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Everything posted by SlayersRust
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https://imgur.com/CLs9GPq I included a link to it, the players boxes on the top shelves are disappearing. It might be completely unrelated to your plugin. But maybe you can also test. I'm going down the rabbit hole of what maybe is causing it now.
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Are you still experiencing disappearing boxes? I got some reports of this today
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Hello I purchased the plugin but I'm curious if your plugin is also compatible with Water Bases Plugin by NikeDemos? Also what about TrainHomes/Barges Plugins? I just want to try and nip any conflicts in the butt before they happen I do not need them to be compatible in the sense that your plugin effects their stability. I just more care that no bugs will arise because of it I only want to implement your No Stability VIP for a select amount of VIP players. https://codefling.com/plugins/water-bases
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Awesome! My new map is just waiting for approval to be released. Sometimes takes a few days to a few weeks we will see
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That's all really good info to know! There are always so many intricacies within plugins and conflicts to look out for. Happy you figured it out mate
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Not sure but I run it fine of IcedHost on a very modded server with 200+ plugins. I've honestly never seen this issue before in 8 years. Try asking more in the admin discords maybe someone else has had a similar problem?
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So how HarborEvent works, I'm pretty sure it doesn't spawn a cargo as it has nothing to do with the vanilla cargo ship. I believe it just paths a cargo ship in as someone makes their way through the event itself? This is an issue with their plugin not the map.
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Probably because of how or where you are spawning it. It most likely has to do with Rust itself not the map. As when I spawned the event using AutomedEvents it spawned and worked fine, and also would spawn on its own. I'm unsure why its not working in your case, but most likely not due to the map as it's working great for me on testing server and main server for the players.
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Also do you run a plugin like Automated Events for Cargo Ship Spawning? Mine seems to spawn fine and the CargoShip pathing only appears while the cargo ship event is active and passes through the Harbors as normal for me. I included a link to the images showing cargo ship at the harbor monument correctly. https://imgur.com/a/LbeieLC https://umod.org/plugins/automated-events
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The cargo seemed to follow the path fine during my testing of the first version. Let me test the new version I gave you for cargo ship path as soon as I get home later today I’ll report back my findings/fixes if needed. when you say no cargo ship in harbor do you mean it didn’t path and park at the harbor for a short while? Did it just skip the harbor monument? Part of its vanilla pathing is it should just dock for a short time then continue back out in the ocean. But the original spawn of cargo ship comes in from the deep sea.
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- 5 comments
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- 5 comments
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When there is several fishing villages on the map and a player wants to teleport to a specific one its super confusing as they all have the exact same name "Fishing Village". Could you possibly have it also show the Map grid Location next to the name like this? "W12 Fishing Village". Thank you
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- 311 comments
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Yeah it’s a very weird placement floating off of a triangle half wall height
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Awesome stoked you’re enjoying it mate! Feel free to leave an honest review after trying it more but no pressure at all. Currently working on my next map now every day hope to have it out in a day or two. Will be a 3050 battlefield style map with all monuments
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I just tested on my end and it seems to be working fine as a normal player so your players should have no issues. I recorded a video as well but I can’t share here for some reason
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Hello could you please have a regular player non admin test entering this without the use of no clip near the entrance? There is a common issue where if you are an admin who recently used no clip the terrain modifier in rust edit will block entering the cave. so have a regular player try entering first. If they cannot enter let me know and I’ll fix it as soon as I get home within a few hours
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I don't know if it was instantly after the restart. But sounds like he noticed after an hour I'll ask him to test again
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The player tested again and reported this. I know it prob doesn't help much. But the issue seems to only happen when the rug is placed hanging off of a triangle floor "oh yeah its only on a the triangle floor, that this is happening on, the foundation ones ive placed are still there. where as the ones on the raised floors disappear. i though ahead about this and placed a few others in different spots and square floors and foundations had no issues, and triangle foundations where also ok, just the hanging triangle floor rug sees to be the issue with removing. It seems to be a 48 hours from when i placed it. being there an hour after reset but then gone."
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Version 1.0.0
12 downloads
🏗 Buildable Monuments Pack Of 3 – Ultra Optimized A premium collection of three fully buildable custom monuments designed for performance, flexibility, and serious base potential. Includes: • Buildable Custom Supermarket • Bus Stop Base • Cobalt Gamers Military Style Base Each monument is optimized to stay lightweight while delivering detailed, high-quality environments players can fully build inside. Perfect for: • Custom takeover bases • PvP hot zones • Roleplay hubs • Clan headquarters • Strategic raid targets Great for 2x to 100x+ gather rate servers. Performance First ✔ Optimized prefab counts ✔ Fully buildable interiors ✔ Clean layouts ✔ High-pop server friendly ✔ Drop-in ready 🏗 Fully Buildable Structures Players can: • Add honeycomb and defenses • Create loot vault cores • Design trap systems • Build rooftop fortifications No restricted build zones inside the main structures. Full control. Full creativity. 🛠 Easy Installation Flatten terrain in RustEdit if needed, place the monuments, clean up terrain modifiers, and you’re set. Three monuments. Fully buildable. Instant server upgrade.$13.99- 1 review
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- #buildable monument
- #base
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Spawning underwater drowning at 014 every spawn
SlayersRust replied to SlayersRust's Support Request in Support
They changed size upload requirements to only 26KB I cannot compresss the image under that size sorry
