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SlayersRust

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Everything posted by SlayersRust

  1. SlayersRust

    NoEscape

    To remove the Sound Effects @Khan can I just do this to my config? or how would I remove all sound effects properly "Sound Effects": { "RaidStart": "", "CombatSart": "", "RaidEnd": "", "CombatEnd": "", "Denied": "" Also my Raid Message isn't directly over my hotbar. Is there a way for it to be directly above for all possible UI Interface sizes?
  2. SlayersRust

    Loot Manager

    Where will we get an update that reverts all our NpcSpawn NPC files so we can remove the LootManager plugin? Because I keep getting console spom. [NpcSpawn] NPC 'LaunchSite-Guard-NPC-79346f' spawned at (-890.17, 15.86, -608.77): LootManager not found, loot preset 'BetterNpc-1ecb96' ignored [NpcSpawn] NPC 'LaunchSite-Guard-NPC-79346f' spawned at (-870.79, 39.96, -551.37): LootManager not found, loot preset 'BetterNpc-1ecb96' ignored
  3. Can we get the Industrial Electric Furnace to have splitting capabilities please? industrial.electric.furnace Placing it in compatible ovens does not work { "Compatible Ovens": [ "bbq.deployed", "bbq.static", "campfire", "campfire.static", "cursedcauldron.deployed", "fireplace.deployed", "furnace", "furnace.large", "industrial.furnace.large", "industrial.electric.furnace", "furnace.static", "furnace_static", "hobobarrel_static", "hobobarrel.deployed", "refinery_small_deployed", "small_refinery_static", "skull_fire_pit", "electricfurnace.deployed", "legacy_furnace"
  4. I'll DM it to you with my removed webhook One moment
  5. The Plugin latest update won't send me any plugin updates to console or my discord. Not working for some reason
  6. Hello @Iftebinjancan we get fuel usage speed? I'd like wood to burn very slow like Vanilla. But I want my outputs of charcoal, smelted ore etc to be high like 100x. Similar to my old Umod QuickSmelt plugin "Fuel Usage Multipliers": { "furnace": 1, "legacy_furnace": 1, "furnace.large": 1, "refinery_small_deployed": 1, "campfire": 1, "skull_fire_pit": 1, "fireplace.deployed": 1, "bbq.deployed": 1
  7. Getting some console spam [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-888.01, 22.14, 95.03) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0 [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-888.01, 22.14, 95.03) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0 [SimpleSymmetry] Placement rejected (floor.triangle): not enough space [SimpleSymmetry] Symmetry could not place floor.triangle at (-889.33, 22.14, 94.31) blockDefinition is null for floor.triangle Twigs 0 [SimpleSymmetry] Failed to replicate floor.triangle: System.NullReferenceException: Object reference not set to an instance of an object at BuildingBlock.MaxHealth () [0x0001a] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseCombatEntity.ResetState () [0x00006] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at DecayEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at StabilityEntity.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BuildingBlock.ResetState () [0x00000] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at BaseNetworkable.EntityDestroy () [0x0000d] in <0d5033a31c7347e8a6f0d7eda2dbc615>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch1(BaseNetworkable,BaseNetworkable/DestroyMode,bool) at Oxide.Plugins.SimpleSymmetry.SpawnReplica (BaseNetworkable newBlock, BaseEntity sourceEntity, UnityEngine.Vector3 newPos, UnityEngine.Quaternion newRotation, BasePlayer player, System.UInt64 playerId, Construction newDefinition, BuildingGrade+Enum newGrade, Planner plan, System.Collections.Generic.List`1[T] cost) [0x00103] in <f248f81e5dac4c75bb98347587923c50>:0
  8. Hello what are the update changelog for this update?
  9. Hello @Dennkinsis this tested working in 2026?
  10. Thanks for letting me know I've just been trying to test plugins best I can in advance on my staging branch test server so looking forward to the update
  11. Yes I know I was just hoping maybe you could push a Beta for Staging Branch so we can test your plugin in advance on staging servers
  12. 175 BuildingStability - Failed to compile: 'StabilityEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StabilityEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 270, Pos: 24
  13. LaunchSiteHelipadEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 549, Pos: 21 Could we get a beta update so we can test on our test servers?
  14. SlayersRust

    Needs September update

    Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
  15. Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
  16. Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
  17. Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
  18. SlayersRust

    Animal Farm

    What is this console spam? Anyone else getting it? Version 1.4.2 most recent [Animal Farm] 0.7800002 [Animal Farm] 0.7800002
  19. SlayersRust

    Armored Train

    Thanks for the swift fix! I just tested things and I can now loot all crates with no issues, I tested all the trains crates, locked crates, npcs. All are now lootable and things are fixed. Thank you kindly for all you do! This is a server favorite plugin for years now
  20. SlayersRust

    Armored Train

    I own the plugin on Lone Design could you please update there as well or transfer ownership to codefling
  21. SlayersRust

    Armored Train

    Check with my config as well and let me know the result please It's weird because I can just revert to an older version of your plugin then have things work fine again. So the update changed something but I'm not sure what. Here is me reverting to V2.0.2 Unloaded plugin ArmoredTrain v2.0.4 by Adem Loaded plugin ArmoredTrain v2.0.2 by Adem I can confirm I can loot the crates by reverting to the older plugin version. You can see in my screenshot looting of the elite crates works fine in Version 2.0.2 in my screenshot but not your new version 2.0.4 for some reason.
  22. SlayersRust

    Armored Train

    After the last update players can no longer loot the Elite Crates on the train at all. They can loot the locked timed crates but not any other crates. This only started happening after I did the last update. IT says "Open" when I hover over the box but nothing happens, no chat message, no other ownership messages nothing. I've tested on a few servers now and I cannot loot any of the crates. If I switch back to an old version of ArmoredTrain everything works fine so it seems like this recent update broke looting of the crates. I have also included my config for testing ArmoredTrain.json

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