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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Turret Modifier

    Does this support Unlimited ammo for normal placed turrets? I have a Battlefield server and I just wanted a way for all placed turrets to have Unlimited Ammo automatically after turned on with no needed inputs from a player other than placing down a auto turret. Also either a physical switch or the command might be better I'll just have to find a way to teach player the command to turn on all turrets I have no need for tiers in this instance. Also does it work alongside LimitEntities Turret Limits? I have different levels of vips and each has a certain auto turret limit. Also any sales coming up for this plugin?
  2. Most of the Trees you are able to walk through and you cannot harvest them. We love this map could you please fix?
  3. Hello @Knockcreedoes this prefab still work in 2026? If not can we get an update? I'd love to use it again
  4. No downloading still gives you this version of 1.2.4 and also the PlaceryExtended/LimitEntities blocking does not work even after setting the LimitEntities config option to True. "Enable PlaceryExtended plugin support": true, [Info("Placery Extended", "Duff", "1.2.4")]
  5. When I download PlaceryExtended I get an incorrect old version 1.2.4. It doesn’t give me your new version
  6. SlayersRust

    Limit Entities

    Okay awesome! Is there any update @MON@Hwill have to do to make it start limiting PLaceryExtended in the same way or will it work right away?
  7. Hello @Wizladoes this use the Vanilla Dome Monument? or a remade monument? I have events that spawn at and around Dome so I wanna make sure its not the Vanilla Monument where my events will spawn before buying
  8. The only Server Convar I use is "playerboat.maxblockcount 360". Not exactly deep sea related but related to the boats. I also only use BoatControl Plugin related to the deepsea. I don't use any other deep sea related plugins.
  9. Ever since I added DeepSeaCargo Event I have a stuck cargo ship as shown in the screenshots. I cannot reach it even with noclip as its out of map bounds. But it just sits there
  10. Is this map currently working and tested with no bugs?
  11. SlayersRust

    Limit Entities

    @Duffwould it be possible to do this so we can make sure players follow the exact LimitEntities limits we have set for our servers?
  12. My players going nuts over some new items it’s all they talk about hah
  13. Version 2.0.0

    13 downloads

    One Grid Airfield – 1250K AIRFIELD MONUMENT FOCUSED SMALL ONE GRID RUST MAP! One Grid Airfield is a small and fast-paced but tons of areas to loot and extra attention paid to Custom "X" Buildable Monuments! 1250k fantasy Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing many Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. One Grid Launch Site blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: Underwater Bunker Bases Floating Buildable Metal Water Platforms Underground Cave Bunkers to Build inside Crystal Sealed Caves to Build Inside Arch Rock Caves to build Buildable Custom SuperMarket Monument Radio Tower Build Monument Buildable Cube Monument Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Airfield • Dome Sphere Tank • Missile Silo • Small Harbor • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat Ruins • Several Power SubStations • Several Waterwells • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1250K Prefabs: ~2353 Support: Discord: DarkoRust
    $19.99
  14. I knew I'd miss something hah! I saw the first two but forgot I had PersonalNPC. I just set this to false then reloaded your plugin again and all seems to be okay and I'm know only seeing single messages with no duplicates "Clear console of 'ownerPlayer is not player' spam?": false, Thanks for the help!
  15. Even after unloading your plugin I'm now stuck with double console and log entries XD Any way to fix this?
  16. Before and when I loaded your plugin I got this. Scientist[544] was killed by Sénior Beans[76561199497816435] at (-2365.15, 36.17, -2302.36) HeliGuard[880] was killed by Bones[76561198124285466] at (1721.66, 16.07, 260.36) o.reload ConsoleSpamCleaner [CSharp] Started Oxide.Compiler v successfully ConsoleSpamCleaner was compiled successfully in 1334ms [Console Spam Cleaner] Automatically Harmony patched 'BaseNavigator.PlaceOnNavMesh_Patch1' method. (BaseNavigator_PlaceOnNavMesh) [Console Spam Cleaner] Automatically Harmony patched 'BaseEntity.OnInvalidPosition_Patch1' method. (BaseEntity_OnInvalidPosition) [Console Spam Cleaner] Automatically Harmony patched 'BaseNavigator.ValidateNextPosition_Patch1' method. (BaseNavigator_ValidateNextPosition) [Console Spam Cleaner] Automatically Harmony patched 'BaseNetworkable.SendNetworkGroupChange_Patch1' method. (BaseNetworkable_SendNetworkGroupChange) Loaded plugin Console Spam Cleaner v2.0.5 by Khan Loaded plugin Console Spam Cleaner v2.0.5 by Khan After your plugin was loaded my console now sends every single message twice Bones[76561198124285466] has spawned Bones[76561198124285466] has spawned Scientist[79] was killed by Sénior Beans[76561199497816435] at (-2366.68, 36.17, -2299.18) Scientist[79] was killed by Sénior Beans[76561199497816435] at (-2366.68, 36.17, -2299.18) TrainYard Sniper[991] was killed by WarPaint[76561198157285328] at (-515.86, 85.61, 302.11) TrainYard Sniper[991] was killed by WarPaint[76561198157285328] at (-515.86, 85.61, 302.11)
  17. SlayersRust

    Limit Entities

    Players can bypass LimitEntities using PlaceryExtended Plugin. Would it be possible if you can work with @Duffto make these two plugins compatible? I had a player place 1000s extra of Metal Barricades using PlaceryExtended to bypass. Not sure if this would have to be implemented from Duffs side or yours
  18. No I’ve never used this command
  19. Thank you Here is my Config file. I only want loot to drop from the Captain Boss and I want all the other npcs to have no loot and have their bodies be removed right away. DeepSeaCargo.json
  20. Possible to get a Map Marker circle? Like in my screenshots?
  21. Water Treatment Event the scientist gets stuck in the cliffside and can't be killed and kills players through the rock
  22. Anyone else seen this error for players? [Welcomer] kirigaakirita56 joined for the very first time from Russia Give them a warm welcome to our Community! *************:58795/76561199797393287/kirigaakirita56 disconnecting: Exception (cs:145743): NullReferenceException: Object reference not set to an instance of an object. WallpaperPlanner.%56de1905fa32bb8d0b1f91ddb29598b94b22989a (BaseEntity+%af7f9e0d9883cbe02461d6b6d860bd2f0e29d8f7 %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) WallpaperPlanner.%2269130ef19adbeaa82dec23da353cbe384d0ce1 (BasePlayer %12d2dee87a118ae649da5f7401a28c1c5454fbaf, System.UInt32 %847f7f3d0c2f1a14b879348fc66a8a112ad7ce9d, %e429facb64232a80c44d9ea75bfd606db2d5092e %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) BaseEntity.%4e328d365b21213a6b4eeaaf62abf04e6327a5f2 (System.UInt32 %460fe592ee273e3fa3608080469457bdc10aaa56, %e429facb64232a80c44d9ea75bfd606db2d5092e %ad880f156db7a655f8475eb4da05c478e3540ab1) (at <00000000000000000000000000000000>:0) Client.%32fdb4b91597c739af5c6ab917036208b1408d73 (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) Client.%d0a174e31c665f40e6f5132ce78416fe30fc962f (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36.%29d6d637c45fec271c475b601afffe06d98f270f (%5800ebe5f0333741491e2a826f3517bde5435343 %6b8817c29cdc84256cd91b4f47323ac1841a7696) (at <00000000000000000000000000000000>:0) %7d36b201b8d78aa9fe906416a34d2f7622af6e30.%b4be9c082c88cc8749442ca2539bb076046162a9 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) WallpaperPlanner:%2269130ef19adbeaa82dec23da353cbe384d0ce1(BasePlayer, UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) BaseEntity:%4e328d365b21213a6b4eeaaf62abf04e6327a5f2(UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%32fdb4b91597c739af5c6ab917036208b1408d73(%e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%d0a174e31c665f40e6f5132ce78416fe30fc962f(%e429facb64232a80c44d9ea75bfd606db2d5092e) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36:%29d6d637c45fec271c475b601afffe06d98f270f(%5800ebe5f0333741491e2a826f3517bde5435343) %7d36b201b8d78aa9fe906416a34d2f7622af6e30:%b4be9c082c88cc8749442ca2539bb076046162a9() Client:Update()
  23. SlayersRust

    BoatControl

    Hello can I use 1.5 size for Building Station scale in the config for a 1.5x sized Building Station? Or does the config only accept the 1.0 and 2.0 sized options? "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.5,

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