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_senyaa

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Everything posted by _senyaa

  1. _senyaa

    Custom Portals

    @beetle, Sorry, I am not sure exactly what you are talking about, but there is customportals.use permission that is required for players to use any portal. I've looked into the Small & Large harbor bug and it happens because they are both named "Harbor" and plugin thinks that they are same monuments. (it works as intended on fishing villages, because they are named differently). I will fix this ASAP. EDIT: Fixed in v1.1.3
  2. _senyaa

    monument to monument

    Hey, I've added monument to monument portals in v1.1.1
  3. _senyaa

    monument to monument

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.1
  4. _senyaa

    Custom Portals

    Hey @Flammable, I've released an update that implements monument to monument portals. I wasn't able to reproduce the error you had with /customportals remove command, could you explain the steps you were taking to reproduce the bug. Let me know if you have further issues.
  5. _senyaa

    Custom Portals

    @BoobleJ, @DK大吉大利, @beetle I've added customizable permissions and name displays in v1.1.0. More updates are on their way! (e.g. custom monuments support)
  6. _senyaa

    Clans

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  7. _senyaa

    Clans

    Hey, great ideas! I've added Clans and NoEscape integration in v1.1.0.
  8. _senyaa

    Custom Portals

    @Covfefe, I've added configurable portal amount for /buyportal command in v1.0.4.
  9. _senyaa

    Custom Portals

    Hey @beetle, different coloring is, unfortunately, not possible. But I will look into the idea of requiring a permission to enter portals in the future updates.
  10. _senyaa

    Custom Portals

    @Covfefe, I've updated giveportal command in v1.0.2. Now its' syntax looks like this - giveportal <amount> <player name>
  11. _senyaa

    Custom Portals

    @Kobani, there is no portal sound.
  12. _senyaa

    monument to monument

    Changed Status from Pending to Work in Progress
  13. _senyaa

    monument to monument

    Hey, right now it's not implemented. But I plan to add this in the next versions!
  14. _senyaa

    put it anywhere

    Changed Status from Pending to Not a Bug
  15. _senyaa

    Car Vendor

    Yeah. Some people do it, so it's harder to steal the map.
  16. _senyaa

    Custom Portals

    @FlyMiao, great idea, planning to add this as well.
  17. _senyaa

    Custom Portals

    @Terskipia, Portals that you add to vanilla monuments (using /customportals command) stay after wipe. I will try to add the support for custom maps in the next update.
  18. _senyaa

    Custom Portals

    @Craft, right now it's not implemented. But I will try to include it in the next update EDIT: Implemented in v1.1.3
  19. _senyaa

    Custom Portals

    @Robis, you would have to disable sandbox manually, by creating a file in "RustDedicated_Data/Managed" with the filename "oxide.disable-sandbox". If you don't disable sandbox, the plugin won't work.
  20. Version 1.3.11

    1,162 downloads

    This plugin adds custom portals, which could be deployed on players' bases, vanilla and custom monuments. Custom maps To use Custom Portals on your map you need to place any prefab and create a custom prefab from it. Name it CustomPortals.<portal name> 2 portals with the same name will link. ! Make sure not to break the prefab and not to add them as part of other prefabs ! Commands Player Chat Commands /buyportal - buy portal (requires customportals.buy permission) /spawnportal - spawns portal (requires customportals.spawn permission) Admin Chat Commands All of the commands that are mentioned below require customportals.admin permission! /customportals add <portal name> - spawns portal on the monument you stand on /customportals remove - removes portal from the monument /customportals reset - removes all portals from the monument /changeportal - setup any portal Admin Console Commands giveportal <amount> <player name> - gives portal(s) to the specified player Permissions customportals.use - required to use portals customportals.admin - allows usage of /customportals and giveportal commands customportals.buy - allows players to buy portal, using /buyportal command customportals.free - allows players to get portal for free, using /buyportal command (buy permission is still required) customportals.freeuse - allows players to use the portal for free (if the use price is set) customportals.bypasslimit - allows players to place infinite amount of portals customportals.bypasslinkinglimits - allows players to link any portals customportals.spawn - alllows players to spawn portals using a command, instead of placing them manually If you are an admin, you can specify individual portal permissions. They are saved as customportals.portal.<portal permission name> Localization This plugin has built-in support for the following languages - English Russian API BasePortal SpawnPortal(Vector3 position, Quaternion rotation, string name) // spawns portal Item CreatePortalItem() // returns portal item
    $9.99
  21. _senyaa

    Car Vendor

    @CyberWardenDo you prefab the whole map before saving?
  22. _senyaa

    Car Vendor

    @CyberWarden Spawner prefabs are working fine on my end, make sure you are not pressing "Break Prefab" in RustEdit and not adding them to another prefab.
  23. _senyaa

    Car Vendor

    @CyberWardenI've updated the plugin and NPC rotations are now properly saved.
  24. @Alex Lextronic Swartz, Yes, will look into that in the next update.
  25. @minecrafter, Yes, you can change it for both turrets in the config.
1.7m

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7.8k

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