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SlayersRust

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Everything posted by SlayersRust

  1. Maybe I’ll try tomorrow to just add this 1 item as players really want to try it. I hope it places normal out of the box
  2. If I need to update the plugin is there any issues reloading the plugin when the server is live?
  3. It doesn't have to be added to the .cs file? I can add to the config then it will also appear in the /nm nature market to buy? I was not aware! Would any of Imthenewguys updates remove any of my added items if there was say an update? I have 12 servers so sometimes a lot to keep track of if updates were to remove any of my changes to a config etc
    Great plugin overall, does exactly what it says and I haven't had any issues with it yet. Works smooth and fast to swap players into their scuba suit gears. I would 100% recommend if it suits your needs Great quality of life plugin
    This is a really amazing plugin and I'm surprised no one else has released something like this before. This is a one of a kind plugin that works great as a VIP Perk or In-game shop perk to give players. This allows for incredible creativity. We have been running it for a few weeks now with no reported issues yet. I would 100% recommend getting this!
  4. After your update you send me I no longer get the error at all. But whenever a player places many sentry turrets in one area they end up reporting very bad rubber banding lag only within their base. If they go anywhere else on the map there is no lag. I sent a video what its like for them. I check server fps with serverinfo and its fine during this time. If they go somewhere else it goes away. Seems to be something in their bases causing it but they are only using bettersentryturrets. I'm not saying its your plugin but just doing my best to search for the cause. Unloading BetterSentryTurrets and removing sentries seemed to help. I do use StorageBlocker plugin https://umod.org/plugins/storage-blocker with the attached config RUST 2026.mp4 StorageBlocker.json
  5. I know I'm a bit annoying XD but was there any issue with implementing these octagon blocks? Like 20+ players were asking about them because they wanted to create platforms using them for parkour challenges, bases etc. One of them asked because they wanted to make a video around his base and I had shared some of the icons with players in advance. hexagontile_blue.entity hexagontile_red.entity hexagontile_purple.entity hexagontile_orange.entity
  6. Okay all seems to work now thank you very much Only thing I noticed is the plugin version number did not change
  7. Yeah same also one of the train lights is very difficult to place
  8. SlayersRust

    Couple issues

    Yes this would be amazing! I know it's annoying to have to add things to the plugin etc. But I think these upgrades will satisfy many server owners once they find more about this plugin I found it from a collections created
  9. SlayersRust

    Couple issues

    Would be super handy I think for many servers especially ones with smaller maps
  10. SlayersRust

    Couple issues

    It's not really a great option as no need really for an empty bunker to sit for 15-30 minutes taking up space on a one grid map. I wanted to utilize it in a bit more balanced way for smaller maps wit only 4 available then they go on cooldown 15-30minutes. That way players aren't getting crates too quick. Hope this makes sense
  11. SlayersRust

    Couple issues

    Thats good! I'm super curious about this, I really hope to be able to stop them spawning so darned often, was hoping to have a config option so I can just set new ones to not spawn until 15-30 minutes after looted etc. 3. **Most important request** What are the respawn times for each bunker? Say my config only allows for 4 total allowed on the map at anytime and someone loots them all at the same time, how long until these bunkers can respawn? Its a bit overpowered for my server if they are always spawned on my map. I wish they could have say a 30Minute cooldown from being able to respawn after being looted. Or a config option for respawn times of the Bunkers? Since I have super faster custom vehicles and run speed increases this would be way too overpowered for my server if they just keep respawning and always keep at least 4 active or they respawn too quickly especially on the one grid maps.
  12. SlayersRust

    GatherRang

    Does this work with SkillTree Plugin that gives XP on Tree cutdown and ore mine? and or GatherRewards that gives RP each tree cutdown and ore mined etc?
  13. SlayersRust

    Couple issues

    No longer possible to do this, but now thinking about it. It blocks being able to build at all quite far away from the bunkers. I think this can be reduced about 50% closer and things will be okay. I think the biggest worry is probably only being able to place a TC directly on top of it or kind of close. I am worried players who are just expanding their base etc might have their experience ruined a bit by a bunker close by. But if they just go loot it and dissapear they can continue to expand, good for those who knows this will fix their issue and bad for those new to the server who dont know about the bunkers and think they are just player bases hah.
  14. SlayersRust

    Couple issues

    Hello so you must place a TC off of a twig floor piece, then after that you can seal in and build traps or do whatever you'd like. I believe before you have a TC placed you cannot place foundations connected to the 1x1 bunker. But after the TC is placed this is what allows full building. Here is an image if its not more clear I appreciate your time
  15. SlayersRust

    PLAYER PERKS

    After how many seconds does Regeneration start taking effect after leaving combat? Regeneration : Automatically restores a small amount of health every few seconds when out of combat.
  16. Hello the One Hit Kill NPC does not work on Scientist2 NPCs at OilRigs or deepsea, panthers, crocodiles, Tigers or Snakes basically any new animals. Could you please fix this? I sadly cannot add it to my server until it works properly with all NPCs Thanks so much for your help With the below perk i gave myself the correct permission and it works okay on animals and the old npcs. playerperks.strength Strength : Instantly kills any NPC with a single hit.
  17. For TruePVE servers would this options also Freeze players? [1] Freeze: Freezes the target in place when hit for x seconds. I'd need to disable it if not, but would be cool if it could only work against NPCs Also curious about the slowness effects etc Also curious can I disable certain enchantments from the config? I only want players to be able to access certain ones
  18. Quick question for use with "Enchanting" Plugin and StackModifier Plugin by KHAN should I put these as true or false? I know its not your plugin so you may not have the answer but thought i'd ask in case someone else inquired about this before :slight_smile: ``` "Use Enchanting to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]": true, "Use Enchanting to handle item splitting for Epic Scrap? [Disable if you are having conflicts with stack control plugins]": true,```
  19. SlayersRust

    Couple issues

    I attached my config I'm using. Thanks so much for your time my friend, I just purchased your plugin and cannot add it to my 12 live servers yet without a few changes which I hope are useful to the popularity of your plugin I really appreciate your time excited to get this plugin rocking on my servers soon 1. I noticed players could build around the Roadside Bunkers and grief and build and seal them in completely so no one can access. Could we make this not possible? 2. Is it possible for these to spawn inside or next to a players base essentially griefing or blocking them from building, are there any plugin checks for this? 3. **Most important request** What are the respawn times for each bunker? Say my config only allows for 4 total allowed on the map at anytime and someone loots them all at the same time, how long until these bunkers can respawn? Its a bit overpowered for my server if they are always spawned on my map. I wish they could have say a 30Minute cooldown from being able to respawn after being looted. Or a config option for respawn times of the Bunkers? Since I have super faster custom vehicles and run speed increases this would be way too overpowered for my server if they just keep respawning and always keep at least 4 active or they respawn too quickly especially on the one grid maps. 4. Also please add checks how close they can spawn to each other as I have found many time just a bunch of them in a row for easy quick looting. RoadBunkers.json
  20. SlayersRust

    NoDroneExplo

    Does this also block Satchel Charges, Beancans, bee grenades etc and other explosives?
  21. Hello @imthenewguywould it be possible to have Killing the Patrol Helicopter be a source of XP? I see you have Looting Heli Crates and Last hit on bradley as a source. Would it be possible to have taking down the patrol helicopter or if not possible getting the last hit on the patrol helicopter also be a source of XP? Something my players have been asking about for a while now. "BradleyAPC": 2000.0, "LootHeliCrate": 500.0,
  22. SlayersRust

    Noticed this in my logs

    [MissileSiloEvent] Event end. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MissileSiloEvent+SiloEventController.UpdateVendingMarker () [0x00058] in <ebc2bfdac71b41cf96a78d634d87fcaa>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <9cad2efe234740ffa84af32cfde16561>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <9cad2efe234740ffa84af32cfde16561>:0
  23. Yeah but a free broken plugin that many people enjoy using. I hope he finds time to patch it up. I see he was active recently so he has time to check Codefling etc. it causes lots of lag and trouble and console spam for servers as is Or removed from download until in a usable state.

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