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Everything posted by SlayersRust
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- 2 comments
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- #custom
- #custom map
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(and 4 more)
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- 24 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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In 05 there is a glitch in the map. You fall through the ground and fall under the map inside of the cave. I asked the player to send me a screenshot where. But I'm sure you'll see the clipping prefab quick in rustedit at O5
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Any idea how to fix? Any config options I may have wrong or? The heli signals just comes then leaves as soon as it arrives. Here is my config and the screenshot. I havent changed anything to this plugin in ages so this worked fine last wipe then started recently doing this not sure why HeliSignals.json
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Countdown no longer working only shows 1 minute
SlayersRust replied to SlayersRust's Support Request in Support
I'll wait for the full update here Sorry a bit busy to update at the moment -
- 102 comments
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- #restart
- #rustplugin
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(and 5 more)
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}, "Alerts": { "InGameWarningTimes": [ 60, 50, 40, 30, 20, 15, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 ], Even though I have my config set like this and it worked before I updated my plugin now no longer sends any notifications except the 1 minute one
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Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) ... at Oxide.Plugins.HitDamage+<>c__DisplayClass5_0.<OnEntityTakeDamage>b__0 () ... at Oxide.Core.OxideMod.OnFrame (System.Single delta) ... Getting errors like this still @Sara
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Y18 vending gives access to dlc against Facepunch terms of service
SlayersRust posted A Support Request in Support
So at the Y18 Christmas village you have a custom made vending machine that gives access to candy canes and lollipop decor which are both Paid Rust Steam workshop items which is against Facepunch terms of service to allow players to have access to. You’ll have to remove these. For now we blocked them with building blocks so players cannot have access could you please triple check all items and fix this thank you -
- 24 comments
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- #extraction
- #extraction game
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(and 51 more)
Tagged with:
- #extraction
- #extraction game
- #rust
- #rust game
- #jungle
- #jungle biome
- #scifi
- #sci-fi
- #custom map
- #map
- #custommap
- #exit
- #custom monument
- #rustedit
- #rust edit
- #heli tower
- #badgyver
- #fantasy
- #oxide
- #carbon
- #facepunch
- #steam
- #pvp
- #pve
- #pve pvp
- #pvp pve
- #pvp/pve
- #pve/pvp
- #rp
- #roleplay
- #role play
- #puzzle
- #parkour
- #arecibo observatory
- #tower
- #communication center
- #area
- #safezone
- #safe zone
- #zone
- #dome
- #island
- #world 2
- #world 2.0
- #build area
- #buildarea
- #build zone
- #buildzone
- #apocalypse
- #apocalypse map
- #cargo
- #io
- #io puzzles
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Possible to add a cooldown between usage?
SlayersRust replied to SlayersRust's Support Request in Support
EPIC! So this works with normal respawn revives? As I do not use sleeping bag/bed options -
X Build Spot broken at AA0. The water is non existent in some area and also there is no buildable entities its like the entire things is missing. Pretty bugged please fix
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- 1,449 comments
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- #leveling
- #progression
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- 1,449 comments
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- #leveling
- #progression
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SkillTree - Failed to compile: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44 Does not work after forced wipe
- 1,449 comments
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- #leveling
- #progression
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Newest Update 1.033 does not work after forced DeployableNature - Failed to compile: 'BaseVehicle' does not contain a definition for 'IsAuthedForBuilding' and no accessible extension method 'IsAuthedForBuilding' accepting a first argument of type 'BaseVehicle' could be found (are you missing a using directive or an assembly reference?) | Line: 2061, Pos: 37
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- 1,449 comments
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- 1
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- #leveling
- #progression
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- 399 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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I hadn't looked at my BankCell config in like a year until someone mentioned they could not place scrap or aks in their /bank. I ended up finding 400 lines of AK and Scrap words repeating for some reason. Like the plugin itself made some massive config file of the same item names repeated. See attached for config { "Clean items with a wipe?": false, "Configuring Privileges and Slots": { "BankCell.vip": 3, "BankCell.elite": 48 }, "Blacklist of items": [ "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", "scrap", "rifle.ak", BankCell.json
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Cannot get plugin to update list to send to the console on plugin reload
SlayersRust replied to SlayersRust's Support Request in Support
Here is what it generates on a fresh install of your plugin UpdateChecker.json -
Cannot get plugin to update list to send to the console on plugin reload
SlayersRust posted A Support Request in Support
Cannot get plugin to update list to send to the console on plugin reload Using a freshly generated config by the plugin and latest version -
Safezone unable to pull out gun to fight scientists and died
SlayersRust replied to SlayersRust's Support Request in Support
Sorry I can't wipe my server mid wipe so I'm using 1.0.4. This actually does seem to be most recent -
Safezone unable to pull out gun to fight scientists and died
SlayersRust posted A Support Request in Support
This is the report from a player about this location i had i a question about the new map regarding the bunker next to safezone....when i unlocked the safe with a red keycard i was not able to use my gun du to being in the safezone still....i died beause there were 3 scientists shooting me i was only able to pull out my gun at the end of the hallway but by than i was dead in 1 second.... -
Elevator not working running latest rustedit and map verison 1.0.4
SlayersRust posted A Support Request in Support
