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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    Drone Event

    Can the drone itself be scaled to a really large size to look like a boss?
  2. Is it possible to have an option to block this crazy new spam? I'm getting tons of it. I've even tried using the new nav mesh startup parameter but that causes my NPCs to not spawn at all at any monuments lol. So i reverted back to this and dealing with glitchy npcs. Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
  3. I just pushed an update for your requested changes Increase the prevent building sphere around the Red Bunker Custom Monument to be much larger so players cannot build so close Removed the locked crate from the red bunker as locked crates should be reserved for red door level rooms to keep similarities with vanilla rust monuments
  4. After the last server update 4 hours ago I did my daily restart and after the server started all stack sizes went back to Vanilla. I think this update must have broke something? No errors in the console and I have attached my config. It looks like a key is missing StackModifier was compiled successfully in 1608ms Unloaded plugin Stack Modifier v2.9.96 by Khan [Stack Modifier] Automatically Harmony patched 'Item.OnBroken_Patch1' method. (Item_Patch) [Stack Modifier] Automatically Harmony patched 'BaseMelee.CLProject_Patch1' method. (BaseMelee_Patch) [Stack Modifier] Automatically Harmony patched 'ItemModConsumeContents.DoAction_Patch1' method. (ItemModConsumeContents_DoAction_Patch) [Stack Modifier] Automatically Harmony patched 'Item.MoveToContainer_Patch1' method. (Item_MoveToContainer_Patch) [Stack Modifier] Automatically Harmony patched 'Planner.DoPlacement_Patch1' method. (Planner_DoPlacement_Patch) [Stack Modifier] Automatically Harmony patched 'RepairBench.RepairItem_Patch1' method. (RepairBench_RepairItem_Patch) [Stack Modifier] Automatically Harmony patched 'Item.CanStack_Patch2' method. (Item_CanStack_Patch) [Stack Modifier] Automatically Harmony patched 'DroppedItem.OnDroppedOn_Patch2' method. (DroppedItem_OnDroppedOn_Patch) [Stack Modifier] Automatically Harmony patched 'Item.SplitItem_Patch2' method. (Item_SplitItem_Patch) [Stack Modifier] Automatically Harmony patched 'PlayerInventory.MoveItem_Patch1' method. (PlayerInventory_MoveItem_Patch) [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.9.96 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Gems_-1622386500_kickgems_5000 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '-1622386500' was not present in the dictionary.
  5. Seemed to correct itself after our server restart not sure what happened
  6. Thanks so much mate I appreciate it! It’s possible for me to create a version for you without the locked crate if you’d like for your future wipes just let me know I focus on removing many useless entities that just slow down load times to make things so much faster
  7. legendery items are broken, the buffs are not working. Did the recent update before I updated server as well
  8. Whenever I type the give skill points command I get the below error after most revent update. givesp 76561199806244949 500 Failed to call hook 'GiveSkillPointsConsole' on plugin 'SkillTree v1.7.10' (InvalidCastException: Specified cast is not valid.) at System.Convert.ToInt32 (System.Object value) [0x00003] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.SkillTree.GiveSkillPointsConsole (ConsoleSystem+Arg arg) [0x00081] in <e7790ab12ef24ac389519582a81b8fc1>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032ac] in <e7790ab12ef24ac389519582a81b8fc1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  9. Needs an update for Forced Wipe. AdvancedItemCrafting - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 248, Pos: 30
  10. SlayersRust

    Unable to load map

    I just updated the Map! There is a NEW Map name that is named a bit differently with less chance of having the same map name as any maps in your rust map folder I also went ahead and did a few fixes and added a few more "X" Custom buildable monuments
  11. SlayersRust

    Unable to load map

    Hello simply make sure you delete all of your Maps inside of your "Rust Maps" folder on your PC. This just means you have another map that matches this map name. I can also save a new map version today for you with a slightly different name like VER2 etc
  12. For the red bunker since it is a custom map monument and not a vanilla monument it needs “RustEdit DLL” inside of your Rust Managed folder to work, this is needed for all custom maps on this website if they use any custom made electronics inside of the map maker vanilla monuments like Harbor already have the electronics built into the prefab and they were not made by map makers so that’s why the electronics work fine there. I hope this clears things up. This info is also included in the map description
  13. Hello make sure you have the RustEdit DLL installed on your server. It does not need a fuse only a keycard try a blue key card to open the red bunker to get the red keycard from the table inside the building. https://github.com/k1lly0u/Oxide.Ext.RustEdit hope this helps!
  14. Just did a big Update to the Custom "X" Buildable areas everyone! There are now even more places to build for your players, 5 NEW areas to build a base inside of. Check it out, have fun and drop a review once you and your players have tried it out
  15. Broken on Staging need an Update for Thursday just a friendly reminder DeepSeaCargo - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 1692, Pos: 2768
  16. Broken on Staging need an Update for Thursday just a friendly reminder BetterArmorInsert - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 650, Pos: 38
  17. SlayersRust

    AutoRestart

    Broken on Staging need an Update for Thursday just a friendly reminder AutoRestart - Failed to compile: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 10912, Pos: 31
  18. SlayersRust

    Discord Link

    Broken on Staging need an Update for Thursday just a friendly reminder DiscordLink - Failed to compile: A constant value is expected | Line: 422, Pos: 22
  19. Broken on Staging need an Update for Thursday just a friendly reminder WallpaperPlanner - Failed to compile: A constant value is expected | Line: 861, Pos: 22
  20. Broken on Staging need an Update for Thursday just a friendly reminder UltimateLeaderboard - Failed to compile: The call is ambiguous between the following methods or properties: 'StringBuilder.Append(object)' and 'StringBuilder.Append(ReadOnlySpan<char>)' | Line: 2899, Pos: 46
  21. SlayersRust

    UItemSort

    Broken on Staging need an Update for Thursday just a friendly reminder UItemSort - Failed to compile: Argument 2: cannot convert from 'Facepunch.StringView' to 'string' | Line: 1048, Pos: 39
  22. SlayersRust

    Sputnik

    Broken on Staging need an Update for Thursday just a friendly reminder Sputnik - Failed to compile: Argument 3: cannot convert from 'Facepunch.StringView' to 'string' | Line: 792, Pos: 60

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