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SlayersRust

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Everything posted by SlayersRust

  1. This is an amazing idea! I hope they add a simple configuration option to change the command to anything a server owner desires
  2. SlayersRust

    Can't set homes

    I’ll test when I get to my Pc! Sorry for the delay mate I was asleep we are in opposite timezones I think and I was awake until 5am updating my 12 servers I think this is an issue with NTeleportation plugin as none of my players have reported this issue yet. You have to allow setting home inside of caves in the NTeleportation plugin config. Could you try this out? Or it’s inside of rocks in config
  3. When I open the discussion form notifications and updates it automatically goes to the bottom of the page so I must have missed it. But thank you for making me aware I’ll keep an eye on it next time mate
  4. Version 1.0.0

    7 downloads

    VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! What Makes It Special 50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~10,281 Support Discord: Dymize_
    $29.99
  5. The plugin is broken for april wipe could you fix? MapTeleport - Failed to compile: There is no argument given that corresponds to the required parameter 'range' of 'Manager.IsInside(Group, Vector3, EntityNetworkRange)' | Line: 1322, Pos: 70
  6. Here is a video of it tiger 2.mp4
  7. DeployableNature Animals Unkillable on my TruePVE Server even though I have the config option "authDamageOnly": false, set to false. Am I missing something or can we get a fix so enemy players can kill the animals. Because during PurgeDay all of a sudden the animals just run around and kill everyone while being unkillable LOL. Funny to watch but players aren't enjoying it much "3473804013": { "enabled": true, "shop": true, "displayName": "tiger", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/tiger/tiger.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 100, "max_stack_size": 20, "prefab_type": "Animal", "prevent_gather": true,
  8. Currently works well for me.
  9. Can this update be applied before April Forced Wipe?
  10. SlayersRust

    Cooking

    Can this update be applied before April Forced Wipe?
  11. Can this update be applied before April Forced Wipe?
  12. I don't use any such plugin and experienced this with all plugins unloaded as well during testing. I could not only see through the trees but I could also walk through them. I'm honestly not sure how this happens but just thought I'd let you know. Some trees were normal and farmable but most appeared like the above.
  13. Okay good to know! I like it that way, I think I will try to add this as it looks fun!
  14. SlayersRust

    RoamTasks

    Okay good to know I was just checking thank you
  15. SlayersRust

    RoamTasks

    When updating I get this weird message @Ridamees o.reload RoamTasks [CSharp] Started Oxide.Compiler v successfully RoamTasks was compiled successfully in 2076ms Unloaded plugin RoamTasks v1.1.5 by Ridamees Version `1.1.6.1` is invalid for RoamTasks, should be `major.minor.patch` Calling 'OnServerInitialized' on 'RoamTasks v1.1.6' took 185ms Loaded plugin RoamTasks v1.1.6 by Ridamees
  16. SlayersRust

    Missing prefabs

    Changed Status from Pending to Fixed Changed Fixed In to 2.0.0
  17. SlayersRust

    Missing prefabs

    Ah sorry sometimes I don't get the messages there I apologize! best to open a ticket first here if you have any more troubles I always get those in my settings here
  18. SlayersRust

    Missing prefabs

    I just released the V2 Version. You may use this map file to open in RustEdit now. Sorry for any delay I usually always remember to do this but I must have somehow forgotten when I was doing last minute edits. Have a nice day!
  19. SlayersRust

    Missing prefabs

    Hello @Luuxensorry we must be in opposite timezones I just woke up and I'll pop this into RustEdit and break the prefabs right away! Thanks for your patience I'll message again when the new version is uploaded mate!
  20. How many prefabs does this have?
  21. This looks really cool @Wizla! Can you let me know how often the Loot respawns in the room after a player has looted it?
  22. Does this still work in 2026? Does it use any removed or broken prefabs?
  23. Hello @AnswerI'd like to purchase this but could you please test and let me know if it still works in 2026 and no removed prefabs were used etc? Also any sales?

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