BeePssY
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Everything posted by BeePssY
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- 31 comments
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
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XDQuest is the most feature-complete and powerful quest plugin available for Rust. It transforms your server into an engaging, dynamic world that drives player retention. Why Server Owners Choose It Easy Quest Creation: Forget manual JSON editing. The plugin includes access to the powerful XDQuest-Creator website tool, allowing admins to quickly design and deploy over 24 different types of missions using a simple web interface. Immersive NPC Interactions: It adds life to your world with fully customizable, voiced NPCs that act as quest givers. You can style them, give them custom dialogue, and place them in unique structures. Advanced Storytelling: The system supports robust Quest Chaining by using custom permissions. This allows you to build multi-stage, narrative storylines where completing one quest unlocks the next. Seamless Integration: Rewards are flexible (items, blueprints, commands) and integrate directly with popular progression and economy plugins like SkillTree and ZLevels. Player-Friendly Design: The in-game UI is modern and clean, featuring a mini-quest list so players can track their goals without constantly opening menus. XDQuest is the foundation for creating professional, memorable content on your Rust server.
- 183 comments
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- #customizablequests
- #dezlife
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Since LinkingSystem is already the plugin that knows who is who between Steam and Discord, it seems much more logical for it to also handle the identity sync side — like optionally updating the Discord nickname to match the player’s Steam name. Why have both LinkingSystem and a chat plugin using the same linking logic just to identify the player? That feels like a wasted overlap when the LinkingSystem could easily take care of it directly. That’s why I think having LinkingSystem support an optional setting such as "SyncSteamNameToDiscordNickname": true would make it a far more attractive and self-contained solution — offering both linking and functional identity management in one place.
- 31 comments
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- 31 comments
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- 1,520 comments
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- #leveling
- #progression
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Would it be possible to add a skill under the Raiding skill tree that allows players to see loot boxes (storage containers) through walls, provided they have that skill unlocked? Ideally, this would be activated via a command with configurable cooldown and duration set in the JSON. The feature would be strictly intended for PvE servers, especially in combination with Raidable Bases.
- 1,520 comments
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- #leveling
- #progression
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Thanks for adding that—looks great! Just to clarify: when I originally mentioned "min" and "max," I was referring to the minimum and maximum number of different items selected from the list—not the quantity per item. For example, I wanted it to pick between 3 and 5 items from a list like this: 5.56 Rifle Ammo HV 5.56 Rifle Ammo Explosive 5.56 Ammo Rocket HV Rocket Pure Max Health Tea Pure Ore Tea Pure Wood Tea Pure Scrap Tea Scrap Custom Item 1 through Custom Item 10 Test Generator Large Backpack Supply Signal That said, I really like the per-item Min/Max Amount setting you added—even though it came out of a bit of miscommunication! It’s actually a great feature to have alongside item selection limits.
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- 17 comments
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- #mutlievents
- #events
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- 17 comments
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- #mutlievents
- #events
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- 1 comment
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- #turret
- #turretmodifier
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- 31 comments
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- #building
- #building health
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- 12 comments
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- #explosives
- #control
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- 107 comments
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- #custom
- #customizable
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why cant i get the healing over time to work? "ItemDisplayName": "Bandage Lv1", "ItemShortname": "bandage", "SkinID": 3054607253, "CmdGiveName": "ba1", "Instant Heal": 30.0, "Heal Over Time": 4500.0, "Bleed": -100.0, "Poison": -50.0, "Radiation": -100.0, "Enabled": false, "MaxHealthIncrease": 0.0, "Duration": 300.0 },
