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SlayersRust

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Everything posted by SlayersRust

  1. Hello @imthenewguywould it be possible to have Killing the Patrol Helicopter be a source of XP? I see you have Looting Heli Crates and Last hit on bradley as a source. Would it be possible to have taking down the patrol helicopter or if not possible getting the last hit on the patrol helicopter also be a source of XP? Something my players have been asking about for a while now. "BradleyAPC": 2000.0, "LootHeliCrate": 500.0,
  2. SlayersRust

    Noticed this in my logs

    [MissileSiloEvent] Event end. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.MissileSiloEvent+SiloEventController.UpdateVendingMarker () [0x00058] in <ebc2bfdac71b41cf96a78d634d87fcaa>:0 at InvokeHandlerBase`1[T].DoTick () [0x00120] in <9cad2efe234740ffa84af32cfde16561>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <9cad2efe234740ffa84af32cfde16561>:0
  3. Yeah but a free broken plugin that many people enjoy using. I hope he finds time to patch it up. I see he was active recently so he has time to check Codefling etc. it causes lots of lag and trouble and console spam for servers as is Or removed from download until in a usable state.
  4. Hello @DeathI suggest removing this plugin from sale until he fixes the issues with it. Severe lag and my entire console gets spammed instantly with endless messages like this whenever doing things in game.
  5. Getting tons of rubber banding lag and trying to diagnose the cause. Getting this spam in my logs and I know your plugin has some lines related to drones. I think its very possible something is getting bugged and causing the lag [BoatControl] Patched: Drone.UserInput at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I wanted to report a possible issue that might be related to BoatControl. We are seeing repeated server exceptions that appear to be tied to Drone physics: NullReferenceException at UnityEngine.Rigidbody.set_isKinematic at Drone.OnPhysicsNeighbourChanged() UpdateSurroundingsQueue → ServerBuildingManager → ServerMgr.Update This error repeats many times and seems to be causing rubber banding for players even though server FPS and ping are normal. From the logs, it looks like it may be related to drones Server details: Rust + Oxide latest Map: Custom map Plugins: 200+ (can provide full list if needed) Issue started after recent updates I just wanted to report it in case it helps track down a bug. Thanks again for your work on the plugin.
  6. Getting tons of rubber banding lag and trying to diagnose the cause. Getting this spam in my logs and I know your plugin has some lines related to drones. I thin k its very possible something is getting bugged with the placed Better Sentry Turrets then something is happening during restarts. public const string cameraPrefab = "assets/prefabs/deployable/drone/drone.deployed.prefab"; at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() NullReferenceException at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool) at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions) UnityEngine.Component:BroadcastMessage(String, SendMessageOptions) UpdateSurroundingsQueue:NotifyNeighbours(Bounds) UpdateSurroundingsQueue:RunJob(Bounds) ObjectWorkQueue`1:RunQueue(Double) ServerBuildingManager:Cycle() ServerMgr:Update() I wanted to report a possible issue that might be related to BetterSentryTurrets. We are seeing repeated server exceptions that appear to be tied to Drone physics: NullReferenceException at UnityEngine.Rigidbody.set_isKinematic at Drone.OnPhysicsNeighbourChanged() UpdateSurroundingsQueue → ServerBuildingManager → ServerMgr.Update This error repeats many times and seems to be causing rubber banding for players even though server FPS and ping are normal. From the logs, it looks like it may be related to drones used as turret cameras (possibly when reloading or restoring sentry turrets on startup). Server details: Rust + Oxide latest Map: Custom map Plugins: 200+ (can provide full list if needed) Issue started after recent updates I just wanted to report it in case it helps track down a bug. Thanks again for your work on the plugin. My best guess is the lag is coming from BetterSentryTurrets destroying the drone camera’s Rigidbody, then Rust later calling Drone.OnPhysicsNeighbourChanged() on that same drone and crashing because the body is gone.
  7. SlayersRust

    Airfield Event

    Awesome I’m really happy it worked out for you! Stoked you and your players are enjoying the map that makes me so happy. Have a nice time
  8. SlayersRust

    Airfield Event

    So did the event end up starting for you? It worked fine for me so if its not working for you it’s possible you may need to use custom nav mesh settings or a custom start point but this question is best to place on the airfield event plugin discussion or support ticket as I did not developer this plugin and I’m only slightly knowledgeable about it
  9. So the plugin was reported as not working so I tested and that was correct. All permissions were given and config was correct. I had to reload the plugin to get it to work properly but I worry maybe something isn't being patched on daily server restarts or something is overwriting it somehow and the issue will reappear again later. I also use the BuildingWorkbench Plugin https://umod.org/plugins/building-workbench thats the only other plugin I use regarding workbenches could this cause an issue with your plugin?
  10. SlayersRust

    Can't set homes

    It’s a very weird issue forsure as I tested all these areas and can’t duplicate the issue. It’s possible Nivex might know better why it’s happening.
  11. Okay thank you very much. I run a monthly server so I dont be able to test for a while but thanks for fixing
  12. Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out
  13. My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/ But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course.
  14. Players keep getting this RPC Error whenever using the Elevator in the Engineering Facility after the April Forced Update. Any idea how to fix this from happening? RPC Error in Server_RaiseLowerFloor
  15. SlayersRust

    Can't set homes

    Set "Allow Sethome At Specific Monuments": [ "HQM Quarry", "Stone Quarry", "Sulfur Quarry", "Ice Lake" AND "Allow Sethome At All Monuments": true, Try these two @T-Nutscan you tell me if your "Allow Sethome at all monuments" is set to true or false?
  16. SlayersRust

    Can't set homes

    "Allow Iceberg": true, "Allow Cave": true, "Allow Crafting": true, "Allow Above Foundation": true, Line 165 in the NTeleportation config make sure to allow cave. If still an issue with Nivex Plugin I suggest sending him a msg hes very helpful You can also add monument to your exclude settings "Additional monuments to exclude (experimental)": [ "lake", "canyon", "oasis", "jungle swamp", "jungle ruin" Let me know how this works out for you but I just tested on my server and also 100s of other players are currently plying this map without this issue so it is probably just a configuration issue with whatever homes plugin you are using I assume the NTeleportation one
  17. This is an amazing idea! I hope they add a simple configuration option to change the command to anything a server owner desires
  18. SlayersRust

    Can't set homes

    I’ll test when I get to my Pc! Sorry for the delay mate I was asleep we are in opposite timezones I think and I was awake until 5am updating my 12 servers I think this is an issue with NTeleportation plugin as none of my players have reported this issue yet. You have to allow setting home inside of caves in the NTeleportation plugin config. Could you try this out? Or it’s inside of rocks in config
  19. When I open the discussion form notifications and updates it automatically goes to the bottom of the page so I must have missed it. But thank you for making me aware I’ll keep an eye on it next time mate
  20. Version 1.0.0

    14 downloads

    VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! What Makes It Special 50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~10,281 Support Discord: Dymize_
    $29.99
  21. The plugin is broken for april wipe could you fix? MapTeleport - Failed to compile: There is no argument given that corresponds to the required parameter 'range' of 'Manager.IsInside(Group, Vector3, EntityNetworkRange)' | Line: 1322, Pos: 70
  22. Here is a video of it tiger 2.mp4
  23. DeployableNature Animals Unkillable on my TruePVE Server even though I have the config option "authDamageOnly": false, set to false. Am I missing something or can we get a fix so enemy players can kill the animals. Because during PurgeDay all of a sudden the animals just run around and kill everyone while being unkillable LOL. Funny to watch but players aren't enjoying it much "3473804013": { "enabled": true, "shop": true, "displayName": "tiger", "item_shortname": "telephone", "prefab_path": "assets/rust.ai/agents/tiger/tiger.prefab", "prefab_durability": 15, "TCAuthRequired": true, "canBePickedUp": true, "authDamageOnly": false, "max_spawn_quantity": 100, "max_stack_size": 20, "prefab_type": "Animal", "prevent_gather": true,
  24. Currently works well for me.
  25. Can this update be applied before April Forced Wipe?

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