-
Posts
1,397 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by SlayersRust
-
Players love the Pumpkins but hate the smoke! Could you add a config option to remove the purple smoke from rockets? The pumpkins are awesome but the purple smoke just blocks the players entire view when firing rockets making it more annoying than fun. Would love to be able to just have the Pumpkin part of this feature Thank you very much
-
Map looks awesome! I'll use it for my Halloween Wipe for several of my PVP Servers! But one idea is in the future could you include more Raid Islands? Like MASSIVE flat islands where players can build and raidable bases can spawn? On heavy modded servers players often need tons of flat space for certain base builds. Also players absolutely love super creative and HUGE X places to build bases, like giant cave systems or inside/under buildings or underwater tunnels leading to base build areas etc Just an idea but this map looks great just would love to see more custom build spots
- 1 comment
-
- 1
-
-
- #rust custom map
- #nocture
-
(and 6 more)
Tagged with:
-
So around the entire map there are no roadside trash piles at all with barrels, boxes,cars etc. I think maybe the road topology of the map isn't there as no roadside loot is spawning at all anywhere. Thanks for looking into this.
-
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust replied to SlayersRust's Support Request in Support
Sorry I'm unavailable at my pc this week but will try on the weekend I hope -
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust replied to SlayersRust's Support Request in Support
Thank you very much! -
Issue with Plates working outside Raidable Bases Zones and not inside
SlayersRust posted A Support Request in Support
Issue with Plates working outside Raidable Bases Zones and not inside for explosive damage from a players rockets and c4. Here is a video that explains it. It works great! But not within RaidableBases or AbandonedBases Zones. 20251019_135541.mp4 -
When anchored a players barges base is sheet metal then when they remove the anchor the base turns partially into twig like in the photos. if i move the base around the flooring with what looks like wallpaper moves its location on the floor so they are not always the same. when anchoring or pulling it up, anyone on the building falls to the water not sure if any of this behavior is normal but i can tell you that when building on them ive noticed i rubberband a ton durning it while my wife is not having any issues running around on the island the base has changed to this randomly now and shows wall paper on it that cant be picked up. note we did not wall paper it or even try.
-
You can type spawn then the partial name of something like “spawn door” to get a list in f1 console then I started trying 1 by 1 to see what spawns. You can also find items on your map while flying around if you are admin and type debug.entity to see the entity name. That allows me to get ideas of what items might be able to be spawned then I test them. There are tons more items to test I’m sure. The rule of thumb is that if it can be spawned felon f1 console using spawn itemname it should be usable. If it does not spawn it won’t work. Would appreciate any help as it’s lots of work searching.
-
I found some really creative items so far that can be spawned using spawn in f1 console I tested all of them. I added some pictures of my favorite 3 items I found. Players could do ultimate roleplay with some of these and get super creative. I could see soon easily everyone wanting this plugin because of the variety. train_signal_lights_b train_signal_lights_a excavatorsignalcomputer coaling_tower_fuel_storage.entity coaling_tower_ore_storage.entity underwaterlab_dwelling_300_corner_h underwaterlab_dwelling_300_corner_j spawn underwaterlab_dwelling_300_edge_c underwaterlab_dwelling_600_corridor_double_a underwaterlab_dwelling_600_corridor_double_b door.hinged.bunker.door_nuclear_silo door.vault.static door.hinged.bunker_hatch door.hinged.cargo_ship door.hinged.zigg_security_gate - cool for jail roleplay doors Cactus-1 Cactus-4 Cactus-7 Roadsign1 Roadsign2 Roadsign6 Roadsign9 admin_rock_formation_a shreddable_pickuptruck harbor_dynamic_container harbor_container_block trainbarricadeheavy traincaboose.static vineswingingtreestump vineswingingtree02 vineswingingtree03 door_barricade_dbl_b_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a_large - could be used to create buildings with unique walls etc really improving deployablenature door_barricade_dbl_a door_barricade_dbl_b door_barricade_a_large door_barricade_a door_barricade_b
-
Gave myself all permissions and it does not equip any scuba gear
SlayersRust replied to SlayersRust's Support Request in Support
I think exiting the game and rejoining fixed it -
Gave myself all permissions and it does not equip any scuba gear
SlayersRust posted A Support Request in Support
So I gave myself all permissions and it does not equip any scuba gear at all. Nothing seems to be working for me when I enter the water either from walking in until I'm swimming or diving in the deep ocean from a boat. -
How to stop Bradley shooting at NPCS?
SlayersRust replied to SlayersRust's Support Request in Support
This didn't make any difference it still shoots at the NPC -
Launch Site Bradley shoots at the Bradley Seller Vendor endlessly
SlayersRust replied to SlayersRust's Support Request in Support
This didn't make any difference it still shoots at the NPC -
Launch Site Bradley shoots at the Bradley Seller Vendor endlessly
SlayersRust replied to SlayersRust's Support Request in Support
This didn't make any difference it still shoots at the NPC -
Same issue on the new version o.reload StuntRiding Unloaded plugin StuntRiding v1.1.4 by tofurahie Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie
-
o.reload StuntRiding [CSharp] Started Oxide.Compiler v successfully StuntRiding was compiled successfully in 1275ms Missing plugin name prefix 'stuntriding' for permission 'licence.stuntriding' (by plugin 'StuntRiding') Loaded plugin StuntRiding v1.1.4 by tofurahie I get this error on plugin load It seems like I don't have the permission to add so the plugin will not work, I just purchased could you fix
-
Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Failed to call hook 'OnEntitySpawned' on plugin 'BuildingHealthManager v1.0.3' (ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length) at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00031] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.BuildingHealthManager.GetCleanPrefabName (System.String prefabName) [0x00015] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.Spawnhp (BaseNetworkable entity) [0x00007] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.OnEntitySpawned (BaseNetworkable entity) [0x00009] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.BuildingHealthManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b98] in <f1a42c48d319498d8b6cd602d5d85c22>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0
-
Can we get default and VIP permissions for building blocks foundations/walls?
SlayersRust posted A Support Request in Support
Hello before you told me if anything changed you could add this feature. It looks like Facepunch changed some things. Would it please be possible to add a Default Group and a VIP Group so default players would get normal foundation/wall health and the VIP group could get 2x Health foundations/walls? -
All the other items work fine but for some reason these items show up as default HP even though my config has set them to 5x HP for VIP group as seen in the photos. Could we get a fix for this? Barricade cover wood is also showing 80HP even though its set much higher
-
Sorry about that mate! I do have a bit older version because I don't want to wipe my monthly server. You can close the ticket
-
