-
Posts
685 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Kleementin
-
Did you upload the new files as private or something? None of the files you just linked work when putting them in the config. Only the main image file always did. But the link is different. Your new files lose the "i." in the link when the browser opens the site. Also there is a background from imgur with buttons and all. The direct link of the main file doesnt have that. Just the image.
-
The Bradley fires at scientists that spawn with ground land piles. Didn't see this before that plugin. https://i.imgur.com/lSIiM9C.jpg
-
Oh. My fault. Didn't see it cause it was on the top. Sorry.
-
Can you add the option to sort plugins by the time they were last updated? Would be helpful to find out which plugins to update before wipe. Thank you.
-
Yeah. I think i'll just wait til it is finished. But I am really grateful you work on it. Thank you.
-
You don't?
-
I am not a fan of testing stuff. I get asked this very often by developers and always deny cause I don't wanna put problems on my server on purpose. I always hope developers have their own test server to make sure their plugins work.
-
Ok. Maybe I was just wondering cause I have other plugins where you can adjust the health of NPC's and in these cases I use the same kits. So maybe I just got used to their power and thought with the new kits that NPC's on the cargo are still too weak. Maybe I should look for a plugin that lets me adjust the health of all NPC's. Anyway, thank you.
-
- 447 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
The scientists on cargo are harder to beat by default. Though they have the normal scientist hazmats on they need more headshots than a normal junkpile scientist. I guess they are similar to the ones in the military tunnel. But your plugin overwrote that. So, my plan to make them more dangerous turned into the opposite. Please make sure if you wanna add that soon or not. Otherwise I would sadly have to deinstall the plugin.
-
Did give the cargo ship scientists kits with better weapons and gear than normal to make them harder to beat. But they are more easy to kill now cause they have less health now cause of your plugin. Please, we need an option for setting the health of the NPC's! Thank you.
-
Thank you for your answers and the video. Would it be imaginable to add these tags? I use Player Challenges atm but it seems it's not updated anymore. But my experience is that players are triggered by the tags. Many ask how to get them and this is what leads them to the statistics. In my opinion not many players use the command to look into the statistics if they don't benefit from with a tag. They really love these.
- 447 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
I just wanna ask if anybody knows why that happens on my server. The scientists of the oil rigs and the cargo also Giant Excavator sometimes are all stuck. A player can kill them easily cause they won't do anything.
-
- 447 comments
-
- 1
-
-
- #statistics
- #leaderboard
- (and 12 more)
-
Can you add an option in the config to turn off the chat messages of the guards? Thank you.
-
An other way would be to change the command to e.g. "/skin".
-
I just noticed that it's not possible to connect a home command to a button cause the command always has to be "/home and space after that before writing 1 e.g. Clicking the command only uses "home" and the rest is missing. That's why you get "Unknown command: home".
-
Oh, this would be great. I'm not good at this. I would like to add Transport Copter, Horse, Hot Air Balloon, Rowboat and RHIB for letting people spawn them via phone button. Also needed would be an image for kits, player statistics, skinning an item, autodoor enabling/disabling, building a rocket turret, building an elevator and activating pet control of a pet plugin. I use the workbench item for now for standard "/home 1" command for NTeleportation but maybe you would have a better solution.
-
Ok. Thank you.
-
Well, they shall spawn if possible but if someone build a big foundation that avoids them spawning in that area that is ok. It's just a bit annoying that this comes with a massive spam in the log file. I don't wanna turn them off by default.
-
It's totally ok that they cannot spawn anymore. Don't get me wrong. I would only be happier if there was a way to not put out this message so often. Is this something that can be done on this side or is it an Oxide thing?
