-
Posts
1,850 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by SlayersRust
-
Version 1.0.0
1 download
Volcano Island One Grid – 1650K PERFORMANCE AND CREATIVE FOCUSED ONE GRID RUST MAP! Volcano Island One Grid is small and fast-paced but with tons of areas to loot and extra attention paid to Custom "X" Areas to build a base ! 1650k fantasy and volcano terrain Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing 4 Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with Valleys and eye catching volcanic terrain! All around it are monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. Volcano Island One Grid blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • The huge shallow beaches allow for spawning of all difficulties of Raidable Bases for the Raidable Bases plugin! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Compatible with Convoy, ArmoredTrain and Raidable Bases Plugins. Custom Build Zones: Low-prefab, FPS-friendly buildables: Underwater Bunker Bases Volcanic Glass Roof Caves Volcanic Rock Caves Double Size Custom Icebergs to build on Underground Cave Bunkers to Build inside Sealed Caves to Build Inside Arch Rock Caves to build Buildable Custom SuperMarket Monument Radio Tower Build Monument Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Dome Sphere Tank • Missile Silo • Small Harbor • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat • Jungle Ruins • Several Power SubStations • Several Waterwells • Large Barn • Arctic Research Base • Satellite Dish • Military Base • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1650K Prefabs: ~2644 Support: Discord: DarkoRust$29.99-
- #custom map
- #volcano
-
(and 27 more)
Tagged with:
- #custom map
- #volcano
- #volcano island
- #dome
- #sphere tank
- #1650k
- #1650
- #one grid
- #one grid map
- #small map
- #map
- #missile silo
- #satelite dish
- #radtown
- #harbor
- #custom monument
- #build area
- #build zone
- #lava
- #epic
- #base building
- #jungle
- #arch rock
- #rock formation
- #cave
- #rust
- #facepunch
- #snow
- #underwater base
-
Whenever you use Paraglider near a bases wallpapers and then dismount nearby all wallpapers disappear. Please see video This needs a fix ASAP! RUST_2026.04.16_-_13.15.13.03.DVR.mp4
-
- 37 comments
-
- #ferry terminal
- #pvp/pve
- (and 9 more)
-
Issue with wallpapers removing on outside of bases
SlayersRust replied to SlayersRust's Support Report in Support
Its possible the Paraglider plugin is causing something to happen but I don't know why. Its a paid plugin so you'd have to contact the dev of it to test with it if he lets you -
Issue with wallpapers removing on outside of bases. The end of the video shows whats happening when a player lands with paraglider all their outside wallpapers dissapear Here is what Nivex recommended to me as a fix. nivex [GG] robj needs to fix that most likely. need to block the call to CheckWallpaper method if (!socketMod_Inside.DoCheck(place)) { RemoveWallpaper(side); break; } or this code will remove it when it's outside 15.04.2026_15.23.53_REC (2).mp4
-
I was interested in running legendary items and item perks plugins by imthenewguy. Are there anyone here running stack modifier with these two plugins and can confirm if there are currently any game breaking server crashing issues running these together? I’d really love to run legendary items but worried about the below message from Khan maybe someone can chime in that knows more ItemPerks by imthenewguy Causes stack bugs/problems just by having this plugin on your server due to harmony patching done inside it + repair logic is bugged. Item creation is also not handled properly resulting in duplication issues with Conveyor movements nothing can be done about that. ( plugin requires a full rewrite for proper support & repairs. )
- 202 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
Yeah I understand it’s very difficult to fix plugin conflict issues with every plugin that exists etc. just thought I’d report it in case there is an easy fix for it. for now I’ll make an announcement telling players to be careful using the put similar sort function.
-
Using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. I attached a video showing it. We use StackModifier paid version the most commonly used stack modifier plugin.
-
When a player swipes a full stack of red cards it breaks all of them after a while. Also using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. put_similar_bug.mp4
-
I am currently having the same issue on my server
-
Very cool plugin I'll add it to all 12 of my servers today! The only thing I found confusing for players that don't know about the event. Is most will want to Press "E" interact key on the door to start the event but that does not work. Left clicking to start the event took me a while to figure out as opening doors is usually e in Rust and most never left click unless shooting a gun or swinging an axe etc. Keep up the great work!
-
I did not know I also had to pick the Fridge sorry. I also picked the fridge now, once picked the fridge disappears and was always empty and leave behind a single elite crate inside the room and the two locked crates spawned correctly near the gas pumps though. Would it be possible to allow 2 elite crates to spawn? Console said this [SafeCracker] [SafeCracker] Spawned 1 elite crate(s) [SafeCracker] [SafeCracker] Spawned 2 hackable crate(s)
-
I like to match all my MapMarkers colors, size and transparency across all plugins so at a quick glance players can recognize the events and it looks much cleaner and nicer visually. Would it be possible to have a way to adjust the map marker color, transparency and size?
-
Is this plugin bad? I think it simply just runs the command every hour or however long I set it? https://umod.org/plugins/timed-execute I could go and use my server console as well if that is better with a schedule
-
So once I safecrack hacked the door using the GeigerCounter there was a fridge and it was just empty with no loot inside, and I also don't see a car anywhere like in the video. How do I get loot to spawn in the fridge? I have these two loot options you provide set but no loot spawns "Spawn Elite Crate": true, "Spawn Hackable Crates (max. 2)": 2, Please see screenshots. I think a few things are not working correctly. I also attached my config SafeCracker.json
-
Hello @RustFlashdoes the event start automatically or do I have to use some sort of plugin like TimedExecute to initiate the event? I only see "Event Duration (minutes/0=infinite)": 45, but I do not see a config option for how often and when it spawns?
-
- 11 comments
-
I opened a ticket with discord staff for codefling thanks for following up
-
Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
-
Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
- 73 comments
-
Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
-
Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready