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Everything posted by SlayersRust
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- 1 comment
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- #adventage
- #perks
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Does not work on Scientist2 NPCs at OilRigs or deepsea
SlayersRust posted A Support Report in Support
Hello the One Hit Kill NPC does not work on Scientist2 NPCs at OilRigs or deepsea, panthers, crocodiles, Tigers or Snakes basically any new animals. Could you please fix this? I sadly cannot add it to my server until it works properly with all NPCs Thanks so much for your help With the below perk i gave myself the correct permission and it works okay on animals and the old npcs. playerperks.strength Strength : Instantly kills any NPC with a single hit. -
For TruePVE servers would this options also Freeze players? [1] Freeze: Freezes the target in place when hit for x seconds. I'd need to disable it if not, but would be cool if it could only work against NPCs Also curious about the slowness effects etc Also curious can I disable certain enchantments from the config? I only want players to be able to access certain ones
- 43 comments
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- #enchanting
- #epic
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Quick question for use with "Enchanting" Plugin and StackModifier Plugin by KHAN should I put these as true or false? I know its not your plugin so you may not have the answer but thought i'd ask in case someone else inquired about this before :slight_smile: ``` "Use Enchanting to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]": true, "Use Enchanting to handle item splitting for Epic Scrap? [Disable if you are having conflicts with stack control plugins]": true,```
- 43 comments
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- #enchanting
- #epic
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I attached my config I'm using. Thanks so much for your time my friend, I just purchased your plugin and cannot add it to my 12 live servers yet without a few changes which I hope are useful to the popularity of your plugin I really appreciate your time excited to get this plugin rocking on my servers soon 1. I noticed players could build around the Roadside Bunkers and grief and build and seal them in completely so no one can access. Could we make this not possible? 2. Is it possible for these to spawn inside or next to a players base essentially griefing or blocking them from building, are there any plugin checks for this? 3. **Most important request** What are the respawn times for each bunker? Say my config only allows for 4 total allowed on the map at anytime and someone loots them all at the same time, how long until these bunkers can respawn? Its a bit overpowered for my server if they are always spawned on my map. I wish they could have say a 30Minute cooldown from being able to respawn after being looted. Or a config option for respawn times of the Bunkers? Since I have super faster custom vehicles and run speed increases this would be way too overpowered for my server if they just keep respawning and always keep at least 4 active or they respawn too quickly especially on the one grid maps. 4. Also please add checks how close they can spawn to each other as I have found many time just a bunch of them in a row for easy quick looting. RoadBunkers.json
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Hello @imthenewguywould it be possible to have Killing the Patrol Helicopter be a source of XP? I see you have Looting Heli Crates and Last hit on bradley as a source. Would it be possible to have taking down the patrol helicopter or if not possible getting the last hit on the patrol helicopter also be a source of XP? Something my players have been asking about for a while now. "BradleyAPC": 2000.0, "LootHeliCrate": 500.0,
- 1,565 comments
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- #leveling
- #progression
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[MissileSiloEvent] Event end. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MissileSiloEvent+SiloEventController.UpdateVendingMarker () [0x00058] in <ebc2bfdac71b41cf96a78d634d87fcaa>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <9cad2efe234740ffa84af32cfde16561>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <9cad2efe234740ffa84af32cfde16561>:0
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Console spammed errors when placing entities
SlayersRust replied to SlayersRust's Support Report in Support
Yeah but a free broken plugin that many people enjoy using. I hope he finds time to patch it up. I see he was active recently so he has time to check Codefling etc. it causes lots of lag and trouble and console spam for servers as is Or removed from download until in a usable state. -
Console spammed errors when placing entities
SlayersRust replied to SlayersRust's Support Report in Support
Hello @DeathI suggest removing this plugin from sale until he fixes the issues with it. Severe lag and my entire console gets spammed instantly with endless messages like this whenever doing things in game. -
Getting tons of rubber banding lag and trying to diagnose the cause. Getting this spam in my logs and I know your plugin has some lines related to drones. I think its very possible something is getting bugged and causing the lag [BoatControl] Patched: Drone.UserInput at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I wanted to report a possible issue that might be related to BoatControl. We are seeing repeated server exceptions that appear to be tied to Drone physics: NullReferenceException at UnityEngine.Rigidbody.set_isKinematic at Drone.OnPhysicsNeighbourChanged() UpdateSurroundingsQueue → ServerBuildingManager → ServerMgr.Update This error repeats many times and seems to be causing rubber banding for players even though server FPS and ping are normal. From the logs, it looks like it may be related to drones Server details: Rust + Oxide latest Map: Custom map Plugins: 200+ (can provide full list if needed) Issue started after recent updates I just wanted to report it in case it helps track down a bug. Thanks again for your work on the plugin.
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Getting tons of rubber banding lag and trying to diagnose the cause. Getting this spam in my logs and I know your plugin has some lines related to drones. I thin k its very possible something is getting bugged with the placed Better Sentry Turrets then something is happening during restarts. public const string cameraPrefab = "assets/prefabs/deployable/drone/drone.deployed.prefab"; at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I wanted to report a possible issue that might be related to BetterSentryTurrets. We are seeing repeated server exceptions that appear to be tied to Drone physics: NullReferenceException at UnityEngine.Rigidbody.set_isKinematic at Drone.OnPhysicsNeighbourChanged() UpdateSurroundingsQueue → ServerBuildingManager → ServerMgr.Update This error repeats many times and seems to be causing rubber banding for players even though server FPS and ping are normal. From the logs, it looks like it may be related to drones used as turret cameras (possibly when reloading or restoring sentry turrets on startup). Server details: Rust + Oxide latest Map: Custom map Plugins: 200+ (can provide full list if needed) Issue started after recent updates I just wanted to report it in case it helps track down a bug. Thanks again for your work on the plugin. My best guess is the lag is coming from BetterSentryTurrets destroying the drone camera’s Rigidbody, then Rust later calling Drone.OnPhysicsNeighbourChanged() on that same drone and crashing because the body is gone.
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Awesome I’m really happy it worked out for you! Stoked you and your players are enjoying the map that makes me so happy. Have a nice time
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So did the event end up starting for you? It worked fine for me so if its not working for you it’s possible you may need to use custom nav mesh settings or a custom start point but this question is best to place on the airfield event plugin discussion or support ticket as I did not developer this plugin and I’m only slightly knowledgeable about it
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So the plugin was reported as not working so I tested and that was correct. All permissions were given and config was correct. I had to reload the plugin to get it to work properly but I worry maybe something isn't being patched on daily server restarts or something is overwriting it somehow and the issue will reappear again later. I also use the BuildingWorkbench Plugin https://umod.org/plugins/building-workbench thats the only other plugin I use regarding workbenches could this cause an issue with your plugin?
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It’s a very weird issue forsure as I tested all these areas and can’t duplicate the issue. It’s possible Nivex might know better why it’s happening.
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Okay thank you very much. I run a monthly server so I dont be able to test for a while but thanks for fixing
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DeployableNature Animals Unkillable TruePVE Server
SlayersRust replied to SlayersRust's Support Report in Support
Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out -
DeployableNature Animals Unkillable TruePVE Server
SlayersRust replied to SlayersRust's Support Report in Support
My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/ But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course. -
Players keep getting this RPC Error whenever using the Elevator in the Engineering Facility after the April Forced Update. Any idea how to fix this from happening? RPC Error in Server_RaiseLowerFloor
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Set "Allow Sethome At Specific Monuments": [ "HQM Quarry", "Stone Quarry", "Sulfur Quarry", "Ice Lake" AND "Allow Sethome At All Monuments": true, Try these two @T-Nutscan you tell me if your "Allow Sethome at all monuments" is set to true or false?
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"Allow Iceberg": true, "Allow Cave": true, "Allow Crafting": true, "Allow Above Foundation": true, Line 165 in the NTeleportation config make sure to allow cave. If still an issue with Nivex Plugin I suggest sending him a msg hes very helpful You can also add monument to your exclude settings "Additional monuments to exclude (experimental)": [ "lake", "canyon", "oasis", "jungle swamp", "jungle ruin" Let me know how this works out for you but I just tested on my server and also 100s of other players are currently plying this map without this issue so it is probably just a configuration issue with whatever homes plugin you are using I assume the NTeleportation one
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- 72 comments
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- #wallpaper
- #wall
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(and 8 more)
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I’ll test when I get to my Pc! Sorry for the delay mate I was asleep we are in opposite timezones I think and I was awake until 5am updating my 12 servers I think this is an issue with NTeleportation plugin as none of my players have reported this issue yet. You have to allow setting home inside of caves in the NTeleportation plugin config. Could you try this out? Or it’s inside of rocks in config
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- 1,565 comments
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- #leveling
- #progression
- (and 19 more)