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Everything posted by SlayersRust
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- 10 comments
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- 1
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- #minecraft
- #cube
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- 10 comments
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- 1
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- #minecraft
- #cube
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Weird render base issue only inside the cave at M11. Walls and floor disappear at random angles. I think its maybe an issue with the unity changes. I think overlapping terrain triggers are causing some sort of render issues https://i.ibb.co.com/vxh8WFnR/Screenshot-2026-06-19-173914.png
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Every time I add harbor event to my servers I end up getting this missing parent entity issue with the cargo ship containers. Then I have to run a plugin to remove them. could you please fix this issue? Otherwise I’ll have to remove the harbor event again so this doesn’t keep happening. please see screenshot
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- 6 comments
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Scientists spawning and shooting players from underwater
SlayersRust replied to SlayersRust's Support Report in Support
Yeah it would probably be useful to do that because once they are underwater it makes them almost impossible to kill -
Says pvp event from zonemanager issue
SlayersRust replied to SlayersRust's Support Report in Support
Ah I see now! looks like I have to also delete the zone manager data file after I set this to false. Even though I set it to false the zone manager data file remained. Now that its set to false and zone manager data file was cleared it does not seem to appear any more so thats good -
Scientists spawning and shooting players from underwater
SlayersRust posted A Support Report in Support
The event landed at the harbor and the scientists landed under the ocean and can kill people from underwater but players are unable to see or shoot them. Maybe a check so scientists cannot go underwater or have a way they can swim to shore or something. I think ZombieHorde plugin uses something like this so zombies can never end up under the ocean. Its not a huge deal but pretty painful to players if this happens to them Thanks for any help. Wont let me attach my image ill try to dm it -
Hello any idea how I can fix this console spam? Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - False (Boolean), RoadBunkers (True (Boolean))
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NullReferenceException: Object reference not set to an instance of an object Failed to run a 0.40 timer in 'HarborEvent v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <8d825f18170b4021a73233ef70394202>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass89_0.<Start>b__1 () [0x0001b] in <8d825f18170b4021a73233ef70394202>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
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Says pvp event from zonemanager issue
SlayersRust replied to SlayersRust's Support Report in Support
Another major issue with the plugin. I am currently located on the map at a completely unrelated event and it keeps saying I cannot loot the "PatrolHelicopterCrash Event" because I am not the owner of the Arc Launch Site Event. I am not even anywhere near the launch site event, but because it for some reason thinks im at the arc launch site event I cannot loot this other event on the other site of the map even though I am currently the owner of this patrol helicopter event by Razer. Thank you for your time and hope for a fix soon I'll have to unload this plugin for now because it prevents players from looting any other events found on our server. The launchsite is on the other side of the map as me -
Yes I do not have a parachute currently in my config
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I have an issue, I run a 100% PVE Server but every time someone enters the Launch Site Arc Event it says from ZoneManager the below. How come it says this??? I have it set in my config as attached below to make sure everything is PVE only. How can I fix this from saying its a pvp area? [Zone Manager] You have entered the PVP Event, now other players can damage you! ArcLaunchSiteEvent.json
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I have attached my config, it does not look like it includes a parachute? Is there a way I can add a parachute somehow would this help? Can you show me how it can be added to the config I sent PatrolHelicopterCrashEvent (1).json
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No only sometimes some of them are floating
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I just purchased this plugin and I’m having some issues with the NPCs floating up in the sky as seen in my included screenshots. Players also can’t kill the floating scientists because I like to have a limit on the distance they can be damaged from to not make the event too easy. Could you please provide a fix for the floating scientist issue thank you kindly
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Could we get a Map marker for this event? I don't think many players that join after it already crashes won't know what it is or if an event is even active without some sort of map marker. This would greatly improve this plugin and make it so more players actually do it. Thanks for your time @Razor
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Are you still having this issue? Wanna know if all bugs have been fixed before re adding this event
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Is it possible to have an option to block this crazy new spam? I'm getting tons of it. I've even tried using the new nav mesh startup parameter but that causes my NPCs to not spawn at all at any monuments lol. So i reverted back to this and dealing with glitchy npcs. Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
- 21 comments
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- #console
- #spam cleaner
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
I just pushed an update for your requested changes Increase the prevent building sphere around the Red Bunker Custom Monument to be much larger so players cannot build so close Removed the locked crate from the red bunker as locked crates should be reserved for red door level rooms to keep similarities with vanilla rust monuments- 12 comments
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- #custom map
- #3750
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Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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After the last server update 4 hours ago I did my daily restart and after the server started all stack sizes went back to Vanilla. I think this update must have broke something? No errors in the console and I have attached my config. It looks like a key is missing StackModifier was compiled successfully in 1608ms Unloaded plugin Stack Modifier v2.9.96 by Khan [Stack Modifier] Automatically Harmony patched 'Item.OnBroken_Patch1' method. (Item_Patch) [Stack Modifier] Automatically Harmony patched 'BaseMelee.CLProject_Patch1' method. (BaseMelee_Patch) [Stack Modifier] Automatically Harmony patched 'ItemModConsumeContents.DoAction_Patch1' method. (ItemModConsumeContents_DoAction_Patch) [Stack Modifier] Automatically Harmony patched 'Item.MoveToContainer_Patch1' method. (Item_MoveToContainer_Patch) [Stack Modifier] Automatically Harmony patched 'Planner.DoPlacement_Patch1' method. (Planner_DoPlacement_Patch) [Stack Modifier] Automatically Harmony patched 'RepairBench.RepairItem_Patch1' method. (RepairBench_RepairItem_Patch) [Stack Modifier] Automatically Harmony patched 'Item.CanStack_Patch2' method. (Item_CanStack_Patch) [Stack Modifier] Automatically Harmony patched 'DroppedItem.OnDroppedOn_Patch2' method. (DroppedItem_OnDroppedOn_Patch) [Stack Modifier] Automatically Harmony patched 'Item.SplitItem_Patch2' method. (Item_SplitItem_Patch) [Stack Modifier] Automatically Harmony patched 'PlayerInventory.MoveItem_Patch1' method. (PlayerInventory_MoveItem_Patch) [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.9.96 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Gems_-1622386500_kickgems_5000 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '-1622386500' was not present in the dictionary.