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Everything posted by SlayersRust
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Hello @MihoI wonder if it would ever be possible to have permission based Building Block health changes for only certain players with a certain permission? I would love to allow a VIP Group to have 2x Health Foundations but my Default group would still have 1x default Health foundations. Would this be possible? Players with buildinghealthmanager.default to build foundations with normal 100% vanilla health. Players with buildinghealthmanager.vip to build foundations with 200% health.
- 38 comments
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- #building
- #building health
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- 77 comments
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- #wallpaper
- #wall
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Weird bug where all a players items are being named the same thing
SlayersRust replied to SlayersRust's Support Report in Support
Okay thanks for getting back to me! Appreciate the support. Hopefully that will fix it. I use the paid Skinbox plugin from chaos code same as most servers to confirm. The player also let me know they have used the skin all feature of skinbox so that could have been the issue -
Weird bug where all a players items are being named the same thing
SlayersRust posted A Support Report in Support
Weird bug where a players items are being named the same thing. Somehow a players items are all being named "Barbarians Rifle M39" including things like C4, pure max health tea, bear meat etc, Even non EpicLoot items are being named Epic loot Items but they have no enhancements. The item name is just changing then preventing it from being stacked with other items. I use StackModifier Plugin and EpicLoot both on the latest updates. I have included both my stackmodifier paid version and epicloot configs if it helps with testing. For now many of players items are being enhanced with "Barbarians M39 Rifle" somehow but have no enhancements thus breaking the stacking mechanisms with these items because the items like C4 etc are now bring created with a different name. Here is also a video of the issue happening. https://medal.tv/games/rust/clips/nftPij0Y9K8d68Bbx?invite=cr-MSxNaVAsMTQwMzI4Mjg EpicLoot.json EpicLoot.json StackModifier.json -
I just tried started the event again and I can now see the map marker correct again. This is the first time I've encountered it. Fresh config and fresh plugin. I didn't update, this is my first time running the newest version today. Before today I only did minimal testing as I was waiting for your loot updates for my live servers,
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3 Locked Crates all disappeared on a player mid event
SlayersRust posted A Support Report in Support
This player was under 5-10M to the crates the entire event. I was spectating him the entire time in admin vanish and all of a sudden all of the 3 locked crates just vanished from the area. Seems like a pretty annoying bug happening. I'll also attach my config here for you to test with SubwayEvent.json -
For some reason I'm not getting a map marker. I'm only getting the Vending Machine Icon for the event. Any ideas why? I have map marker radius set like this "Map Marker Radius": 0.3,
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Here is some new items coming in august wipe for StackModifier ```Metal Bar Stool_-1639742441_bar.stool.metal5 Wooden Bar Stool-1444366079_bar.stool.wood5 Dart Board-872679147_dartboard1 Jukebox-1018085504_jukebox_1 Bar Games Minifridge_352442426_gamesroom.minifridge1 Pool Table-1748166144_pooltable_1 Stone Sculpture_1852905808_sculpture.rock_1 Bar Games Shotgun Trap_399522257_gamesroom.shotgun.trap1 Heavy Fuse-945548410_fuse.highgrade_3 Thruster Module_1754952075_thruster.module_1```
- 203 comments
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- #stacks
- #rust stacks
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Hello @Raul-Sorin Sorbancould you let me know if you are able to update this before the August forced wipe? Thank you kindly DoubleJump - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 118, Pos: 34
- 22 comments
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- 290 comments
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- #enhanced
- #custom loot
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Needs an update for forced wipe EventHelper - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 718, Pos: 20
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Needs an update for August forced wipe F15CrashEvent - Failed to compile: 'BasePlayer' does not contain a definition for 'isInAir' and no accessible extension method 'isInAir' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 778, Pos: 17
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Needs an update for August forced wipe GunGame - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2732, Pos: 20
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Just a heads up needs an update for August forced wipe KingOfTheHill - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 2303, Pos: 20
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This will need an update for Staging @imthenewguythank you kindly MovementSpeed - Failed to compile: There is no argument given that corresponds to the required parameter 'speedhackStates' of 'BasePlayer.ResetAntiHack(BasePlayer, NativeArray<AntiHack.PlayerState>, NativeArray<AntiHack.PlayerNoclipState>, NativeArray<AntiHack.PlayerSpeedhackState>, NativeArray<AntiHack.PlayerFlyhackState>)' | Line: 658, Pos: 24
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Just a heads up @shady14uwill need an update for august forced wipe SimpleSymmetry - Failed to compile: Type of conditional expression cannot be determined because there is no implicit conversion between 'BaseCombatEntity.EntityBuildCost' and 'System.Collections.Generic.List<ItemAmount>' | Line: 705, Pos: 20
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Just a heads up will need an update for August forced wipe @imthenewguy SkillTree - Failed to compile: 'Recycler' does not contain a definition for 'radtownRecycleEfficiency' and no accessible extension method 'radtownRecycleEfficiency' accepting a first argument of type 'Recycler' could be found (are you missing a using directive or an assembly reference?) | Line: 7672, Pos: 31
- 1,638 comments
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- #leveling
- #progression
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Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
If you arent able its okay mate Im decent at rustedit so I can make fixes myself if needed. Just thought id give a heads up -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
Ah makes sense! Sorry for all the issues lately, facepunch has been quite annoying forsure. I wonder if removing all the npc spawners from the rustedit map file will stop the spam? -
Getting tons of console spam with this Map, I even tested with no plugins loaded and it still happens.
SlayersRust replied to SlayersRust's Support Report in Support
Also Cargo seems to have a pathing straight across the land just a heads up. I disabled my cargo ship event for now