-
Posts
1,417 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by SlayersRust
-
I hadn't looked at my BankCell config in like a year until someone mentioned they could not place scrap or aks in their /bank. I ended up finding 400 lines of AK and Scrap words repeating for some reason. Like the plugin itself made some massive config file of the same item names repeated. See attached for config { "Clean items with a wipe?": false, "Configuring Privileges and Slots": { "BankCell.vip": 3, "BankCell.elite": 48 }, "Blacklist of items": [ "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", BankCell.json
-
Cannot get plugin to update list to send to the console on plugin reload
SlayersRust replied to SlayersRust's Support Request in Support
Here is what it generates on a fresh install of your plugin UpdateChecker.json -
Cannot get plugin to update list to send to the console on plugin reload
SlayersRust posted A Support Request in Support
Cannot get plugin to update list to send to the console on plugin reload Using a freshly generated config by the plugin and latest version -
Safezone unable to pull out gun to fight scientists and died
SlayersRust replied to SlayersRust's Support Request in Support
Sorry I can't wipe my server mid wipe so I'm using 1.0.4. This actually does seem to be most recent -
Safezone unable to pull out gun to fight scientists and died
SlayersRust posted A Support Request in Support
This is the report from a player about this location i had i a question about the new map regarding the bunker next to safezone....when i unlocked the safe with a red keycard i was not able to use my gun du to being in the safezone still....i died beause there were 3 scientists shooting me i was only able to pull out my gun at the end of the hallway but by than i was dead in 1 second.... -
Elevator not working running latest rustedit and map verison 1.0.4
SlayersRust posted A Support Request in Support
-
NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object Skipping saving entity splitter[3718] - because savecache is 0 Skipping saving entity generator.small[12633] - because savecache is 0 Maybe its just from a plugin or bad rust update but wanted to check
-
Will this new update from rust cause any dupe issues etc?
SlayersRust posted A Support Request in Support
The devs added box sorting for this wipe just a heads up. Might not be an issue but thought I'd check https://www.rustafied.com/ Automatic Box Sorting Automatic box sorting has landed on staging, bringing some much-needed QoL for inventory management. To enable it, you’ll need a powered Storage Adapter hooked up to the container. Once set up, sorting is supported on large boxes and small boxes. There are several sorting modes to choose from: Alphabetical (with language toggle support) Count (sort by quantity) Condition (sort by item durability) Category (group similar items) Custom (captures and reuses the current box layout as a snapshot) You’ll also find a couple handy toggles: one for reversing the sort order, and another for auto-combining partial stacks. It’s shaping up to be a game-changer for base organization once it hits live. -
Crisis : The Rebirth of the island | Custom Map By Shemov
SlayersRust commented on Shemov's file in Maps
- 45 comments
-
Crisis : The Rebirth of the island | Custom Map By Shemov
SlayersRust commented on Shemov's file in Maps
- 45 comments
-
I tested using the version in your discord multiple times today and I could still do the dupe. I just removed the supply signal cooldown plugin because it isn’t super important to us and that fixed it
-
Plugin no longer working after October forced wipe
SlayersRust replied to SlayersRust's Support Request in Support
Sea Skull by BadGyver and I attached my config. MapTeleport.json -
Players found a dupe exploit on our servers to get multiple supply signals if you spam throw them on cooldown. Here is the video showing it. Recording_2025-10-31_154251.mp4
-
Players love the Pumpkins but hate the smoke! Could you add a config option to remove the purple smoke from rockets? The pumpkins are awesome but the purple smoke just blocks the players entire view when firing rockets making it more annoying than fun. Would love to be able to just have the Pumpkin part of this feature Thank you very much
-
Map looks awesome! I'll use it for my Halloween Wipe for several of my PVP Servers! But one idea is in the future could you include more Raid Islands? Like MASSIVE flat islands where players can build and raidable bases can spawn? On heavy modded servers players often need tons of flat space for certain base builds. Also players absolutely love super creative and HUGE X places to build bases, like giant cave systems or inside/under buildings or underwater tunnels leading to base build areas etc Just an idea but this map looks great just would love to see more custom build spots
- 1 comment
-
- 1
-
-
- #rust custom map
- #nocture
-
(and 6 more)
Tagged with:
-
So around the entire map there are no roadside trash piles at all with barrels, boxes,cars etc. I think maybe the road topology of the map isn't there as no roadside loot is spawning at all anywhere. Thanks for looking into this.
-
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust replied to SlayersRust's Support Request in Support
Sorry I'm unavailable at my pc this week but will try on the weekend I hope -
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust replied to SlayersRust's Support Request in Support
Thank you very much! -
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust posted A Support Request in Support
Issue with Plates working outside Raidable Bases Zones and not inside for explosive damage from a players rockets and c4. Here is a video that explains it. It works great! But not within RaidableBases or AbandonedBases Zones. 20251019_135541.mp4 -
When anchored a players barges base is sheet metal then when they remove the anchor the base turns partially into twig like in the photos. if i move the base around the flooring with what looks like wallpaper moves its location on the floor so they are not always the same. when anchoring or pulling it up, anyone on the building falls to the water not sure if any of this behavior is normal but i can tell you that when building on them ive noticed i rubberband a ton durning it while my wife is not having any issues running around on the island the base has changed to this randomly now and shows wall paper on it that cant be picked up. note we did not wall paper it or even try.
-
You can type spawn then the partial name of something like “spawn door” to get a list in f1 console then I started trying 1 by 1 to see what spawns. You can also find items on your map while flying around if you are admin and type debug.entity to see the entity name. That allows me to get ideas of what items might be able to be spawned then I test them. There are tons more items to test I’m sure. The rule of thumb is that if it can be spawned felon f1 console using spawn itemname it should be usable. If it does not spawn it won’t work. Would appreciate any help as it’s lots of work searching.
-
I found some really creative items so far that can be spawned using spawn in f1 console I tested all of them. I added some pictures of my favorite 3 items I found. Players could do ultimate roleplay with some of these and get super creative. I could see soon easily everyone wanting this plugin because of the variety. train_signal_lights_b train_signal_lights_a excavatorsignalcomputer coaling_tower_fuel_storage.entity coaling_tower_ore_storage.entity underwaterlab_dwelling_300_corner_h underwaterlab_dwelling_300_corner_j spawn underwaterlab_dwelling_300_edge_c underwaterlab_dwelling_600_corridor_double_a underwaterlab_dwelling_600_corridor_double_b door.hinged.bunker.door_nuclear_silo door.vault.static door.hinged.bunker_hatch door.hinged.cargo_ship door.hinged.zigg_security_gate - cool for jail roleplay doors Cactus-1 Cactus-4 Cactus-7 Roadsign1 Roadsign2 Roadsign6 Roadsign9 admin_rock_formation_a shreddable_pickuptruck harbor_dynamic_container harbor_container_block trainbarricadeheavy traincaboose.static vineswingingtreestump vineswingingtree02 vineswingingtree03 door_barricade_dbl_b_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a door_barricade_dbl_b door_barricade_a_large door_barricade_a door_barricade_b
-
Gave myself all permissions and it does not equip any scuba gear
SlayersRust replied to SlayersRust's Support Request in Support
I think exiting the game and rejoining fixed it
