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SlayersRust

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Everything posted by SlayersRust

  1. Version 1.0.0

    2 downloads

    AbandonedBases CONFIG (PVE Ready) Turn abandoned base events into fully controlled PVE raid zones with this optimized config. • PVE Focused – No player damage, raid bases safely • Event System – Automatically generated abandoned bases to raid after 3 days of player inactivity (Amounts of days until Abandoned easily adjusted) • Smart Timers & Cooldowns – Balanced progression • Rewards Ready – ServerRewards integrated • Anti-Grief Protection – Protected raid zones & fair gameplay Perfect for PVE servers wanting exciting raid content without chaos CONFIG ONLY – Requires AbandonedBases plugin
    $4.99
  2. Version 1.0.0

    2 downloads

    WHAT THIS CONFIG DOES: A fully optimized Stack Modifier 100x setup that massively increases stack sizes across items, resources, food, and more! While staying clean, balanced, and server-friendly. FEATURES: • 100x Stack Multipliers Huge stack sizes for items, ammo, components, food & more • Category-Based Control Different stack limits per category (food, resources, construction, etc.) for better balance • Ultra High Food Stacks Food stacks pushed to extreme levels for smoother PvE gameplay • Clean & Optimized Setup No broken stacking, duplication, or weird behavior • Fully Configured Items Hundreds of individual items already tuned and ready to go • Safe & Stable Includes fixes to prevent stacking bugs and exploits This gives you: MASSIVE STACKS! BALANCED CONTROL! READY FOR LIVE SERVERS!
    $4.99
  3. Version 1.0.0

    2 downloads

    WHAT THIS DOES Turns RemoverTool Plugin into a balanced, exploit free system! No abuse. No broken gameplay. FEATURES • Anti-grief protection • Optimized & lag-safe • Player-friendly controls INCLUDED • Clean, optimized config • Plug & play setup WHY USE THIS? Default RemoverTool = too OP or unusable Default Config allows players to remove things when they shouldn't be able to. This config = CONTROLLED. BALANCED. ESSENTIAL.
    $4.99
  4. Version 1.0.0

    2 downloads

    Plugin Config Tested and used for several years on our Servers! Working flawlessly! WHAT THIS CONFIG DOES: A fully optimized TruePVE setup that removes player damage, protects bases, and delivers a clean, balanced PvE experience. FEATURES: • Pure PvE System No player damage — fully enforced PvE • Smart NPC & Heli Damage NPCs & events still deal damage for real gameplay • Anti-Raid Codelock Protection Only authorized players can access bases & loot • Entity-Based Rule System Fine-tuned control over vehicles, traps, NPCs & more • Anti-Grief Protection Blocks unwanted damage, hostile flags, and exploits • Optimized & Ready Clean, tested, plug-and-play setup WHY USE THIS? Most configs are messy or abusable. This is: BALANCED OPTIMIZED READY FOR LIVE SERVERS PLUG & PLAY. ZERO SETUP. MAX PERFORMANCE.
    $4.99
  5. How do the Animals spawn? Do a few animal bosses just spawn randomly around the map? Or can they only be spawned by an admin manually?
  6. SlayersRust

    Turret Modifier

    Looking forward to this plugin update! I will buy once updated all the other plugins like this have been abandoned and not maintained well by the developers. So I’d be excited to use this one once I make sure it fits my needs with the above updates
  7. Thanks so much for the positive feedback of my map! I just added KeyCard desk spawns to the map now so your players can find these while exploring the map now
  8. Currently you would have to add red card for purchase inside of ServerRewards /shop plugin or other similar plugins. You can also add red cards to your loot tables using BetterLoot, AlphaLoot or whatever loot plugin you use. I can also add a Red Card Table to the map somewhere in the next map update so it will work without this. Give me a little bit I'll push an update soon
  9. o.reload HeavyRig Unloaded plugin Heavy Rig v2.1.0 by NooBlet Failed to call hook 'OnServerInitialized' on plugin 'HeavyRig v2.1.0' (ArgumentException: An item with the same key has already been added. Key: -2743208) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig+<>c.<SetupRigs>b__43_0 (MonumentInfo monument) [0x00027] in <372a39ba0d7e4ae981cea01c624685f1>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.HeavyRig.SetupRigs () [0x00005] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.HeavyRig.OnServerInitialized (System.Boolean initial) [0x0000d] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.HeavyRig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <372a39ba0d7e4ae981cea01c624685f1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Loaded plugin Heavy Rig v2.1.0 by NooBlet
  10. Version 2.0.0

    7 downloads

    INFINITY ONE GRID – 1000K SHALLOW BEACHES WITH LOTS OF LOOT FOCUSED SMALL ONE GRID RUST MAP! INFINITY ONE GRID is a small and fast-paced Map but with tons of areas to loot and extra attention paid to Custom "X" Buildable Monuments! 1000k carefully crafted Rust map for the best player experience possible. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing many Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom Helipads to build on and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. INFINITY ONE GRID blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. Most One Grid Maps do not have enough Trees, Ore or buildable terrain. I specially crafted this map and added way more forest topology for more weed to farm and also for better player line of sight, even though its a small map players wont always have line of sight of each other making for more exciting pvp and loot runs. I added more Ore to the map so players don't run out of nodes to mine while also incorporating all 3 QUARRIES even on a 1000k small sized map. Players will always being able to battle it out to get enough ore using the Stone Quarry, Sulfur Quarry and HQM quarries. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain on Undergound Train Tunnels and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: 7x Underwater Bunker Bases Floating Sky Islands to build on Arch Rock sealed caves to Build Inside 4x Helicopter Pad Build Area Unique build pockets Shallow Water Beach Terrain Many Facepunch Monuments Included • Dome Sphere Tank • Missile Silo • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • 2x Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ruins • Several Power SubStations • Waterwell • Underwater Labs • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1000K Prefabs: ~1846 Support: Discord: DarkoRust
    $24.99
    This is hands down the greatest Plugin to ever be created for Modded Rust! Players on my PVE servers are having a blast scaling up things like Pumpkins, Boxes, Swimming Pools, the possibilities are endless! 10/10 buy this now, you won't regret it! I was laughing my ass off and smiling while playing around with this plugin and seeing what the players were creating. It's like giving access to every bit of creativity in your brain and placing it into a Rust Tool you can use! JUST FREAKING AMAZING!!!
  11. Ah that’s unfortunate as my servers are using TruePVE so players are mostly fighting NPCs. Thanks for letting me know!
  12. Version 1.0.0

    7 downloads

    WHAT THIS CONFIG DOES A fully optimized teleport system with smart limits, VIP scaling, and auto-generated locations. FEATURES • VIP Permissions System Adjust teleport cooldowns & countdowns per rank (fast TP for higher tiers) • Auto Bandit & Outpost Setup Automatically detects & sets teleport locations on every map wipe • Advanced Homes System Tiered home limits (up to 25 for VIPs) + foundation & team checks • Fast & Smooth Teleporting Quick teleport enabled + sound effects + auto wake after TP • Smart Anti-Abuse System Blocks teleport when hurt, falling, swimming, or exploiting movement • Random Safe Zone Teleports Multiple spawn points for Bandit/Outpost to prevent camping WHY USE THIS? Default configs are messy or abusable. This gives you: BALANCED. VIP-READY. WIPE-AWARE TELEPORTATION.
    $4.99
  13. @imthenewguy?
  14. SlayersRust

    Scientists

    Just need a little help. I placed over 10 NPC Spawners all over the runway and in the hanger but they just refuse to spawn. I've tried a few wipes and restarts and nothing. Only your tunnel NPC Spawners are spawning for some reason. I even add a invisible collider to the floor of the entire monument and it still didn't work. Do you have any tips to get NPC Spawner to work on your airfield monument runway and hangers? Anything I'm doing wrong in RustEdit? I applied all your monuments included things.
  15. I just checked my logs and saw it about 5 times over the last 2 days.
  16. One other thing is I use the Volcano prefabs with out any VFX because the prefab that uses the almost vibrating lava looks really bad and almost like heat waves kinda glitchy. So on my map I use the still lava without any VFX, in my opinion it’s much more clean and better for rust gameplay
  17. Hello of course! All my volcanos are custom hand made in RustEdit, I like to focus on lava flow in the valleys where it creates these lava rivers like what happens directly after a volcanic eruption so you’ll find many rivers where lava flows and mountains where it flows down. here are some images that are included in the images above. This map is on 10 of my servers currently id recommend loading up rust, joining my server and typing /mini this will allow you to get a free minicopter to explore the map yourself Type in f1 console Connect 104.143.2.31:28015 if you cannot join the rust server please let me know and I’ll gather even more new screenshots for you
  18. Contacted you by Discord/DM for customization Thanks so much for your time "After purchase, contact me on Discord or Telegram to insert your server name into the template."
  19. SlayersRust

    Bradley Drops

    Okay cool I'll set it for those who throw the signal thank you that sounds best
  20. SlayersRust

    Bradley Drops

    Yes I mean for all RP to either go to the person who threw the Bradley Drop or the who got the final shot either works well
  21. Failed to run a 300.00 timer in 'DeepSeaCargo v1.0.4' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.DeepSeaCargo.<GeneratePath>g__AddObstacles|34_0 (System.Collections.Generic.IEnumerable`1[T] list, System.Single radius, Oxide.Plugins.DeepSeaCargo+<>c__DisplayClass34_0& ) [0x00010] in <7caad673f21e4c10a523a63500c72399>:0 at Oxide.Plugins.DeepSeaCargo.GeneratePath () [0x00043] in <7caad673f21e4c10a523a63500c72399>:0 at Oxide.Plugins.DeepSeaCargo.SpawnCargo (System.Boolean isStatic) [0x000e9] in <7caad673f21e4c10a523a63500c72399>:0 at Oxide.Plugins.DeepSeaCargo.<StartEventTimer>b__23_0 () [0x0000e] in <7caad673f21e4c10a523a63500c72399>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
  22. Is it possible to allow for two commands for the plugin? I would like to use /p and /perks as commands for this plugin. "The chat command to open the UI (null = none)": "perks",
  23. SlayersRust

    Bradley Drops

    For the Rewards options, for RP from Server Rewards Plugin say if an entire clan takes down a Bradley Drops is it possible to only give the RP to the 1 Person who killed the bradley? What options would I set up for this? "Reward Options": { "Rewards Plugin (ServerRewards | Economics)": "ServerRewards", "Currency Unit Displayed e.g: RP | $": "RP", "Enable Rewards": false, "Share Reward Between Players Above Damage Threshold": false, "Plugin to Use For Awarding XP (SkillTree | XPerience)": "SkillTree", "Enable XP Reward": false, "Share XP Between Players Above Damage Threshold": false, "Award XP Including Players Existing Boosts": false, "Enable Scrap Reward": false, "Share Scrap Between Players Above Damage Threshold": false, "Enable Custom Reward Currency": false, "Share Custom Reward Between Players Above Damage Threshold": false, "Custom Reward Currency Item": { "ShortName": "item.shortname", "SkinID": 0, "Custom Display Name (leave blank unless creating custom items)": "" }, "Rewards multipliers by permission": { "bradleydrops.examplevip1": 1.25, "bradleydrops.examplevip2": 1.5, "bradleydrops.examplevip3": 1.75

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