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Everything posted by SlayersRust
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After the event ended and the player went back to their base this GUI in the image attached was stuck on a players screen The player got off last night for 2 hours anhe when i log back on it was still showing, but now is been there for 20 mins ish now A server restart was the only thing that removed the GUI for the player https://i.ibb.co/fGdj1Mzz/image.png
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Seeing this in the console Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling kill - but already IsDestroyed!? storageadaptor.deployed
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NPCs spawning inside of Cliff Terrain
SlayersRust replied to SlayersRust's Support Report in Support
Very cool plugin for players but sadly have to remove for now until we can get the NPCs to stop spawning inside of the cliffs and terrain after the crash happens. I get daily support tickets from it and it makes the npcs unkillable and shoot through the terrain as players cannot see them. -
After update players appear to be dying when running fast
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Hello needs an update for July forced wipe EventHelper - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 713, Pos: 20
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Needs an update for July forced wipe PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
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Needs an update for July forced wipe MapTeleport - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1332, Pos: 28
- 9 comments
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- #mapteleport
- #teleport
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Needs an update for July forced wipe Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
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Needs an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
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Needs and update for July Forced Wipe Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2034, Pos: 20
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- 231 comments
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- #permissions
- #admin
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(and 7 more)
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- 5 comments
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- #abandoned bases
- #abandoned base
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Yes I’ve used them together for many years just be aware this is a way to clean up players abandoned bases who don’t rejoin the server. So even though it’s a PVE server if there is an abandoned base it can be raided. It’s a really good system to improve performance and clean up bases entities of players who have built a bunch of things and may not rejoin the server
- 5 comments
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- #abandoned bases
- #abandoned base
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I have no idea what this is from, but I noticed it in the console Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterSentryTurrets+<>c__DisplayClass52_1.<OnEntityBuilt>b__1 () [0x0009a] in <7b70860b11e84d808431adf108cfb193>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 82.65.252.193:57769/76561198193599822/RedFlow disconnecting: closing
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Will need an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
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Weird render base issue only inside the caves
SlayersRust replied to SlayersRust's Support Report in Support
It’s purely a visual bug. Something really weird with triggers I believe because of the unity changes. Also if any terrain triggers overlap players can get stuck but this cave seems okay -
- 24 comments
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- #title
- #betterchat
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- 24 comments
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- #title
- #betterchat
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We have an issue with the NPCs spawning inside of cliff faces and shooting and killing players. They are unable to see or kill these npcs but they will still get shot through the rocks from them. https://i.ibb.co.com/Mkb5grN0/Screenshot-2026-06-20-143101.png
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- 30 comments
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- 2
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- #minecraft
- #cube
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