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SlayersRust

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Everything posted by SlayersRust

  1. One thing I noticed is on the Servers that did send their Discord Messages for being back online the data file said this { "HasSentOnlineNotification": true } Where as the servers that did not send the back online message the data files showed empty like this {} Maybe this somehow causes the issue? how can I fix it? I'll send my config file minus the webhook of course so you can check if anything is wrong. You can see how I have one of my servers setup in the photo. I send a notification when the server is restarting orange, then I send one when its online green. [Eu] Slayers Battlefield Server RESTART Restarting now. Wait 5-10 minutes for the server to come back online. [Eu] Slayers Battlefield Server ONLINE Ready to play! AutoRestart_DiscordState (1).json AutoRestart_DiscordState.json AutoRestart (11).json
  2. So 7 of my servers do their daily restart at the time time using the same discord channel and discord webhook, using an identical config except for the server name but for some reason I don’t receive all of the discord embeds for when the server comes online. I receive 7 of the embeds on my #server-restart discord channel for when the server goes offline to restart and receive only 5 back for when they come back online. For some reason not all of my discord embeds for all servers are coming through. I have made sure to add this channel to the whitelist and also the webhook so nothing will be flagged as spam. How can I fix this issue?
  3. SlayersRust

    Error on dismount

    hello I’m getting console spam errors on paraglider dismount for some reason can you fix? I included a photo of the error
  4. As seen in the image I’m getting tons of player timed out kick errors and also tons of errors from NPC spawns in the plugin
  5. SlayersRust

    Hello conflict plugins

    ```Failed to call hook 'OnEntityDeath' on plugin 'PlayerChallenges v2.0.52' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.PlayerChallenges.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00375] in <c0ae9919fe244475a5c7b920bb1a8688>:0 at Oxide.Plugins.PlayerChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00e88] in <c0ae9919fe244475a5c7b920bb1a8688>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Calling kill - but already IsDestroyed!? loot_barrel_1``` I get this error I think its an issue between PlayerChallenges and InstantBarrel Plugin because it kills the barrel so quickly maybe? Anyways I wish the PlayerChallenges dev would reply to me but he does not. I know this isn't your problem but I'm just curious if this is a hard or easy fix to stop the spam from PlayerChallenges plugin if this is in fact a plugin conflict
  6. Getting tons of these errors as well constantly and I can’t seem to fix. They just endlessly spam my console
  7. Maybe they set cooldown to 0 seconds does that work?
  8. SlayersRust

    NoEscape

    So does your plugin help against players who F1 kill and then back into their base? Does the dome 100% of the time maintain its raid/combat block status? also does it work with BetterTC can it block the BetterTC upgrading and repair? id love to have it where anyone who enters the raid bubble area are instantly raid blocked so they can’t abuse any mechanics by F1 killing and teleporting back into their base between explosions even if the few minute timer is still active
  9. Getting absolutely hammered by these errors its also causing massive server lag could we get a fix soon my 13 server sin my network heavily rely on this plugin @David
  10. I think somehow it placed on a slight angle because it was down on a bit uneven terrrain maybe. I’ll recommend players to find somewhere extra flat to place it or on a foundation
  11. SlayersRust

    Error on firing

    Address 168.100.161.149:28015 I’ll also try to find a flatter surface with placing it
  12. SlayersRust

    Error on firing

    Whenever I choose a location no matter where it might be close or far for targeting it will not allow the rockets to be fired there as seen in the images provided. I select a grid pretty close by but for some reason the rockets wont go there? Ive tested this in dozens of locations. And it will never allow me to choose the target id like, its like it just chooses a random position target area on its own to fire the mlrs off at
  13. If I jump on top of the MLRS it keeps bouncing me up and down and I kind of get stuck
  14. What would be the issue with using a coffin? Because fridges only accept certain item types i feel like it could introduce a bug on certain updates if non food items are placed in a fridge. So to be safe I thought using something like a coffin is better to avoid any issues
  15. Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.8.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn+CustomScientistNpc.UpdateInventory () [0x00116] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.ServerInit () [0x00164] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at BaseNetworkable.Spawn () [0x0004f] in <10612f05f55048cf96012a34ab66cb3d>:0 at BaseEntity.Spawn () [0x00000] in <10612f05f55048cf96012a34ab66cb3d>:0 at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0007b] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <2cafd9ebb2ac4399ad29b5240f865bce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  16. o.reload HeavyRig [CSharp] Started Oxide.Compiler v successfully [Limit Entities] SOULREAPER_76 You have reached the limit 13164 of 4100 entities in this building HeavyRig was compiled successfully in 1536ms Failed to call hook 'Unload' on plugin 'HeavyRig v1.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyRig.Unload () [0x00000] in <0cb32a93936343ef9da0d281db2e3830>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0021f] in <0cb32a93936343ef9da0d281db2e3830>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Unloaded plugin Heavy Rig v1.9.1 by NooBlet Failed to call hook 'OnServerInitialized' on plugin 'HeavyRig v1.9.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HeavyRig.<SetupRigs>b__56_0 (MonumentInfo monument) [0x00015] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig.SetupRigs () [0x00005] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.HeavyRig.OnServerInitialized (System.Boolean initial) [0x0000d] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <2f4a43cac3304c09bf7938ae0b5506ab>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin Heavy Rig v1.9.1 by NooBlet This is the error I get when I reload the plugin and still no buttons and plugin loads
  17. So no button is spawning at my large oil rig after the latest game update could you have a look and fix?
  18. Ah yeah there is! What items should I add to this that people have reported causing lag? So far ill add the skill fire pit and it uses simple names or shortnames? "Prevent These Prefabs From Spawning": [ "saddletest", "testridablehorse"
  19. SlayersRust

    Extreme lag on this base

    Crazy frame rate drops due to fire and other things in this base! Down to 10fps from 80fps [RaidableBases] Badshah has paid for the Hard base (Boom-Hard-Disfear) at (1301.95, 1.00, -1303.62) in Y24!
  20. Very cool! Is the cooldown for your own personal MLRS separate to the monument MLRS? Can they both be fired without triggering the cooldown of the other?
    Such a beautiful map! My players love exploring it as it feels like such a immersive environment with so many roadside stops and interesting custom places to loot and explore. The favorite places are the massive extensive cave systems, very unique addition to the map! I highly recommend this one
  21. Hello I want to remove the Fridge Deployable entirely from my config, what regular box type can I replace this with? Would a coffin work and if so what is the deployable line for me to replace all fridge deployables with? assets/prefabs/deployable/fridge/fridge.deployed.prefab is what I want to change to a non fridge item, something cooler. "Preset Name": "frige_safe_nightmare", "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "SkinID (0 - default)": 3005880420, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": true, "The name of the loot preset for AlphaLoot": "", "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [
  22. Hello does this plugin have a cooldown timer similar to the regular MLRS? Like how often it can be fired after it has been used or no cooldown?
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