachute somehow would this help? Can you show me how it can be added to the config I sent PatrolHelicopterCrashEvent (1).json
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No only sometimes some of them are floating
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I just purchased this plugin and I’m having some issues with the NPCs floating up in the sky as seen in my included screenshots. Players also can’t kill the floating scientists because I like to have a limit on the distance they can be damaged from to not make the event too easy. Could you please provide a fix for the floating scientist issue thank you kindly
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Could we get a Map marker for this event? I don't think many players that join after it already crashes won't know what it is or if an event is even active without some sort of map marker. This would greatly improve this plugin and make it so more players actually do it. Thanks for your time @Razor
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Are you still having this issue? Wanna know if all bugs have been fixed before re adding this event