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Everything posted by SlayersRust
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Issue with wallpapers removing on outside of bases. The end of the video shows whats happening when a player lands with paraglider all their outside wallpapers dissapear Here is what Nivex recommended to me as a fix. nivex [GG] robj needs to fix that most likely. need to block the call to CheckWallpaper method if (!socketMod_Inside.DoCheck(place)) { RemoveWallpaper(side); break; } or this code will remove it when it's outside 15.04.2026_15.23.53_REC (2).mp4
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I was interested in running legendary items and item perks plugins by imthenewguy. Are there anyone here running stack modifier with these two plugins and can confirm if there are currently any game breaking server crashing issues running these together? I’d really love to run legendary items but worried about the below message from Khan maybe someone can chime in that knows more ItemPerks by imthenewguy Causes stack bugs/problems just by having this plugin on your server due to harmony patching done inside it + repair logic is bugged. Item creation is also not handled properly resulting in duplication issues with Conveyor movements nothing can be done about that. ( plugin requires a full rewrite for proper support & repairs. )
- 202 comments
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- #stacks
- #rust stacks
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Yeah I understand it’s very difficult to fix plugin conflict issues with every plugin that exists etc. just thought I’d report it in case there is an easy fix for it. for now I’ll make an announcement telling players to be careful using the put similar sort function.
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Using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. I attached a video showing it. We use StackModifier paid version the most commonly used stack modifier plugin.
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When a player swipes a full stack of red cards it breaks all of them after a while. Also using UIAutosort plugin using stack similar a player experienced some other items breaking when being stacked using put similar button. put_similar_bug.mp4
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I am currently having the same issue on my server
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Very cool plugin I'll add it to all 12 of my servers today! The only thing I found confusing for players that don't know about the event. Is most will want to Press "E" interact key on the door to start the event but that does not work. Left clicking to start the event took me a while to figure out as opening doors is usually e in Rust and most never left click unless shooting a gun or swinging an axe etc. Keep up the great work!
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I did not know I also had to pick the Fridge sorry. I also picked the fridge now, once picked the fridge disappears and was always empty and leave behind a single elite crate inside the room and the two locked crates spawned correctly near the gas pumps though. Would it be possible to allow 2 elite crates to spawn? Console said this [SafeCracker] [SafeCracker] Spawned 1 elite crate(s) [SafeCracker] [SafeCracker] Spawned 2 hackable crate(s)
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I like to match all my MapMarkers colors, size and transparency across all plugins so at a quick glance players can recognize the events and it looks much cleaner and nicer visually. Would it be possible to have a way to adjust the map marker color, transparency and size?
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Is this plugin bad? I think it simply just runs the command every hour or however long I set it? https://umod.org/plugins/timed-execute I could go and use my server console as well if that is better with a schedule
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So once I safecrack hacked the door using the GeigerCounter there was a fridge and it was just empty with no loot inside, and I also don't see a car anywhere like in the video. How do I get loot to spawn in the fridge? I have these two loot options you provide set but no loot spawns "Spawn Elite Crate": true, "Spawn Hackable Crates (max. 2)": 2, Please see screenshots. I think a few things are not working correctly. I also attached my config SafeCracker.json
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Hello @RustFlashdoes the event start automatically or do I have to use some sort of plugin like TimedExecute to initiate the event? I only see "Event Duration (minutes/0=infinite)": 45, but I do not see a config option for how often and when it spawns?
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- 11 comments
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I opened a ticket with discord staff for codefling thanks for following up
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Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
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Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
- 73 comments
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Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
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Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
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Hello is it possible to add compatibility with the "Ultimate Leaderboard" Plugin for completion of your event to be a statistic in Ultimate Leaderboard? API for Developers UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality: Methods JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player Hooks void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready
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Anyone know if its possible to add Crafting of these to the Ultimate Leaderboard Plugin? { "Type": "Craft", "Image URL": "", "Title": "Skunk Weed Joint", "Prefab": "horse.shoes.basic", "Second Prefab": "" } I dont think this would work as crafting basic horse shoes wont work and it needs a prefab name to work. Anyone figured this out?
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Animal Farm Plugin but I also use AutoFarm Plugin. The issue is possible to be unrelated maybe. Just thought I'd report in case someone else brings it up. I'll keep searching why plants are dying then