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SlayersRust

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Everything posted by SlayersRust

  1. After the event ended and the player went back to their base this GUI in the image attached was stuck on a players screen The player got off last night for 2 hours anhe when i log back on it was still showing, but now is been there for 20 mins ish now A server restart was the only thing that removed the GUI for the player https://i.ibb.co/fGdj1Mzz/image.png
  2. Seeing this in the console Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Calling kill - but already IsDestroyed!? storageadaptor.deployed
  3. Very cool plugin for players but sadly have to remove for now until we can get the NPCs to stop spawning inside of the cliffs and terrain after the crash happens. I get daily support tickets from it and it makes the npcs unkillable and shoot through the terrain as players cannot see them.
  4. SlayersRust

    After update

    After update players appear to be dying when running fast
  5. SlayersRust

    Ez BoomBox

    You're welcome, happy to help as players enjoy the plugin.
  6. Hello needs an update for July forced wipe EventHelper - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 713, Pos: 20
  7. SlayersRust

    Ez BoomBox

    Hello just a friendly reminder this needs an update for July forced wipe EzBoomBox - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 300, Pos: 36
  8. Needs an update for July forced wipe NpcSpawn - Failed to compile: There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetAttackStatus(bool, BaseEntity.FlagsUpdateMode)' | Line: 2891, Pos: 34
  9. SlayersRust

    PveMode

    Needs an update for July forced wipe PveMode - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 573, Pos: 24
  10. Friendly reminder needs an update for July forced wipe PersonalNPC - Failed to compile: There is no argument given that corresponds to the required parameter 'flagsUpdateMode' of 'Chainsaw.SetEngineStatus(bool, BaseEntity.FlagsUpdateMode)' | Line: 4484, Pos: 34
  11. Needs an update for July forced wipe MapTeleport - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1332, Pos: 28
  12. SlayersRust

    My Homes

    Needs an update for July forced wipe Homes - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 536, Pos: 20
  13. SlayersRust

    BankCell

    Needs an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
  14. Needs and update for July Forced Wipe Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 2034, Pos: 20
  15. I also noticed for some reason my plugin perms list is no longer alphabetical for things like vehiclelicense etc
  16. Yes that would be fine, this plugin config for Abandoned Bases only places a dome over abandoned player bases that aren’t usually built inside of monument zones anyways so it will be all good it doesn’t negatively effect any other plugin or have any known conflicts that I’m aware of
  17. Yes I’ve used them together for many years just be aware this is a way to clean up players abandoned bases who don’t rejoin the server. So even though it’s a PVE server if there is an abandoned base it can be raided. It’s a really good system to improve performance and clean up bases entities of players who have built a bunch of things and may not rejoin the server
  18. SlayersRust

    BankCell

    I second this? Can we get a command to say view a certain players bank without entering the data file? something like /viewbank steam64idhere ?
  19. I have no idea what this is from, but I noticed it in the console Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterSentryTurrets+<>c__DisplayClass52_1.<OnEntityBuilt>b__1 () [0x0009a] in <7b70860b11e84d808431adf108cfb193>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 82.65.252.193:57769/76561198193599822/RedFlow disconnecting: closing
  20. SlayersRust

    BankCell

    Will need an update for July Forced Wipe BankCell - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 287, Pos: 20
  21. It’s purely a visual bug. Something really weird with triggers I believe because of the unity changes. Also if any terrain triggers overlap players can get stuck but this cave seems okay
  22. But we also use better chat gradients for player usernames as well. Will it also work for those?
  23. We have an issue with the NPCs spawning inside of cliff faces and shooting and killing players. They are unable to see or kill these npcs but they will still get shot through the rocks from them. https://i.ibb.co.com/Mkb5grN0/Screenshot-2026-06-20-143101.png
  24. SlayersRust

    CubeBuild

    How do I do that? Do I make all of these options in my screenshot to 0.0 to block all damage?

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