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Everything posted by Roger93
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All those who have this error add me to the discord and I will pass the solution to you. Discord: roger93_59173
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Details of the Tests Conducted We have performed multiple tests on different machines, using various Linux versions and different control panels, such as Pterodactyl (Ptero) and Pelican Panel. Additionally, we have tested multiple Pterodactyl/Pelican eggs during these tests. Identified Issue We have detected an issue where maps exceeding 35K prefabs do not function correctly. This can result in three possible scenarios: The server starts successfully the first time. The server does not start at all. The server starts the first time, performs the saves, but fails to restart afterward. The following error is generated: AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... InvalidOperationException: Too many pending sends on WebSocket connection. Disconnecting. at Fleck.WebSocketConnection.SendBytes (Fleck.MemoryBuffer bytes, System.Action2[T1,T2] callback) [0x00038] in <45cf35fef9d44218b57abe09b4ca657c>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass27_1:<Start>b__4(Exception) Fleck.WebSocketConnection:HandleWriteError(Exception) Fleck.WebSocketConnection:SendBytes(MemoryBuffer, Action2) Fleck.WebSocketConnection:SendImpl(MemoryBuffer) Fleck.WebSocketConnection:Send(String) Facepunch.Rcon.Listener:BroadcastMessage(String) Facepunch.RCon:OnMessage(String, String, LogType) Ongoing Investigation Although the error appears to be RCON-related, we have confirmed that the RCON connection works properly, as we have tested it with Rust Admin without issues. I have also reached out to map creators, who reported experiencing the same problem. They are currently investigating and suspect that the issue might be related to a library that Pterodactyl uses by default: Fleck.WebSocketConnection.SendBytes Request for Information Have you encountered this issue before, or do you have any insights into what might be causing it? Any guidance or potential solutions would be greatly appreciated.
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Hello, have you found out what the error is?
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Can you pass me that plugin
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I have tried different suppliers and different egg sheets from pterodactyl and it does not work. Not solved
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I just loaded your map onto my test machine, where I always run tests with maps, and it's throwing the following error. Do you know what might be causing this? I checked the log and saw this AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... InvalidOperationException: Too many pending sends on WebSocket connection. Disconnecting. at Fleck.WebSocketConnection.SendBytes (Fleck.MemoryBuffer bytes, System.Action2[T1,T2] callback) [0x00038] in <45cf35fef9d44218b57abe09b4ca657c>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass27_1:<Start>b__4(Exception) Fleck.WebSocketConnection:HandleWriteError(Exception) Fleck.WebSocketConnection:SendBytes(MemoryBuffer, Action2) Fleck.WebSocketConnection:SendImpl(MemoryBuffer) Fleck.WebSocketConnection:Send(String) Facepunch.Rcon.Listener:BroadcastMessage(String) Facepunch.RCon:OnMessage(String, String, LogType)
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This Christmas map is designed to leave you speechless. From an interactive Santa Claus that makes your gameplay truly special to super fun sleds that let you glide through snowy landscapes. And the best part? The automatic chairlifts! Hop on and enjoy breathtaking views while exploring this incredible festive world. Every corner is filled with details that capture the Christmas spirit, creating an unforgettable experience.
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- 29 comments
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- 1
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- #jtedal
- #mad mappers
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Could you give me an example of a plugin to add a custom plugin to the lootable so that you can load the loot. The idea I have is that through the lootable I can control my other plugins for example I have a plugion called itemsBox that generates boxes I want through your example that the loot is in the lootable and when it generates a box I get the loot from the lootable.
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It would be nice to support the speeds of the recycler furnaces. Since version 1 had this possibility
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Hi, good morning One question how can I make the turrets shoot at the targets.
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Okay, my fault, it's fixed, I had to update the panel.
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El error es simple cuando tienes un articulo en la cesta para comprarlo y le das a comprar no cierra el cui seria bueno que estuviera cerrado para que no sigan comprando recording-2024-10-01-22-40-58.mp4
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Correct, I created the database correctly but it does not connect, the same thing is happening to me.
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oxide.reload MinimalistHud Unloaded plugin Minimalist Hud v1.2.0 by Ifte (Auth yun) Failed to call hook 'OnServerInitialized' on plugin 'MinimalistHud v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MinimalistHud.GetConfigIcons (System.Collections.Generic.Dictionary`2[TKey,TValue] dict) [0x0007b] in <89636a4959d9423cb17ab81664b1822d>:0 at Oxide.Plugins.MinimalistHud.LoadAllImages () [0x00000] in <89636a4959d9423cb17ab81664b1822d>:0 at Oxide.Plugins.MinimalistHud.OnServerInitialized () [0x00039] in <89636a4959d9423cb17ab81664b1822d>:0 at Oxide.Plugins.MinimalistHud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00132] in <89636a4959d9423cb17ab81664b1822d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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I was looking for a plugin to provide daily rewards to my players, and this plugin turned out to be a great solution. It's fantastic for encouraging daily participation by offering prizes every time players log in. The setup is simple and flexible, making it perfect for any server aiming to keep their players active and engaged.
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- 51 comments
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- 2
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Thank you solved
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Hello, I just installed the new egg as I was using your previous one. However, when I changed the egg through the panel option, the server folder inside created a directory named "1" by default, even though I have the folder set to "rust" in the egg configuration. Currently, I'm using Oxide. The issue seems to be with the server.identity variable, which isn't correctly picking up the specified value. I've checked after starting the server, and the server.identity value is always "1". Could you please take a look at this? It's a very strange bug. If needed, I can send you a video.
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Since the last update, when buying in a vending machine, you will be removed from the game because of the following error Kick alert: RPC Error in BuyItem
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Error Failed to call hook 'OnEconomicsBalanceUpdated' on plugin 'MinimalistHud v1.1.3' (InvalidCastException: Null object cannot be converted to a value type.) Solution 1. Locate the GetBalance function in your MinimalistHud.cs file. 2. You will find something similar to this: private double GetBalance(BasePlayer player) { if (config.economicsPlugin.ToLower() == "economics" && Economics) return Economics.Call<double>("Balance", player.userID); else if (config.economicsPlugin.ToLower() == "iqeconomic" && IQEconomic) return (double)IQEconomic.Call<int>("API_GET_BALANCE", player.userID); return 0; } 3. Replace it with the following code to handle possible null values: private double GetBalance(BasePlayer player) { if (config.economicsPlugin.ToLower() == "economics" && Economics) return Economics.Call<double>("Balance", player.userID.Get()); else if (config.economicsPlugin.ToLower() == "iqeconomic" && IQEconomic) return (double)IQEconomic.Call<int>("API_GET_BALANCE", player.userID.Get()); return 0; }
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It is the same as the hackable boxes do not come out either.