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Everything posted by SlayersRust
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Bug where players lose loot on split in composter
SlayersRust replied to SlayersRust's Support Report in Support
Here is a second video a player created as well of the issue Video Project 38.mp4 -
just put 10k odd dung into it and there is only 7.5k ish in the composter... I have attached a video of it happening. There are also a few other tickets of this issue from other server owners. Could you please fix this @shady14uthank you kindly Video Project 35.mp4
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Same here
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Industrial Electric Furnace Smelts wrong and slow
SlayersRust replied to SlayersRust's Support Report in Support
Thank you that worked -
Industrial Electric Furnace Smelts wrong and slow
SlayersRust replied to SlayersRust's Support Report in Support
Here is my config attached thanks for the help QuickSmelt.json -
Industrial Electric Furnace Smelts wrong and slow. Normal Electric Furnace smelts fine can you please fix this issue? I have also attached a video to show the difference in smelting speeds between the two furnace models furnace clip.mp4
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@FrusterI just tested again and watched the F15 Crash Event F15 crash into the ground. The second the explosion happens and the crates/dome spawn it attempts to spawn npcs but no npcs will spawn. Here is a photo. I'll also attach my config it it helps. This was a automatic spawned event, not a manual one. I just waited for it to spawn then went to watch when the error occured. Thanks for any help Currently being no NPCS it makes the event quiet easy hah F15CrashEvent.json
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If I want to keep using the older version without the extensions Info("AutoRestart", "crash", "3.9.3")] will I have the errors players are having??? I don’t want all these added features etc. the plugin works perfectly for me in this version across my 12 servers and I don’t have time to do all the updating and prefer not to use extensions or DLL etc. Will my version be okay to use and not cause this error I saw in your latest change logs ?
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- #restart
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Around when it crashed around when the NPCs spawn from a automatic event
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Failed to run a 0.40 timer in 'F15CrashEvent v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.F15CrashEvent.SpawnNPC (UnityEngine.Vector3 pos) [0x00221] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Plugins.F15CrashEvent+<>c__DisplayClass82_0.<EjectNPC>b__0 () [0x0002f] in <2dbea314d600420096f29412ef025918>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0
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Failed to run a 0.25 timer in 'BankCell v1.0.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BankCell.BuildItem (Oxide.Plugins.BankCell+ItemSettings itemSettings) [0x00045] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell.OpenBank (BasePlayer player, System.Int32 slots) [0x00098] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Plugins.BankCell+<>c__DisplayClass12_0.<cmdChat>b__0 () [0x00000] in <dff92964cb9f416db7b7b3886e576c6e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <db058accaef24d86af67c0d18d641acb>:0
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DARKO† WWW.SLAYERS.GG kicked: RPC Error in SV_RequestFile We get server kicked when walking into the leg of the AlienTripod latest version
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Also one small kind of buggy thing is the rockets never reach a player if they hide in the buildings. I think the rockets should at least blow up against the building. Instead all the rockets just launch up into the sky and never reach any players making the difficulties of the boss extremely easy.
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Also a way to reduce C4 Damage or remove C4 damage would be nice. Some players figured they could just land on the bosses head drop tons of remote c4 during rocket cooldown and down the boss super easy
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Okay noted good to know. Could you also add a "Missile Speed" option? The missiles are so slow and players can dodge them far too easily :)1
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Sorry while I have you I can't seem to see a "Head Health" Option in the config but the description says its 1000 HP how can I increase this? I can only find a place to increase the Leg and Bod Health within the config @Razor
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That's awesome news I will try this! Thanks so much for the awesome plugin
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I have 12 servers with all different maps so it would be super painful every wipe to create a new custom pathing for each new map and each server. Is there a way for this plugin to say find airfield on the map and automatically have a pathing built around the airfield monument and spawn the boss only at airfield and not on roads? We like to have airfield as kind of a boss spawning zone because its our only pvp area on our map. Is this possible for this plugin to automatically spawn each wipe at the airfield monument without creating new pathing for 12 maps on all my servers each wipe? Similar to how the AirfieldEvent works etc?
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Getting some heavy lag on server saves I don't know why
SlayersRust replied to SlayersRust's Support Report in Support
Thanks so much! It appears to happen if a player has many turrets being turned on/off at the same time and whenever all the pages of turrets were loading server fps would drop to 7-20fps causing rubber banding lag. I was testing this with one of my players earlier. -
Getting some heavy lag on server saves I don't know why
SlayersRust posted A Support Report in Support
Saved 110,665 ents, cache(0.32), write(0.06), disk(0.03), navmesh(0.00). Saving complete Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4869ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4870ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5014ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5015ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5041ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5041ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4864ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms This causes server fps to drop under 10 making the server rubber band whenever the server saves. It also happens whenever the players open the console ui for the plugin. I have attached my config files and also my data files if it helps your investigation. The impact seems to be heaviest for players that have a large amount of turrets when they open and close ui and when they turn on and off all turrets Here is some more of the spam in console that also seems to be appear anytime someone uses the plugin and not only during server saves Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4886ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4900ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5121ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5078ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 5079ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5021ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4970ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 1ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 4829ms Calling 'OnPlayerInput' on 'TurretSystem v1.1.1' took average 4830ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5122ms Calling 'OnEntitySpawned' on 'TurretSystem v1.1.1' took average 5123ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took 5068ms Calling 'ConsoleUi' on 'TurretSystem v1.1.1' took average 2ms TurretSystem.json TurretSystem (1).json -
Can this be updated to be able to block new stables vendor?
SlayersRust posted A Support Report in Support
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed
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spurious missile base anchored above ground
SlayersRust replied to Afrayed Knot's Support Report in Support
<b>Changed</b> Status <b>from</b> Pending <b>to</b> Fixed