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Everything posted by SlayersRust
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175 BuildingStability - Failed to compile: 'StabilityEntity' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StabilityEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 270, Pos: 24
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LaunchSiteHelipadEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 549, Pos: 21 Could we get a beta update so we can test on our test servers?
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Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
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Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
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Players love this event! Looks like an update needed for forced wipe @CrazyRust ```SewerBranchEvent - Failed to compile: 'KeyLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'KeyLock' could be found (are you missing a using directive or an assembly reference?) | Line: 609, Pos: 21```
- 9 comments
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- #npc spawn
- #true pve
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(and 3 more)
Tagged with:
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Hello @bsdinisI see you are active here. This will need an update for the September update as well. Could you please update it thank you VehicleFuelManager - Failed to compile: 'StorageContainer' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'StorageContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 121, Pos: 18
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Check with my config as well and let me know the result please It's weird because I can just revert to an older version of your plugin then have things work fine again. So the update changed something but I'm not sure what. Here is me reverting to V2.0.2 Unloaded plugin ArmoredTrain v2.0.4 by Adem Loaded plugin ArmoredTrain v2.0.2 by Adem I can confirm I can loot the crates by reverting to the older plugin version. You can see in my screenshot looting of the elite crates works fine in Version 2.0.2 in my screenshot but not your new version 2.0.4 for some reason.
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After the last update players can no longer loot the Elite Crates on the train at all. They can loot the locked timed crates but not any other crates. This only started happening after I did the last update. IT says "Open" when I hover over the box but nothing happens, no chat message, no other ownership messages nothing. I've tested on a few servers now and I cannot loot any of the crates. If I switch back to an old version of ArmoredTrain everything works fine so it seems like this recent update broke looting of the crates. I have also included my config for testing ArmoredTrain.json
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Prototype: Infected Zone | Rust Custom Map By Shemov & Answer
SlayersRust commented on Shemov's file in Maps
- 23 comments
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- #rust custom
- #custom map
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After event GUI stuck on a players screen
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust replied to SlayersRust's Support Report in Support
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Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides
SlayersRust posted A Support Report in Support
Entire road of N11 and surrounding areas has 4+ massive holes to get into the cliffsides. There are several of these along most roads of the map -
C10 & C11 & I4 XU Build Zone cannot build
SlayersRust replied to SlayersRust's Support Report in Support
Thanks for the swift fix -
C10 & C11 XU Build Zone cannot build. Players cannot build inside of this custom XU Underground build zone they are building blocked. I4 X zone you also cannot build in
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- 8 comments
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- #gruber
- #custom map
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Sometimes several players are reporting the simple status gets stuck on their screen and doesn’t clear even after they clear their infection using rad pills, medical syringe For zombie animals I haven’t seen any console errors and not sure why it happens. Any ideas on a fix? I use simple status along with ZombieAnimals plugin
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Hello @CigI think the electrical needs an update as now the Computer Station requires power to it because of a recent rust game update. So maybe you can wire it up in an update to the prefab. I purchased on Lone Design and enjoy and use several of your monuments you have created. My players also really love them! I figured it would be easiest to contact you here. I don't think the puzzle can be completed in its current state and may need updating thank you