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Everything posted by SlayersRust
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
Also Cargo seems to have a pathing straight across the land just a heads up. I disabled my cargo ship event for now -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
I'm using the latest Map V3 What's New in Version V 3 I'm also not sure exactly the issue but I'm assuming maybe if any NPC spawners were added in rustedit and the navmesh changes with rust maybe causes it -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens. Thanks for any help, might be from any NPCs placed on no navmesh in the map editor Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
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TurretOptimizer - Server FPS Optimization for Rust
SlayersRust commented on DezLife's file in Plugins
Will this plugin work with the Turret System plugin without any conflicts? I wanted to know before I purchase Thank you kindly https://codefling.com/plugins/turretsystem also will this work on turrets placed before adding your plugin to the server? also does it have compatibility with the BetterSentryTurrets plugin by Razor?- 2 comments
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- #low fps
- #fps counter
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Some of the NPCS like to float and stand on powerlines
SlayersRust replied to SlayersRust's Support Report in Support
Maybe 1-3 reports a wipe about it so not too bad. Its your plugin so its really up to you, I just thought I’d report it as a player opened a ticket annoyed he got shot and killed by some floating NPC lol -
Normal to see this error during startup?
SlayersRust replied to SlayersRust's Support Report in Support
Yeah maybe something changed with Train Signal Lights because they are used all over I noticed. Its not a big deal just curious if it could cause problems. I guess if lights are disabled it will just equal better performance but less lighting hah which is all good -
Is it normal to see this error spam during server startup? It stops once the server is booted up TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights. TrainSignal found no nearby track. Disabling lights.
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Some of the NPCS like to float and stand on powerlines
SlayersRust posted A Support Report in Support
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C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
Also both floating monuments need fixing. One you cannot build on it, it needs a solid floor. And one other floating cave has a missing floor. Thanks for all your work its a favorite map of my players over the years because of the cool symmetry of the launch site being perfect center -
C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
Also at M13 the XU Build area is blocked by the Arctic research base build block zone -
C1 there is a hole in the water you can just drop and see under the map
SlayersRust replied to SlayersRust's Support Report in Support
This is also an issue at L0 and I16. I have a heavily customized version of this map but I did not touch these areas. How can I fix this water area? -
C1 there is a hole in the water you can just drop and see under the map
SlayersRust posted A Support Report in Support
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Possible to make compatible with skill tree perk?
SlayersRust replied to SlayersRust's Support Report in Support
It’s not a super important issue but certainly probably an annoyance of players who use both plugins together. But it’s all good mate hope you are well and thanks for replying anyways -
Possible to make compatible with skill tree perk?
SlayersRust replied to SlayersRust's Support Report in Support
This is what the developer of skill tree said on this issue hope it helps https://codefling.com/plugins/skill-tree?page=66&tab=comments#findComment-84671 -
Is it possible for the rocket velocity skill tree perk to work with all rockets fired from TDK Plugin? I currently have it set to fire 8 rockets at once but only the original one has the SkillTree velocity perk and the rest of them travel slowly https://codefling.com/files/sc/28974-possible-to-make-compatible-with-skill-tree-perk/
- 1,637 comments
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- #leveling
- #progression
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R4 players can get under the rock terrain https://i.ibb.co/PzQ53G95/Screenshot-2026-07-26-201700.png
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Could we get a chat announcement when the Event Starts with a prefix we can change the color of and a editable message? Kind of like this? "Prefix of chat messages": "<color=#9ab957>[Subway Event]</color>", Message: The Subway Event is Starting in 120 Seconds! Message: The Subway Event has Started at G6. Also it would be really cool if you could also allow us to spawn several elite crates scattered around the area
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