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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Bug at AL20 Excavator

    Sorry about that mate! I do have a bit older version because I don't want to wipe my monthly server. You can close the ticket
  2. SlayersRust

    Bug at AL20 Excavator

    Bug at AL20 Excavator. Some rocks over tracks and players can also get inside
  3. So there are many areas where the Cargo Ship can hit land and destroy players bases which has happened a few times already in a few days on our servers. One time the back end of the cargo ship hit one of the islands destroying 90% of a players base. Other times it can crash and get stuck on land then despawns and drops its locked crates. In the images you can see how the cargo ship pathing crosses land in many areas
  4. So after 1-2 days the drones start disappearing then the players base will start to lose stability and fall from the sky. Could we get a fix for this? So many players have lost bases and loot this wipe because of it. All foundations had 5 drones under each foundation when he started the base now many have disappeared
  5. Aircraft carrier uses weird DM tier boxes. These should be changed to regular crate_normal military crates or elite crates. Non one uses or sets up dm tier boxes as they are not normally used in game
  6. Players can get under map at cave U14/U15 Also Military Tunnels can see and get under map next to the entrance as seen in the photos, I placed some quarry rocks to cover the holes as shown
  7. Players can glitch into a rock by placing a chair. This place needs either sealing up or making the opening big enough for a player to get through at P8. Thanks so much!
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  8. So far I've only noticed Bradley attacking CustomBradley Vendor being attacked and BotReSpawn NPCS being attacked.
  9. o.reload MapTeleport Failed to call hook 'OnServerInitialized' on plugin 'MapTeleport v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MapTeleport.GetMonumentPos () [0x00070] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.OnServerInitialized () [0x00093] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.MapTeleport.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00252] in <32d0f798ad5d4ff9a4cee9cb4be6cd70>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin MapTeleport v1.1.2 by Damo/Bee
  10. How to stop Bradley from shooting at BotReSpawn NPCS?
  11. How to stop bradley from shooting at npcs?
  12. Any Update on this?
  13. SlayersRust

    AA6/AA7 ELEVATOR BUG

    I'm still having the same issue with the elevator near the top you hit water and the elevator and water push you through it. Please check this elevator again thank you
  14. SlayersRust

    NPC reskinning

    Is it possible to disable all of the reskinning of ALL NPCS?? I just want them to be default as they are. Thank you I'm trying to get it to stop reskinning my ZombieHorde, DangerousTreasures and other event NPCS. Because it gives them no gun to use so they just stand their pretty stupid and don't attack. I have dozens of events so its a wild headache to deal with. So I just rather disable across the board NPC reskinning is that possible?
  15. TugBoat gets stuck at Harbor as seen in the photos. I'm using Sea Skull Custom map by BadGyver here on Codefling. https://codefling.com/maps/sea-skull
  16. It happens only sometimes
  17. SlayersRust

    Plugin won't compile

    No I'm not just the live server
  18. Graveyards spawning inside rocks as well as the npcs and also lots pf debug txt in console when people try to pick up things DARKO#Slayers.gg[765611980593488] failed to pickup assets/prefabs/deployable/jack o lantern/jackolantern.angry.prefab but no valid error reason was given
  19. This is fixed for JunkPiles but the Graveyards are still brokenand you can still pick up DLC items with a hammer. Items like fogger, candles, skull spikes etc. Also one other things when I had the lightning and fog turned on for night before players ended up with like a permanent blackness thing on their screen it was unusual.
  20. Would love to see this map remade it was my players favorite map for along time ages ago. Would be cool to see new rocks, monuments and terrain etc
  21. SlayersRust

    Plugin won't compile

    11:36 [Error] ExType: HarmonyException 11:36 [Error] Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Method static System.Collections.Generic.IEnumerable`1<System.Reflection.MethodBase> Oxide.Plugins.JunkpileWaterSpawn_patch::TargetMethods() returned an unexpected result: some element was null) at HarmonyLib.PatchClassProcessor.GetBulkMethods () [0x001e5] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00041] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 11:36 [Info] Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow 11:36 [Info] No previous version to rollback plugin: PumpkinHead
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