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BeePssY

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Everything posted by BeePssY

  1. take your time. better it gets done correctly compared to a quick fix
  2. sent it on private message
  3. ok found out the issue. cant put lower drop chance than 1. is it possible to add in support to as low as 0.1 drop chance?
  4. i have changed the mining drop but it still gives only the default.
  5. did you aswell get the same problem now? it was the artic base but after some more monitoring it is also some oxum gas stations, airfield and artic military base.
  6. this is the defaultprofile i use default-DefaultProfiles.json
  7. you want my config file to test if theres an error there?
  8. casually walking around and moving further and further away from the monument
  9. BeePssY

    issue with start of /perms

    ingame name id derspi should be on 1st page and before offline players
  10. BeePssY

    issue with start of /perms

    Hello. i have a issue when i do /perms my ingamename is always on the last page and line in /perms is that a issue or is it just gona be like that?
  11. if its a monument and 1 is adrift then all in that default profile will drift.
  12. the furthes one ventured was about 600 on /radar
  13. the bot keeps on leaving the area its supose to be inn. what have i done wrong*? heres the info of the bot "Arctic Research Base 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 20, "BotNames": [ "BadAss Sniper Elite" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Sniper" ], "Day_Time_Spawn_Amount": 1, "Night_Time_Spawn_Amount": 1, "Announce_Spawn": true, "Announcement_Text": "MR one bullet 1 kill is ready to end your miserable life at (Arctic Research Base)", "BotHealth": 1200000, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 5, "Aggro_Range": 100, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 30000, "Running_Speed_Booster": 10, "AlwaysUseLights": false, "Ignore_Sleepers": true, "Target_Noobs": false, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 },
  14. will there be possible to scale the damage 10x the normal damage? internet browser cbroke and sent the same text twice. sorry
  15. will there be possible to scale the damage 10x the normal damage?
  16. can you add in :start and goto start in the batch file? so it can auto restart when crash or i send a restart command instead of it just shuting down and not starting=?
  17. whats the app port for?
  18. BeePssY

    custom spawn location.

    ok. was a little worried since i have allot thats underground and inside buildings :S
  19. BeePssY

    custom spawn location.

    do i have to use the ui for every spawn location thats custom underground or is there a smarter way where it uses all possible location underground to spawn bots on since botspawn had /botspawn addspawn?
  20. BeePssY

    Welcome Panel

    thanks
  21. BeePssY

    Welcome Panel

    is template #2 locked to only 7 tabs on the side?
  22. BeePssY

    Guard damage

    nice
  23. BeePssY

    Guard damage

    any way to alter the damage of guards?
  24. BeePssY

    How to use the icon/skin?

    got any smart way to put the icon i created for lets say a wood?
  25. Version 1.0.1

    921 downloads

    this is a bank prefab. it has 3 samsites, 5 watchtowers, 1 red keycard reader to get behind the counter. this prefab have height mask, alpha mask and spat mask. there is loot behind the counter and downstairs at the vault. and you cant go out the way you came inn you have to go out trough a sewer hole entrance and all the doors are one way only and only the 1st door require fuse and a red keycard to enter. it works well with FoxMods - bankheist mod i removed the searchlight on the watchtowers.
    Free
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