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Everything posted by SlayersRust
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust posted A Support Report in Support
Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides. There are several of these along most roads of the map -
C10 & C11 & I4 XU Build Zone cannot build
SlayersRust replied to SlayersRust's Support Report in Support
Thanks for the swift fix -
C10 & C11 XU Build Zone cannot build. Players cannot build inside of this custom XU Underground build zone they are building blocked. I4 X zone you also cannot build in
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- 8 comments
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- #gruber
- #custom map
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Sometimes several players are reporting the simple status gets stuck on their screen and doesn’t clear even after they clear their infection using rad pills, medical syringe For zombie animals I haven’t seen any console errors and not sure why it happens. Any ideas on a fix? I use simple status along with ZombieAnimals plugin
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Hello @CigI think the electrical needs an update as now the Computer Station requires power to it because of a recent rust game update. So maybe you can wire it up in an update to the prefab. I purchased on Lone Design and enjoy and use several of your monuments you have created. My players also really love them! I figured it would be easiest to contact you here. I don't think the puzzle can be completed in its current state and may need updating thank you
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- 2 comments
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- #rustmap
- #junglemap
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- 18 comments
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Ultimate Leaderboard Integration please?
SlayersRust replied to SlayersRust's Support Report in Support
Thank you so much for the incredibly detailed help it means alot, my players are really enjoying your plugin. Thank you I will update to the latest version. -
Yeah seems like an unusual glitch with the RustEdit dll maybe. Do you know if breaking your prefab in rustedit causes any issues? The prefab worked great for the entire wipe so far until now though. Here is my rustedit config as well Okay Ill try that out and see what happens. The weird thing is sometimes it takes like 1-2 weeks to see any doors dissapearing etc, RustEdit.json
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The fuse and keycard don't appear to work at the beginning but I see some lights on inside of the prefab and not all doors have disappeared only some. I'll include a video to show the prefab. You can check it at O16 on my server if you need just fly there with the free /mini Here is the video to watch: https://youtu.be/ca29PGRfrTM connect 168.100.161.149:28015
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I have 12 rust servers and for some reasons every once in a while maybe a week or two into wipe the doors will just all of a sudden be missing from the challenge house monument. This has been happening for several wipes now on several different servers. I have no idea how or why it happens or how to fix it. I’ve never noticed any crashes or any issues with server saves. Everything else on the server runs fine and I’ve never had any issues with vanilla Monument doors. That’s why I’m confused it seems to only be happening with custom built monuments like yours, I’ve also seen it happen with an aim train arena of mine by Wizla. this is a really fun monument that players really love so it’s sad to see this issue happen as for our monthly wipe servers they can no longer do the challenge house because of all the missing doors. Is there any way to fix this issue??
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Getting this console error Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <d3f5741c003c4a0b891d1791dbb7e645>:0 at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <d3f5741c003c4a0b891d1791dbb7e645>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 NullReferenceException: Object reference not set to an instance of an object
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Normal to see this in console tons spamming?
SlayersRust replied to SlayersRust's Support Report in Support
I sent my logs in discord, I cannot find the cause as I'm not knowledgeable with this stuff much -
Normal to see this in console tons spamming?
SlayersRust replied to SlayersRust's Support Report in Support
Here is my current config HeavyRig.json -
Is it Normal to see this in console tons spamming? [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large fuel_storage[14676726] changed its network group to null rhib_storage_drybox[14676728] changed its network group to null [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large Scientist[1056] was killed by Looking for Water[76561198982876289] at (250.39, 11.61, 768.02) [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large [Heavy Rig] HackNextCrate Called on Large
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Boss Animals have no Healthbar like in the YouTube Video
SlayersRust replied to SlayersRust's Support Report in Support
Kind of how people drag world bosses in world of warcraft to kill entire cities of players XD -
Boss Animals have no Healthbar like in the YouTube Video
SlayersRust replied to SlayersRust's Support Report in Support
Okay thanks so much! Would suck for the aura to kill sleeping players or alive players in their bases chillen even though they are not even Hostile to the boss. I think the Boss animal could be used to grief PVE players if allowed for the aura to damage non-hostile players to the Boss.