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Everything posted by SlayersRust
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Ultimate Leaderboard Integration please?
SlayersRust replied to SlayersRust's Support Report in Support
Other than my confusion lol it does appear the titles are appearing in the list for titleselector. But I am curious what if a player loses a top leaderboard spot in UltimateLeaderboard is the ability to select the title also removed? -
Ultimate Leaderboard Integration please?
SlayersRust replied to SlayersRust's Support Report in Support
Hello I read the documents but I'm still a bit confused, maybe you can help clear some things up for me. 1. For the "Refresh interval (seconds)": 600.0 should this match my UltimateLeaderboard "Leaderboard Cache Interval (seconds)": 600, which I also have set to 600? 2. For the title color I made special custom colors in the ultimate leaderboard config how can I make this work together? My config from UltimateLeaderboard for title colors adds it like this in the UltimateLeaderboard Configuration "Title": "<color=#ce422b>[APEX PREDATØR]</color>", 3. I do not understand this at all can you explain in better detail? "Suppress UltimateLeaderboard third-party title in chat (recommended: keeps only the titles the player selected)": true, I would like players to be able to select from any of their server vip titles and also be able to select from any of their ultimateleaderboard titles together. I allow players to have 100s of titles if they want and pick and choose from any of them. What does true or false do exactly "Custom Titles": { "Enabled": true, "Working with BetterChat?": true, "Working with IQChat?": false, "Max Titles": 17, "Titles": [ { "Title": "<color=#ce422b>[APEX PREDATØR]</color>", "Type": "Kill", "Prefab": "crocodile|chicken|panther|bear|wolf2|stag|tiger|polarbear|boar|simpleshark", "Limit": 1, "Priority": 9 "UltimateLeaderboard integration": { "Enable UltimateLeaderboard titles (requires 'Custom Titles' enabled in UltimateLeaderboard)": true, "Title color (hex)": "#ce422b", "Title size": 14, "Title prefix": "", "Title suffix": "", "Base priority (lower = higher in list; each title adds its own UltimateLeaderboard priority)": 600, "Suppress UltimateLeaderboard third-party title in chat (recommended: keeps only the titles the player selected)": true, "Refresh interval (seconds)": 600.0 Thank you kindly for your time -
Version 1.0.0
2 downloads
Architects Paradise – 4500K CREATIVE RUST MAP MADE FOR BUILDERS AND EXPLORERS! Architects Paradise is a well designed/great performance map that is super fun to explore! 4500K Rust map built for explorers, survivors, and creative builders alike. Packed with every major monument and 30+ custom marked build locations hidden across forest terrain, forgotten coastlines, and hidden areas. Designed with ultra low entity counts for buttery smooth performance, endless creativity, and nonstop gameplay. Your players will NEVER run out of new places to explore, conquer, and build on Forsaken Islands. Even though this is a 4500K Map performance is top notch! What Makes It Special 30+ Custom Build Zones marked with an "X" on the Map!!! Your players will NEVER run out of fun places to build their base! We use super shallow beach areas so there are always spots for players to build and endless spots for your Raidable Bases to spawn. These shallow beach waters go out very far allowing for spawning and building of all types! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Snowy Mountains, Rivers, Canyons and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. SUPER Low-prefab, FPS-friendly buildables: Custom caves Floating Crystal Rock Islands with HeliPad Custom HUGE Bus Stop Bases! - Enjoy those nostalgic bus stop builds Water Locations to build a base Hidden structures Unique build pockets with glass roofs Works with 100% of all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! Custom Monuments: Deadmans Bridge Crystal Swamp All Facepunch Monuments Included: Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~11,705 Support Discord: Dymize_$29.99-
- #custom map
- #rust
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From what I’ve heard this issue is quite rare. I’m guessing maybe it happens if there is a server crash or an issue during startup maybe. He said it’s happened 3 times twice last monthly wipe and once this wipe so far. He’s a big vip with 1000s of hours on my servers. I’ll have to try and replicate on my test server but I still haven’t been able to I’ll keep trying like you said
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@LincolnThis wipe some players are reporting their industrial piping is dissapearing. I think its happening during server restarts and it has only happened to two players that have my No Stability VIP I created with your plugin. So my guess is that industrial piping is dying because of no stability during startup?
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One more thing for the new changes, hopefully there is a way for the raiders to see that the base they are raiding is taking 50% Less damage so they aren't hella confused lol. Something like 50% reduced Damage [DEFENDOR] VIP Base Owner. @Miho It would also have to have a cooldown on the message so players shooting explo ammo or breaking walls alot wouldn't get spammed by a msg or ui element
- 41 comments
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- #building
- #building health
- (and 12 more)
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Getting a console error but dunno why Failed to call hook 'OnEntityTakeDamage' on plugin 'ItemPerks v1.0.34' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.ItemPerks.OnEntityTakeDamage (BasePlayer victim, HitInfo info) [0x00184] in <f4ecb173c4e948de9c592efa4debf072>:0 at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x028b7] in <f4ecb173c4e948de9c592efa4debf072>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
- 214 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Whoah this is actually a really insane good idea!!! So basically instead of a player say having a 4000/2000 HP Foundation, a player with a certain VIP permission could have 2x protection against explosives? So basically an enemy would have to do 50% more damage with rockets/c4 to break the players foundations? That is actually an incredible idea and if its possible to set it as a true/false config option and permission based I think it could be a really powerful addition to your plugin!
- 41 comments
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- #building
- #building health
- (and 12 more)
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Ultimate Leaderboard Integration please?
SlayersRust replied to SlayersRust's Support Report in Support
Awesome you are rad! Thanks so much for considering doing this players really love this plugin so far it works flawlessly -
Is there a way for a player to add their titles?
SlayersRust replied to SlayersRust's Support Report in Support
I meant to say is their a way for players to hide their titles -
Is there a way for a player to add their titles?
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UltimateLeaderboard is a hugely popular Leaderboard plugin could you please add integration with this plugin so it can also hide titles from this plugin? I have 12 servers and this would be extremely helpful for that
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- 7 comments
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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- 7 comments
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- #4500k
- #custom map
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(and 31 more)
Tagged with:
- #4500k
- #custom map
- #map
- #4500
- #buildable monument
- #build location
- #build area
- #builder
- #rust
- #dome
- #sphere tank
- #launch site
- #missile silo
- #oil rig
- #small oilrig
- #large oilrig
- #bus stop
- #forest
- #jungle
- #ocean
- #epic
- #fun
- #iceberg
- #cave
- #rock formation
- #place to build
- #volcano
- #island
- #volcano island
- #house
- #home
- #base
- #lava
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Prototype: Infected Zone | Rust Custom Map By Shemov & Answer
SlayersRust commented on Shemov's file in Maps
- 17 comments
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- #rust custom
- #custom map
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