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Everything posted by SlayersRust
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Hello for September Update seems to be weird errors when reloading
SlayersRust posted A Support Report in Support
Hello for September Update seems to be weird errors when reloading. There seems to be some changes i the patches to cooking and smelting etc o.reload QuickSmelt Added '// Reference: 0Harmony' in plugin 'QuickSmelt' [CSharp] Started Oxide.Compiler v successfully QuickSmelt was compiled successfully in 1262ms Unloaded plugin QuickSmelt v1.0.0 by ifte Hook dispatch failure detected, falling back to reflection based dispatch. System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:ItemModCookable.CycleCooking_Patch0 (Item,single): IL_0151: mul at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00094] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x0002a] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at Oxide.Plugins.QuickSmelt.OnServerInitialized () [0x00096] in <3862b52323dd4c16922318e0fb31f97a>:0 at Oxide.Plugins.QuickSmelt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b2] in <3862b52323dd4c16922318e0fb31f97a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 The invalid raw assembly has been dumped to Plugins/QuickSmelt.dump Failed to call hook 'OnServerInitialized' on plugin 'QuickSmelt v1.0.0' (InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:ItemModCookable.CycleCooking_Patch0 (Item,single): IL_0151: mul ) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 -
Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
- 16 comments
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- #custom map
- #3750
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(and 40 more)
Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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Builders Realm 3750K Custom Map Smooth Performance
SlayersRust commented on SlayersRust's file in Maps
- 16 comments
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- 1
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- #custom map
- #3750
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(and 40 more)
Tagged with:
- #custom map
- #3750
- #3750k
- #place to build
- #custom monument
- #dome
- #sphere tank
- #missile silo
- #airfield
- #launch site
- #launchsite
- #epic
- #fun
- #good performance
- #low entity count
- #x spot
- #build spot
- #slayersrust
- #slayersgg
- #jungle
- #iceberg
- #powerplant
- #trainyard
- #buildable spot
- #buildable area
- #builders
- #performance
- #smooth
- #fast
- #facepunch
- #rust
- #cave
- #rock formation
- #arch rock
- #tunnel
- #train
- #trains
- #ring road
- #convoy
- #armored train
- #raidable bases
- #raid bases
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To remove the Sound Effects @Khan can I just do this to my config? or how would I remove all sound effects properly "Sound Effects": { "RaidStart": "", "CombatSart": "", "RaidEnd": "", "CombatEnd": "", "Denied": "" Also my Raid Message isn't directly over my hotbar. Is there a way for it to be directly above for all possible UI Interface sizes?
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Where will we get an update that reverts all our NpcSpawn NPC files so we can remove the LootManager plugin? Because I keep getting console spom. [NpcSpawn] NPC 'LaunchSite-Guard-NPC-79346f' spawned at (-890.17, 15.86, -608.77): LootManager not found, loot preset 'BetterNpc-1ecb96' ignored [NpcSpawn] NPC 'LaunchSite-Guard-NPC-79346f' spawned at (-870.79, 39.96, -551.37): LootManager not found, loot preset 'BetterNpc-1ecb96' ignored
- 82 comments
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Can we get the Industrial Electric Furnace to have splitting capabilities please? industrial.electric.furnace Placing it in compatible ovens does not work { "Compatible Ovens": [ "bbq.deployed", "bbq.static", "campfire", "campfire.static", "cursedcauldron.deployed", "fireplace.deployed", "furnace", "furnace.large", "industrial.furnace.large", "industrial.electric.furnace", "furnace.static", "furnace_static", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "small_refinery_static", "skull_fire_pit", "electricfurnace.deployed", "legacy_furnace"
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- 307 comments
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- #updates checker
- #plugin
- (and 5 more)
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- 307 comments
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- #updates checker
- #plugin
- (and 5 more)
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Hello @Iftebinjancan we get fuel usage speed? I'd like wood to burn very slow like Vanilla. But I want my outputs of charcoal, smelted ore etc to be high like 100x. Similar to my old Umod QuickSmelt plugin "Fuel Usage Multipliers": { "furnace": 1, "legacy_furnace": 1, "furnace.large": 1, "refinery_small_deployed": 1, "campfire": 1, "skull_fire_pit": 1, "fireplace.deployed": 1, "bbq.deployed": 1
- 1 comment
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- #smelt
- #quick smelt
- (and 9 more)
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Getting some console spam [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-888.01, 22.14, 95.03) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0 [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-888.01, 22.14, 95.03) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0 [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-889.33, 22.14, 94.31) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0
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- 9 comments
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- 1
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- #ghost
- #ghostbusters
- (and 16 more)
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- 9 comments
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- #ghost
- #ghostbusters
- (and 16 more)
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Needs an update for September forced wipe
SlayersRust replied to SlayersRust's Support Report in Support
Thanks for letting me know I've just been trying to test plugins best I can in advance on my staging branch test server so looking forward to the update -
Needs an update for September Forced Wipe
SlayersRust replied to SlayersRust's Support Report in Support
Yes I know I was just hoping maybe you could push a Beta for Staging Branch so we can test your plugin in advance on staging servers -
175 BuildingStability - Failed to compile: 'StabilityEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StabilityEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 270, Pos: 24
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LaunchSiteHelipadEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 549, Pos: 21 Could we get a beta update so we can test on our test servers?
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Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
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Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
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Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
- 9 comments
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- #npc spawn
- #true pve
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(and 3 more)
Tagged with:
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Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
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