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SlayersRust

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Everything posted by SlayersRust

  1. Is this map currently working and tested with no bugs?
  2. SlayersRust

    Limit Entities

    @Duffwould it be possible to do this so we can make sure players follow the exact LimitEntities limits we have set for our servers?
  3. My players going nuts over some new items it’s all they talk about hah
  4. Version 2.0.0

    13 downloads

    One Grid Airfield – 1250K AIRFIELD MONUMENT FOCUSED SMALL ONE GRID RUST MAP! One Grid Airfield is a small and fast-paced but tons of areas to loot and extra attention paid to Custom "X" Buildable Monuments! 1250k fantasy Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing many Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. One Grid Launch Site blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: Underwater Bunker Bases Floating Buildable Metal Water Platforms Underground Cave Bunkers to Build inside Crystal Sealed Caves to Build Inside Arch Rock Caves to build Buildable Custom SuperMarket Monument Radio Tower Build Monument Buildable Cube Monument Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Airfield • Dome Sphere Tank • Missile Silo • Small Harbor • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat Ruins • Several Power SubStations • Several Waterwells • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1250K Prefabs: ~2353 Support: Discord: DarkoRust
    $19.99
  5. I knew I'd miss something hah! I saw the first two but forgot I had PersonalNPC. I just set this to false then reloaded your plugin again and all seems to be okay and I'm know only seeing single messages with no duplicates "Clear console of 'ownerPlayer is not player' spam?": false, Thanks for the help!
  6. Even after unloading your plugin I'm now stuck with double console and log entries XD Any way to fix this?
  7. Before and when I loaded your plugin I got this. Scientist[544] was killed by Sénior Beans[76561199497816435] at (-2365.15, 36.17, -2302.36) HeliGuard[880] was killed by Bones[76561198124285466] at (1721.66, 16.07, 260.36) o.reload ConsoleSpamCleaner [CSharp] Started Oxide.Compiler v successfully ConsoleSpamCleaner was compiled successfully in 1334ms [Console Spam Cleaner] Automatically Harmony patched 'BaseNavigator.PlaceOnNavMesh_Patch1' method. (BaseNavigator_PlaceOnNavMesh) [Console Spam Cleaner] Automatically Harmony patched 'BaseEntity.OnInvalidPosition_Patch1' method. (BaseEntity_OnInvalidPosition) [Console Spam Cleaner] Automatically Harmony patched 'BaseNavigator.ValidateNextPosition_Patch1' method. (BaseNavigator_ValidateNextPosition) [Console Spam Cleaner] Automatically Harmony patched 'BaseNetworkable.SendNetworkGroupChange_Patch1' method. (BaseNetworkable_SendNetworkGroupChange) Loaded plugin Console Spam Cleaner v2.0.5 by Khan Loaded plugin Console Spam Cleaner v2.0.5 by Khan After your plugin was loaded my console now sends every single message twice Bones[76561198124285466] has spawned Bones[76561198124285466] has spawned Scientist[79] was killed by Sénior Beans[76561199497816435] at (-2366.68, 36.17, -2299.18) Scientist[79] was killed by Sénior Beans[76561199497816435] at (-2366.68, 36.17, -2299.18) TrainYard Sniper[991] was killed by WarPaint[76561198157285328] at (-515.86, 85.61, 302.11) TrainYard Sniper[991] was killed by WarPaint[76561198157285328] at (-515.86, 85.61, 302.11)
  8. SlayersRust

    Limit Entities

    Players can bypass LimitEntities using PlaceryExtended Plugin. Would it be possible if you can work with @Duffto make these two plugins compatible? I had a player place 1000s extra of Metal Barricades using PlaceryExtended to bypass. Not sure if this would have to be implemented from Duffs side or yours
  9. No I’ve never used this command
  10. Thank you Here is my Config file. I only want loot to drop from the Captain Boss and I want all the other npcs to have no loot and have their bodies be removed right away. DeepSeaCargo.json
  11. Possible to get a Map Marker circle? Like in my screenshots?
  12. Water Treatment Event the scientist gets stuck in the cliffside and can't be killed and kills players through the rock
  13. SlayersRust

    BoatControl

    Okay thank you will check!
  14. Anyone else seen this error for players? [Welcomer] kirigaakirita56 joined for the very first time from Russia Give them a warm welcome to our Community! *************:58795/76561199797393287/kirigaakirita56 disconnecting: Exception (cs:145743): NullReferenceException: Object reference not set to an instance of an object. WallpaperPlanner.%56de1905fa32bb8d0b1f91ddb29598b94b22989a (BaseEntity+%af7f9e0d9883cbe02461d6b6d860bd2f0e29d8f7 %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) WallpaperPlanner.%2269130ef19adbeaa82dec23da353cbe384d0ce1 (BasePlayer %12d2dee87a118ae649da5f7401a28c1c5454fbaf, System.UInt32 %847f7f3d0c2f1a14b879348fc66a8a112ad7ce9d, %e429facb64232a80c44d9ea75bfd606db2d5092e %a9dacc87b0e60c67d4c90711e42ee1cf8117e097) (at <00000000000000000000000000000000>:0) BaseEntity.%4e328d365b21213a6b4eeaaf62abf04e6327a5f2 (System.UInt32 %460fe592ee273e3fa3608080469457bdc10aaa56, %e429facb64232a80c44d9ea75bfd606db2d5092e %ad880f156db7a655f8475eb4da05c478e3540ab1) (at <00000000000000000000000000000000>:0) Client.%32fdb4b91597c739af5c6ab917036208b1408d73 (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) Client.%d0a174e31c665f40e6f5132ce78416fe30fc962f (%e429facb64232a80c44d9ea75bfd606db2d5092e %964890d48ade076344861fd09f49bcd1eaba4ee5) (at <00000000000000000000000000000000>:0) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36.%29d6d637c45fec271c475b601afffe06d98f270f (%5800ebe5f0333741491e2a826f3517bde5435343 %6b8817c29cdc84256cd91b4f47323ac1841a7696) (at <00000000000000000000000000000000>:0) %7d36b201b8d78aa9fe906416a34d2f7622af6e30.%b4be9c082c88cc8749442ca2539bb076046162a9 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) WallpaperPlanner:%2269130ef19adbeaa82dec23da353cbe384d0ce1(BasePlayer, UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) BaseEntity:%4e328d365b21213a6b4eeaaf62abf04e6327a5f2(UInt32, %e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%32fdb4b91597c739af5c6ab917036208b1408d73(%e429facb64232a80c44d9ea75bfd606db2d5092e) Client:%d0a174e31c665f40e6f5132ce78416fe30fc962f(%e429facb64232a80c44d9ea75bfd606db2d5092e) %2ca9ab8102c49b0b4d6e3a4693effedb8eab3f36:%29d6d637c45fec271c475b601afffe06d98f270f(%5800ebe5f0333741491e2a826f3517bde5435343) %7d36b201b8d78aa9fe906416a34d2f7622af6e30:%b4be9c082c88cc8749442ca2539bb076046162a9() Client:Update()
  15. SlayersRust

    BoatControl

    Hello can I use 1.5 size for Building Station scale in the config for a 1.5x sized Building Station? Or does the config only accept the 1.0 and 2.0 sized options? "Building Station Scale (1.0 = normal, 2.0 = double size)": 1.5,
  16. Hello for Drone ban Radius if I don't want to use it do I just put 0 or 0.0 ? Which is correct? "Drone Ban Radius (0 - not used)": 0.0, "Damage drones take when near an event(every 5 seconds)": 50.0
  17. I also just witnessed 2 Satellite Dish events active at the same time as shown in the screenshot
  18. Scientists corpses also werent being killed and they were spawning with default loot even when I had them set up for no loot and to despawn npc corpses instantly but this did not work. I also had a issue with a few Bradley crates being sucked into the shipping containers
  19. Also here is the combatlog showing they are only 150HP
  20. Cargo NPC Health is not correct even though I have my config set to have 350+HP the scientists still all show 150 HP on the cargo ship. I have also attached my config to show. Could we please get a fix for this? As currently it's way too easy with Scientists that only have 150HP for the amount of loot. I set the Captain to 1000HP and other Scientists to 350HP but I only see 150HP scientists all around as seen in the screenshot. DeepSeaCargo.json
  21. It would be cool to see a way to drop some elite/military crates as well as the Locked Crates for loot
  22. So I tested it manually and the scientists spawned correctly. I'll try to monitor for a automatic spawned one and see what happens. Okay so far several players are reporting No Scientist NPCs spawning at the Ferry Terminal or Harbor events so far for some reason. I'll report if they let me know about any others.
  23. Hello for some reason my ferry terminal event location is not spawning any of the npcs at all. I'll share my config for it here. Any idea why this might be? "Monument Name": "Ferry Terminal", "Enable Monument": true, "Monument ID": "ferry_terminal_1", "Timer": 1800, "Monument Reset Puzzle": false, "NPC Setting": { "Spawn Npc": true, "NPC Spawn Amount": 20, "NPCs to Use From Data": [ 101, 102, 103, 104, 201, 301, 401, 402 ], "NPCs Spawn Positions": [ "(-81.26, 5.25, -17.64)", "(-74.16, 5.25, -29.94)", "(-75.18, 5.19, -47.13)", "(-60.00, 5.21, -63.16)", "(-49.33, 5.25, -53.75)", "(-45.56, 5.33, -75.71)", "(-33.57, 5.33, -76.09)", "(-23.15, 6.38, -63.72)", "(-20.21, 5.14, -53.74)", "(-38.19, 5.11, -50.45)", "(-42.42, 5.09, -32.93)", "(-51.73, 4.97, -21.09)", "(-50.58, 3.04, -3.04)", "(-35.47, 5.09, -15.35)", "(-19.12, 5.23, -22.95)", "(-7.09, 5.12, -30.38)", "(7.85, 5.25, -21.94)", "(25.17, 5.25, -20.96)", "(26.93, 5.47, -27.14)", "(13.68, 5.42, -63.36)", "(40.96, 5.25, -9.57)", "(20.61, 5.25, -5.27)", "(1.09, 5.25, -10.80)", "(-11.53, 5.25, -7.97)", "(-1.44, 5.14, 8.95)", "(-4.63, 5.08, 21.91)", "(-42.73, 5.25, 32.04)", "(-46.50, 5.25, 46.12)", "(-26.87, 5.24, 39.58)", "(-2.95, 5.12, 35.98)", "(13.84, 5.07, 32.66)", "(34.53, 5.12, 25.99)", "(46.97, 5.14, 31.58)", "(50.81, 5.25, 4.83)", "(56.38, 5.25, 12.51)", "(64.39, 5.85, 32.68)", "(72.29, 6.03, 51.42)", "(-23.55, 5.25, 9.37)" ] }, "PatrolHeli Setting": { "Patrol Helicopters": false, "Patrol Helicopters Amount": 1, "Can Patrol heli use Naplam rocket": false }, "Crate Setting": { "Spawn Crates": true, "Spawn CodeLockedHackableCrate Amount": 1, "CodeLockedHackableCrate Timer": 300, "CodeLockedHackableCrate Location": [ "(14.91, 5.10, 17.47)", "(22.21, 5.08, 17.16)", "(16.93, 5.15, 12.55)" ] }, "Waves Setting": { "Enable Waves": true, "NPC Spawn Amount": 10, "NPCs to Use From Data": [ 101, 102, 103, 104, 201, 301, 401, 402 ], "NPCs drop location": [ "(41.50, 5.14, 14.70)", "(-46.36, 5.25, -64.58)", "(59.80, 5.65, -13.21)" ], "Patrol Helicopter Amount": 0 }, "Map Marker Setting": { "Marker Transparency": 0.6, "Marker Color": "#CD4632", "Marker Outline Color": "#CD4632", "Enable Marker": true, "Marker Radius": 0.5, "Marker Text": "[{MonumentName} Event] Time Remaining: {TIMER}", "Event Owner Text": " [Owner: {OwnerName}]" }, "Map Note Setting": { "Use Map Note": true, "Icon type (0 - Circle | 1 - Triangle)": 0, "Icon index": 4, "Icon color (0 - Yellow | 1 - Blue | 2 - Green | 3 - Red | 4 - Purple | 5 - Cyan)": 3, "Text": "Ferry Terminal Event" }, "Sphere Dome Setting": { "Enable Sphere Dome": true, "Sphere Dome Amount": 3, "Sphere Dome Radius": 300.0, "Sphere Colors[If random false, it will use the first color from the list]": [ "assets/bundled/prefabs/modding/events/twitch/br_sphere.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_green.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_purple.prefab", "assets/bundled/prefabs/modding/events/twitch/br_sphere_red.prefab" ], "Spehere get random from the list?": false }, "PVE Setting": { "Enable PVP On Event? It will automatically create a zone and enable PVP on the zone then remove the zone when event ends. (Require: ZoneManager & (SimplePVE or TruePVE))": false
  24. @HunterZwould know better if you can implement a timer for this on any available plugins like dynamicpvp or zonemanager etc
  25. The only items I'd question is the RoadSigns, they would need to have a config option to block harvesting so players can't mass farm pipes from the roadsigns they place is all
2.3m

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